What Do You Think Needs to be in World In Flames PC Game

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Sabre21
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Sabre21 »

We really need an Undo load button on the Naval Review Details screen. If you load a unit and then decide it should go on a different transport or not at all, you have to reload the Naval movement phase and start again. Obviously in Netplay you can't do this so if you make a mistake or change your mind, you can't.
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Centuur
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Centuur »

There is the "undo" button you should be able to use in the unit menu for this. That puts both cargo and AMPH/TRS back to the place they started from. You can also use the "ESC" button when moving a stack containing a loaded TRS, that does the same trick...
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Sabre21 »

ORIGINAL: Centuur

There is the "undo" button you should be able to use in the unit menu for this. That puts both cargo and AMPH/TRS back to the place they started from. You can also use the "ESC" button when moving a stack containing a loaded TRS, that does the same trick...

There is an Undo All button under the Command menu but that will undo everything except loaded transports and I don't want to have to redo all the moves over again. The ESC is a work around. It would be better to simply have an undo function right on that screen or just be able to click on the loaded unit to unload it.
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Centuur »

ORIGINAL: Sabre21
ORIGINAL: Centuur

There is the "undo" button you should be able to use in the unit menu for this. That puts both cargo and AMPH/TRS back to the place they started from. You can also use the "ESC" button when moving a stack containing a loaded TRS, that does the same trick...

There is an Undo All button under the Command menu but that will undo everything except loaded transports and I don't want to have to redo all the moves over again. The ESC is a work around. It would be better to simply have an undo function right on that screen or just be able to click on the loaded unit to unload it.

Than you probably haven't discovered the "undo" button in the unit menu which is there during several phases. Right click on a unit you've moved already and see the undo button appearing. This button is available, as long as there is no enemy action taken against your unit. For units being transported, just undo the movement of the TRS/AMPH.
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Sabre21
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Sabre21 »

ORIGINAL: Centuur
ORIGINAL: Sabre21
ORIGINAL: Centuur

There is the "undo" button you should be able to use in the unit menu for this. That puts both cargo and AMPH/TRS back to the place they started from. You can also use the "ESC" button when moving a stack containing a loaded TRS, that does the same trick...

There is an Undo All button under the Command menu but that will undo everything except loaded transports and I don't want to have to redo all the moves over again. The ESC is a work around. It would be better to simply have an undo function right on that screen or just be able to click on the loaded unit to unload it.

Than you probably haven't discovered the "undo" button in the unit menu which is there during several phases. Right click on a unit you've moved already and see the undo button appearing. This button is available, as long as there is no enemy action taken against your unit. For units being transported, just undo the movement of the TRS/AMPH.

Yep, I've used that one too. Forgot about it and it does unload the unit back into the port after the ship has been moved but not while in the original port before being moved. If the undo would work in this situation, the issue would be solved.

So I wonder if this is a bug or is it working as intended?

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Centuur
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Centuur »

So what you are saying that if you undo the moved TRS, the TRS gets put back to the port where it loaded the unit and doesn't go back to the port from where it originally sailed? If so, that does sound like a bug.



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Sabre21
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Sabre21 »

ORIGINAL: Centuur

So what you are saying that if you undo the moved TRS, the TRS gets put back to the port where it loaded the unit and doesn't go back to the port from where it originally sailed? If so, that does sound like a bug.

It goes back to the original port and unloads the unit, so no bug in that regards. I never tried to move from one port and then pick up a unit and then move to a follow on location.

If you load a unit onto the transport that starts in the same location, there is no way to unload that transport and put a different unit in it without first moving it to some other location and then selecting undo. There will be times when you load a unit and then decide that you need to have a different unit loaded. Having an undo function in that case would be nice.

The undo does not appear on the transport menu until after it has been moved, and the undo on the ground unit menu does not work.
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Courtenay
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Courtenay »

There is definitely something buggy about the undo button. I just moved a CW AA unit from Cardiff to Gibraltar. I decided that was a mistake, and did an undo. This put the TRS and the AA unit back to Cardiff, and I moved them to Cape St Vincent. This produced two copies of the AA gun, one in Cardiff, and one in Cape St. Vincent. After the end of phase, the one in Cape St. Vincent disappeared, which is not what I was hoping would happen. I will have to go back and redo the Allied naval move, which I am not looking forward to.
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Courtenay
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Courtenay »

That when one goes to the Select Naval Units form it defaults to no units selected rather than all units selected. I have made far too many mistakes with all units being selected.
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Mayhemizer_slith
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Mayhemizer_slith »

How about "Edit button". In case of some bugs or mistakes it would be nice (if all players agree) to be able to move/delete etc units.

Not asking to do it right away, but I would like it in a distant future.

For example if a bug prevents you to do a port attack / naval combat, you can resolve it manually and remove some ships.

Sometimes you might forget to move some units on the edge of map, it is easier with PC version than physical map. If opponent is merciful you could move it using "edit" rather that reload and possibly go trough a combat phase.
If your attack is going really well, it's an ambush.

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RE: What Do You Think Needs to be in World In Flames PC Game

Post by celebrindal »

ORIGINAL: Mayhemizer

How about "Edit button". In case of some bugs or mistakes it would be nice (if all players agree) to be able to move/delete etc units.

Not asking to do it right away, but I would like it in a distant future.

For example if a bug prevents you to do a port attack / naval combat, you can resolve it manually and remove some ships.

Sometimes you might forget to move some units on the edge of map, it is easier with PC version than physical map. If opponent is merciful you could move it using "edit" rather that reload and possibly go trough a combat phase.
+1

Would help with some of the goofy supply stuff, you could then just splat the unit that should have been out of supply and easy to kill.
Order is nothing more than Chaos on a bad day.

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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Archpsyche »

Please implement the option that eliminates ZOC during the surprise impulse. That shouldn't be too hard I think, and would improve the game a lot in my eyes.
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by jardail »

An AI to play against would be nice. Imagine my surprise when I purchased this thing and was going through the tutorial videos, saw that the tutorial had an AI mode, but the actual game does not.

I've rarely if ever felt screwed by MG. But this one.. yeah, I would not have paid 100.00 for a game that had no AI option. This needs to be put back in. Playing both ends against the middle is, in a word Bovine Excrement.

ORIGINAL: David Heath

Hi Guys

As I am sure you can see we have lost a lost of good post and all of the World In Flame posts. I know you all put a lot of time into commenting on the game. We do not ask this lightly but we would like you to please start it up again. We want and need your input in order to insure the best game possible.

David
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RE: Uncertainty

Post by jardail »

What he said.
ORIGINAL: Cheesehead

It's easy for those of you with local opponents to say "don't worry about AI, it's not important, just get us the game on PC." Those of us who have been unsuccessfully searching for local opponents have a different attitude. If 9 out of 10 potential buyers of this game are without local opponents, it's worth attempting AI.
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RE: Uncertainty

Post by jardail »

When you do not put an AI into a wargame, you will, by default, lose a certain sector of your customer base. Not to have one in this game, in my opinion, isn't very bright. What's the difference I ask, between solitaire and hot seat? Answer? None, it's the very same mode, only you don't have another REAL opponent and you can't see all of your opponent's pieces in hot seat.

Sure do hope that this is addressed soon.
ORIGINAL: Caranorn

I almost certainly won't even find a single WiF or CWiF player in my country. But over the internet that is not a limiting factor. TCP or Pbem can get you those opponents and the onlty question will be how many turns you can coordinate to play per week. And the same way I played WiF the boardgame solo for years (since version 4 iirc) I will be able to play CWiF solo in hotseat mode (I played Chris's demo that way too).

Marc aka Caran...

P.S.: Don't worry about opponents now, WiF has a good fan base now and I'm certain it will expand for CWiF, almost any time zone you live in you will find a number of good and dedicated players.
ORIGINAL: Cheesehead

It's easy for those of you with local opponents to say "don't worry about AI, it's not important, just get us the game on PC." Those of us who have been unsuccessfully searching for local opponents have a different attitude. If 9 out of 10 potential buyers of this game are without local opponents, it's worth attempting AI.
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RE: Uncertainty

Post by Dabrion »

I think there should be more "World in Flames" in it!
"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
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Centuur
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RE: Uncertainty

Post by Centuur »

ORIGINAL: Dabrion

I think there should be more "World in Flames" in it!

Nonsense... It's the game, isn't it...
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by paulderynck »

ORIGINAL: Leatherneck_MT

An AI to play against would be nice. Imagine my surprise when I purchased this thing and was going through the tutorial videos, saw that the tutorial had an AI mode, but the actual game does not.

I've rarely if ever felt screwed by MG. But this one.. yeah, I would not have paid 100.00 for a game that had no AI option. This needs to be put back in. Playing both ends against the middle is, in a word Bovine Excrement.
If you read what you were buying - where it says what the product includes, on the Matrix page where you start the buying process - and then you bought it anyway?
Paul
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Dabrion
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Dabrion »

It's not like they write on the box "inside you will find nothing".. There are four screens worth of marketing gibberish. Somewhere towards the the end is a note that sends you to a forum post. A forum post that can be edited ad libitum..


And then people in this forum are gathering to laugh at the poor lads falling for the scam.. advising to read the small print next time.. sad world!
"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by paulderynck »

well hidden...

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