AE Map, Base, Economic Issues [OUTDATED]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Jim D Burns
- Posts: 3998
- Joined: Mon Feb 25, 2002 6:00 pm
- Location: Salida, CA.
RE: AE Map, Base, Economic Issues
Map change request
Please add some text to the map edges for the transportation lines that tells players what the average movement time is between the different bases and map edges for a fleet cruising at 10 knots or something. Currently the only way I can see to find out is to create a fleet in a base and give it orders. It would be nice if I could see that info on map at a glance and not have to jerry-rig a solution for it.
If it's not something that can be added to the map, then perhaps an additional chart could be added to the appendix in the manual that displays the info.
Jim
Please add some text to the map edges for the transportation lines that tells players what the average movement time is between the different bases and map edges for a fleet cruising at 10 knots or something. Currently the only way I can see to find out is to create a fleet in a base and give it orders. It would be nice if I could see that info on map at a glance and not have to jerry-rig a solution for it.
If it's not something that can be added to the map, then perhaps an additional chart could be added to the appendix in the manual that displays the info.
Jim
- Andrew Brown
- Posts: 4082
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: AE Map, Base, Economic Issues
ORIGINAL: Jim D Burns
Map change request
Please add some text to the map edges for the transportation lines that tells players what the average movement time is between the different bases and map edges for a fleet cruising at 10 knots or something. Currently the only way I can see to find out is to create a fleet in a base and give it orders. It would be nice if I could see that info on map at a glance and not have to jerry-rig a solution for it.
If it's not something that can be added to the map, then perhaps an additional chart could be added to the appendix in the manual that displays the info.
Jim
I have been thinking about what could be done along these lines. No conclusion yet though.
There is some information in the manual that can be used to determine how long a trip would take, but it is not a trivial exercise, because the distance to the main map depends on where on the main map you are going (which determines where on the map edge you will appear).
Perhaps I could add small tables with distances to other off-map bases, plus a distance to the nearest point on the main map (and add some sort of indicator in the hex on the map edge which is the closest hex as well). So the distance to the map edge would not always be accurate but would at least give an idea.
But this will have to wait until I have the time to do it.
Andrew
Fuel transfer
Here's an issue on scenario 001: on 12/7/41, Anchorage has 120,000 fuel and Seward has 200 fuel. Then on 12/8/41 Anchorage has 35,400 fuel and Seward has 73,364 because of automatic transfers.
Here's the problem: Seward only requires 3,000 fuel - but the automatic land supply thing transferred 73,000. That's way more than what Seward needs, and way more than the spoilage limit in Seward.
Can we change the automatic supply thing to limit overland transfers what the base requires (or, say, 2x that)?
Thanks!
fbs
RE: Fuel transfer
Hello Andrew, I am really enjoying this new AE map. I am playing the December 08 Grand Campaign scenario as the Japanese and I think I noticed a few minor glitches on the map:
1. Tarawa's base name is yellow color (indicating a very small size atoll 6,000 stack limit) but the base info says it is a small sized atoll island with 30,000 stack limit
2. Makin base - same issue as above
3. Dobodura - I can't find the base on the map
1. Tarawa's base name is yellow color (indicating a very small size atoll 6,000 stack limit) but the base info says it is a small sized atoll island with 30,000 stack limit
2. Makin base - same issue as above
3. Dobodura - I can't find the base on the map
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John Lansford
- Posts: 2664
- Joined: Mon Apr 29, 2002 12:40 am
RE: Fuel transfer
There appears to be something wrong with Victoria's shipyard. I put a DD in there for repairs and got the same time estimate for repairs no matter what option I selected. Readiness, pierside and shipyard all gave me the same time for repairs, 12 days. Plenty of supply, no other ships in repair mode.
- Jim D Burns
- Posts: 3998
- Joined: Mon Feb 25, 2002 6:00 pm
- Location: Salida, CA.
RE: AE Map, Base, Economic Issues
ORIGINAL: Andrew Brown
I have been thinking about what could be done along these lines. No conclusion yet though.
There is some information in the manual that can be used to determine how long a trip would take, but it is not a trivial exercise, because the distance to the main map depends on where on the main map you are going (which determines where on the map edge you will appear).
Perhaps I could add small tables with distances to other off-map bases, plus a distance to the nearest point on the main map (and add some sort of indicator in the hex on the map edge which is the closest hex as well). So the distance to the map edge would not always be accurate but would at least give an idea.
But this will have to wait until I have the time to do it.
Andrew
Generalizations are fine, as I doubt anyone needs exact data. Just something that helps a player determine how long it'll take. Now that I think about it, I think giving the number of hexes is probably better than distance in miles or kilometers. That way there isn't a step needed to calculate the range into hexes.
Jim
- Andrew Brown
- Posts: 4082
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Fuel transfer
ORIGINAL: fbs
Here's an issue on scenario 001: on 12/7/41, Anchorage has 120,000 fuel and Seward has 200 fuel. Then on 12/8/41 Anchorage has 35,400 fuel and Seward has 73,364 because of automatic transfers.
Here's the problem: Seward only requires 3,000 fuel - but the automatic land supply thing transferred 73,000. That's way more than what Seward needs, and way more than the spoilage limit in Seward.
Can we change the automatic supply thing to limit overland transfers what the base requires (or, say, 2x that)?
Thanks!
fbs
Thanks. This does need some investigation. I think it is repeatable, so there is no need for a save.
Andrew
- Andrew Brown
- Posts: 4082
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
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RE: Fuel transfer
ORIGINAL: John Lansford
There appears to be something wrong with Victoria's shipyard. I put a DD in there for repairs and got the same time estimate for repairs no matter what option I selected. Readiness, pierside and shipyard all gave me the same time for repairs, 12 days. Plenty of supply, no other ships in repair mode.
This sounds like a naval issue. The repair times do depend on the type of damage, so this may be normal, but I can't say for sure. If you think it still doesn't look right after a turn or two I would suggest reporting it in the naval threads (or as a new thread).
Andrew
Patrol from Ndeni - No Supplies necessary?
Playing the Coral Sea Scenario.
I have air-moved 110 supply points with the PBY-5 Catalina from Noumea to Ndeni.
I also moved the AV to Ndeni in order to give aviation support.
Finally I moved the Catalina Squadron there as well.
Now after 4 Turns of Naval Search / Recon operations, I still have the full 110 supply points at the base.
That seems to be wrong as I thought that aircraft use supply points for operations.
Is this a bug, or do I miss something?
Terry
I have air-moved 110 supply points with the PBY-5 Catalina from Noumea to Ndeni.
I also moved the AV to Ndeni in order to give aviation support.
Finally I moved the Catalina Squadron there as well.
Now after 4 Turns of Naval Search / Recon operations, I still have the full 110 supply points at the base.
That seems to be wrong as I thought that aircraft use supply points for operations.
Is this a bug, or do I miss something?
Terry
- Mike Solli
- Posts: 16100
- Joined: Wed Oct 18, 2000 8:00 am
- Location: the flight deck of the Zuikaku
RE: Patrol from Ndeni - No Supplies necessary?
Do we get new factories online during the game that we can't see at the start? People sort of implied that earlier (or at least I think they implied it). [:D] Thanks!
Created by the amazing Dixie
- treespider
- Posts: 5781
- Joined: Sun Jan 30, 2005 7:34 am
- Location: Edgewater, MD
RE: Fuel transfer
ORIGINAL: tacfire
Hello Andrew, I am really enjoying this new AE map. I am playing the December 08 Grand Campaign scenario as the Japanese and I think I noticed a few minor glitches on the map:
1. Tarawa's base name is yellow color (indicating a very small size atoll 6,000 stack limit) but the base info says it is a small sized atoll island with 30,000 stack limit
2. Makin base - same issue as above
3. Dobodura - I can't find the base on the map
Dobodura is in the Buna hex.
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
- treespider
- Posts: 5781
- Joined: Sun Jan 30, 2005 7:34 am
- Location: Edgewater, MD
RE: Patrol from Ndeni - No Supplies necessary?
ORIGINAL: terry1040
Playing the Coral Sea Scenario.
I have air-moved 110 supply points with the PBY-5 Catalina from Noumea to Ndeni.
I also moved the AV to Ndeni in order to give aviation support.
Finally I moved the Catalina Squadron there as well.
Now after 4 Turns of Naval Search / Recon operations, I still have the full 110 supply points at the base.
That seems to be wrong as I thought that aircraft use supply points for operations.
Is this a bug, or do I miss something?
Terry
That would be an Air team issue.
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
- Andrew Brown
- Posts: 4082
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Fuel transfer
ORIGINAL: tacfire
Hello Andrew, I am really enjoying this new AE map. I am playing the December 08 Grand Campaign scenario as the Japanese and I think I noticed a few minor glitches on the map:
1. Tarawa's base name is yellow color (indicating a very small size atoll 6,000 stack limit) but the base info says it is a small sized atoll island with 30,000 stack limit
2. Makin base - same issue as above
3. Dobodura - I can't find the base on the map
I'll take a look at the first two.
As mentioned - Dobodura is in the Buna hex (they are not far apart).
Andrew
- Local Yokel
- Posts: 1494
- Joined: Sun Feb 04, 2007 12:55 pm
- Location: Somerset, U.K.
RE: Fuel transfer
Andrew, I raised a couple of questions about railways as a new thread which probably got lost in the deluge. I think I should have posted them in this thread in the first place, so here goes:
First question: Are the gaps in the Peiping-Canton Railway at (78,58),(79,58) and (82,51) intentional, and if so, what was the reason for them?
Second question: There is no rail connection from Honshu to Kyushu across the Kanmon Straits. Since the first bore of the Kanmon Tunnel was completed in June 1942, was this an oversight, or is there a particular reason for the connection's absence?
First question: Are the gaps in the Peiping-Canton Railway at (78,58),(79,58) and (82,51) intentional, and if so, what was the reason for them?
Second question: There is no rail connection from Honshu to Kyushu across the Kanmon Straits. Since the first bore of the Kanmon Tunnel was completed in June 1942, was this an oversight, or is there a particular reason for the connection's absence?

Malang name position
This is a really minor issue with the map.
Would it be possible to move the name Malang from hex 55,107 to 55,106? As it is now it looks like Loemadjang is named Malang.
Otherwise I can see why people have been chosing the modified maps in WitP (which I never tried). This one is so much nicer than the original.
/BPRE
RE: Malang name position
Just realised that at Loemadjang the Base Force is named Loemafjang. Minor typing mistake?
/BPRE
- Andrew Brown
- Posts: 4082
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Fuel transfer
ORIGINAL: tacfire
Hello Andrew, I am really enjoying this new AE map. I am playing the December 08 Grand Campaign scenario as the Japanese and I think I noticed a few minor glitches on the map:
1. Tarawa's base name is yellow color (indicating a very small size atoll 6,000 stack limit) but the base info says it is a small sized atoll island with 30,000 stack limit
2. Makin base - same issue as above
Checked out. The bases are on "small" islands, so they should have the yellowish text as that is for both small and very small islands.
Andrew
- Andrew Brown
- Posts: 4082
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Patrol from Ndeni - No Supplies necessary?
ORIGINAL: Mike Solli
Do we get new factories online during the game that we can't see at the start? People sort of implied that earlier (or at least I think they implied it). [:D] Thanks!
No. Sorry.
Andrew
- Andrew Brown
- Posts: 4082
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Malang name position
ORIGINAL: BPRE
This is a really minor issue with the map.
Would it be possible to move the name Malang from hex 55,107 to 55,106? As it is now it looks like Loemadjang is named Malang.
Oh yes. The text should be "Loemadjang" for that base in 56,106. I will fix it for the next map update (probably for patch 2 - I don't think there will be a map update for patch 1).
Andrew
Nandi Base force
I see that you have renamed the location (763) Nandi to Nadi but I noticed that the Base Force (6258) is still named Nandi. I guess it should change too.
/BPRE





