Critics on TOAW

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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a white rabbit
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RE: Critics on TOAW

Post by a white rabbit »

ORIGINAL: ralphtrick

ORIGINAL: Curtis Lemay

ORIGINAL: ralphtrick
I'm not exactly working on 'Elephants', but I am working on making creation of Objectives a little easier...

Here's a sample, along with some different fonts.

Ralph

That's a start, Ralph. But what we really need for objective design is to be able to display the tracks of every formation at the same time - with only one live track that's being modified.

The real problem with track design is trying to remember where all the other tracks have already been placed, so you can keep them parallel.

And once we've got that, then we need to be able to just drag and drop track points, without going through the "delete objective" then "insert objective" routine.
Something like this? Tied to the 'I' key that toggles the range rings? It might toggle between one unit's track, and all the formations's tracks.

I'll see if I can do anything like that...

You DO want arrows, right?


Image

..nice...

..now if can we just get the arrows to read the terrain and decide if it can shoot over it or not......

..btw, how did the Germans get so far forward, there's some really cool defensive positions around 15 hexes from Tobruk, that, if properly prepared will stop anything..
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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Curtis Lemay
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RE: Critics on TOAW

Post by Curtis Lemay »

ORIGINAL: JAMiAM

ORIGINAL: Curtis Lemay
In fact, this is the first time I've been able to see what a tangled mess I made of the tracks due to working blind. With this feature I could have kept them much neater, and possibly more effective.
Oh...I don't know, Bob. I think they look pretty good. In fact, if you look at the lines, just right, you can see the statue of Nelson in Trafalgar Square...[;)]

Well, you can definitely see Oxford Circus and Piccadilly Circus - even without looking "just right". The Brits named various collection points and crossroads in North Africa after stations in London. You can also find a Knightsbridge and a Charing Cross on the map as well. There probably was a Trafalgar Square somewhere, but I don't know exactly where.
My TOAW web site:

Bob Cross's TOAW Site
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Catch21
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RE: Critics on TOAW

Post by Catch21 »

Well, been away a while, but have to say this is a classic. Utterly classic... Is there a TOAW 'Hall of Fame' somewhere to put gems like these?
Tactics are based on Weapons... Strategy on Movement... and Movement on Supply. (J. F. C. Fuller 1878-1966)
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Catch21
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RE: Critics on TOAW

Post by Catch21 »

ORIGINAL: Zweihorn
Critics on TOAW. I discovered this very negative critics on TOAW in another forum: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=7;t=002167I´m quite a newbie, but I would like to hear how the experts think on this critics. For me TOAW looks very flexible and realistic on the operation level.
And while around, a 'Hall of Shame' for this type of drivel: PFMM: "integral design versus differential design"? Say what? Bollocks I say! And wonder what PFMM stands for (Please Find My Marbles)?
Tactics are based on Weapons... Strategy on Movement... and Movement on Supply. (J. F. C. Fuller 1878-1966)
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