Please include in patch!!!

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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iamspamus
Posts: 433
Joined: Wed Nov 15, 2006 10:23 pm
Location: Cambridge, UK

RE: Please include in patch!!!

Post by iamspamus »

We did that one too. I can't say as it happened. It was funny though, when France would tear up, say Austria, and then march around is country trying to get Austria to dow him. However, we didn't let the offending power place any depots.

Jason
ORIGINAL: zaquex

Vaguely related to this topic

We often used a house rule regarding access to neutral major powers, we thought it was unrealistic to disallow an army to enter a neutral major power, its not like its a massive wall around the border and its not like a local official even if he dared to stand in the armys way would be able to force an army to turn around.

To deal with this we used two different house rules.

1. Nothing stops you from entering a neutral major powers territory but each turn you do, or keep a corp inside such territory it costs you one political point for each major powers border you intrude.

2. At any time when a corp controlled by a major power enter your controlled territory its concidered casus belli and you can declare war at the controlling major power at no cost, this even if there is an enforced peace.

As you see, the penalty for violating someones border can be substantial, it was at least enough of a deterant to make it extremly unusual for someone to actually activate these rules. I think that concidering the current repatriation rules and some other silly scenarios, it might be worth to concider something similar in EiANW.    
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