Moved to another Patch 06 - Public Beta - Build 1108p3 updated 10 July

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larryfulkerson
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by larryfulkerson »

ORIGINAL: witpqs
ORIGINAL: Schorsch
I got this ERROR with m5 BETA
Image
You didn't attach the file right - try again.
How in the world does one "attach" a file. ????
Trump's UN Speech Went Full DEMENTIA! - ft. Christopher Hitchens
https://www.youtube.com/watch?v=OTTiuJZeS0Q
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n01487477
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by n01487477 »

ORIGINAL: larryfulkerson
ORIGINAL: DivePac88
Here is the error messages I now get when I run Tracker-
java.lang.UnsatisfiedLinkError: C:\Matrix Games\WitPTracker AE Release 1.8\pwsdll.dll: The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at JNIpws.JNIpws.<clinit>(JNIpws.java:20)
at witptracker.SaveFileReader.<init>(SaveFileReader.java:94)
at witptracker.Main.main(Main.java:135)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.exe4j.runtime.LauncherEngine.launch(Unknown Source)
at com.exe4j.runtime.WinLauncher.main(Unknown Source)
I am getting this same error message. I wonder what a "side-to-side" configuration error might mean and how to fix it. ???
Simply put - Side-by-Side errors are about the dll not correctly connecting to the program running it (tracker);

They are cause by a number of different things:
1. You don't have the correct C++ redistributable installed (x86) - even if running 64 bit sys
2. Some corruption has occurred to that installation.(There has been some corruption of dll files)
3. Virus ... hmmm probably not.
4. The machine C++ configuration making the dll (michael) has a C++ update different from yours. Usually a windows update. (No I'm not blaming Micheal here - this is just a known cause according to the WWW)
5. Using the wrong dll associated with the Patch and hence for Tracker.

The solution in 4 long steps:
* No 1 is not necessary but would be interesting to hear your results.
** No 2 - if you have these already and still getting errors then I suggest an uninstall and reinstall of the C++ libraries
*** 2010 C++ (I don't need these to run Tracker- but included the link just in case)

1) Run As Administrator - CMD Prompt
type: sfc /scannow
Let it finish and reboot.

2) Download and Install these files:
a. Download details: Microsoft Visual C 2005 Redistributable Package (x86)
b. Download details: Microsoft Visual C 2005 SP1 Redistributable Package (x86)
c. Download details: Microsoft Visual C 2008 Redistributable Package (x86)
d. Download details: Microsoft Visual C 2008 SP1 Redistributable Package (x86)
e. Download details: Microsoft Visual C 2010 Redistributable Package (x86)
4) Run windows Update after (3)
3) Check Java is up to date

These are the redist I have installed
Image

Also to help Micheal(if he wants) - this thread is about the beta (so maybe we can take it back to the Tracker forum) and Michael can reply there
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by michaelm75au »

My PC recently applied Windows patches in April 2011 which include one or more of the Redistributables.
As this was probably the first time that DLL has been rebuilt with a change, it would have used the newer 2005/2008 Redist files.

I remember the same thing ("side-by-side configuration" error) happening last year, when Windows had a MAJOR patch which impacted these Redist files. All the tools broke then also, until players managed to get the most recent Redist files from Microsoft.

Here are the 2 patches from my PC that are probably the root cause.


Image
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Michael
asdicus
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by asdicus »

ORIGINAL: michaelm

My PC recently applied Windows patches in April 2011 which include one or more of the Redistributables.
As this was probably the first time that DLL has been rebuilt with a change, it would have used the newer 2005/2008 Redist files.

I remember the same thing ("side-by-side configuration" error) happening last year, when Windows had a MAJOR patch which impacted these Redist files. All the tools broke then also, until players managed to get the most recent Redist files from Microsoft.

Here are the 2 patches from my PC that are probably the root cause.


Image
michaelm this sorts out the tracker problem for me. I installed the kb2467174 and kb2467175 fixes and tracker now runs ok. Note that windows auto update does not pick up these fixes in win xp. I needed to run them manually. The microsoft site details are
http://www.microsoft.com/technet/securi ... 1-025.mspx
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witpqs
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by witpqs »

I know this comment is slightly OT, but there are so many security issues out there being used by people who just love to ruin your day, I strongly advise everybody to keep their systems and all applications fully patched, meaning all up to date patches installed! [8D]
nihilimus
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by nihilimus »

I am receiving this error:


C:\Matrix Games\War in the Pacific Admiral's Edition\tools\tracker>java -Xms384m
-Xmx512m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
Exception in thread "main" java.lang.NullPointerException
at witptracker.SaveFileReader.<init>(SaveFileReader.java:215)
at witptracker.Main.main(Main.java:135)

C:\Matrix Games\War in the Pacific Admiral's Edition\tools\tracker>pause
Press any key to continue . . .

I have updated the C++ files. Any thoughts?
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BigDuke66
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by BigDuke66 »

Just as Info, under my Windows 7(without SP1) I don't have them installed but also don't get them over the update function.
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inqistor
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by inqistor »

ORIGINAL: BigDuke66

That the refuel setting in the TF screen also used at the home port to set how much is fueled when using the manual option is new to me, did that come with on of the latest version?
But the setting normally just sets how much is refueled at the destination hex aka none-home or waypoint port, correct? Or does it now also work differently?

It was always working this way.
However Refuel at Sea order seems to override this, although works for TF fuel is taken from.
So TF which should give fuel, will keep minimum it is set to, but TF receiving fuel tends to get full capacity, up to 50/50 bulks with sending TF.
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Bradley7735
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by Bradley7735 »

Is anyone else seeing (or not seeing) nearby enemy LCU's? I've been having LCU's appear and disappear sort of randomly. They don't go away, I just can't see them on the map from turn to turn. It's happened quite a bit when enemy amphibious groups land units on my bases. I'll see the combat, combat report, and I can set my LCU's to bombard or deliberate, but there's no visible unit in the hex.

In this example, there's an enemy LCU sitting between Nanning and Luichow. It's been there for quite a long time. This turn, I noticed it gone. So, I'm marching a unit to Nanning from Luichow. Notice it's marching NW instead of directly W on the road. So, the enemy unit is still there, I just can't see it.

Posting a screen shot, will post a save in the next reply.



Image
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Bradley7735
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by Bradley7735 »

Save
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by michaelm75au »

ORIGINAL: nihilimus

I am receiving this error:


C:\Matrix Games\War in the Pacific Admiral's Edition\tools\tracker>java -Xms384m
-Xmx512m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
Exception in thread "main" java.lang.NullPointerException
at witptracker.SaveFileReader.<init>(SaveFileReader.java:215)
at witptracker.Main.main(Main.java:135)

C:\Matrix Games\War in the Pacific Admiral's Edition\tools\tracker>pause
Press any key to continue . . .

I have updated the C++ files. Any thoughts?
Have you copied the DLL from the beta directory to the tracker directory?
Michael
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by michaelm75au »

ORIGINAL: Bradley7735

Is anyone else seeing (or not seeing) nearby enemy LCU's? I've been having LCU's appear and disappear sort of randomly. They don't go away, I just can't see them on the map from turn to turn. It's happened quite a bit when enemy amphibious groups land units on my bases. I'll see the combat, combat report, and I can set my LCU's to bombard or deliberate, but there's no visible unit in the hex.

In this example, there's an enemy LCU sitting between Nanning and Luichow. It's been there for quite a long time. This turn, I noticed it gone. So, I'm marching a unit to Nanning from Luichow. Notice it's marching NW instead of directly W on the road. So, the enemy unit is still there, I just can't see it.

Posting a screen shot, will post a save in the next reply.



Image
The detect rating on the enemy unit is too low to be recorded on the map. However, when I load the save as the attacker to look at it, and then ended the turn, it showed up on the Allied map view.
The 'sorted place list' is not being updated on a load of a save. This might account for the disappearances. I added 'sort' to the load process and that has made the icon visible when loading this save.
Michael
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Bradley7735
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by Bradley7735 »

Thanks Michael,

Would you like a save of an instance when an enemy LCU is in the same hex as an allied LCU and is not visible? I would think that even 1 squad would be visible on the map in the same hex (because you can still click "bombard" for your LCU's). I have seen that several times, but don't have a save at the moment.

Thanks, Brad

edit: Ok, got a save. Look at Tassafaronga. The Allied units can be set to bombard and deliberate, but you can't see a Japanese LCU in the hex. (I'm playing Allied vs Japanese AI)
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by michaelm75au »

ORIGINAL: Bradley7735

Thanks Michael,

Would you like a save of an instance when an enemy LCU is in the same hex as an allied LCU and is not visible? I would think that even 1 squad would be visible on the map in the same hex (because you can still click "bombard" for your LCU's). I have seen that several times, but don't have a save at the moment.

Thanks, Brad

edit: Ok, got a save. Look at Tassafaronga. The Allied units can be set to bombard and deliberate, but you can't see a Japanese LCU in the hex. (I'm playing Allied vs Japanese AI)
Yep same thing.
Did the units disappear when loading a save, but then appear while playing continually?
The units were not showing on the map when I loaded the save but after running several turns one after another, it showed up and stayed there. I think that it then disappeared when I reloaded the last autosave from that sequence.
Michael
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Bradley7735
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by Bradley7735 »

It didn't happen during a load. I played several turns in a row. An amphibious tf unloaded them during a turn, and after the resolution, I couldn't see the enemy units, though I could order my units to attack. It's happened several times in the game. I even closed the game and loaded it up that turn to see if they would show after I loaded.

So, I don't think it has to do with loading the game. Neither did the previous issue I posed with the unit near Nanning. I played lots of turns and did the screen print when it just disappeared from one turn to the next. No closing and loading of the game happened.

bc
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108m6 updated 29 May

Post by michaelm75au »


[1108m6]
Fixed Escorts not being marked as used in some cases causing multiple sweeps [MEM]
Fixed Bug when strategic move set while packing caused move of only one hex [MEM]
Fixed Dedicated training group lost ability to add trainee pilots [MEM]
Fixed A LCU movement flag was not always being cleared which could cause a move to suddenly be cancelled [MEM]
Tweaked Rebuilding LCU from editor sub-components will attempt to upgrade devices in order to match common device [MEM]
Fixed Added additional place list sort when loading a save [MEM]
Changed Reordered the map place display list to restore possible missing LCUs [MEM]

Michael
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witpqs
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RE: Patch 06 - Public Beta - Build 1108m6 updated 29 May

Post by witpqs »

Thanks, dude! [:)]
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PaxMondo
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RE: Patch 06 - Public Beta - Build 1108m6 updated 29 May

Post by PaxMondo »

Michael,
&nbsp;
Thanks for the brilliant support!!!
&nbsp;
Pax
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Sardaukar
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RE: Patch 06 - Public Beta - Build 1108m6 updated 29 May

Post by Sardaukar »

I think michaelm is mad..but I like his madness. [:D]

[&o][&o][&o]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108m6 updated 29 May

Post by michaelm75au »

Hurry up with the patch 6 release so I can stop !!!![:'(]
Michael
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