I've been kinda quiet on this thread. I think I actually posted the first post about IE7 that got Ravinhood all worked up. That post was responded to and moved to the support forum.
I'd prefer not to upgrade, though I suspect at some point I will have to (ie - when I buy my next comp and it comes with Vista for example - I suspect moving to IE7 will be minor at that point).
In any event, I went ahead and upgraded my laptop to IE7, just so I could take a look at the Editors with this game, and would probably have upgraded my main playing machine as well.
But I got a PM from Erik asking if I would like to test out some revised eidtors Stridor put together.
Naturally I jumped at the chance, in spite of the fact that I'm old and slow and was still plodding through the manual (Only prior experience was with the PCOWS demo).
So I quickly installed the Editors on my desktop (after making back-ups of the originals - just in case). And fired them up. I fired up my laptop next to it so I could at least follow along.
I had already tried the RBG on my laptop which used IE 7 so running through it with the IE6 version was a piece of cake -- it worked like a charm! Granted I didn't try all of the different options, mainly the randomizing buttons and choice selection drop-downs. But everything I did worked fine. Created two battles pretty quick.
And the visual issue Stridor and Erik both mentioned are really not bad on the RBG - while it does the generation - the screen doesn't totally refresh so you see some random choice artifacts still showing - not really a problem (and it refreshes your mind on what wome of the coices were).
I loaded and played in the game through the first orders phase just to see if things actually moved around.
I moved on to the RCG - again, though I hadn't used it before, I ran through it pretty quick and easy and voila, had my random campaign built. Again, while it was generating the Campaign, some of the choice windows were left on screen - but wasn't really an issue. In fact for both of these, if I hadn't had the lap top next to me doing the smae thing, I might not have noticed that the windows didn't really belong there.
I also tried out the HQ help option after I created the Random Campaign. And sure enough, I was promised some barrage support. And got my warning letter. But I ignored it and ask for more help - and sure enough got it with and the letter got a lettle sterner - but hey I really need help so I asked for more - but this time - HQ said no and told me I was deep s---. Well, more or less - in any evnt it worked fine as well.
Then came time to check out the Battle Editor, So I loaded up the original RBG and immeditately had an error msg. But hey, what the heck, I responded to the dialog to keep going and it proceeded on (this error did not manifest itself in any functional problem I"m aware of )
After looking at the screen I decided it was time to actually open the manual to the editor instructions. So I started on page 112 in the manual and went though each of the numbered item in pages 112 - 120. This is where I added gave myself a platoon of IE6 tanks, named them Rick's tanks and set them up to pop-up in the middle of the battlefield on turn 2. Went ahead and saved it. ( In all fairness, as i followed along on my laptop with IE7 loaded, I gave myself a platoon of IE7 tanks).
Played this one through orders phase of turn to - just so I could see Rick's platoon of IE6 tanks join the fray.
Then went on to the campaign editor - using the Random campaign I had created earlier as a start. Had another startup error, but again ignored it. (and again, it didn't seem to affect the functionality of the editor). The manual (I didn't look at any of the addendum's), wasn't quite as extensive on the campaign generator and I fumbled around a bit (I also fumbled around on my laptop - both fumbles were pretty much the same.), and the fact that I was editing a series of Random battles didn't help.
But I finally started to see the light and added the scenario that I had created earlier (with Ricks's IE6 tank platoon) to this campaign, and then moved it to be the first battle in the Campaign. Added in one of the campaign overview maps - and a briefing.
The biggest problem with the IE6 versions showed up when I did a preview battle from within the campaign editor - it again had some left over artifacts, but this time they did obscure some significant parts of the screen - but even this you can work around with some scrolling and I think it's mainly there to keep you from having to load the scenarios up in the game to see how the opening screen looks.
When I finished I had a new random battle, a new random campaign, a new set battle with a name, and a new named campaign.
As I said I'm pretty old and slow - but the IE6 versions of the editor did everything the IE7 versions on my laptop did with only a few minor glitches (that didn't materially affect outcome).
I'm pretty impressed that Matrix addressed this issue so quickly and so successfully - in my opinion they more than exceeded my expectations.
Sorry for long post but just wanted you all to know that the IE6 versions aren't vaporware - they work.
Kudos to Stridor and Erik both!
Rick
