CC5 => Longest Day ?

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
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RD Oddball
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RE: CC5 => Longest Day ?

Post by RD Oddball »

ORIGINAL: dodger bullet

and oh yeah, i still see loaders in MG units racking up skills instead of gunners. that's the only qualm i gots right now other than the mid-par a.i. mobile tactics.

edit: and i forgot, the a.i. vehicles or otherwise are still a little awkward when crossing the bridge, hope ye folks can fix that.


and the old qualm i've had for CC is -- people not going through the doors of buildings, and no options of abandoning guns/vehicles/mortars for their respective units (perfect for momentary taking cover).

can some of the devs respond to these as to enlighten beclouded eyes?

Sure thing.

I'll have to get the exact answer about the MG units question. I think it has to do with how the AI assigns the weapon during battle as the situation changes (guys getting knocked unconcious or death) but I'm not 100% sure I've got it right. Especially in the case where your team doesn't incounter any health issues during the battle. Let me check for you.

Re: mobile tactics - Assuming I understand the question correctly, I've noticed the AI actually moving in troops ahead of tanks and using tanks to support infantry in a co-ordinated way. Not as regularly as it probably should be done but I have seen it. Is that what you meant?

Re: bridges - the pathing is worse on diagonal bridges as compared to ones parallel to the map edge. The way I understand it is that the only option is to redesign the maps so that bridges parallel to map edges can be drawn in. Sometimes very limiting in the design of the map if it's attempting to be historically accurate. What's strange is I've never had a problem with vehicle pathing across bridges in the entire time I've been working on the development team. Must have something to do with the way I issue vehicle move orders.

Re: soldiers going through doors - The trade-off for soldiers not going through buildings is seeing your troops get wasted in a street because the building you asked them to go through only had a door on the street side where down the road is a machine gun waiting for them. It also creates pathing issues to restrict them to doors and windows. You get stragglers not smart enough to remember the path everybody else just took in front of them.[:D]
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RD Oddball
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RE: CC5 => Longest Day ?

Post by RD Oddball »

ORIGINAL: Hard Sarge

but, do your troops ever throw a grenade that does kill/wound themselfs ? (my latest, guy blew up two of his own troops, and the last enemy, decided to give up, must of thought these guys are crazy !)

still dislike the idea of troops in ambush, for minutes or longer, then when you tell them to fire, they all got to seek cover, isn't that what they were suppost to be in, in the first place ?

Yes have grenaded my own guys by accident. Issued a move fast command on an enemy team and when my team gets within 10m I order them to target ground next to enemy, my team lob grenades then immediately issue move fast again so the attack doesn't stall. Some make it there before the grenades go off.

RE: troops on ambush - Does this happen with crewed weapons? Regardless I've not seen this happen very often unless they're being fired upon to begin with. Usually an ambush usually works pretty effectively in my experience. Also what kind of cover do you have them in to begin with? In case you're not aware of the option, the game options menu allows you to use the soldier outline to tell you what kind of cover they are in. I'd imagine that could have something to do with it if they're in really poor cover. If you can give specific examples we can try to recreate it to enhance or fix if need be.
killroyishere
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RE: CC5 => Longest Day ?

Post by killroyishere »

Version 5 was always my favorite one as well. I never really got into CC2 as I never got into A bridge too far. I'll put my order in for this one as soon as the CDrom version is available from NWS.
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Peter Fisla
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RE: CC5 => Longest Day ?

Post by Peter Fisla »

ORIGINAL: dodger bullet
and no options of abandoning guns/vehicles/mortars for their respective units (perfect for momentary taking cover).

can some of the devs respond to these as to enlighten beclouded eyes?

Perhaps I can help, CC is based on ASL...and ASL focus is: you are in command of Squads, you are Infantry Squad Leader. In real life As a Squad Leader, sometimes you get vehicles as support from Higher HQ, these are temporary assets assigned to you for a given battle/mission but you do not actually directly own these assets. You can request their assistance in a given situation in a battle (or based on pre-arranged plan before the battle)...in real life the AFVs work on their own. If say for example an AFV runs out of ammo, or it's main gun is broken the AFV can decide to withdraw from battle on its own and there is nothing you can do about that. This is all based on WW2 history books that I red. Not sure about Mortar teams but I'm guessing it's the same principle. So from Close Combat game perspective if an AFV gets hit and crew bails out you have very limited control what you can do. No Infantry leader has jurisdiction over an AFV crew telling them when to bail out...

Peter
samarobriva
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RE: CC5 => Longest Day ?

Post by samarobriva »

There's something that I don't understand why you bring a change. With CC5, strategic map wasn't squeezed like it is now. Whatever the resolution I used there was no map resizing.
Why such a change ?
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RD Oddball
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RE: CC5 => Longest Day ?

Post by RD Oddball »

samarobriva - the operational area is focused on the allied objectives for the first day of the invasion. CC5 was focused on 25 days following June 6th.

ORIGINAL: Peter Fisla
ORIGINAL: dodger bullet
and no options of abandoning guns/vehicles/mortars for their respective units (perfect for momentary taking cover).

can some of the devs respond to these as to enlighten beclouded eyes?

Perhaps I can help, CC is based on ASL...and ASL focus is: you are in command of Squads, you are Infantry Squad Leader. In real life As a Squad Leader, sometimes you get vehicles as support from Higher HQ, these are temporary assets assigned to you for a given battle/mission but you do not actually directly own these assets. You can request their assistance in a given situation in a battle (or based on pre-arranged plan before the battle)...in real life the AFVs work on their own. If say for example an AFV runs out of ammo, or it's main gun is broken the AFV can decide to withdraw from battle on its own and there is nothing you can do about that. This is all based on WW2 history books that I red. Not sure about Mortar teams but I'm guessing it's the same principle. So from Close Combat game perspective if an AFV gets hit and crew bails out you have very limited control what you can do. No Infantry leader has jurisdiction over an AFV crew telling them when to bail out...

Peter

Well put!
samarobriva
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RE: CC5 => Longest Day ?

Post by samarobriva »

I'm talking on the map aspect on the screen
With this screen shot from Longest Day if you remove the black border you see what I use to have with CC5.
I don't understand why the view has been reduced (squeezed).

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RD Oddball
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RE: CC5 => Longest Day ?

Post by RD Oddball »

I see now.  Sorry I misunderstood.  It's to preserve the quality of the graphics.  At any resolution above 1024x768 the UI looks blurry.  The tactical maps display at whatever resolution you have the game set to because they are larger graphics.
samarobriva
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RE: CC5 => Longest Day ?

Post by samarobriva »

Weird. To me CC5 could be played up 1280 x 1024 and I have never have experienced change in quality. The screen resolution changes when you reach the tactical screen.
Or is that linked with a compatibility issue with scroll speed and directX ?
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Peter Fisla
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RE: CC5 => Longest Day ?

Post by Peter Fisla »

ORIGINAL: samarobriva

Weird. To me CC5 could be played up 1280 x 1024 and I have never have experienced change in quality. The screen resolution changes when you reach the tactical screen.
Or is that linked with a compatibility issue with scroll speed and directX ?


The game interface screens I think are done in 1024x768 (at least up to CC4), in the options menu you can choose the resolution of the battle map. if you don't want the game interface to stretch according to the desktop resolution. Go into you video card driver settings and select "Flat Panel Scaling" assuming you have nVidia if you have ATI there should be something similar. So you have a choice to either scale or not to scale. If you don't scale then you will get the CC5 interface screen centered when loaded and the rest will be filled with black border. I prefer to use this as I like the 1:1 resolution to pixel ratio. I hate stretching on LCDs...
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RD Oddball
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RE: CC5 => Longest Day ?

Post by RD Oddball »

*edit* Posted at the same time as Peter and his reply made my post irrelavent and I couldn't delete my own post.
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RD Oddball
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RE: CC5 => Longest Day ?

Post by RD Oddball »

ORIGINAL: Peter Fisla

ORIGINAL: samarobriva

Weird. To me CC5 could be played up 1280 x 1024 and I have never have experienced change in quality. The screen resolution changes when you reach the tactical screen.
Or is that linked with a compatibility issue with scroll speed and directX ?


The game interface screens I think are done in 1024x768 (at least up to CC4), in the options menu you can choose the resolution of the battle map. if you don't want the game interface to stretch according to the desktop resolution. Go into you video card driver settings and select "Flat Panel Scaling" assuming you have nVidia if you have ATI there should be something similar. So you have a choice to either scale or not to scale. If you don't scale then you will get the CC5 interface screen centered when loaded and the rest will be filled with black border. I prefer to use this as I like the 1:1 resolution to pixel ratio. I hate stretching on LCDs...

Thanks Peter. That works for you? From my understanding the black border was to display all the time. Great if folks have the choice tho.
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RE: CC5 => Longest Day ?

Post by dodger bullet »

ORIGINAL: Peter Fisla
ORIGINAL: dodger bullet
and no options of abandoning guns/vehicles/mortars for their respective units (perfect for momentary taking cover).

can some of the devs respond to these as to enlighten beclouded eyes?

Perhaps I can help, CC is based on ASL...and ASL focus is: you are in command of Squads, you are Infantry Squad Leader. In real life As a Squad Leader, sometimes you get vehicles as support from Higher HQ, these are temporary assets assigned to you for a given battle/mission but you do not actually directly own these assets. You can request their assistance in a given situation in a battle (or based on pre-arranged plan before the battle)...in real life the AFVs work on their own. If say for example an AFV runs out of ammo, or it's main gun is broken the AFV can decide to withdraw from battle on its own and there is nothing you can do about that. This is all based on WW2 history books that I red. Not sure about Mortar teams but I'm guessing it's the same principle. So from Close Combat game perspective if an AFV gets hit and crew bails out you have very limited control what you can do. No Infantry leader has jurisdiction over an AFV crew telling them when to bail out...

Peter
ahh, that's cool. sounds logical, and i thank you for yer extensive reply. but what does that put you when you're commanding tanks?

regardless, if this is true, and it's the reason why they didn't add such options -- wouldn't it be then reasonable to ask for yer men/a.i. to act in their own accord and momentarily abandon their guns/mortars/vehicles if such a scenario like -- bombardment, overrun attacks, grenades, etc. -- come to arise?



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RD Oddball
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RE: CC5 => Longest Day ?

Post by RD Oddball »

Definitely something we'll consider.  Thank you.
samarobriva
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RE: CC5 => Longest Day ?

Post by samarobriva »

Thanks Peter but I didn't have any better improvment.
Running a nvidia geoforce 8800 GTS driver 182.50
Desktop resolution 1280 x 1024
Playing @ 1024 x 768 I have at least a 4 cm black border

I just regret that with the new Close Combat the intoduction and strategic screen are not full screen as I do have with CCV.
Otherwise good job
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squadleader_id
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RE: CC5 => Longest Day ?

Post by squadleader_id »

ORIGINAL: samarobriva

Thanks Peter but I didn't have any better improvment.
Running a nvidia geoforce 8800 GTS driver 182.50
Desktop resolution 1280 x 1024
Playing @ 1024 x 768 I have at least a 4 cm black border

I just regret that with the new Close Combat the intoduction and strategic screen are not full screen as I do have with CCV.
Otherwise good job

Yup...CCMT and CCWAR also does this...display the interface screens at fixed-aspect box with black borders around them. You can't force it to display stretched like CC5.
FYI, CC5 interface (at 800x600) still looks good stretched to 1400x*...even at 1600x*. As long a you keep the aspect ratio (not widescreen) the interface will still look good and not blurry or grainy. I wish there's a patch to enable the interface screens to be displayed streched to full screen like CC5. With bigger interface display...you can see the artwork details much better (weapons, ranks, Team Icons, Patches etc).
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Peter Fisla
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RE: CC5 => Longest Day ?

Post by Peter Fisla »

ORIGINAL: dodger bullet

ORIGINAL: Peter Fisla
ORIGINAL: dodger bullet
and no options of abandoning guns/vehicles/mortars for their respective units (perfect for momentary taking cover).

can some of the devs respond to these as to enlighten beclouded eyes?

Perhaps I can help, CC is based on ASL...and ASL focus is: you are in command of Squads, you are Infantry Squad Leader. In real life As a Squad Leader, sometimes you get vehicles as support from Higher HQ, these are temporary assets assigned to you for a given battle/mission but you do not actually directly own these assets. You can request their assistance in a given situation in a battle (or based on pre-arranged plan before the battle)...in real life the AFVs work on their own. If say for example an AFV runs out of ammo, or it's main gun is broken the AFV can decide to withdraw from battle on its own and there is nothing you can do about that. This is all based on WW2 history books that I red. Not sure about Mortar teams but I'm guessing it's the same principle. So from Close Combat game perspective if an AFV gets hit and crew bails out you have very limited control what you can do. No Infantry leader has jurisdiction over an AFV crew telling them when to bail out...

Peter
ahh, that's cool. sounds logical, and i thank you for yer extensive reply. but what does that put you when you're commanding tanks?

regardless, if this is true, and it's the reason why they didn't add such options -- wouldn't it be then reasonable to ask for yer men/a.i. to act in their own accord and momentarily abandon their guns/mortars/vehicles if such a scenario like -- bombardment, overrun attacks, grenades, etc. -- come to arise?




At the core of Close Combat game you are still Infantry Squad Leader, just because the game allows you to fill up all the slots with AFVs doesn't make you Panzer Leader :) I guess the developers can make decision to either not allow fill up all the slots with AFVs (like it was done in Close Combat 2) or give you direct control over AFV/ordnance weapons crews, in which case you are more like KampfGruppe Leader. My feeling is since Close Combat series is based on Avalon Hill Advanced Squad Leader boardgame(Primary focus is infantry with AFVs providing support)...so you are Infantry Squad Leader and that explains why you don't directly control your AFV/ordnance crew.
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Peter Fisla
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RE: CC5 => Longest Day ?

Post by Peter Fisla »

ORIGINAL: samarobriva

Thanks Peter but I didn't have any better improvment.
Running a nvidia geoforce 8800 GTS driver 182.50
Desktop resolution 1280 x 1024
Playing @ 1024 x 768 I have at least a 4 cm black border

I just regret that with the new Close Combat the intoduction and strategic screen are not full screen as I do have with CCV.
Otherwise good job

Hmm...ok so you are comparing Atomic Games CC5 with Matrix version of CC5. I don't have the Atomic Games CC5 version installed so I don't know how that one worked. However I do know that Matrix Games CC3,4,5 have all the game interface screens fixed at 1024x768 and the battle screens you can choose resolution. I have laptop with 1920x1200 which is 16:10 resolution wide screen and don't have any stretching because I disable that feature on my graphics card...I just don't like it. If you use CTR meaning the regular monitor you won't have this problem because the cathode ray tube can adjust for the resolution change. LCD can not because it is fixed a certain resolution. One way to get around this would be to create interface screens for each resolution which would be too much work.
samarobriva
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RE: CC5 => Longest Day ?

Post by samarobriva »

ORIGINAL: Peter Fisla
LCD can not because it is fixed a certain resolution. One way to get around this would be to create interface screens for each resolution which would be too much work.

The only thing is that I'm still running CCV on this computer and I don't have any problems with the strategic map. So the problem is not my video card nor my LCD.
That's something else

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RE: CC5 => Longest Day ?

Post by Zakhal »

ORIGINAL: JudgeDredd

ORIGINAL: TheReal_Pak40

sigh, this is upsetting. I was hoping they would remake ABTF before this one.
You know it amazes me that the finest of the bunch (A Bridge Too Far) has been ignored in the remake of this series...totally baffling.

Of course I know others preferred the third iteration, fourth etc...but whenever I see this series mentioned, more often than not the ravings are with regard to ABTF...imo the best of the bunch.

Too bad...I'm sure they'll get round to it, but I'll keep my money close to my chest until then.

Mind you, I never played 4 and 5. 3 pissed me off so much and 2 was sooooooooooo excellent, I didn't bother with the other two...so maybe I'm missing something...but I would still have rather had a remake of ABTF before any others.

And don't anyone dare disagree with me! [:@]
They are obviously saving the best for the last. All the work done to these other conversions is going to add up to teh ABTF.
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