Screenshot of the day...
Moderator: rickier65
RE: Screenshot of the day...
Love those houses, Mobius.
RE: Screenshot of the day...
Those houses look real good.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
RE: Screenshot of the day...
Hungarian houses are very cool! And now... waiting for T-34s!


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- pzIV.jpg (328.09 KiB) Viewed 139 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Screenshot of the day...
I was quiet a bit but just because I'm busy rebuilding the maps...
Here are some pictures about Mobius' excellent Hungarian houses on my maps.
Bird's eye over a Hungarian settlement.

Here are some pictures about Mobius' excellent Hungarian houses on my maps.
Bird's eye over a Hungarian settlement.

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- hunhouses_3.jpg (174.92 KiB) Viewed 139 times
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
RE: Screenshot of the day...
Now a bit closer...


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- hunhouses_2.jpg (547.17 KiB) Viewed 139 times
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
RE: Screenshot of the day...
3rd Company, Pz Bn 503 on the prowl

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- Bn503.jpg (435.88 KiB) Viewed 139 times
RE: Screenshot of the day...
Pz IVHs are moving forward to strike the Soviet flank...


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- 01.jpg (317.64 KiB) Viewed 139 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Screenshot of the day...
Contact! (Scenario "Suceava")


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- 02.jpg (130.33 KiB) Viewed 140 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Screenshot of the day...
Great stuff, JMass.
RE: Screenshot of the day...
I wonder of this map might be familar to anyone:
(hint - the minimap might look a little more familiar)
Thanks
Rick

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- Familiartoanyone.jpg (832 KiB) Viewed 139 times
RE: Screenshot of the day...
Not familiar to me as I did not play it. But the looks imply ASL 

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
RE: Screenshot of the day...
Did the hex side road pattern give it away?ORIGINAL: sztartur
Not familiar to me as I did not play it. But the looks imply ASL![]()
All your Tanks are Belong to us!
panzer
panzer
RE: Screenshot of the day...
No, the small map colors and layout. And MRs earlier hints.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
RE: Screenshot of the day...
I never played ASL but these maps would be good for some small scale infantry focused scenarios. (Once the major infantry issue is solved that is...)
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
RE: Screenshot of the day...
Yes, actually Squad Leader rather than Advanced Squad Leader. But close enough! I'm working on an adaptation of Hill 621. I also plan to update adaptions of Hedgehog of Peipsk and Capture of Balta.
I know these won't be to the taste of many, but Squad Leader was one of my favorite games quite a few years ago. If things go well I'll post a link to this one in a few days. I also plan to make a template for the map for use with the Random Battle Generator.
Thanks
rick
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RE: Screenshot of the day...
Rick,
Most excellent. The mini-map gave it away for me in a shot. The main map then made sense. This was one of my favorites. I look forward with great anticipation to your recreation of Hill 621. I share your fondness for SL and, of course, ASL. They finally reduced the battle to the scale I had been hoping for all along. Even Panzerblitz and Panzer Leader were not small enough in scale - I wanted squads, individual leaders, individual vehicles, etc. SL was pretty much a dream come true back then. Then computers came along and things got even more incredible.
There are some really great memories with that one, Lt. Stahler and Sgt. Hamblen pulling back in the face of hordes of Soviet tanks, among them the terrifying SU-152 Zvierboi. Russian infantry over-running the rear guard posted to sacrifice themselves for their comrades. AT guns being rushed to hunting positions, a counterattack with Mark IV tanks into the flank of the enemy.
Yep, I could go on and on about that one. Usually there was some desperate last-gasp stand on the heights, hand-to-hand infantry struggles and desperate morale checks before close-assaulting the Red armor.
I remember you mentioning that you were working on this one a while back. The map looks pretty good. I always wondered what it would be like in 3D. This is really nice. Thanks for your efforts.
Heinrich55
Most excellent. The mini-map gave it away for me in a shot. The main map then made sense. This was one of my favorites. I look forward with great anticipation to your recreation of Hill 621. I share your fondness for SL and, of course, ASL. They finally reduced the battle to the scale I had been hoping for all along. Even Panzerblitz and Panzer Leader were not small enough in scale - I wanted squads, individual leaders, individual vehicles, etc. SL was pretty much a dream come true back then. Then computers came along and things got even more incredible.
There are some really great memories with that one, Lt. Stahler and Sgt. Hamblen pulling back in the face of hordes of Soviet tanks, among them the terrifying SU-152 Zvierboi. Russian infantry over-running the rear guard posted to sacrifice themselves for their comrades. AT guns being rushed to hunting positions, a counterattack with Mark IV tanks into the flank of the enemy.
Yep, I could go on and on about that one. Usually there was some desperate last-gasp stand on the heights, hand-to-hand infantry struggles and desperate morale checks before close-assaulting the Red armor.
I remember you mentioning that you were working on this one a while back. The map looks pretty good. I always wondered what it would be like in 3D. This is really nice. Thanks for your efforts.
Heinrich55
RE: Screenshot of the day...
A view from Hill 621
Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
Thanks
rick

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
Thanks
rick

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- view from hill 621.jpg (759.68 KiB) Viewed 142 times
RE: Screenshot of the day...
Didn't SL have absolute LOS blocking woods terrain? So your units could only fire through gaps and the manuvering units could hide in the blocked hexes until they were close.ORIGINAL: Rick
A view from Hill 621
Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
All your Tanks are Belong to us!
panzer
panzer
RE: Screenshot of the day...
ORIGINAL: Mobius
Didn't SL have absolute LOS blocking woods terrain? So your units could only fire through gaps and the manuvering units could hide in the blocked hexes until they were close.ORIGINAL: Rick
A view from Hill 621
Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
That's a good point, I hadn't considered that when I was building the map. I think I will recheck my woods and make sure they are dense enough to be a significant LOS block. I am using a combination of 3D models, brush and vegetation to block LOS in Woods terrain right now.
Thanks
rick
RE: Screenshot of the day...
Grass can give you as much LOS restriction as you want.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu