Heard from Dave, I will have to update the information here. His implementation is, in fact, doing more than just changing how much it hands out the back end. I'll rewrite this tomorrow after looking more closely at what he has done. The key thing is that, the pipe can be enlarged up to 300% of what it was under the COTA implementation. This is done by upping the frequency of emergency resupply convoys. So, I would imagine that arty fire base could keep firing at ROF=HIGH until they drop from exhaustion. I think ROF=HIGH is 4X. So, the affect of this is some serious increase in fire power if you have the stocks to support it. Nice.
I think I am out here for today. I am now 50% done with the manual.
However, I wanted to touch upon the supply options for orders before calling it a day. Not too much is said in the manual as to how these work.
I have removed incorrect statements.
(7) I would use this in conjunction with the F7 key (Unit Info: Supply) to see what your actually supply requirements are.
(8) There is no way to stock supplies in anticipation of future events like an attack or a defensive situation where it is likely that the force will be cut off.
(9) Currently the PRIORITY settings seem to override the ROF settings and there is some Beta discussion why and should it be?
(10) I do see one other indirect affect of this implementation is that it should smooth out the fire engagement curve. (At MAX PRIORITY, you are getting 12 supply events/days as opposed to 4.) If you with recall under RDOA/HTTR, supply was fixed with no simulation of lines/convoys at 03:00 daily. This often resulted, particularly with arty, of a few hour shoot off of everything they had and the afternoons could be very quiet. Well, if you see what I am saying about BFTB and the way this system works, one could expect a lot of noise throughout the day.

2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...