ORIGINAL: ctangus
ORIGINAL: William Amos
I think many are missing the point of my post...
The changes in the Admiral's edition are nice but since I already have WITP do I really want to spend $100 dollars to get WITP even with a few changes?
Id honestly want Matrix to spend the time making WITP 2 than just revamping the old game...
I say these things as a fan of this game. Its a great game and as always can be better. But I think I can honestly state that rather than a grand fix a new version of this game is the better way to go...
I think I understood your point, it seems legitimate to me, and it's certainly not up to me to tell you how to spend your money.
My opinion does differ from yours, however. It doesn't seem like just a re-vamp of the old game. The depth of the changes that have been outlined will IMO make this an entirely new game. At least on the user-end, even if it's built on existing code on the developer-end. From that point of view I intend to order it the first moment that I'm able to. If I only get 1/10 the value for money that I got from WITP, it will be very worthwhile.
I expected a patch. I think it is a new game - presented as an upgrade. The change in scale, map system, data base file structure - is fundamental. It is as different from WITP I as WITP I is from UV. It is a new game. The question is - can we mod it - or not? That turns on wether or not we can work with pwhex? But while that is partly up to Matrix - Matrix never gave us a pwhex editor for WITP I either - and we still got there. Cobra's son did a custom one. By the time he did that, there were two public products available. And Andrew did a custom one not released generally. So it can be done - and I bet it will be done - whatever Matrix decides. Matrix doing the right thing - giving us an Editor (or SELLING us an editor - hint hint) - only means it will be done sooner - and everyone will be better off - including Matrix.