The Fine Tuned mod V 1.7
-
Corbin Dallas
- Posts: 4
- Joined: Fri Jun 05, 2009 9:44 am
RE: The Fine Tuned mod
Hi!
I just found your mod and tried it, it seems really wonderfull, at last a mod for that game that rocks.
Now, i do have a problem, that is:
When i open the shop and surf through the weapons and equipments i can see the pictures of the new weapons but a lot of them are without description. I dl all 3 files here in the forum but obviously i made an error, Can you help me please?!
[&:]
I just found your mod and tried it, it seems really wonderfull, at last a mod for that game that rocks.
Now, i do have a problem, that is:
When i open the shop and surf through the weapons and equipments i can see the pictures of the new weapons but a lot of them are without description. I dl all 3 files here in the forum but obviously i made an error, Can you help me please?!
[&:]
"I shoot him!"
"Around the corner?"
"Through the corner!!"
"Around the corner?"
"Through the corner!!"
RE: The Fine Tuned mod
ORIGINAL: Corbin Dallas
Hi!
I just found your mod and tried it, it seems really wonderfull, at last a mod for that game that rocks.
Now, i do have a problem, that is:
When i open the shop and surf through the weapons and equipments i can see the pictures of the new weapons but a lot of them are without description. I dl all 3 files here in the forum but obviously i made an error, Can you help me please?!
[&:]
It's quite likely that you installed the second part incorrectly as it is the one that contain the description (items names and all the description for them). Check if they are in the correct directory (ie, fined_tuned_desc dir should not exist in your game dir). Hopefully, my next mod version will be easier to install as it will be in a single part. I might even try to make it self installing too (won't be restricted by this forum file filter). The new version is due for monday.
RE: The Fine Tuned mod
1.5 is almost done, if everything goes well, i should get this one out later today. Unfortunately i won't have time to fully test it so there might be bugs left, but nothing i won't be able to fix over the course of the week.
-
Corbin Dallas
- Posts: 4
- Joined: Fri Jun 05, 2009 9:44 am
RE: The Fine Tuned mod
Hi!
I would liek to ask how dificult it is to implement some more weapons, like the M41a1 and the M90 Smart Gun from Aliens?
I would liek to ask how dificult it is to implement some more weapons, like the M41a1 and the M90 Smart Gun from Aliens?
"I shoot him!"
"Around the corner?"
"Through the corner!!"
"Around the corner?"
"Through the corner!!"
RE: The Fine Tuned mod
ORIGINAL: Corbin Dallas
Hi!
I would liek to ask how dificult it is to implement some more weapons, like the M41a1 and the M90 Smart Gun from Aliens?
Depend. Just adding the weapon isn't difficult. Need a in game picture, sound for shooting and reloading, defining it's bullets statistic and clip (for reloading). The hardest part is the 3d model and it's texture (the part i can't do, but Aprox is looking for it). If we can get the sounds, and someone make a 3d model in skel along texture, adding the gun is a formality. I can also add it without a 3d model, but i would need to use another gun model and it won't look too good in game...
-
Corbin Dallas
- Posts: 4
- Joined: Fri Jun 05, 2009 9:44 am
RE: The Fine Tuned mod
okay, i could provide the sound and infos about calibre, clip and so forth...
But i am a total nerd concerning 3D...
But i am a total nerd concerning 3D...
"I shoot him!"
"Around the corner?"
"Through the corner!!"
"Around the corner?"
"Through the corner!!"
RE: The Fine Tuned mod
still no 1.5??? [:(]
RE: The Fine Tuned mod
I'm almost done, a few tweaks here and there and i wrap things up... This won't take another day.
RE: The Fine Tuned mod
I'm wrapping things up right now and making the final checks... The mod should be out in less than an hour.
RE: The Fine Tuned mod
Darn, i ran in a major bug and can't find how to solve it. Sorry guys, i will have to delay it yet another few hours. I'm going to sleep and try again once i can. I really hope it's the last delay.
RE: The Fine Tuned mod
just relax buddy! [;)]
RE: The Fine Tuned mod
It's done, the bugs have been rooted and the mod is ready to send. Just need to upload it somewhere, won't be too long...
It's here : look at the first post, the link is there.
Note : i deleted all the older files i posted so no one install them by mistakes.
It's here : look at the first post, the link is there.
Note : i deleted all the older files i posted so no one install them by mistakes.
RE: The Fine Tuned mod
I believe i will require some help. I'm currently testing my mod and there seem to be still a few bugs to root out. I thought i had fixed them but it seem some missions don't properly work, or they do and i'm mistaken. I just entered the trainstation and there is no guards. I never played the game through before modding it so i'm not sure if they appear after i do something or they are supposed to be there... Anyway, i guess i will spend the next few days fixing the remaining problems before attempting to add anything else... Such is the joy of modding
.
RE: The Fine Tuned mod
I just confirmed it, some of my mission files are corrupted. I will fix them and resend the mod under v1.5a. Still, you can try the mod but not all maps will work properly. I should be done fixing tomorrow.
Note to thoses modding the game. It's not because you can open a file with a program it's the right program for that file. What i mean is some files need to remain in their format so the game read them properly. Some program alter the file format to add certain features that may be useful, in other circumstances, but just wreak the game instead. Use only excel 2003 for xml files (2007 may work but may alter file format), notepad or decoda (or similar coding programs) for lua files and notepad for the rest (don't use wordpad or any more advanced software, it will corrupt your files). Let's say that i wasted several hours doing modding only to have to redo a large chunk of it because of that silliness.
Note to thoses modding the game. It's not because you can open a file with a program it's the right program for that file. What i mean is some files need to remain in their format so the game read them properly. Some program alter the file format to add certain features that may be useful, in other circumstances, but just wreak the game instead. Use only excel 2003 for xml files (2007 may work but may alter file format), notepad or decoda (or similar coding programs) for lua files and notepad for the rest (don't use wordpad or any more advanced software, it will corrupt your files). Let's say that i wasted several hours doing modding only to have to redo a large chunk of it because of that silliness.
RE: The Fine Tuned mod
[&o][&o]We salute you o' great modder![&o][&o]
[:)][:)][:)][:)] Thank you for the new rifles![:)][:)][:)][:)]
[:)][:)][:)][:)] Thank you for the new rifles![:)][:)][:)][:)]
Mäntsä
RE: The Fine Tuned mod
ORIGINAL: mantsa
[&o][&o]We salute you o' great modder![&o][&o]
[:)][:)][:)][:)] Thank you for the new rifles![:)][:)][:)][:)]
Glad you like them. For sure i will keep on adding
RE: The Fine Tuned mod
I fixed the bug, i will upload the fixed mod shortly.
Edit : New version is up. It's smaller and work better [:)].
Edit : New version is up. It's smaller and work better [:)].
RE: The Fine Tuned mod
I registered on this forum for the sole purpose of thanking you for this mod, sir.
Thank you. Very much. Dynamite job.
Take care,
-XT
Thank you. Very much. Dynamite job.
Take care,
-XT
RE: The Fine Tuned mod
ORIGINAL: xenten
I registered on this forum for the sole purpose of thanking you for this mod, sir.
Thank you. Very much. Dynamite job.
Take care,
-XT
Thanks. I guess you will enjoy the next version since i plan on adding several new head gears, most likely a few extra skins too. I will probably attempt to add a few lines to the AI also (i played against it on several maps and found it lacking when obstructions/buildings are present).