ORIGINAL: Smeulders
ORIGINAL: Rob Brennan UK
I would love to flank him here but I doubt I have enough forces. As said in previous post those 3 units are propably worth of 700-1000av infantry. With the terrain bonus I would need 2500-3000av worth of infantry to succesfully do this move. I don't see an point doing this unless I'am sure I can actually do the job.
Actually you need a heck of a lot less than that ..why ?
Consider how supply works , can trace in or out of a contested hex but not through one.
So all you really need to do is occupy the hexes feeding his big troop blocks and voila , no supply gets through. he has to kick you out of there not the other way round. Many WitP japanese agressors fail to understand this (or forget) and china can really hurt japan by doing this.
The next huge bonus to this is the downfall of anyone who has all thier eggs in one big agressive stack (aka land death star) . Land movement system works similarly to supply i.e cant move from one contested to another. Therefore he cant just pull out a few divs from sian to open his supply lines again. So unless he has more uncomitted combat units closeby he can't supply sian , you bombard it for as long as poss and when hes really suffereing attack back. end of problem in china !
I;m sure it wont be as simple as that in practise as i've crucified at least 2 japanese players in china in WitP by doing this (they upped sticks and never contacted me again sadly) .
So unless AE has changed ground rules fundamentally this should still be possible. I was going to wait and do this vs LoBaron [:D] but i feel you could do with a potential winning plan in china [;)]... Bang goes my secret china strategy .. whoops.
Actually now that hex ownership isn't 'remembered' by the computer , split up a corps or 2 and surround sian so he has no way out(war torn batered ones will do just fine ) , all else can be thown into a wooded roadblock so he has the x3 penaly to face, not you.
Who knows , you may be on the verge of a stunning victory here , OR i just lost you the war in china .. either way its fun to watch [;)]
I'm afraid you're incorrect, at the very least concerning the movement off troops, as long as he controls the hex-side leading from Siam to the South, he will be able to bring back divisions to break up any blocking troops, I also suspect he'll be able to trace his supply through the hex as long as he controls both hexsides leading along the road.
Aztez, how good is the recon you have on those three units guarding the road ? He has an awful lot of good troops in Siam, so maybe those left are of lesser quality (Have the two units that got beaten out of Siam retreated further that you know off) ? On the other hand, you said you opponent is pretty careful, if so he won't be using Chinese units to guard important hexes. You could go and have a look with one weak corps though, if he sees the arrow going to his rear, he might just pull back some troops for extra security, if not, well Chinese troops are expendable.
Yes, you must now click on the "w" key and look at the color of the hexsides. This is important if it your color-green for Allies, troops and supply can move.








