The interface

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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JudgeDredd
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RE: The interface

Post by JudgeDredd »

ORIGINAL: marklv

This game is a piece of crap. Incredibly bad interface. Just a small window in the screen, much too small, no scrolling. WTF is this guy thinking?? [:@]

The game itself is also crap. What the hell does one have to do to attack? All these phases are boring and waste time - I want to play the goddamn game, not tinker with it! Commander Europe at War is a much better designed game.

GET THOSE PATCHES IN! THE GAME IS UNPLAYABLE NOW! [:@]
BoIIocks...does this
Commander Europe at War is a much better designed game
mean he's going to be hanging around the Commander Europe at War forum? If so, it almost makes me wish I hadn't bought it.

Seriously, though, people have different opinions and most people are fine with it. But I think some people have communication skill problems.

I mean, seriously, if this guy is working, has no-one smacked him? And if he isn't has his mummy or daddy not smacked him?
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Adam Parker
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RE: The interface

Post by Adam Parker »

ORIGINAL: FrankHunter

On the subject of my interfaces, I would agree they aren't that cute.  Its what I'm used to so that's how I tend to do it.  I'm also not interested in programming interfaces...  I can see how that would be frustrating though if a player's interests don't coincide with my own.

Well Frank let me applaud you for the most honest statement I've ever read from a designer.

IMO though, that's where the developer (in this case Matrix) I feel should step in.

However, I can also see the sense in Matrix stepping back from these issues and releasing games as designers intend them, if this is Matrix's intent.

I don't agree with it but it does cement a definite market positioning for Matrix - ie: a company offering "games of all types for all people". IOW a total opposite to the Avalon Hill philosophy of the "AH Way". I'm just a fan of the latter.
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David Heath
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RE: The interface

Post by David Heath »

Hi Adam
 
Matrix has always had the policy of being a publisher and not the final say in what gets done.  We are here to aid our developers and not force them into choices they don't want.  We do give our advice and let our developers know what we will and will not allow but we do that up front.  We have all heard to many horror stories of publishers telling developers how its going to be and destroying what could have been a great game.
 
David
 
 
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Adam Parker
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RE: The interface

Post by Adam Parker »

ORIGINAL: David Heath

Matrix has always had the policy of being a publisher and not the final say in what gets done....

I really didn't know that David. And you do provide for uniformity in the front screens and installers at least and Marc's art touch is always apparent on the "outside".
ORIGINAL: David Heath

We have all heard to many horror stories of publishers telling developers how its going to be and destroying what could have been a great game.

I'm thinking of one company at least, now gone.


Noakesy
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RE: Par for the Course

Post by Noakesy »

I think the subject matter and scale looks good, but all I see about this game is complaints about the interface. Are there screen shots or something that show the interface so I can make my own call as to whether it's something I would tolerate or not?

Thanks
Noakesy
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Erik Rutins
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RE: Par for the Course

Post by Erik Rutins »

Noakesy,

Take a look at the pinned tutorial thread and the gameplay impressions thread.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Noakesy
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RE: Par for the Course

Post by Noakesy »

ORIGINAL: Erik Rutins
Noakesy,
Take a look at the pinned tutorial thread and the gameplay impressions thread.
Regards,
- Erik

Ok, got it thanks - I can see what people mean, but might still give it a thrash. Any screen shots that show me what the resolution problems are?
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Berkut
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RE: Par for the Course

Post by Berkut »

ORIGINAL: Noakesy
ORIGINAL: Erik Rutins
Noakesy,
Take a look at the pinned tutorial thread and the gameplay impressions thread.
Regards,
- Erik

Ok, got it thanks - I can see what people mean, but might still give it a thrash. Any screen shots that show me what the resolution problems are?

Well, the extent of the "problem" is going to be based on what your native resolution runs at. If you are running 1024x768, there is no problem at all.

Less than that, and the window will take up less screen, and the window is not resizeable, unfortunately.

And don't let the complaints about the interface dissuade you too much. I still think it is pretty poor, but the thing with interface problems is that

A) You get used to it pretty quickly, and
B) The extent that a poor interface is a problem is a function of the complexity of the interface. A complex, poorly implemented interfact is a nightmare. This is a relatively simply interface though.

The impression I have gotten so far is that the complexity of this game is relatively low, in that the number of differnt types of interaction you do is limited in any given screen. Compared to something like WitP or even TOAW, where you can do LOTS of things, and the poor interface in WitP really makes it a struggle. In GoA, there are a lot of differnt commands, but they are divided into phases, so in any given phase, the set of things you can do is relatively limited. That means that the interface, while clunky, doesn't get in the way as much you might expect.
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Bossy573
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RE: The interface

Post by Bossy573 »

ORIGINAL: Berkut

Just imagine this thing at 1600x1200, seeing ALL of any given front on the screen at the same time...drool.

The game is just that close to being an all time classic. Gameplay is king, but having the ability to enhance the experience in that way would make it all that much better.
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TheHellPatrol
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RE: The interface

Post by TheHellPatrol »

[8D]Just my 2 cents, the interface does not detract at all from the gameplay or playability. It is very easy to get used to and once this puppy gets polished up it will be a real keeper. A very clever design...i look forward to delving deeper.
A man is rich in proportion to the number of things he can afford to let alone.
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Bossy573
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RE: Par for the Course

Post by Bossy573 »

ORIGINAL: Noakesy
Ok, got it thanks - I can see what people mean, but might still give it a thrash. Any screen shots that show me what the resolution problems are?

Image[/img]





This is what it looks like at 1600x1200 in Vista. The area of blank screen in the map section makes me sad. That said, gameplay itself is not affected one iota.
flintlock
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RE: Par for the Course

Post by flintlock »

Below is another example, though this is at a desktop resolution of 1280x1024. I don't appear to have that border area within the map as Bossy573 does, though I don't see anymore of the map than he does.

Image


Edited to show same image as above.
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06 Maestro
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RE: Par for the Course

Post by 06 Maestro »

Yea, Flintlock, my screen looks like yours. The in window dead space on Bossey's looks a little a little odd.

Bossy, did you try to do some game window stretching?
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Bossy573
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RE: Par for the Course

Post by Bossy573 »

ORIGINAL: 06 Maestro

Bossy, did you try to do some game window stretching?

Not sure what you mean. I can't move the borders inward or outward, they appear to be fixed.
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06 Maestro
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RE: Par for the Course

Post by 06 Maestro »

ORIGINAL: Bossy573

ORIGINAL: 06 Maestro

Bossy, did you try to do some game window stretching?

Not sure what you mean. I can't move the borders inward or outward, they appear to be fixed.


I was just wondering if you tried to do something other than to change your monitors resolution to get a bigger map. The in game window dead space is something I have not seen.

I have been adjusting my resolution (native 1440x900) to get a full screen game window. The result is a somewhat stretched map, but prefer that to the smaller game window.
Banking establishments are more dangerous than standing armies.

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Bossy573
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RE: Par for the Course

Post by Bossy573 »

Yes. I dropped the res. down to 1024x768 and although the game box fills the screen, the blank area in the game map is still there. The mini-map is distorted too. Weird huh?
I'm tempted to take my 17" CRT home from work this weekend to see if that makes a difference.

The good news is it looks perfect on my laptop.
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AU Tiger_MatrixForum
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RE: The interface

Post by AU Tiger_MatrixForum »

ORIGINAL: David Heath

Hi Adam

Matrix has always had the policy of being a publisher and not the final say in what gets done. We are here to aid our developers and not force them into choices they don't want. We do give our advice and let our developers know what we will and will not allow but we do that up front. We have all heard to many horror stories of publishers telling developers how its going to be and destroying what could have been a great game.

David


Unnecessary post.

Keep up the good work!
"Never take counsel of your fears."

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PJL1973
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RE: Par for the Course

Post by PJL1973 »

ORIGINAL: 06 Maestro

Yea, Flintlock, my screen looks like yours. The in window dead space on Bossey's looks a little a little odd.

Bossy, did you try to do some game window stretching?

That's because the 1st screen is from Vista, the second is XP. Vista seems to have an almost retro but updated Win 3.11 look at times (especially with the frosted blue border).

Edit, never mind I mistook the comment for something else. But my comment about the window edge still stands.

BTW, this is how it should look under Vista (1024x768 resolution).

Image
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Bossy573
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RE: Par for the Course

Post by Bossy573 »

ORIGINAL: Bossy573

Image[/img]





This is what it looks like at 1600x1200 in Vista. The area of blank screen in the map section makes me sad. That said, gameplay itself is not affected one iota.



Just want to set the record straight on this. If you set the DPI to normal (96), there is no issue with empty space in the game window. I apologize for bringing it up as a "problem." It is not.
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