ORIGINAL: dodger bullet
and oh yeah, i still see loaders in MG units racking up skills instead of gunners. that's the only qualm i gots right now other than the mid-par a.i. mobile tactics.
edit: and i forgot, the a.i. vehicles or otherwise are still a little awkward when crossing the bridge, hope ye folks can fix that.
and the old qualm i've had for CC is -- people not going through the doors of buildings, and no options of abandoning guns/vehicles/mortars for their respective units (perfect for momentary taking cover).
can some of the devs respond to these as to enlighten beclouded eyes?
Sure thing.
I'll have to get the exact answer about the MG units question. I think it has to do with how the AI assigns the weapon during battle as the situation changes (guys getting knocked unconcious or death) but I'm not 100% sure I've got it right. Especially in the case where your team doesn't incounter any health issues during the battle. Let me check for you.
Re: mobile tactics - Assuming I understand the question correctly, I've noticed the AI actually moving in troops ahead of tanks and using tanks to support infantry in a co-ordinated way. Not as regularly as it probably should be done but I have seen it. Is that what you meant?
Re: bridges - the pathing is worse on diagonal bridges as compared to ones parallel to the map edge. The way I understand it is that the only option is to redesign the maps so that bridges parallel to map edges can be drawn in. Sometimes very limiting in the design of the map if it's attempting to be historically accurate. What's strange is I've never had a problem with vehicle pathing across bridges in the entire time I've been working on the development team. Must have something to do with the way I issue vehicle move orders.
Re: soldiers going through doors - The trade-off for soldiers not going through buildings is seeing your troops get wasted in a street because the building you asked them to go through only had a door on the street side where down the road is a machine gun waiting for them. It also creates pathing issues to restrict them to doors and windows. You get stragglers not smart enough to remember the path everybody else just took in front of them.[:D]






