Updated - Master List of Issues

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Senno
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RE: Updated - Master List of Issues

Post by Senno »

ORIGINAL: bdtj1815

I bought this game on the day it was released and I think it has many things going for it. What I did not realise when I paid my £70 was that I was not buying a finished product. So far I have had to download six patches and still I read that the "game will only be balanced" when enough people play it who can point out its faults.

35 years ago my first wargame, bought as a present for my fifteenth birthday, was "Drang nach Osten" by GDW. In real terms it probably cost more than WITE but worked "straight out of the box" and is still playable today without amy major modifications.

When I bought WITE I wish someone had written on the Matrix website that "this game will be great when you all find what is wrong with it now".

This is the third thread this guy has copy/pasted this comment into that I've seen.

Shoo troll.
Senno
bdtj1815
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RE: Updated - Master List of Issues

Post by bdtj1815 »

Not a troll, whatever that is?, just someone who would like a reply from someone who is involved in making money from this product.
VictorCharlie
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RE: Updated - Master List of Issues

Post by VictorCharlie »

What about the issue of a limit on sea supply?

At the moment we are seeing army groups (soviet so far) larger than anything the western allies could ever have supplied by sea being kept in supply by a small port on the Black and Azov seas.
VictorCharlie
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RE: Updated - Master List of Issues

Post by VictorCharlie »

To expand on that; the ability of a large amount of units being kept in supply by a small port as opposed to being in beachhead supply, thereby allowing them to rout after losing a combat cannot really be justified?
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Redmarkus5
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RE: Updated - Master List of Issues

Post by Redmarkus5 »

ORIGINAL: victor charlie

To expand on that; the ability of a large amount of units being kept in supply by a small port as opposed to being in beachhead supply, thereby allowing them to rout after losing a combat cannot really be justified?

That's a good point, although I myself do have a minor issue about the way some towns are shown as little dots on the map, when they were a bit more important than that.

I'll add your comment to the list - thanks.
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Redmarkus5
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RE: Updated - Master List of Issues

Post by Redmarkus5 »

ORIGINAL: bdtj1815

I bought this game on the day it was released and I think it has many things going for it. What I did not realise when I paid my £70 was that I was not buying a finished product. So far I have had to download six patches and still I read that the "game will only be balanced" when enough people play it who can point out its faults.

35 years ago my first wargame, bought as a present for my fifteenth birthday, was "Drang nach Osten" by GDW. In real terms it probably cost more than WITE but worked "straight out of the box" and is still playable today without amy major modifications.

When I bought WITE I wish someone had written on the Matrix website that "this game will be great when you all find what is wrong with it now".

OK, I already agreed with you on another thread :)
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
VictorCharlie
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RE: Updated - Master List of Issues

Post by VictorCharlie »

There is a bug with the Italian and Rumanian reinforcement air squadrons. In that they turn up with no planes.
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Redmarkus5
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RE: Updated - Master List of Issues

Post by Redmarkus5 »

ORIGINAL: victor charlie

There is a bug with the Italian and Rumanian reinforcement air squadrons. In that they turn up with no planes.

Hi Joel - is this WAD?

Thanks.
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VictorCharlie
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RE: Updated - Master List of Issues

Post by VictorCharlie »

One to go on the wish list.

The ability to, at the end of a scenario, look at units from both sides. Its nice to be able to check things like morale, experience and detailed strength for both sides at the conclusion of a game.
VictorCharlie
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RE: Updated - Master List of Issues

Post by VictorCharlie »

ORIGINAL: redmarkus4

ORIGINAL: victor charlie

To expand on that; the ability of a large amount of units being kept in supply by a small port as opposed to being in beachhead supply, thereby allowing them to rout after losing a combat cannot really be justified?

That's a good point, although I myself do have a minor issue about the way some towns are shown as little dots on the map, when they were a bit more important than that.

I'll add your comment to the list - thanks.


Could we get a graphic or a mod making the black dots something a little bigger and better?
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Redmarkus5
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RE: Updated - Master List of Issues

Post by Redmarkus5 »

ORIGINAL: victor charlie

ORIGINAL: redmarkus4

ORIGINAL: victor charlie

To expand on that; the ability of a large amount of units being kept in supply by a small port as opposed to being in beachhead supply, thereby allowing them to rout after losing a combat cannot really be justified?

That's a good point, although I myself do have a minor issue about the way some towns are shown as little dots on the map, when they were a bit more important than that.

I'll add your comment to the list - thanks.

Could we get a graphic or a mod making the black dots something a little bigger and better?

Somebody made a map that had the name of every town on it, but I don't think he shared it as a mod. Maybe something like the towns in the red box, but better, with a few different layouts. This took me about 10 minutes, but I would prefer if the devs created this as it might be overwritten by new patches...

Image
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Towns.jpg
Towns.jpg (427.41 KiB) Viewed 427 times
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Redmarkus5
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RE: Updated - Master List of Issues

Post by Redmarkus5 »

Or even better - with the town names!

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Redmarkus5
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RE: Updated - Master List of Issues

Post by Redmarkus5 »

Or how about a road net with bridges that affect movement and supply, as in almost every other major wargame game ever made? We can live in hope... :)

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cookie monster
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RE: Updated - Master List of Issues

Post by cookie monster »

ORIGINAL: redmarkus4

Somebody made a map that had the name of every town on it, but I don't think he shared it as a mod. Maybe something like the towns in the red box, but better, with a few different layouts. This took me about 10 minutes, but I would prefer if the devs created this as it might be overwritten by new patches...

He did share it as a mod. Located here : tm.asp?m=2643336&mpage=2&key= scroll down to post 41
Josh
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RE: Updated - Master List of Issues

Post by Josh »

Really liked that last one Markus. I too have the feeling I'm missing something not having major bridges around, they were after all important. You can either blow them up (with X-change of probability of failure to do so) and you'd have to repair them as well with engineers. Great choice of using that particular fond type, matches the map quite well. I do think however that including roads for supply, uhm, well the devs would have to do a serious rewriting of code.
Yeah adding the names of towns/ cities on the map sure does add to historical flavor.
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Redmarkus5
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RE: Updated - Master List of Issues

Post by Redmarkus5 »

ORIGINAL: Josh

Really liked that last one Markus. I too have the feeling I'm missing something not having major bridges around, they were after all important. You can either blow them up (with X-change of probability of failure to do so) and you'd have to repair them as well with engineers. Great choice of using that particular fond type, matches the map quite well. I do think however that including roads for supply, uhm, well the devs would have to do a serious rewriting of code.
Yeah adding the names of towns/ cities on the map sure does add to historical flavor.

Agreed - I was thinking about the next game, I guess. Europe? GOT to have roads and bridges for Western Europe...
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Redmarkus5
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RE: Updated - Master List of Issues

Post by Redmarkus5 »

ORIGINAL: cookie monster

ORIGINAL: redmarkus4

Somebody made a map that had the name of every town on it, but I don't think he shared it as a mod. Maybe something like the towns in the red box, but better, with a few different layouts. This took me about 10 minutes, but I would prefer if the devs created this as it might be overwritten by new patches...

He did share it as a mod. Located here : tm.asp?m=2643336&mpage=2&key= scroll down to post 41

Great! Going right over there to download it now!
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
VictorCharlie
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RE: Updated - Master List of Issues

Post by VictorCharlie »

redmarkus4, yes liked your version with the updated town graphic, much better than a dot.

names are good to but i can see how it does get a bit overloaded with the other map i have just downloaded to!
randallw
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RE: Updated - Master List of Issues

Post by randallw »

In my current game, with patch 1.03 b6, I was able to combine two regular cav divisions and one mountain cav division into a cav corps; is this supposed to be allowed?
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Panama
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RE: Updated - Master List of Issues

Post by Panama »

ORIGINAL: redmarkus4

ORIGINAL: Josh

Really liked that last one Markus. I too have the feeling I'm missing something not having major bridges around, they were after all important. You can either blow them up (with X-change of probability of failure to do so) and you'd have to repair them as well with engineers. Great choice of using that particular fond type, matches the map quite well. I do think however that including roads for supply, uhm, well the devs would have to do a serious rewriting of code.
Yeah adding the names of towns/ cities on the map sure does add to historical flavor.

Agreed - I was thinking about the next game, I guess. Europe? GOT to have roads and bridges for Western Europe...

Nein!!! You will get NO roads and NO bridges!!!!
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