[REL Beta] [Shadows] Star Trek - The Picard Era

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Igard
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Igard »

Just an update on this, I've got the mod to a place where I can probably upload it. I want to play a few hours first to make sure that I haven't missed anything big. It's certainly not finished. There are no design templates unless Ed has been working on them. I'm not a big fan of the templates anyway, they still don't seem to design ships the way I want them.

Just a few words on pirates in the Picard Era for Shadows. The 4 pirate variants have been replaced with Trek equivalents. You will have to replace the gametext file for these name changes to occur. It's still playable without, but I'd always recommend using it.

Raiders - Maquis
Mercenaries - House of Korgath (Klingons)
Smugglers - Ferengi Renegades (These are supposedly the aggressive Ferengi the Federation encountered early on in the series)
Balanced - Orion Syndicate

I've done dialogue and characters for the Smugglers as they're the most recognizably different. The others haven't been done yet, so I'd recommend not playing as them to begin with.

I'm also still working on shipsets for them. The Mercenaris and the Smugglers simply use a slightly darker version of the klingons and ferengi ships respectively. However the ships still feel pretty good for all the pirate factions.

Troop images for all factions are just about done. Only a couple of races are without, the Son'a and the Remans being the most noticeable.

I'll try and get as much played tonight as I can. My hope is that this should tide us over until Universe is released. Then the real work begins! Yikes!



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CyclopsSlayer
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by CyclopsSlayer »

Cool! Looks like great work so far.
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Igard
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Igard »

Thanks Cyclops. Had a lot of fun writing the dialogue for the Ferengi.

Here's a quick peak at some of the troop images. I know they're not amazing or anything, but they're sufficient. They appear so small in the game that putting too much detail in is kind of pointless. Nevertheless, I can't get the Klingons right. The special forces look ok, but the regular klingon troops don't look anywhere near fierce enough.



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tjhkkr
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by tjhkkr »

Nice
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by ehsumrell1 »

ORIGINAL: Igard

....There are no design templates unless Ed has been working on them. I'm not a big fan of the templates anyway, they still don't seem to design ships the way I want them.
Yes Igard, I put the design templates on hold. The changes to how the templates act that will occur when Universe is released as well as the last Shadows update that was recently built forced that.
It will be worth the wait though. That's about all I can say about it at this time.

Shields are useless in "The Briar Patch"...
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DeadlyShoe
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by DeadlyShoe »

pardon for just jumping in here, but:
Yes Igard, I put the design templates on hold. The changes to how the templates act that will occur when Universe is released as well as the last Shadows update that was recently built forced that.
does this mean any work done with templates in the Shadows format will be obsolete? I was considering making a set of custom templates...
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by ehsumrell1 »

ORIGINAL: DeadlyShoe

pardon for just jumping in here, but:
Yes Igard, I put the design templates on hold. The changes to how the templates act that will occur when Universe is released as well as the last Shadows update that was recently built forced that.
does this mean any work done with templates in the Shadows format will be obsolete? I was considering making a set of custom templates...
No, not obsolete as in the meaning of the word. That's all I can say on the subject at this time.
Shields are useless in "The Briar Patch"...
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Igard
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Igard »

Thanks Ed. It's probably not worth while making design templates at this time then. Let's wait and see what Universe comes up with.

So I had a good game last night. Still had to tweak a few things. Biggest issue right now with the mod is that there aren't enough troop generals and admirals, which are the characters that seem to spawn the most. However balance seems quite good to me. The smaller races seem to remain small and the major races are quite challenging to play against. Sometimes you get a race like the Ferengi or the Bajorans growing very large and powerful, but that's to be expected with random events and lucky galaxy starting positions making a large difference to each empires game.

A couple of additional races to announce for the next update. The Zalkonians (http://en.memory-alpha.org/wiki/Zalkonian) and the Sheliak Corporate (http://en.memory-alpha.org/wiki/Sheliak have been introduced. Zalkonians use a slightly modified vanilla shipset which I felt bared a resemblance to the one ship we saw.
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by ehsumrell1 »

ORIGINAL: Igard

So I had a good game last night. Still had to tweak a few things. Biggest issue right now with the mod is that there aren't enough troop generals and admirals, which are the characters that seem to spawn the most.

A couple of additional races to announce for the next update. The Zalkonians (http://en.memory-alpha.org/wiki/Zalkonian) and the Sheliak Corporate (http://en.memory-alpha.org/wiki/Sheliak have been introduced. Zalkonians use a slightly modified vanilla shipset which I felt bared a resemblance to the one ship we saw.
I have many additional Troop Generals and Admirals (Star Trek canon races) that I'm using in my Menagerie test mod
that I'll zip up and send you. You can then integrate them into what you have already and make things balance. I also will send you the Sheliak Corporate race characters and shipset I have. It will be in your email in the morning (late night at the office!). The Zalkonians I know you'll have to be creative with!
Shields are useless in "The Briar Patch"...
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Igard
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Igard »

ORIGINAL: ehsumrell1

ORIGINAL: Igard

So I had a good game last night. Still had to tweak a few things. Biggest issue right now with the mod is that there aren't enough troop generals and admirals, which are the characters that seem to spawn the most.

A couple of additional races to announce for the next update. The Zalkonians (http://en.memory-alpha.org/wiki/Zalkonian) and the Sheliak Corporate (http://en.memory-alpha.org/wiki/Sheliak have been introduced. Zalkonians use a slightly modified vanilla shipset which I felt bared a resemblance to the one ship we saw.
I have many additional Troop Generals and Admirals (Star Trek canon races) that I'm using in my Menagerie test mod
that I'll zip up and send you. You can then integrate them into what you have already and make things balance. I also will send you the Sheliak Corporate race characters and shipset I have. It will be in your email in the morning (late night at the office!). The Zalkonians I know you'll have to be creative with!


Thanks Ed, I've done both the Sheliak and Zalkonian shipsets. Just the Zalkonian one that is a bit disappointing because it's from the vanilla shipsets. Though, they are a minor race and I very much doubt many people will want to play as them, so I think it's acceptable.

Unfortunately I have to work tomorrow so I'll not get much done til the evening. Looking forward to seeing what characters you've come up with.[:)]
Registered55
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Registered55 »

Just wanted to say thank you really for your hard work, I really do take my hat of to you sir, coming back each time updating this Mod like you do...... I am envious of the discipline you have to keep doing this. time is very precious when one works, to do this mod the first time around is one thing, but to come back to the same project to update it for an expansion..... this is when the hard work really happens... what I mean is, finding that motivation to come back to the same project and bring it up to the expansion compatibility..... you know what... keep the hat my friend, LOL you really do deserve it.

Of course, a big thank-you to every one else who also contributes to this mod.... I applaud you all my friends.

Just wanted to say this really, I felt it was needed.
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Igard
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Igard »

Thanks so much, Registered. That means a great deal to me. It's hard sometimes, but I love this game and I love Trek, so really putting the 2 together, it becomes alot of fun.

Now I feel really bad, because I haven't updated this since July! I'd better get to work!!
potuyit
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by potuyit »

ORIGINAL: Igard

Thanks so much, Registered. That means a great deal to me. It's hard sometimes, but I love this game and I love Trek, so really putting the 2 together, it becomes alot of fun.

Now I feel really bad, because I haven't updated this since July! I'd better get to work!!

Aw yeah! Igard's back! Can't wait until Picard Era btw. [&o]

EDIT: By back I mean back to updating mods. By wait until Picard Era I mean can't wait for the update to Shadows.[:)]
potuyit, lover of pugs
Tophat1815
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Tophat1815 »

Good things are worth waiting for sir! Never been disappointed with your mods yet.
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Darkspire »

ORIGINAL: Igard

Thanks so much, Registered. That means a great deal to me. It's hard sometimes, but I love this game and I love Trek, so really putting the 2 together, it becomes alot of fun.

Now I feel really bad, because I haven't updated this since July! I'd better get to work!!

How comes there has never been a Janeway era? Some good shipsets and races in that era, even more so if you take into account the Borg (we have to excuse the Raven episode for continuity sake [;)])

Darkspire
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CyclopsSlayer
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RE: [REL 0.9.2] Star Trek - The Picard Era

Post by CyclopsSlayer »

ORIGINAL: Darkspire

ORIGINAL: Igard

Thanks so much, Registered. That means a great deal to me. It's hard sometimes, but I love this game and I love Trek, so really putting the 2 together, it becomes alot of fun.

Now I feel really bad, because I haven't updated this since July! I'd better get to work!!

How comes there has never been a Janeway era? Some good shipsets and races in that era, even more so if you take into account the Borg (we have to excuse the Raven episode for continuity sake [;)])

Darkspire
Shhhh.... if we are really really lucky that entire fiasco will fade away as a bad nightmare. The only good Voyager ever brought was 7 of 9, and even then it wasn't even remotely for her acting... /shudder


Somewhat off topic; Have any of you ever noticed the single most common theme in the Star Trek universe? Everyone, well almost everyone, that they meet is larger, more aggressive, higher tech, than the pansy ass Federation? Cardassians, Dominion, Borg, <insert superior enemy of the week here>
Not to mention that the Federation is a Socialist state beyond Marx's wettest dream. A Money, Labor free society, food from replicators, all you need is energy to have any lifestyle you want.
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Igard
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RE: [REL Beta] [Shadows] Star Trek - The Picard Era

Post by Igard »

I've uploaded the current version of the mod for you all to test and hopefully enjoy.

Remember, it's not finished. Let me know if there are any problems and report your experiences.

Here's a list of the races as I like to set them up -

Happy Trekking! Image



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CyclopsSlayer
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RE: [REL Beta] [Shadows] Star Trek - The Picard Era

Post by CyclopsSlayer »

DL'ing now.
Thanks!

EDIT:
New Flags - you might consider swapping the Black and the Secondary color mapping on some of the flags, the black overwhelms the smaller colored areas. On the one that looks like a large black Oak Leaf there seems to be no trace of secondary color at all.

Tech - All Racial techs are turned on for all races? I would personally prefer All Off as a default.

This looks to be a bloody war in the offing with almost all the races having some degree of larger military ship size, up to +70% could lead to some truly Super Dreadnoughts and Carriers.
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Igard
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RE: [REL Beta] [Shadows] Star Trek - The Picard Era

Post by Igard »

Thanks for the feedback Cyclops.

Can you post a screenshot of the problem you're having with the flags? I've had some issues where the flag colours randomize for no apparent reason, and sometimes they appear to have no background colour when viewed in the editor. However I've not come across anything like you describe.

I can assign the racial techs to a specific race, but I don't know of a way to turn them off for all races. I'm not sure if there is a way. I actually rather like having the open branches.

I'd forgotten how big the ship sizes are. They haven't changed since the Legends version, so hopefully things are still balanced. I'll make changes as needed.



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CyclopsSlayer
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RE: [REL Beta] [Shadows] Star Trek - The Picard Era

Post by CyclopsSlayer »

re: Racial Techs, ok as long as it was an intentional choice. It does render several branches of the tech tree pointless; Mega density Fuel cells, Shadowghost, Raptor, S7 repair off the top of my head.

This will give an example of the flags, used two high contrast colors

Image

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