UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

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Munchies
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Munchies »

ORIGINAL: taltamir
ORIGINAL: Munchies

Hey everyone.
First time poster, but long time reader. [8D]

Wanted to get in on the beta testing now that I have more time to play.

After DLing the beta patch yesterday I noticed that I could not edit/design a defense base, monitoring station, or any of the research bases. It was treating them as frigates and an error popped up when I tried switching them to a different role. No matter what I tried, it wanted me to add engines and other equip that ships need.
Not sure if this was noted already or not. Or maybe it is only on my end?

Will play through a huge galaxy on chaos and max empires and test out the economy tonight and tomorrow. (after I DL the new beta patch)

Great work guys.

they mentioned in another post that they packed some wrong files into this patch, this would be fixed in 1.4beta2 which will be out today (one day after 1.4beta1)


Gottcha
Will test it again after I get the new beta patch.
headhunter
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by headhunter »

ORIGINAL: tevans6220

Hey Erik

How come a guy gets warned for bashing when he doesn't like DW or Matrix but it's okay for others to bash him? I disagree with what the guy said and after you warned the guy that should have been the end of it. Seems pretty much like a double standard. True enough the guy was out of line but it was his opinion however agreeable or disagreeable. No need for others to get involved or pile on after you giving him a warning. We don't need bashers or personal testaments to how great Matrix or DW is. Keep it fair please.

While I'd agree in principle,

a) I don't read Erik's reply as a warning, IMO he was simply commenting on Lamb Chops' post
b) you reap what you sow.
Gertjan
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Gertjan »

Super [X(]! I really like these changes. I havent tried them yet though. Perhaps it is also worth considering to include an additional fuel cell to the ai designs. I really like they have solar collectors by default now!
BTW, is one solar collector sufficient for high tech late game large ships? Or would they still lose fuel if they are stationary?

Additional worry, isn't the economy too difficult now? I liked the way it was working. I believe that it is normal that large empires have more income. Perhaps not proportional, but when an economy is twice as big, income should at least be 1,5 times as large. Is this the case in the new beta? I hope so!

Thank you for the continued support! I might try a new game this weekend (if I have the time, with the nice Spring weather here).
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Erik Rutins
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Erik Rutins »

The 1.0.4 Public Beta 2 is now available. Please see the first post in this thread, we recommend that everyone update to Beta 2 for any further play and testing.
Erik Rutins
CEO, Matrix Games LLC


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Erik Rutins
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Erik Rutins »

ORIGINAL: tevans6220
How come a guy gets warned for bashing when he doesn't like DW or Matrix but it's okay for others to bash him? I disagree with what the guy said and after you warned the guy that should have been the end of it. Seems pretty much like a double standard. True enough the guy was out of line but it was his opinion however agreeable or disagreeable. No need for others to get involved or pile on after you giving him a warning. We don't need bashers or personal testaments to how great Matrix or DW is. Keep it fair please.

Because I don't have time to "camp" the forum and respond in real-time, I catch up when I can. I agree that bashing should not lead to more bashing. Folks, personal attacks are off-limits here. Please let me handle those folks who get out of line.
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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madpainter
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by madpainter »

ORIGINAL: tevans6220

Hey Erik

How come a guy gets warned for bashing when he doesn't like DW or Matrix but it's okay for others to bash him? I disagree with what the guy said and after you warned the guy that should have been the end of it. Seems pretty much like a double standard. True enough the guy was out of line but it was his opinion however agreeable or disagreeable. No need for others to get involved or pile on after you giving him a warning. We don't need bashers or personal testaments to how great Matrix or DW is. Keep it fair please.

Agreed... I apologise.
Madpainter

Thanks for the update Erik
Tyranicus
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Tyranicus »

I downloaded the new patch but I really dont like the new naming system I feel the old system had more depth. Like for a freighter its name would be SL1000 Light Trade and the upgraded version would be SL1100 Light Hauler. Just use the "MKII" naming system for military ships
bloodystump
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by bloodystump »

Manually controlled fleet ships can lose their fleet mission after a refuel (patch 1.0.4 beta2).

The problem i've encountered is that if a fleet ship flees and then refuels, it will revert back to the stored flee mission after refuelling. This leads to it completing the flee and sitting at "no mission" until a new fleet command is issued.

Also, im not sure if it's by design but a fleet told to patrol a system will scatter the ships across all owned stations within the system. That would be fine except they then don't back each other up when one of them is attacked
RViener
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by RViener »

Erik, Started new game 10 civs, 1400 stars intermediate settings on Beta 2. I'm impressed with the auto attack of ships on pirates. No crashes after 5 years. Have only met one other empire so far. Economy harder.
Bob Viener
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jscott991
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by jscott991 »

I'm attempting to install Beta 2 and it tells me I already have installed 1.04 and am completely up to date (it also warns me my serial number might not work).

Has anyone else seen this?
Tyranicus
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Tyranicus »

I got a shield problem, It says "Reducing" in my shield status on my Cap ship, I got like 7 reactors on that thing so energy is not a problem. Also is just in normal space orbitin a planet
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Webbco
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Webbco »

Is it flying through a nebula? Or a supernova? Certain environments affect shields negatively.
Tyranicus
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Tyranicus »

Its not even movin I saw another empire's ship with the same problem just flyin round normal space
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JosEPhII
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by JosEPhII »

Tyranicus,

Do you have Energy collector(s) on that capital ship?

You can have a Ton of Reactors on it but if you are in a system, parked or cruising, it needs Energy collector(s) to maintain shields.

JosEPh [:)]
"old and slow.....Watch out!"
madpainter
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by madpainter »

ORIGINAL: jscott991

I'm attempting to install Beta 2 and it tells me I already have installed 1.04 and am completely up to date (it also warns me my serial number might not work).

Has anyone else seen this?
Yep Did that to me too but I ignored it and installed anyway, the new features are working and everything seems fine.
Tyranicus
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Tyranicus »

Yea I gots energy collectors on it. Do you need to put alot of collectors on the ship if you have like 25 shields? I thought the shields ran off the reactor power.
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jscott991
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by jscott991 »

ORIGINAL: madpainter

ORIGINAL: jscott991

I'm attempting to install Beta 2 and it tells me I already have installed 1.04 and am completely up to date (it also warns me my serial number might not work).

Has anyone else seen this?
Yep Did that to me too but I ignored it and installed anyway, the new features are working and everything seems fine.

Yes, same here. I waited for a response and then just tried it. :)
Sigh
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Sigh »

lol the fanboys get so butthurt when you rightfully criticize the game 
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Erik Rutins
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Erik Rutins »

Sigh,
ORIGINAL: Sigh
lol the fanboys get so butthurt when you rightfully criticize the game 

That's enough of that, no personal attacks.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Sigh
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Sigh »

What a joke erik. there was nothing "personal" about that post unlike many posts directed towards me and others who dare to criticize the game.
Not that I really care.

But just to stay on topic and because im actually interested:

will there be another beta update for the crash problem that elliot addressed? And if yes when is it planned for. also is it something that happens extremly often? (As in is it worth even playing momentarily?)
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