Bob Flemin's MWIF AARse

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CrusssDaddy
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RE: Bob Flemin's MWIF AARse

Post by CrusssDaddy »

Maybe it's time to redeploy those Soviets from the middle of Pripet?
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warspite1
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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

ORIGINAL: Klydon

Just curious on when and where you used the German offensive chits. If the Germans didn't work on getting another one, it is a shame (bit late now perhaps) as the one I used against the French in the west was just brutal and basically blew their line to pieces. I believe the Russians also have one as well and with a good HQ, they should be able to lay some serious hurt on the Germans at some point.
warspite1

Er......[;)] Do I have an offensive chit? Ahem.... [whispers] how do I access it please?
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warspite1
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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

ORIGINAL: CrusssDaddy

Maybe it's time to redeploy those Soviets from the middle of Pripet?
warspite1

Yes I have been waiting for an HQ - they can then threaten the non-existent German centre..
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Zorachus99
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RE: Bob Flemin's MWIF AARse

Post by Zorachus99 »

ORIGINAL: warspite1

ORIGINAL: Klydon

Just curious on when and where you used the German offensive chits. If the Germans didn't work on getting another one, it is a shame (bit late now perhaps) as the one I used against the French in the west was just brutal and basically blew their line to pieces. I believe the Russians also have one as well and with a good HQ, they should be able to lay some serious hurt on the Germans at some point.
warspite1

Er......[;)] Do I have an offensive chit? Ahem.... [whispers] how do I access it please?

There is an option to use the offensive chit when you choose the type of action you do at the beginning of the impulse. It makes you choose the general before you do a thing in the turn, which makes it impossible to do a 'take-back'. heh.
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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Klydon
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RE: Bob Flemin's MWIF AARse

Post by Klydon »

What Z said.

I have little practical experience with them as they were not in the game when I was playing it on the table top.

The Germans start the game with one (should not use it for Poland) and get another at the start of 1940. They are expensive to build and consume a fair amount of oil, but can be devastating if used in the right spot.

Essentially, you have to name a HQ as the beneficiary and there are some different options in terms of what you can use the offensive chit for. For the Germans, they would probably use them to perform a "super combined" (essentially, you can move unlimited units at once, including naval, air, and ground), or to turn all face down HQ's face up or in your case, probably a land chit. The land version allows 1 HQ to double the combat value of ground units equal to double its org value (so Rundstedt can do 8 ground units) within its command range. That means that stack of panzers that were worth 16 points are now worth 32 points while using 2 of your doubles. You can also use it multiple times on the same unit, so lets say the stack of panzers caught some hapless Russian 3 strength infantry corps in the open. Normally the panzers could not overrun, but doubling the stack to 32 allows them to overrun the 3 unit. The doubling effect then goes away, so they would have to be reselected to be doubled again. At the end of the current impulse, the HQ that was used will get flipped over, so you want to burn it on reorgs before that happens.

At any rate, think of the implications of doubling 8-10 German units with a chit when using one of the better HQs like Rundstedt or Manny, etc.
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Zorachus99
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RE: Bob Flemin's MWIF AARse

Post by Zorachus99 »

I think you need a 7:1 blitz to overrun units in a clear hex with armor with the 1d10 table. With the 2d10 chart Overrun is +16 I think. Is that right? I checked the RAC and didn't find a reference to the 2d10 chart there.

So, two 9-6 armor with a 2-6 div gives you 40 points if you double all three. That will stomp a 5 defense unit during the movement phase, which can ruin a defenders parade! In fact you can continue moving if you overrun again. Each overrun uses your offensive points generated by the chit, but hey, dead units during the movement phase really sets you up to attack!

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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RE: Bob Flemin's MWIF AARse

Post by Centuur »

Anybody can make a mistake...
Peter
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warspite1
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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

ORIGINAL: Centuur

Anybody can make a mistake...
warspite1

'Tis true - though I have made so many I have no idea which one you refer to!
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RE: Bob Flemin's MWIF AARse

Post by Centuur »

ORIGINAL: warspite1

ORIGINAL: Centuur

Anybody can make a mistake...
warspite1

'Tis true - though I have made so many I have no idea which one you refer to!

This post. I was in the wrong topic... [:D]
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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1942
Impulse: 4

Right thanks to the guys for the assistance with the offensive chit. Unfortunately I cannot use it this impulse as I had already decided the action type. However, I can use the knowledge to get troops and aircraft into position for using next turn.
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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1942
Impulse: 4

The Germans MUST consolidate and expand upon their bridgehead over the Dvina. For this the obvious stack is that containing the 2nd Mechanised and 2nd Siberian Armies directly east of where they made the breakthrough across the river. The Luftwaffe are seriously short of bombers now and have just one Stuka - albeit 6-quality - to try and disorganise the Soviet stack.

In the south, most Soviet units are disorganised to there is no need for ground strike - good job as fighter cover is non-existent in that theatre....

Back to the Dvina, and the Soviets have only 5 fighter points they can fly in defence. They would be annihilated so remain on the ground.

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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1942
Impulse: 4

Goering orders his best units to take part in this attack and this proves a good tactic - probably the first time the Germans record a 100% success!

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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1942
Impulse: 4

The Germans declare 5 attacks:

2 on the partisans
1 in the north
2 in the south

The Germans bring one bomber to each southern battle in a desperate bid to increase the low odds. This is extremely dodgy in the hex southwest of Kiev as the Soviets have a Pe-3 to counter. Could be ugly....

Round 1

The Allies roll a 9 - no effect
Amazing - the Germans roll a 15 (DA) and the Soviet fighter has to abort the fight, meaning the German Ju-88 gets through to assist the battle!



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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1942
Impulse: 4

So here we go then.... First attack is the Partisan in Cernauti. The Soviets choose the assault table. Its a 12. The Partisan is no more and no loss to the German corps.

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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1942
Impulse: 4

The second attack is by a Hungarian Army (1st and 2nd Corps). Again the Soviets choose the Assault table. A 9 is rolled. The 2nd Partisan is history and one Hungarian corps marches into the vacated hex.

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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1942
Impulse: 4

Attention now turns north to the Baltic States. The importance of this attack cannot be over emphasised... The Germans get the choice of table and, of course, choose Blitzkrieg. Hitler is flown to Rastenburg to personally direct operations which feature the 1st SS Panzer Corps (1st (LSSAH), 2nd (Das Reich) and 3rd (Totenkopf) divisions) in the vanguard of the attack.

Well there's a change of fortune.. the Germans roll a 16 - both defenders are destroyed and a breakthrough occurs!



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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1942
Impulse: 4

The Germans use the Breakthrough to drive northeast and drive a wedge between the main Soviet line and three armies caught in and around Riga....

Stalin is furious and exclaims "I've just been smacked in the Baltics!!!" I suspect certain Soviet generals will be heading for the Gulag...

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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1942
Impulse: 4

Two attacks to go. The first of these takes place just outside of Kiev, the Ukrainian capital. The Germans could not summon up any armour or mechanised forces for this one and so the choice of table goes to the Soviets. Needless to say they choose the Assault table.

After three good attacks it was never going to last. The Germans roll their favourite land throw - a 6. Two Soviets are destroyed and the remaining unit shattered (the Germans convert to a retreat - they do not want this unit being readily available to reinforce the northern front next turn). The Germans lose an infantry division and disorganise three more units.



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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1942
Impulse: 4

And so to the last attack of the impulse and once again OKH has mis-judged the situation... I thought an armour and mech would beat an armour in terms of CRT choice - apparently not. The Soviets get the choice for this low odds attack and choose the Assault table.

The roll is a 12. The Soviets lose one unit - they choose the 3rd Armoured Army - and all the Germans are disorganised.

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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1942
Impulse: 4

Well its probably way too late for the Germans, but that was a much better turn. How do the Soviets react?

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