Close Combat - Last Stand at Arnhem

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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Fred98
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RE: Close Combat - Last Stand at Arnhem

Post by Fred98 »

ORIGINAL: Perturabo
It's not stupid. It's simply broken.

Then it is a good thing you didn't buy it.

-

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Perturabo
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RE: Close Combat - Last Stand at Arnhem

Post by Perturabo »

ORIGINAL: JudgeDredd

Excuse me - isn't wether the AI is broken or not objective?
1. It is objective. I'm not talking about challenge here. It's a tactical game. AI in tactical games needs to be able to use tactics.
If the AI can't even use basic tactics that beginners are told to use, then it's broken.
2. Even if for some weird reason you assume that an AI in a tactical game doesn't need tactics, I gave an example how the AI is broken by stuff like lack of integration of detection of muzzle flashes into game mechanics. If you can fire at undetected enemy units by spotting special effects, but the enemy can't fire at yours because it doesn't see these effects, then it's not just a question of lack of smartness of AI but its blindness.
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wodin
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RE: Close Combat - Last Stand at Arnhem

Post by wodin »

Everyone moans about AI's I'm really not bothered as long as I enjoy playing the game and I enjoyed the CC series immensely...the reason PC games where a massive plus for me when I was a kid is because you didn't need someone else to play with...you could enjoy playing games without having to find someone else who enjoyed the same thing...I'm also someone who doesn't like being commited to PBEM games or sticking to playing times for realtime games (except FPS like Red Orchestra but thats because you can drop in and out whenever you want).
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JudgeDredd
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RE: Close Combat - Last Stand at Arnhem

Post by JudgeDredd »

well CC5 gives me a kicking. I must be really bad [:D]
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Andrew Williams
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RE: Close Combat - Last Stand at Arnhem

Post by Andrew Williams »

well CC5 gives me a kicking. I must be really bad

Many players report that they struggle and are beaten by the AI in the CC series.

As i said earlier Perturabo dhasn't even played the game... he has a UBUNTU operating system, so he is just trolling.
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Andrew Williams
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RE: Close Combat - Last Stand at Arnhem

Post by Andrew Williams »

Just to get an idea of what lay ahead...I'm guessing that basically the player will have a fixed number of days (and nights?) to hold out in the Arnhem area before XXX Corps arrives?

matrixgames has released no further information on this game in development.

But, that statement above pretty well describes the situation in Arnhem 1944, so is probably a safe bet.
Also I'm guessing that the 101st and 82nd sectors won't be included in the game?

Looking at this image I'm inclined to question your ability at guessing

Image
It looks like the overall layout of the game will be similar to the campaign system in CC4/5?

The pictures published would seem to indicate that... but that wouldn't rule out further development in that system or a complete change under the hood given that it has been well over a year since tLD was first released.
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Southernland
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RE: Close Combat - Last Stand at Arnhem

Post by Southernland »

Is there any game with a AI (Actual Intelligence) as opposed to hardcoded "doing stuff"?
 
I play CC, HOI2 and several editions of Total war and as I have written them here is the order of AI function
 
the few FPSers I've played or watched have no AI at all, seriously, pacman shows more intellect than these mission coded arcade games
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jomni
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RE: Close Combat - Last Stand at Arnhem

Post by jomni »

ORIGINAL: Southern_land
Is there any game with a AI (Actual Intelligence) as opposed to hardcoded "doing stuff"?

Panther Operational Games' (like BFTB) AI is not scripted per scenario. It's quite dynamic and will take advantage of your weaknesses.
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RE: Close Combat - Last Stand at Arnhem

Post by GaryChildress »

ORIGINAL: Andrew Williams
Also I'm guessing that the 101st and 82nd sectors won't be included in the game?

Looking at this image I'm inclined to question your ability at guessing

Image

Why would you be inclined to question my ability at guessing when nothing in the pic you posted lends any further clarity on the matter? Or am I missing something in the pic?
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jomni
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RE: Close Combat - Last Stand at Arnhem

Post by jomni »

German Flag.  UK Flag.
No US Flag.
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Andrew Williams
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RE: Close Combat - Last Stand at Arnhem

Post by Andrew Williams »

What is that shield superimposed over the Union Jack? ... prbably just too small to readf...


To me it looks like this

http://en.wikipedia.org/wiki/First_Allied_Airborne_Army
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RE: Close Combat - Last Stand at Arnhem

Post by GaryChildress »

ORIGINAL: Andrew Williams

What is that shield superimposed over the Union Jack? ... prbably just too small to readf...


To me it looks like this

http://en.wikipedia.org/wiki/First_Allied_Airborne_Army

It would certainly be nice if 101st and 82nd contributions were included. It would make the game a lot larger in scope. I'm a little suspect, though, since the flag is all British and the name of the game is "Last Stand at Arnhem". Maybe the 1st Allied Airborne Army patch is just there to represent the British affiliation with it?
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JudgeDredd
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RE: Close Combat - Last Stand at Arnhem

Post by JudgeDredd »

I might not be thinking clearly - but the original game had all 3 sectors, didn't it?
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D.Ilse
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RE: Close Combat - Last Stand at Arnhem

Post by D.Ilse »

With the new(CC4/5) road supply system I think a Hürtgenwald campaign would work well, as well as be something less of a tank rush and more of infantry battle.
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RE: Close Combat - Last Stand at Arnhem

Post by D.Ilse »

ORIGINAL: JudgeDredd

I might not be thinking clearly - but the original game had all 3 sectors, didn't it?

yea. all 3 landing zones, I still like the battle of Son town and the crossing with the 10X(can't remember the unit, 106?) Panzer Brigade vs 101st and XXX corps.
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LitFuel
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RE: Close Combat - Last Stand at Arnhem

Post by LitFuel »

It's gotta have the 101 and 82nd..if not no sale. The original had the whole thing...I mean thats the whole point, for them to clear the way and save the bridges for the tanks to get to Arnhem in time. Better have Polish troops as well.
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jomni
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RE: Close Combat - Last Stand at Arnhem

Post by jomni »

Err. Andrew was pointing to the 1st Allied Airborne Army which includes the 101st and 82nd.  So they might just be included.
There's just too many questions and none answered directly at the moment.  Maybe they're actually getting feedback from us in the process.
 
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RE: Close Combat - Last Stand at Arnhem

Post by MF Church »

Yes... In my case ~ after all those years, rolling by, one by one ... and hopes turned to disappointment - Matrix released their 1st redo. ( cc 3's CROSS of IRON ). Which smack a chord that was more what we were looking for. :)

And others followed rather nicely and timely.

Speaking of which ~ cc2! At last! but not least! :)

This game could be Matrix's crowning acheivement bar none! Or just the oposite if done too quickly. Take the summer. The entire summer to do it ~ just right. :D

We can wait. Polish it till it shines. I remember owning 4 copies of cc2. Gave em away just so friends & I could play each other. I'd be proud to have it on my shelf.

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Q.M
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RE: Close Combat - Last Stand at Arnhem

Post by Q.M »

Very nice job!  Love the bridge thats for sure..
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