IJ production mistakes

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
bigred
Posts: 4016
Joined: Thu Dec 27, 2007 1:15 am

RE: IJ production mistakes

Post by bigred »

Updated resourses-Kull

Image
Attachments
kull.jpg
kull.jpg (209.27 KiB) Viewed 299 times
---bigred---

IJ Production mistakes--
tm.asp?m=2597400
User avatar
n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: IJ production mistakes

Post by n01487477 »

ORIGINAL: bigred

Updated resourses-Kull
Yeah that looks more like it ...
~~ your Res +/- has fallen from about 57 days at the scenario beginning till now ... so not too bad but a downward trend none-the-less.

So it looks like you need to do a couple of things:

1. a)Build up the main ports on hokkaido and Sakhalin with engineers to max cargo efficiency.
b)Might have to pick up from multiports on Hokkaido.
c)Corresponding ports close with capacity should be used on Honshu
d)Use similar sized AK's and make sure they can dock.
2. Increase your transport of Res from those areas closest to you... 181K might seem a lot to be shipping, but it's only 2.5 days worth. The 900 K I can see outside the Home Is. is only 11 days worth of Res ~ not to worry it gets replaced.
3. Capture those area's with Res quickly and set up an efficient transport system... Using the land route is often better.

More thoughts when I get to look closely at the data tonight.
User avatar
bigred
Posts: 4016
Joined: Thu Dec 27, 2007 1:15 am

RE: IJ production mistakes

Post by bigred »

I noted on my traker review system problems w/ these locations on this screen print. I suspect these LI and res facilities have been damaged in combat. If 1 point of fix is 1000 supply this is why my supplies in china are going down. so I will turn off/not repair these facilities.

Image
Attachments
Jap pro.jpg
Jap pro.jpg (186.54 KiB) Viewed 299 times
---bigred---

IJ Production mistakes--
tm.asp?m=2597400
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: IJ production mistakes

Post by Nomad »

I would certainly turn off the repair of the LI. But, I would locate the damaged HI and get supplies there and repair them.
FatR
Posts: 2522
Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: IJ production mistakes

Post by FatR »

ORIGINAL: Q-Ball

It looks like RA will produce an even greater FUEL crunch for the Empire; not only a larger NAVY burning more Fuel, but hauling resources from distant spots is going to burn more as well.

Not sure how far anyone has gotten, but it looks like the Empire will be very Fuel-constrained. And that may be WAD
In my game, which reached May of 1942, I've managed to stabilize the oil/fuel situation, despite the massive fuel burn during the ongoing Hawaii invasion. But that's because SRA oil centers were taken 95% intact. If Palembang or even Balikpapan get trashed, the freedom of fleet operations is likely to be severely jeopardized.

The supply situation is tolerable at the moment, but stockpiles are slowly dwingling.

My biggest logistical problem at the moment is lifting massive amounts of fuel, oil and resources stockpiled in Southern Sumatra from the level-4 port of Palembang. I'll try to build up Oosthafen in hope that some of the resources flow there.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
User avatar
bigred
Posts: 4016
Joined: Thu Dec 27, 2007 1:15 am

RE: IJ production mistakes

Post by bigred »

Thanks for the comments Nomad and FatR. Oddly, I was looking at the AE industrial charts and noticed Miri has a problem. For the newbie, you should note the size=111(189 possible). To me this is indicated 78 damage points @ Miri. Because I was striping supply out the program has not been able to fix the damage. I Hit the industry button then scrolled down looking for trouble. This is the standout.


Image
Attachments
Miri.jpg
Miri.jpg (85.22 KiB) Viewed 299 times
---bigred---

IJ Production mistakes--
tm.asp?m=2597400
Djordje
Posts: 537
Joined: Sun Sep 12, 2004 10:49 am

RE: IJ production mistakes

Post by Djordje »

When you have large quantities of fuel at a base and port is too small, solution might be disbanding some ships in the port nearby (Palembang- Oosthaven for example). Ships in port increase base fuel demand so you will be able to load fuel at two places. It only works for fuel, you can't influence flow of oil and resources that way.
Increasing port size and putting important HQ like Southern Army is the only way to influence flow of oil and resources.
User avatar
bigred
Posts: 4016
Joined: Thu Dec 27, 2007 1:15 am

RE: IJ production mistakes

Post by bigred »

ORIGINAL: Djordje

When you have large quantities of fuel at a base and port is too small, solution might be disbanding some ships in the port nearby (Palembang- Oosthaven for example). Ships in port increase base fuel demand so you will be able to load fuel at two places. It only works for fuel, you can't influence flow of oil and resources that way.
Increasing port size and putting important HQ like Southern Army is the only way to influence flow of oil and resources.

Wow, Southern Army attracks oil. What if you put the southern army at CamRanh Bay?
Would the resources at Singers move back to indochina? This would save 3 days on the convoy trips. Also for tactical purposes Southern army can provide an attack modifier to amy attacking army w/in 18 hexs. Later I planned to take SArmy to burma, but now I dont know.
---bigred---

IJ Production mistakes--
tm.asp?m=2597400
User avatar
bigred
Posts: 4016
Joined: Thu Dec 27, 2007 1:15 am

RE: IJ production mistakes

Post by bigred »

ORIGINAL: FatR
ORIGINAL: Q-Ball

It looks like RA will produce an even greater FUEL crunch for the Empire; not only a larger NAVY burning more Fuel, but hauling resources from distant spots is going to burn more as well.

Not sure how far anyone has gotten, but it looks like the Empire will be very Fuel-constrained. And that may be WAD
In my game, which reached May of 1942, I've managed to stabilize the oil/fuel situation, despite the massive fuel burn during the ongoing Hawaii invasion. But that's because SRA oil centers were taken 95% intact. If Palembang or even Balikpapan get trashed, the freedom of fleet operations is likely to be severely jeopardized.

The supply situation is tolerable at the moment, but stockpiles are slowly dwingling.

My biggest logistical problem at the moment is lifting massive amounts of fuel, oil and resources stockpiled in Southern Sumatra from the level-4 port of Palembang. I'll try to build up Oosthafen in hope that some of the resources flow there.

I sense that FatR is move experienced than I w/ fuel management. I also sense playing the IJ first time w/ this senario I have bit off more than I can chew. On the other hand, I feel for a short time in my game until his learing curve catches up I have more tactical experience than my opponent, so a balance in my game has occurred. Interesting.
---bigred---

IJ Production mistakes--
tm.asp?m=2597400
User avatar
Mike Solli
Posts: 15957
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: IJ production mistakes

Post by Mike Solli »

ORIGINAL: bigred

Thanks for the comments Nomad and FatR. Oddly, I was looking at the AE industrial charts and noticed Miri has a problem. For the newbie, you should note the size=111(189 possible). To me this is indicated 78 damage points @ Miri. Because I was striping supply out the program has not been able to fix the damage. I Hit the industry button then scrolled down looking for trouble. This is the standout.

Actually, Miri has 111 undamaged oil and 189 damaged oil. Miri starts the game at 150(150) so when you took it, an additional 39 oil were damaged. I recommend shipping supply there to get it going. It'll take 6 months, assuming >10k supply the entire time.
Image
Created by the amazing Dixie
User avatar
bigred
Posts: 4016
Joined: Thu Dec 27, 2007 1:15 am

RE: IJ production mistakes

Post by bigred »

ORIGINAL: Mike Solli

ORIGINAL: bigred

Thanks for the comments Nomad and FatR. Oddly, I was looking at the AE industrial charts and noticed Miri has a problem. For the newbie, you should note the size=111(189 possible). To me this is indicated 78 damage points @ Miri. Because I was striping supply out the program has not been able to fix the damage. I Hit the industry button then scrolled down looking for trouble. This is the standout.


Actually, Miri has 111 undamaged oil and 189 damaged oil. Miri starts the game at 150(150) so when you took it, an additional 39 oil were damaged. I recommend shipping supply there to get it going. It'll take 6 months, assuming >10k supply the entire time.
Sadly, I am in April42. So I already missed 4 months..talk about a tough deal.
---bigred---

IJ Production mistakes--
tm.asp?m=2597400
User avatar
Chickenboy
Posts: 24580
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

RE: IJ production mistakes

Post by Chickenboy »

ORIGINAL: bigred

Thanks for the comments Nomad and FatR. Oddly, I was looking at the AE industrial charts and noticed Miri has a problem. For the newbie, you should note the size=111(189 possible). To me this is indicated 78 damage points @ Miri. Because I was striping supply out the program has not been able to fix the damage. I Hit the industry button then scrolled down looking for trouble. This is the standout.
Please pardon me if this has been covered already, but I think it's important enough to reiterate. The number in parenthesis for production (e.g. oil at Miri) means something different than the number in parenthesis for, say an airbase or port size.

In the case of Miri oil production, There are 300 possible, of which 189 have been damaged (the number in parenthesis). The 111 is the number currently in production.

Thus, as Mike points out, it will take you 189 days to repair @ 1,000 supply per point repair. Keep supply >10,000 and it should completely repair in a little over 6 months. Hey, better late than never.
Image
User avatar
bigred
Posts: 4016
Joined: Thu Dec 27, 2007 1:15 am

RE: IJ production mistakes

Post by bigred »

As per Damians suggestion I still need to plan my input on oil/fuel. So this is my next class.

I first looked at my resources and we collectively decided I need to increase resource points to Honshu by roughly 15000 per day. I figured 13000/Damian said 15000 so I was happy my figure was close to his.

My invasion bonus has just ended. I am in 2 heavy engagements (Java/Hilo) and my transports are really overcommitted. I must settle my perimeter at the same time as I plan my convoy routes. When I started the game I was so confused over what to do I ordered all extra transports to Tokyo, let the resources build up so I could see a trend, looked at the port sizes of the beginning/ending ports of interest, then built convoys talor made for the required locations insuring as I construced the convoys that all the ships in each convoy had the same load capacity and could dock at the said port. Some ports did recieve engineers to increase the size. This plan did work so good I overstripped some locations and had to shut down some convoy routes. Now my empire has expanded so I must look at the new options available.

I suspect a goodly bit of these resources will come from the SRA.


As of April I have lost 2 tankers. My plan is to first see where all my tankers are located(this will be classified secret, sorry). Then I will calculate how much oil is being produced.
Priority #1.
Then the question will become what is the most efficent metod of transport from SRA to Honsho for Oil. I will gain look at the port size of all the tankers to structure a plan.
Combat resupply missions will take second position to this priority.
Priority #2.
If I have any tankers unused for the Oil mission then these will be used for fuel transport but the first objective is movement of all oil to the Home Islands.
Of course there are exceptions to every rule( the KB runs out of Gas).

Image
Attachments
sunk.jpg
sunk.jpg (29.59 KiB) Viewed 299 times
---bigred---

IJ Production mistakes--
tm.asp?m=2597400
User avatar
bigred
Posts: 4016
Joined: Thu Dec 27, 2007 1:15 am

RE: IJ production mistakes

Post by bigred »

ORIGINAL: Djordje

When you have large quantities of fuel at a base and port is too small, solution might be disbanding some ships in the port nearby (Palembang- Oosthaven for example). Ships in port increase base fuel demand so you will be able to load fuel at two places. It only works for fuel, you can't influence flow of oil and resources that way.
Increasing port size and putting important HQ like Southern Army is the only way to influence flow of oil and resources.

In china I moved the North China Army Hq up past Sian to support northern ops. In the center likewise I moved the China army HQ to Ichang to support ops. I have had a drop in resources at Port Arthur and Shanghia. Could the movement of these HQs have effected resource movement??? I could move the Kwangtung Army HQ to port Arthur to see what happens. When u take an enemy city the city falls under the control of the army/navy HQ w/the largest occuppying AV. I would bet when the HQ is located in a major port all resources from the conqured cities flows to these HQs.

Hypothesis:

My guess is based on the premise that is the same as when a TF belonging to 4thfleet has a button to allow it to return to the city where the 4th fleet is located. If u move the 4th fleet Hq then the selection changes to a new base location. Same logic for oil and resources.
---bigred---

IJ Production mistakes--
tm.asp?m=2597400
User avatar
bigred
Posts: 4016
Joined: Thu Dec 27, 2007 1:15 am

RE: IJ production mistakes

Post by bigred »

I would have thought Urumchi would belong to North China Army. I guess NCA is subordinate to China Area HQ.

Image
Attachments
urumchi.jpg
urumchi.jpg (143.98 KiB) Viewed 299 times
---bigred---

IJ Production mistakes--
tm.asp?m=2597400
User avatar
bigred
Posts: 4016
Joined: Thu Dec 27, 2007 1:15 am

RE: IJ production mistakes

Post by bigred »

Mention was made earlier in this thread of a need to increase Ha-32 engines. Note from this screenprint that all produced engines are going to a tread increase in the reserve pool of betties. The question becomes:
A. Do I have plenty of reserve betties and therefor stop production temporarily?
B. Do the other planes that use the Ha32 need more engines?
C. Should I increase the Ha32 production?


Image
Attachments
betty.jpg
betty.jpg (190.98 KiB) Viewed 291 times
---bigred---

IJ Production mistakes--
tm.asp?m=2597400
User avatar
bigred
Posts: 4016
Joined: Thu Dec 27, 2007 1:15 am

RE: IJ production mistakes

Post by bigred »

Another mistake. early in the game I had a reserve of 80 nells. So I stopped production. But I did not stop production of the Ha33 engine which seems to be used by theNell, Val,Jake and Mavis. So now I have an overage of the Ha33. Hummm. More newbie errors or should I increas the Mavis/Val production?

Image
Attachments
nell.jpg
nell.jpg (95.02 KiB) Viewed 291 times
---bigred---

IJ Production mistakes--
tm.asp?m=2597400
User avatar
bigred
Posts: 4016
Joined: Thu Dec 27, 2007 1:15 am

RE: IJ production mistakes

Post by bigred »

This engine also may need to be stopped. I already stopped claude, Nate production.

Image
Attachments
naka kot.jpg
naka kot.jpg (85.14 KiB) Viewed 291 times
---bigred---

IJ Production mistakes--
tm.asp?m=2597400
Amoral
Posts: 377
Joined: Wed Jul 28, 2010 1:17 am

RE: IJ production mistakes

Post by Amoral »

The next model of the Nell comes with radar, so you will want to turn Nell production back on at that time. When you do it will be nice to have a pool of Ha-33 to draw on.

The kotubuki engine should be stopped. It only powers obsolete airplanes. The same applies to the Amikaze, Hikari and both Early engines.

I can also see from your tracker screenshot that you are building Ha-5 engines, but not building any planes that use it. The Sally-IC (level bomber) and Sally MC-21 (transport) are both good planes that use that engine.
User avatar
bigred
Posts: 4016
Joined: Thu Dec 27, 2007 1:15 am

RE: IJ production mistakes

Post by bigred »

FYI John. I have 219 zeros destroyed as of 8april42. However tracker reports 65KIA/MIA Zero pilots. Zero Pilot loss rate is 29%.

P40B/E planes destroyed 300 exactly. No data on pilots.
---bigred---

IJ Production mistakes--
tm.asp?m=2597400
Post Reply

Return to “The War Room”