Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 07 - Unofficial Public Beta - 1123m updated 9 June 2013
where i can find the "OFFICIAL" beta update?? i cant find out where (member downloads etc)
RE: Patch 07 - Unofficial Public Beta - 1123m updated 9 June 2013
Member Downloads. 1108r9 (which you mentioned in another thread?) was a Beta release and it is exactly the same as the latest official release. Since then there have been many additional Betas. The procedure is to install the game, then install the latest official (corresponds to 1108r9), then install the Beta release of your choice (if any).ORIGINAL: razanon
where i can find the "OFFICIAL" beta update?? i cant find out where (member downloads etc)
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 07 - Unofficial Public Beta - 1123m updated 9 June 2013
Question:
Is anyone having CTDs in the game in which all of the onscreen information is turned into little multi-colored rectangles and the game freezes? This has happened to me several times. I have not noticed any pattern which triggers it. I am playing a self modded scenario.
Is anyone having CTDs in the game in which all of the onscreen information is turned into little multi-colored rectangles and the game freezes? This has happened to me several times. I have not noticed any pattern which triggers it. I am playing a self modded scenario.
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
RE: Patch 07 - Unofficial Public Beta - 1123m updated 9 June 2013
ORIGINAL: witpqs
Member Downloads. 1108r9 (which you mentioned in another thread?) was a Beta release and it is exactly the same as the latest official release. Since then there have been many additional Betas. The procedure is to install the game, then install the latest official (corresponds to 1108r9), then install the Beta release of your choice (if any).ORIGINAL: razanon
where i can find the "OFFICIAL" beta update?? i cant find out where (member downloads etc)
because i prefered post my question in a new thread. thx friend
RE: Patch 07 - Unofficial Public Beta - 1123m updated 9 June 2013
Hey just wondering what's in the works for the next beta update, hasn't been anything in a little over a month.
Also is this the thread to possibly suggest an issue/feature that i'd like to see added or changed in the game?
thanks for all the hard work & support[&o]
Also is this the thread to possibly suggest an issue/feature that i'd like to see added or changed in the game?
thanks for all the hard work & support[&o]
-
Chris21wen
- Posts: 7700
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: Patch 07 - Unofficial Public Beta - 1123m updated 9 June 2013
Another request that may not be possible.
As I normally do every turn I check to see if there are any ships in the red fuel wise. A PB in a empty TK TF returning to Japan needed topping up so I refuelled expecting the PB to go into the green and maybe one of the TK losiing some fuel as all had over half normal capacity (4500/8000). The whole of the TF filled up from another 2 ship Tr TF in the same hex with more fuel. This happens often and isn't a problem, that's how the game works.
In this instance both TFs were returning to Tokyo so it did not matter. If the TR TF had been going the other way it possible could have. So is it possible to add a function to stop TF refulling other TF's as well as preventing them from refuelling themselves?
As I normally do every turn I check to see if there are any ships in the red fuel wise. A PB in a empty TK TF returning to Japan needed topping up so I refuelled expecting the PB to go into the green and maybe one of the TK losiing some fuel as all had over half normal capacity (4500/8000). The whole of the TF filled up from another 2 ship Tr TF in the same hex with more fuel. This happens often and isn't a problem, that's how the game works.
In this instance both TFs were returning to Tokyo so it did not matter. If the TR TF had been going the other way it possible could have. So is it possible to add a function to stop TF refulling other TF's as well as preventing them from refuelling themselves?
RE: Patch 07 - Unofficial Public Beta - 1123m updated 9 June 2013
ORIGINAL: Chris H
Another request that may not be possible.
As I normally do every turn I check to see if there are any ships in the red fuel wise. A PB in a empty TK TF returning to Japan needed topping up so I refuelled expecting the PB to go into the green and maybe one of the TK losiing some fuel as all had over half normal capacity (4500/8000). The whole of the TF filled up from another 2 ship Tr TF in the same hex with more fuel. This happens often and isn't a problem, that's how the game works.
In this instance both TFs were returning to Tokyo so it did not matter. If the TR TF had been going the other way it possible could have. So is it possible to add a function to stop TF refulling other TF's as well as preventing them from refuelling themselves?
Chris,
I'm not sure if you know this from your post or if the conditions apply here... say you have a 1700 endurance PB in an IJN TTF with a TK of 9400 going back to Tokyo... The PB will automatically refuel from the TF if there is excess capacity in the TF without you doing anything. Until the TK (or AK/AKL's) reaches its minimal refuel level it will attempt to at-sea refuel during the turn.
Yes the TF will appear in the RED because of the lack of endurance of the lowest capable ship, but the TF will not run out of fuel for the above reasons... I do this regularly (using the AK's as "milch cows" for traveling ASW TF's of PB's). AFAIK this also works for "any" TF in the same hex as a TF with excess capacity again without having to use the refuel TF button... Hope it helps!
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1123n updated
Notes:
1. When a ship's (disbanded in port) upgrade falls due and the ship has cargo, it will automatically try to unload the cargo before starting the upgrade. To stop this, you will need to turn off the upgrade. This is introduced to help cut down extra steps needed to form a TF, then unload it, disband and then start the upgrade.
2. It was found that not all bases are numbered around each other in the same location on the map. In one location, there are some bases in the 800's and one between them in the 1400's. What this does is sometimes the high numbered bases end up not getting any (or few) supplies. To alleviate this without re-doing the supply distribution, the code will reverse the base checking order every 3rd turn (high to low numbered). This may also help other supply situations.
3. Allowing the AI to 'return to pool' small ships (built from supply), also allows players to return the ships to the pool and later expend supply to create them elsewhere without expending shipyard points as currently. Reading the 'manual' infers that it should only be a supply restriction and not a shipyard one.
1. When a ship's (disbanded in port) upgrade falls due and the ship has cargo, it will automatically try to unload the cargo before starting the upgrade. To stop this, you will need to turn off the upgrade. This is introduced to help cut down extra steps needed to form a TF, then unload it, disband and then start the upgrade.
2. It was found that not all bases are numbered around each other in the same location on the map. In one location, there are some bases in the 800's and one between them in the 1400's. What this does is sometimes the high numbered bases end up not getting any (or few) supplies. To alleviate this without re-doing the supply distribution, the code will reverse the base checking order every 3rd turn (high to low numbered). This may also help other supply situations.
3. Allowing the AI to 'return to pool' small ships (built from supply), also allows players to return the ships to the pool and later expend supply to create them elsewhere without expending shipyard points as currently. Reading the 'manual' infers that it should only be a supply restriction and not a shipyard one.
Michael
RE: Patch 07 - Unofficial Public Beta - 1123n updated
michaelm - first many thanks as expressed by all for your tireless efforts - you da man!
second - I guess I'm misreading Chris H's post about the PB refueling. I'll delete it if you want.
Third - I've been looking but can't find the thread about when we make a new game folder (for 1123n) and now get the fatal error 100 message, I partially remember it had something to do with where the shortcut points. I've "fixed" the shortcut X3 and still get the message... The other two games start fine from thier shortcuts, just my "new" game. any ideas?
second - I guess I'm misreading Chris H's post about the PB refueling. I'll delete it if you want.
Third - I've been looking but can't find the thread about when we make a new game folder (for 1123n) and now get the fatal error 100 message, I partially remember it had something to do with where the shortcut points. I've "fixed" the shortcut X3 and still get the message... The other two games start fine from thier shortcuts, just my "new" game. any ideas?
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1123n updated
The 'Start in..' should be where the main game files are located, in my case it is "C:\Matrix Games\War in the Pacific Admiral's Edition"
The 'Target ." is the program to run with any command options , eg "C:\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe" -cpu2 -multiaudio -dd_sw -pxf1200 -py768 -wd

- Attachments
-
- shortcut.jpg (48 KiB) Viewed 338 times
Michael
RE: Patch 07 - Unofficial Public Beta - 1123n updated
[quote]ORIGINAL: michaelm
The 'Start in..' should be where the main game files are located, in my case it is "C:\Matrix Games\War in the Pacific Admiral's Edition"
The 'Target ." is the program to run with any command options , eg "C:\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe" -cpu2 -multiaudio -dd_sw -pxf1200 -py768 -wd
I have three jpgs that show what I have/did
The 'Start in..' should be where the main game files are located, in my case it is "C:\Matrix Games\War in the Pacific Admiral's Edition"
The 'Target ." is the program to run with any command options , eg "C:\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe" -cpu2 -multiaudio -dd_sw -pxf1200 -py768 -wd
I have three jpgs that show what I have/did
- Attachments
-
- michaelmhelp1.jpg (294.14 KiB) Viewed 347 times
RE: Patch 07 - Unofficial Public Beta - 1123n updated
Pix #2
- Attachments
-
- michaelm2.jpg (247.19 KiB) Viewed 363 times
RE: Patch 07 - Unofficial Public Beta - 1123n updated
Pix 3
- Attachments
-
- michaelm3.jpg (266.87 KiB) Viewed 352 times
RE: Patch 07 - Unofficial Public Beta - 1123n updated
Ok I have progress - I deleted the existing shortcut and made one from the Beta 2 file... Instead of a Fatal Error 100 I now get Error: unable to find PW data
Progress?
Progress?
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1123n updated
Does "C:\WitPAE Beta 1123m" contain the game files as in


- Attachments
-
- shortcut2.jpg (189.14 KiB) Viewed 338 times
Michael
RE: Patch 07 - Unofficial Public Beta - 1123n updated
[quote]ORIGINAL: michaelm
Does "C:\WitPAE Beta 1123m" contain the game files as in [\quote]
Yes it appears to be there in the pix

- Attachments
-
- michaelm4.jpg (201.15 KiB) Viewed 338 times
RE: Patch 07 - Unofficial Public Beta - 1123n updated
I'm starting to think I should just start over - delete the entire WitPAE1123m, copy all of the original files from the disc, update it to 1108r9 and then start over from there... what say you michaelm?
I also just found a post from FOW on page 23 of this thread describing a similar problem (unable to find PW Data!!!) but the suggestions don't seem to help and there's no posting if he fixed it or not.
I also found on page 19 of this thread advice from witpqs... I have the shortcut pointing to the Beta2 file, the Target is Beta2,
the file is "C:AE1123\War in the Pacific Admiral Edition.exe" (NO 's after Admiral just as its found in Beta 2) and still I get either Fatal Error:100 or the Cant find PW Data!!!... Frustrating - what am I doing wrong?
I also just found a post from FOW on page 23 of this thread describing a similar problem (unable to find PW Data!!!) but the suggestions don't seem to help and there's no posting if he fixed it or not.
I also found on page 19 of this thread advice from witpqs... I have the shortcut pointing to the Beta2 file, the Target is Beta2,
the file is "C:AE1123\War in the Pacific Admiral Edition.exe" (NO 's after Admiral just as its found in Beta 2) and still I get either Fatal Error:100 or the Cant find PW Data!!!... Frustrating - what am I doing wrong?
RE: Patch 07 - Unofficial Public Beta - 1123n updated
Not really important but I thought I mention some sound related things:
-Lowering the music volume to 1 seems to stop the current playback and it seems not to start again till a turn is processes.
-When dropping to desktop a new track isn't started until coming back into the game.
-When coming back from desktop the same track is played that is always played when you first enter a game. Seems that the "playlist"(if there is one) just starts again.
-Lowering the music volume to 1 seems to stop the current playback and it seems not to start again till a turn is processes.
-When dropping to desktop a new track isn't started until coming back into the game.
-When coming back from desktop the same track is played that is always played when you first enter a game. Seems that the "playlist"(if there is one) just starts again.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1123n updated
When I have to make a separate install on the HD, I just copy the full existing game directory from its current location. Then create a shortcut with the 'Start in' pointing to the new directory. And the 'Target' pointing to my common Beta directory for the program.ORIGINAL: moore4807
I'm starting to think I should just start over - delete the entire WitPAE1123m, copy all of the original files from the disc, update it to 1108r9 and then start over from there... what say you michaelm?
I also just found a post from FOW on page 23 of this thread describing a similar problem (unable to find PW Data!!!) but the suggestions don't seem to help and there's no posting if he fixed it or not.
I also found on page 19 of this thread advice from witpqs... I have the shortcut pointing to the Beta2 file, the Target is Beta2,
the file is "C:AE1123\War in the Pacific Admiral Edition.exe" (NO 's after Admiral just as its found in Beta 2) and still I get either Fatal Error:100 or the Cant find PW Data!!!... Frustrating - what am I doing wrong?
The 'Start in' has to have the game files (such as the pwhexe.dat, the ART, SCEN, SAVE, etc)
Michael


