How in the world does one "attach" a file. ????ORIGINAL: witpqsYou didn't attach the file right - try again.ORIGINAL: Schorsch
I got this ERROR with m5 BETA
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Moved to another Patch 06 - Public Beta - Build 1108p3 updated 10 July
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- larryfulkerson
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
https://www.youtube.com/watch?v=OTTiuJZeS0Q
https://www.youtube.com/watch?v=OTTiuJZeS0Q
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May
Simply put - Side-by-Side errors are about the dll not correctly connecting to the program running it (tracker);ORIGINAL: larryfulkerson
I am getting this same error message. I wonder what a "side-to-side" configuration error might mean and how to fix it. ???ORIGINAL: DivePac88
Here is the error messages I now get when I run Tracker-
java.lang.UnsatisfiedLinkError: C:\Matrix Games\WitPTracker AE Release 1.8\pwsdll.dll: The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at JNIpws.JNIpws.<clinit>(JNIpws.java:20)
at witptracker.SaveFileReader.<init>(SaveFileReader.java:94)
at witptracker.Main.main(Main.java:135)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.exe4j.runtime.LauncherEngine.launch(Unknown Source)
at com.exe4j.runtime.WinLauncher.main(Unknown Source)
They are cause by a number of different things:
1. You don't have the correct C++ redistributable installed (x86) - even if running 64 bit sys
2. Some corruption has occurred to that installation.(There has been some corruption of dll files)
3. Virus ... hmmm probably not.
4. The machine C++ configuration making the dll (michael) has a C++ update different from yours. Usually a windows update. (No I'm not blaming Micheal here - this is just a known cause according to the WWW)
5. Using the wrong dll associated with the Patch and hence for Tracker.
The solution in 4 long steps:
* No 1 is not necessary but would be interesting to hear your results.
** No 2 - if you have these already and still getting errors then I suggest an uninstall and reinstall of the C++ libraries
*** 2010 C++ (I don't need these to run Tracker- but included the link just in case)
1) Run As Administrator - CMD Prompt
type: sfc /scannow
Let it finish and reboot.
2) Download and Install these files:
a. Download details: Microsoft Visual C 2005 Redistributable Package (x86)
b. Download details: Microsoft Visual C 2005 SP1 Redistributable Package (x86)
c. Download details: Microsoft Visual C 2008 Redistributable Package (x86)
d. Download details: Microsoft Visual C 2008 SP1 Redistributable Package (x86)
e. Download details: Microsoft Visual C 2010 Redistributable Package (x86)
4) Run windows Update after (3)
3) Check Java is up to date
These are the redist I have installed

Also to help Micheal(if he wants) - this thread is about the beta (so maybe we can take it back to the Tracker forum) and Michael can reply there
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- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May
My PC recently applied Windows patches in April 2011 which include one or more of the Redistributables.
As this was probably the first time that DLL has been rebuilt with a change, it would have used the newer 2005/2008 Redist files.
I remember the same thing ("side-by-side configuration" error) happening last year, when Windows had a MAJOR patch which impacted these Redist files. All the tools broke then also, until players managed to get the most recent Redist files from Microsoft.
Here are the 2 patches from my PC that are probably the root cause.

As this was probably the first time that DLL has been rebuilt with a change, it would have used the newer 2005/2008 Redist files.
I remember the same thing ("side-by-side configuration" error) happening last year, when Windows had a MAJOR patch which impacted these Redist files. All the tools broke then also, until players managed to get the most recent Redist files from Microsoft.
Here are the 2 patches from my PC that are probably the root cause.

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Michael
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May
michaelm this sorts out the tracker problem for me. I installed the kb2467174 and kb2467175 fixes and tracker now runs ok. Note that windows auto update does not pick up these fixes in win xp. I needed to run them manually. The microsoft site details areORIGINAL: michaelm
My PC recently applied Windows patches in April 2011 which include one or more of the Redistributables.
As this was probably the first time that DLL has been rebuilt with a change, it would have used the newer 2005/2008 Redist files.
I remember the same thing ("side-by-side configuration" error) happening last year, when Windows had a MAJOR patch which impacted these Redist files. All the tools broke then also, until players managed to get the most recent Redist files from Microsoft.
Here are the 2 patches from my PC that are probably the root cause.
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http://www.microsoft.com/technet/securi ... 1-025.mspx
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May
I know this comment is slightly OT, but there are so many security issues out there being used by people who just love to ruin your day, I strongly advise everybody to keep their systems and all applications fully patched, meaning all up to date patches installed! [8D]
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May
I am receiving this error:
C:\Matrix Games\War in the Pacific Admiral's Edition\tools\tracker>java -Xms384m
-Xmx512m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
Exception in thread "main" java.lang.NullPointerException
at witptracker.SaveFileReader.<init>(SaveFileReader.java:215)
at witptracker.Main.main(Main.java:135)
C:\Matrix Games\War in the Pacific Admiral's Edition\tools\tracker>pause
Press any key to continue . . .
I have updated the C++ files. Any thoughts?
C:\Matrix Games\War in the Pacific Admiral's Edition\tools\tracker>java -Xms384m
-Xmx512m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
Exception in thread "main" java.lang.NullPointerException
at witptracker.SaveFileReader.<init>(SaveFileReader.java:215)
at witptracker.Main.main(Main.java:135)
C:\Matrix Games\War in the Pacific Admiral's Edition\tools\tracker>pause
Press any key to continue . . .
I have updated the C++ files. Any thoughts?
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May
Just as Info, under my Windows 7(without SP1) I don't have them installed but also don't get them over the update function.
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May
ORIGINAL: BigDuke66
That the refuel setting in the TF screen also used at the home port to set how much is fueled when using the manual option is new to me, did that come with on of the latest version?
But the setting normally just sets how much is refueled at the destination hex aka none-home or waypoint port, correct? Or does it now also work differently?
It was always working this way.
However Refuel at Sea order seems to override this, although works for TF fuel is taken from.
So TF which should give fuel, will keep minimum it is set to, but TF receiving fuel tends to get full capacity, up to 50/50 bulks with sending TF.
- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May
Is anyone else seeing (or not seeing) nearby enemy LCU's? I've been having LCU's appear and disappear sort of randomly. They don't go away, I just can't see them on the map from turn to turn. It's happened quite a bit when enemy amphibious groups land units on my bases. I'll see the combat, combat report, and I can set my LCU's to bombard or deliberate, but there's no visible unit in the hex.
In this example, there's an enemy LCU sitting between Nanning and Luichow. It's been there for quite a long time. This turn, I noticed it gone. So, I'm marching a unit to Nanning from Luichow. Notice it's marching NW instead of directly W on the road. So, the enemy unit is still there, I just can't see it.
Posting a screen shot, will post a save in the next reply.

In this example, there's an enemy LCU sitting between Nanning and Luichow. It's been there for quite a long time. This turn, I noticed it gone. So, I'm marching a unit to Nanning from Luichow. Notice it's marching NW instead of directly W on the road. So, the enemy unit is still there, I just can't see it.
Posting a screen shot, will post a save in the next reply.

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The older I get, the better I was.
- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May
Save
- Attachments
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- wpae005.zip
- (2.18 MiB) Downloaded 7 times
The older I get, the better I was.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May
Have you copied the DLL from the beta directory to the tracker directory?ORIGINAL: nihilimus
I am receiving this error:
C:\Matrix Games\War in the Pacific Admiral's Edition\tools\tracker>java -Xms384m
-Xmx512m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
Exception in thread "main" java.lang.NullPointerException
at witptracker.SaveFileReader.<init>(SaveFileReader.java:215)
at witptracker.Main.main(Main.java:135)
C:\Matrix Games\War in the Pacific Admiral's Edition\tools\tracker>pause
Press any key to continue . . .
I have updated the C++ files. Any thoughts?
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May
The detect rating on the enemy unit is too low to be recorded on the map. However, when I load the save as the attacker to look at it, and then ended the turn, it showed up on the Allied map view.ORIGINAL: Bradley7735
Is anyone else seeing (or not seeing) nearby enemy LCU's? I've been having LCU's appear and disappear sort of randomly. They don't go away, I just can't see them on the map from turn to turn. It's happened quite a bit when enemy amphibious groups land units on my bases. I'll see the combat, combat report, and I can set my LCU's to bombard or deliberate, but there's no visible unit in the hex.
In this example, there's an enemy LCU sitting between Nanning and Luichow. It's been there for quite a long time. This turn, I noticed it gone. So, I'm marching a unit to Nanning from Luichow. Notice it's marching NW instead of directly W on the road. So, the enemy unit is still there, I just can't see it.
Posting a screen shot, will post a save in the next reply.
![]()
The 'sorted place list' is not being updated on a load of a save. This might account for the disappearances. I added 'sort' to the load process and that has made the icon visible when loading this save.
Michael
- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May
Thanks Michael,
Would you like a save of an instance when an enemy LCU is in the same hex as an allied LCU and is not visible? I would think that even 1 squad would be visible on the map in the same hex (because you can still click "bombard" for your LCU's). I have seen that several times, but don't have a save at the moment.
Thanks, Brad
edit: Ok, got a save. Look at Tassafaronga. The Allied units can be set to bombard and deliberate, but you can't see a Japanese LCU in the hex. (I'm playing Allied vs Japanese AI)
Would you like a save of an instance when an enemy LCU is in the same hex as an allied LCU and is not visible? I would think that even 1 squad would be visible on the map in the same hex (because you can still click "bombard" for your LCU's). I have seen that several times, but don't have a save at the moment.
Thanks, Brad
edit: Ok, got a save. Look at Tassafaronga. The Allied units can be set to bombard and deliberate, but you can't see a Japanese LCU in the hex. (I'm playing Allied vs Japanese AI)
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The older I get, the better I was.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May
Yep same thing.ORIGINAL: Bradley7735
Thanks Michael,
Would you like a save of an instance when an enemy LCU is in the same hex as an allied LCU and is not visible? I would think that even 1 squad would be visible on the map in the same hex (because you can still click "bombard" for your LCU's). I have seen that several times, but don't have a save at the moment.
Thanks, Brad
edit: Ok, got a save. Look at Tassafaronga. The Allied units can be set to bombard and deliberate, but you can't see a Japanese LCU in the hex. (I'm playing Allied vs Japanese AI)
Did the units disappear when loading a save, but then appear while playing continually?
The units were not showing on the map when I loaded the save but after running several turns one after another, it showed up and stayed there. I think that it then disappeared when I reloaded the last autosave from that sequence.
Michael
- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May
It didn't happen during a load. I played several turns in a row. An amphibious tf unloaded them during a turn, and after the resolution, I couldn't see the enemy units, though I could order my units to attack. It's happened several times in the game. I even closed the game and loaded it up that turn to see if they would show after I loaded.
So, I don't think it has to do with loading the game. Neither did the previous issue I posed with the unit near Nanning. I played lots of turns and did the screen print when it just disappeared from one turn to the next. No closing and loading of the game happened.
bc
So, I don't think it has to do with loading the game. Neither did the previous issue I posed with the unit near Nanning. I played lots of turns and did the screen print when it just disappeared from one turn to the next. No closing and loading of the game happened.
bc
The older I get, the better I was.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108m6 updated 29 May
[1108m6]
Fixed Escorts not being marked as used in some cases causing multiple sweeps [MEM]
Fixed Bug when strategic move set while packing caused move of only one hex [MEM]
Fixed Dedicated training group lost ability to add trainee pilots [MEM]
Fixed A LCU movement flag was not always being cleared which could cause a move to suddenly be cancelled [MEM]
Tweaked Rebuilding LCU from editor sub-components will attempt to upgrade devices in order to match common device [MEM]
Fixed Added additional place list sort when loading a save [MEM]
Changed Reordered the map place display list to restore possible missing LCUs [MEM]
Michael
RE: Patch 06 - Public Beta - Build 1108m6 updated 29 May
Thanks, dude! [:)]
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 06 - Public Beta - Build 1108m6 updated 29 May
Michael,
Thanks for the brilliant support!!!

Thanks for the brilliant support!!!

Pax
RE: Patch 06 - Public Beta - Build 1108m6 updated 29 May
I think michaelm is mad..but I like his madness. [:D]
[&o][&o][&o]
[&o][&o][&o]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108m6 updated 29 May
Hurry up with the patch 6 release so I can stop !!!![:'(]
Michael