Fatal Years for 1.03

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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Keke

This is a really strange problem. I have tried to overrun Ekaterinodar with overwhelming forces, but my 2 armies have refused to move into the region for 2 turns now! [&:]

Saves attached.


I don't understand why for now. maybe it's tied to the Kuban problem now solved after White unfication.

Next version soon. Will deliver the new ANA alliance and a way to counterbalance lack of war declaration b Reds against Balts.

If Reds don't declare war to Balts, and if the AIL is at least 6, there's a small random chance Balt, Yudenich and possibly Finland will enter war, as REd passivity will be interpreted by France and Great Britain as sign of weakness. The Reds will lose too a lot of NM. If Red has played before the Concession to Balt option, the AIL will need to be at least 9.

Until now, the lack of Red declaration of war is a large advantage as it stops much of the activity around Petrograd when Whites are limited in their activity by lack of proper territory and the independance prerequisite. The possibility of a large Western Allied action in the Baltic, comparable to the aborted French attempt in Ukraine in ate 18, is sufficient to offer this new challnege for Reds, as the Red passivity could have been seen as a promise of short and decisive action against a debilitated foe.
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JJKettunen
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RE: Fatal Years for 1.03

Post by JJKettunen »

Regarding the Balts I wouldn't mind if the Red AI declaration of war was near automatic. [;)]
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Keke

Regarding the Balts I wouldn't mind if the Red AI declaration of war was near automatic. [;)]

I prefer let the choice to the Red. More variety [:)]
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JJKettunen
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RE: Fatal Years for 1.03

Post by JJKettunen »

ORIGINAL: Chliperic

ORIGINAL: Keke

Regarding the Balts I wouldn't mind if the Red AI declaration of war was near automatic. [;)]

I prefer let the choice to the Red. More variety [:)]

Yes, it is a decision for the Reds, but what I meant is that when it is AI controlled, the probability for declaration of war against the Balts could be a bit higher.
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

This version will not be compatible with ongoing games.



2 major changes:



- first the Red/anarchist alliance has been reworked: when the option is enforced, Red player will control Anarchist units, until he ends the Alliance or the Anarchists break it. Yes they can, especially if you try to use Anarchist units outside Ukraine theater.



When the Alliance is denounced, Anarchists find back their independence and units. Your own Anarchist units will disappear.



This will seem a little cumbersome but the engine doesn’t give possibility to give some units to another faction. You have to destroy the units and create new with same name. Better than nothing and it should give real incentive for Reds to ally with Makhno.



2nd major change:

If Red player doesn’t attack Balt, there’s a chance Balt and possibly Finns enter war against Red, with Yudenich army. Freikorps will not be active in this situation ( Western Allied having cured the Freikorp problem). Reds will lose NM and face a dangerous situation , especially if Finns are joining the fight.



The event will fire only if AIL is 6 or more, or 9 and more if Reds have played the option concession to the Balts.



This new rule will help to counterbalance the bonus Red player gets by letting the Balt front in peace to concentrate against other opponents. It’s now a bet, Red having some tools to limit the risk by lowering the AIL.



Other changes affect Southern Whites AI and some glitches fixed.

When this version will be stable, I will open a new thread [:)]
SirGarnet
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RE: Fatal Years for 1.03

Post by SirGarnet »

I downloaded an update on the 7th of September last week - is there a more recent version available that is still compatible with an ongoing game?

Thanks!
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: MikeKO

I downloaded an update on the 7th of September last week - is there a more recent version available that is still compatible with an ongoing game?

Thanks!


Hi,

you will find on my blog a file named Version for MikeKO. It's the last version of FY compatible with ongoing games.
SirGarnet
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RE: Fatal Years for 1.03

Post by SirGarnet »

Thank you Sir!
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: MikeKO

Thank you Sir!


It needed just 2 minutes [:)]
gamer78
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RE: Fatal Years for 1.03

Post by gamer78 »

Fixing the ammo expenditure in battles did really made difference in ROP and WIA that I have tested. So no wild ideas or fantasies about ammo depends on foreign intervention  ! [:D] After some battles ammo just get scarce as much as in ROP as in WIA to almost zero percent after heavy skirmish .   It will delay some quick counter  offensive battles  , I hope They also make a quick fix about that in Rus if Rus devs coordinate or read the forums about the hotfix!
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Baris

Fixing the ammo expenditure in battles did really made difference in ROP and WIA that I have tested. So no wild ideas or fantasies about ammo depends on foreign intervention  ! [:D] After some battles ammo just get scarce as much as in ROP as in WIA to almost zero percent after heavy skirmish .   It will delay some quick counter  offensive battles  , I hope They also make a quick fix about that in Rus if Rus devs coordinate or read the forums about the hotfix!


That remark should be better posted at the official RUS forum. At least, it will be the first message since one week and frankly, if RUS shouldn't been updated, I wouldn't care that much about the ammo bug. Important, but not essential in gameplay.
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JJKettunen
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RE: Fatal Years for 1.03

Post by JJKettunen »

Komuch-units defending like Spartans!

(Stalin was in the stack )

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Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

This thread has been viewed 10,000 times. [X(]

Thanks to all. A remote mod on a forgotten game, but one I will have pleasure to play now I've achieved what I wanted to do [:)]

gamer78
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RE: Fatal Years for 1.03

Post by gamer78 »

This is a good number indeed. And many more wanting to try your mod    and thanks for your work. [:)] .
 I played a few hundred turns of Pon(maybe a year or 2 in game ! [:D] as it is very long ) and I have really liked the ideas and the whole picture of concepts. What I hope in the age engine if there would be some balance about the length and the urging strategic desicions around the battle map it will be very joy to play. In the short term I hope new leader special abilities in PON can be imported to RUS.*

*Oh That remark  better to be posted in age forum.

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JJKettunen
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RE: Fatal Years for 1.03

Post by JJKettunen »

Sorry if I turn this thread to a mini-AAR, but there were a couple of exceptional battle results in my game (Siberians, historical route). I put together a Czhecko-Siberian force at Simbirsk to save the heroic but beleaguered Komuch-units (the People's Army) at Penza. The problem was that the minor probability for very harsh weather in October had taken effect (I may delete the possibility altogether later...). So the chances for a succesful offensive were poor, but since the Chezcks were going home anyway, I decided to give it a try.

Just look at the odds!

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Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
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JJKettunen
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RE: Fatal Years for 1.03

Post by JJKettunen »

People's Army was saved for now!

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Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
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dunnsa
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RE: Fatal Years for 1.03

Post by dunnsa »

ORIGINAL: Baris

Fixing the ammo expenditure in battles did really made difference in ROP and WIA that I have tested. So no wild ideas or fantasies about ammo depends on foreign intervention  ! [:D] After some battles ammo just get scarce as much as in ROP as in WIA to almost zero percent after heavy skirmish .   It will delay some quick counter  offensive battles  , I hope They also make a quick fix about that in Rus if Rus devs coordinate or read the forums about the hotfix!

AFAIK, the RUS team is doing a patch that will includethe ammo fix, among others.[8D]
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JJKettunen
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RE: Fatal Years for 1.03

Post by JJKettunen »

Updated weather mod attached, fine-tuning North and South Continental weather zones. Extract the contents into the Weathers-folder. Cheers!
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Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
gamer78
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RE: Fatal Years for 1.03

Post by gamer78 »

ORIGINAL: lodilefty






thats my name in English translation ! [:)]
ORIGINAL: lodilefty




AFAIK, the RUS team is doing a patch that will includethe ammo fix, among others.[8D]

Thanks Lodilefty [:)]
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Chilperic
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RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Keke

Updated weather mod attached, fine-tuning North and South Continental weather zones. Extract the contents into the Weathers-folder. Cheers!


I will post it in my blog first. I will release the new files with the next version of FY of course, even if, after a long time, I'm rather in the mood to wait some days before uploading the new version. I feel now the work remaining on FY is balancing and squashing the remaining possible bugs, but balance is a long task. In boardgames , it takes a few months before release (yes, before release, games are played from the beginning to the end, several times to fix problems and balance issues [:)] ). For very obvious reasons, I've been forced to rely on a open betatest process which has been rather successful [&o] thanks to all. This open beta isn't fully achieved yet.

I will however open a new thread here, about FY 1.04, which will be the current version improved by your feedback about it.

See you soon. [:)]
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