****** OFFICIAL ADMIRAL's EDITION AAR V2*****

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Chad Harrison
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by Chad Harrison »

Great AAR Andy! Keep it coming [:D]
Dili
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by Dili »

BTW is this giving folks what they want to see ? Trying to be a little more open and show what the AI does and a little insight into changes in land combat ?

Going great. knowing better the land combat changes would nice.
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Q-Ball
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by Q-Ball »

The WS.14 Convoy is a very interesting shot. How do those work?

I assume that you can't just switch "Replacements On" anymore, and have units automatically reinforce as long as there is supply. Looks like you have to actually get those replacements there.

If so, how does that work? The Screen Shot indicates 30 merchies, is that what you need to life that stuff, or are those somehow embedded?

Great AAR BTW!
pad152
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by pad152 »

WS.14 Convoy/Coastal Defense unit?  I think I understand the convoy but, don't understand the coastal defense/convoy combo unit?

Withdraw in 2 days - the convoy will unload and leave in 2 days?

Can I allocate where specific devices (such as bren sections) go to which units?
How else would one prevent all bren sections going to one unit once replacements are turned on?


Andy Mac
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by Andy Mac »

OK Convoys

I get so used to them I forget they may look a little odd

The way convoys work is that for each Merchant Ship - 6,000 supply and for each Tanker 18,000 fuel is dumped onto the base they arrive at (typically these are either Capetown or Aden after the Med opens)

This supply still needs to be shipped forward by on map merchant ships.

Some but not all convoy units also provide devices, several of the early convoys do have devices as these indicate diversions and drafts from other theatres to try and make good shortfalls.

Each convoy after it arrives is present on map for 3 days att he end of the 3rd day it disbands and any devices are sent to the pool where they may be allocated as normal to any unit that can take them.

The player can only set replacements on or off i.e. a player has as much - or as little control as stock as to which units get the new kit.

Seperately from these injections there are replacement rates for most equipment but for certain key CW equipment types these are minimal and the convoys provide most of the devices.

Why are they CD units well because we could not igure out how to add a new unit type and CD units were the least used elsewhere so as a fudge thats what we use for them - as they only arrive at off map bases which Japan cannot get near anyway its not a huge issue.



ORIGINAL: pad152

WS.14 Convoy/Coastal Defense unit?  I think I understand the convoy but, don't understand the coastal defense/convoy combo unit?

Withdraw in 2 days - the convoy will unload and leave in 2 days?

Can I allocate where specific devices (such as bren sections) go to which units?
How else would one prevent all bren sections going to one unit once replacements are turned on?


Andy Mac
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by Andy Mac »

p.s. Convoys are not every month or the same size in the build up to El Alamein, Husky, Overlord etc convoys get more infrequent and provide less additional goodies.
 
Supplies are going to be an issue for the CW and supplying Australia from the US far more important.
 
Andy
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wdolson
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by wdolson »

Andy is also using the old land unit icon set.  The new set has a convoy icon for the convoy LCU type, though the picture is still the same as a CD unit.

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Andy Mac
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by Andy Mac »

Oops !!
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Monter_Trismegistos
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by Monter_Trismegistos »

Hi, I know you are a land guy - but could you also show some of naval action? Screenshot of naval forces in Singapore port? Or you already eacuated them?

And what are those icons on last screenshot? First from the left (with anchor) and fourth from left (with waves)?
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Andy Mac
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by Andy Mac »

At work so not 100% sure but I think
 
Waves is the Simonstown Naval Base (A fortress basically)
The Anchor is the so called Convoy Command Naval HQ - it's a naval HQ that all off map convoys are assigned to it makes it easier to sort them on the reinforcement list.
 
I have pretty much ignored navy (apart from the reinforcing convoys) in this AAR so I think all the ships are still in port.
 
Equally the AI has not tried any deep strikes at my rear so no real need to respond.
 
 
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cantona2
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by cantona2 »

I think the NATO symbol with the waves is for an amphibious unit, IRC
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Andy Mac
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by Andy Mac »

I will check tonight when I get home
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wdolson
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by wdolson »

ORIGINAL: Andy Mac

Oops !!

My bad, you have the icons loaded, the suffix for the convoy hasn't been updated yet.

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wdolson
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by wdolson »

ORIGINAL: Monter_Trismegistos

Hi, I know you are a land guy - but could you also show some of naval action? Screenshot of naval forces in Singapore port? Or you already eacuated them?

And what are those icons on last screenshot? First from the left (with anchor) and fourth from left (with waves)?

The anchor is a naval HQ and the one with the squiggle is a coastal defense fortress.

Bill
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Kaletsch2007
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by Kaletsch2007 »

Hi Andy,
great AAR !!!
My fault, if I got that wrong, but just to be clear about that.
Replacements will not be generated anymore out of the supply pool (or are these convoys in addition to that) ?
Will it work that way for all Allies ?
How about the Japanese ?

Thanks a lot and please go on testing. Can not wait to get that stuff.
Actually playing WitP stock feels like driving a beetle and we are waiting for a Porsche to come.[:D]
Andy Mac
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by Andy Mac »

Replacements work as in stock for the allies you have a pool of devices (which may be added to by one off injections from convoys)
 
They need supply to be deployed from the pool to units
 
Japanese remain as per stock they generate devices as needed from industry (they have no devices from convoys although there is no reason why they cannot get some)
 
I fully expect a modder somewhere quite soon after release to add a few German Devices arriving in limited numbers via convoy for the Japanese obviously this is not in for the new base scenarios but as a what if someone will do it I am sure
Andy Mac
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by Andy Mac »

The main point to note is the AI's utter dedication to getting to Singapore its done well and is keeping the pressure on.
 
I managed to avoid retreats and cut off units and tried to stand at Malacca and was bounced out damned quickly.
 
(OK I am short a few A/T Guns and 18 Pounder Arty Guns and I noticed one of the Bdes had the wrong xp) but still its not bad
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by undercovergeek »

ORIGINAL: Andy Mac

The main point to note is the AI's utter dedication to getting to Singapore its done well and is keeping the pressure on.

I managed to avoid retreats and cut off units and tried to stand at Malacca and was bounced out damned quickly.

(OK I am short a few A/T Guns and 18 Pounder Arty Guns and I noticed one of the Bdes had the wrong xp) but still its not bad

cool, it looks all done, release!!!!! [;)]
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by DuckofTindalos »

Sure, we'll do that. And then we'll reroute all the subsequent whining hate mail to you.[:'(]
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

Post by undercovergeek »

always with the negative waves
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