Screenshot of the day...

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

Moderator: rickier65

User avatar
Jacko
Posts: 326
Joined: Thu Jun 20, 2002 9:33 pm
Location: The Netherlands

RE: Screenshot of the day...

Post by Jacko »

Love those houses, Mobius. 
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Screenshot of the day...

Post by ComradeP »

Those houses look real good.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
User avatar
JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: Screenshot of the day...

Post by JMass »

Hungarian houses are very cool! And now... waiting for T-34s!

Image
Attachments
pzIV.jpg
pzIV.jpg (328.09 KiB) Viewed 139 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
User avatar
sztartur2
Posts: 670
Joined: Tue Jul 23, 2002 9:59 pm
Location: Budapest,Hungary

RE: Screenshot of the day...

Post by sztartur2 »

I was quiet a bit but just because I'm busy rebuilding the maps...

Here are some pictures about Mobius' excellent Hungarian houses on my maps.

Bird's eye over a Hungarian settlement.


Image
Attachments
hunhouses_3.jpg
hunhouses_3.jpg (174.92 KiB) Viewed 139 times
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
User avatar
sztartur2
Posts: 670
Joined: Tue Jul 23, 2002 9:59 pm
Location: Budapest,Hungary

RE: Screenshot of the day...

Post by sztartur2 »

Now a bit closer...



Image
Attachments
hunhouses_2.jpg
hunhouses_2.jpg (547.17 KiB) Viewed 139 times
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: Screenshot of the day...

Post by rickier65 »


3rd Company, Pz Bn 503 on the prowl



Image
Attachments
Bn503.jpg
Bn503.jpg (435.88 KiB) Viewed 139 times
User avatar
JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: Screenshot of the day...

Post by JMass »

Pz IVHs are moving forward to strike the Soviet flank...

Image
Attachments
01.jpg
01.jpg (317.64 KiB) Viewed 139 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
User avatar
JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: Screenshot of the day...

Post by JMass »

Contact! (Scenario "Suceava")

Image
Attachments
02.jpg
02.jpg (130.33 KiB) Viewed 140 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
User avatar
Jacko
Posts: 326
Joined: Thu Jun 20, 2002 9:33 pm
Location: The Netherlands

RE: Screenshot of the day...

Post by Jacko »

Great stuff, JMass. 
rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: Screenshot of the day...

Post by rickier65 »


I wonder of this map might be familar to anyone:
(hint - the minimap might look a little more familiar)

Thanks
Rick

Image
Attachments
Familiartoanyone.jpg
Familiartoanyone.jpg (832 KiB) Viewed 139 times
User avatar
sztartur2
Posts: 670
Joined: Tue Jul 23, 2002 9:59 pm
Location: Budapest,Hungary

RE: Screenshot of the day...

Post by sztartur2 »

Not familiar to me as I did not play it. But the looks imply ASL :)
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
User avatar
Mobius
Posts: 10339
Joined: Thu Jun 29, 2006 10:13 pm
Location: California
Contact:

RE: Screenshot of the day...

Post by Mobius »

ORIGINAL: sztartur

Not familiar to me as I did not play it. But the looks imply ASL :)
Did the hex side road pattern give it away?
All your Tanks are Belong to us!
panzer
User avatar
sztartur2
Posts: 670
Joined: Tue Jul 23, 2002 9:59 pm
Location: Budapest,Hungary

RE: Screenshot of the day...

Post by sztartur2 »

No, the small map colors and layout. And MRs earlier hints.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
User avatar
sztartur2
Posts: 670
Joined: Tue Jul 23, 2002 9:59 pm
Location: Budapest,Hungary

RE: Screenshot of the day...

Post by sztartur2 »

I never played ASL but these maps would be good for some small scale infantry focused scenarios. (Once the major infantry issue is solved that is...)
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: Screenshot of the day...

Post by rickier65 »


Yes, actually Squad Leader rather than Advanced Squad Leader. But close enough! I'm working on an adaptation of Hill 621. I also plan to update adaptions of Hedgehog of Peipsk and Capture of Balta.

I know these won't be to the taste of many, but Squad Leader was one of my favorite games quite a few years ago. If things go well I'll post a link to this one in a few days. I also plan to make a template for the map for use with the Random Battle Generator.

Thanks
rick
heinrich55
Posts: 353
Joined: Mon May 31, 2004 5:56 am

RE: Screenshot of the day...

Post by heinrich55 »

Rick,
Most excellent. The mini-map gave it away for me in a shot. The main map then made sense. This was one of my favorites. I look forward with great anticipation to your recreation of Hill 621. I share your fondness for SL and, of course, ASL. They finally reduced the battle to the scale I had been hoping for all along. Even Panzerblitz and Panzer Leader were not small enough in scale - I wanted squads, individual leaders, individual vehicles, etc. SL was pretty much a dream come true back then. Then computers came along and things got even more incredible.

There are some really great memories with that one, Lt. Stahler and Sgt. Hamblen pulling back in the face of hordes of Soviet tanks, among them the terrifying SU-152 Zvierboi. Russian infantry over-running the rear guard posted to sacrifice themselves for their comrades. AT guns being rushed to hunting positions, a counterattack with Mark IV tanks into the flank of the enemy.

Yep, I could go on and on about that one. Usually there was some desperate last-gasp stand on the heights, hand-to-hand infantry struggles and desperate morale checks before close-assaulting the Red armor.

I remember you mentioning that you were working on this one a while back. The map looks pretty good. I always wondered what it would be like in 3D. This is really nice. Thanks for your efforts.

Heinrich55
rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: Screenshot of the day...

Post by rickier65 »

A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.

Thanks
rick


Image
Attachments
view from hill 621.jpg
view from hill 621.jpg (759.68 KiB) Viewed 142 times
User avatar
Mobius
Posts: 10339
Joined: Thu Jun 29, 2006 10:13 pm
Location: California
Contact:

RE: Screenshot of the day...

Post by Mobius »

ORIGINAL: Rick

A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
Didn't SL have absolute LOS blocking woods terrain? So your units could only fire through gaps and the manuvering units could hide in the blocked hexes until they were close.
All your Tanks are Belong to us!
panzer
rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: Screenshot of the day...

Post by rickier65 »

ORIGINAL: Mobius
ORIGINAL: Rick

A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
Didn't SL have absolute LOS blocking woods terrain? So your units could only fire through gaps and the manuvering units could hide in the blocked hexes until they were close.

That's a good point, I hadn't considered that when I was building the map. I think I will recheck my woods and make sure they are dense enough to be a significant LOS block. I am using a combination of 3D models, brush and vegetation to block LOS in Woods terrain right now.

Thanks
rick
User avatar
sztartur2
Posts: 670
Joined: Tue Jul 23, 2002 9:59 pm
Location: Budapest,Hungary

RE: Screenshot of the day...

Post by sztartur2 »

Grass can give you as much LOS restriction as you want.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
Post Reply

Return to “Panzer Command: Ostfront”