Moved to another Patch 06 - Public Beta - Build 1108p3 updated 10 July

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
Omat
Posts: 2456
Joined: Wed Aug 18, 2004 9:26 am

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by Omat »

ORIGINAL: michaelm

Has anyone noticed anything strange with LCU device upgrades or replacements with latest beta?

I have a LCU with a funny list of devices that match their TOE but have about 6 more types of devices which aren't any part of the TOE. Don't even appear anywhere on the unit's TOE path as far as I can tell.

I think the sub-units were mixed up before they recombined to make the parent LCU as I have not really noticed any issues elsewhere.
Hello Michelm

Did you mean something like this?

Omat
Image


P.S.: I also see units with 0 aviation support. But I think this type of unit should not have aviation support.
Attachments
test.jpg
test.jpg (188.65 KiB) Viewed 253 times
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

Yes, this is a good example.
If you look in the editor for that unit, you see a device line for Engineers but with zero as the number in the unit and in it's TOE.

One of my changes to fix up the unit's current devices and ensure that there was an equivalent value in the TOE/starting value.

I think I will suppress these '0' lines where there are no current devices and no TOE level.
Michael
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

As part of this revamp for TOE upgrade/replacements, I will be printing an '**' against devices that differ between /A, /B, /C units. This should help with identification of device difference when trying to figure out why units can't recombine.



Image
Attachments
compare_device.jpg
compare_device.jpg (78.85 KiB) Viewed 253 times
Michael
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by witpqs »

Very nice! [:)]
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

Probably by the time I get around to playing this game, I'll have nothing to complain about. [:D]
Michael
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

3.)6th Australian Division in India and i remember a second one somewhere but currently i am at work and cant search the map in details. In addition if you take a look at the 6th/7th and 9th Australian division in India ans split the into parts you see that the TOE completely changes. I had a posting of it some time ago as all my support was drawn during the last upgrade. The split parts have 150 engineering vehicles as TOE but almost no support.
I have accepted that the TOE of this three divisions is completely "mixed up" so it is not ab big problem for me so it is just a minor point for me
.
The TOE starts out with 72 x 2pdr and upgrades in 42/09/15 to 12 x 2pdr. The TOE upgrade is not removing the excess devices. In addition, the 2pdr devices seem to be spread over 2 slots.
Michael
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

4.) I have a Australian Division with CMF Militia Section which does not want to upgrade to the proper AIF Inf Section 43. I have loads of supply, a Army HQ in the Base, the Unit is split into 3 parts, 130+ AIF Inf Section 43 ready and plenty of supply. I am waiting since quite a lot of turns for an upgrade but it does not happen.
-> 5th Australian Division at Katherine. 2nd Australian Army HQ is also there and 70k of supply.
Device upgrades only look forward up to 2 upgrades ( CMF Militia -> CMF Inf -> AIF Inf 42 ). The AIF Inf 43 upgrade is just out of reach.
I noticed this while reviewing the land device upgrade and replacement code. I have changed it to keep looking forward thru the device upgrade chain as long as there are applicable devices available (time wise and enough in pool).
Rebuilding and then splitting again might correct the TOE under the current beta.

Using the next build (with forward looking updates), it upgraded the devices to AIF Inf 43.
Michael
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

5.) Just a minor thing but i have a British division, split into 3 parts. Two parts already upgraded to 5,5" Guns but the third part currently does not do a upgrade even as it needs 5 guns and 5 guns are already in the pool. I am not sure if the 5,5" gun replacements are blocked too. (I think as soon as i get 6 guns it will trigger the upgrade but not at 5).
This will help...
As part of this revamp for TOE upgrade/replacements, I will be printing an '**' against devices that differ between /A, /B, /C units. This should help with identification of device difference when trying to figure out why units can't recombine.
I just realised that I used your save (with 2nd British) to test this.[:D]

Non-squad or non-engineer devices require 1.5 the devices in the pool before they will upgrade. So if you had 5 guns in the LCU, I would expect that you would need at least 7 in the pool.
Michael
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

6.) The pickets are NE of Peal, i retreated most of them but i had them out on partrol for around 6 months without burning fuel and sometimes after the patch they where quite fast empty. I did not see the exact date just got the messages in tracker that they are out of fuel.

I don't know of any change. I couldn't really see any ships there. Do you have a ship I can look at that is still on patrol?
Michael
User avatar
drw61
Posts: 842
Joined: Wed Jun 30, 2004 12:58 pm
Location: South Carolina

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by drw61 »

I like this, thanks.
ORIGINAL: michaelm

As part of this revamp for TOE upgrade/replacements, I will be printing an '**' against devices that differ between /A, /B, /C units. This should help with identification of device difference when trying to figure out why units can't recombine.



Image
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by BigDuke66 »

Nothing big but could the positioning of the screen in case of a surface combat be changed?
When I have sub combat the screen is on the right edge and the hex with the action is shown on the left side, in a surface action the screen is still on the right edge but the hex with the action seems to be in the middle now and so you can't see where the action takes place because of the big surface combat screen, any chance you could change that?
I also wonder if the centering on a base when clicking thru air units could also be changed, when I go thru TFs, LCUs or industry the screen isn't centering would be nice if that would work for air units too.
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

A bug affecting scenario where scenario production for a player is OFF.
When land devices are to be returned for the Japanese player, the device is converted to MP,ARM,etc points and added to the resource pool.
However, if production is OFF, then these resources are not used to build new devices.
This could lead to a leakage of devices especially if the device build rate is low.

Next change will address that by adding directly to the pool if the scenario production is off for the player.
Michael
User avatar
viberpol
Posts: 851
Joined: Thu Oct 20, 2005 3:16 pm
Location: Global village, Poland, EU

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by viberpol »

ORIGINAL: michaelm

Has anyone noticed anything strange with LCU device upgrades or replacements with latest beta?

I have a LCU with a funny list of devices that match their TOE but have about 6 more types of devices which aren't any part of the TOE. Don't even appear anywhere on the unit's TOE path as far as I can tell.

I think the sub-units were mixed up before they recombined to make the parent LCU as I have not really noticed any issues elsewhere.

Something weird like here?
This is the 51st Div. An example of several similar divisions in my PBEM.
AFAIK it has never been formed from groups/subunits & never divided and even though it partially upgraded
(notice the + along the first INF section and none next to the second one below).
ORIGINAL: michaelm
I think I will suppress these '0' lines where there are no current devices and no TOE level.

What do you actually mean by "suppressing"? [&:]Simply removing the additional lines without "paying up" with the standard equipment will result in great imbalance as those units will loose bulk of their AVs...

SAVE:
Attachments
wpae015.zip
(3.53 MiB) Downloaded 5 times
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by witpqs »

Michael,

In a PBM I am running 1106i - the current 'official' patch (not the Beta), and I've run into a problem so I checked the list in the first post in this thread to see if a fix is already in the Beta. I didn't see it, so I thought I should ask if it is new and you need saves.

It's February 1944 and the '44 squads are available for USMC and USA units. Rather than wait several months until enough squads are available to upgrade an entire division at a time I divided the divisions, resulting in the /A/B/C units being created. These smaller units upgraded fine, and as they did so I rebuilt them back to full divisions. The problem is that now all of the divisions are commanded by wimpy LTC instead of good generals. I do not know if the generals just disappeared or if they are in the leader pool.

Is this a known bug? Is it already fixed in the Beta? Do you need saves?
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

ORIGINAL: witpqs

Michael,

In a PBM I am running 1106i - the current 'official' patch (not the Beta), and I've run into a problem so I checked the list in the first post in this thread to see if a fix is already in the Beta. I didn't see it, so I thought I should ask if it is new and you need saves.

It's February 1944 and the '44 squads are available for USMC and USA units. Rather than wait several months until enough squads are available to upgrade an entire division at a time I divided the divisions, resulting in the /A/B/C units being created. These smaller units upgraded fine, and as they did so I rebuilt them back to full divisions. The problem is that now all of the divisions are commanded by wimpy LTC instead of good generals. I do not know if the generals just disappeared or if they are in the leader pool.

Is this a known bug? Is it already fixed in the Beta? Do you need saves?
Send me a save. I have noticed similar things while testing device upgrade themselves.
Have done some changes to preserve the highest ranked leader to take over the recombined LCU.
Michael
User avatar
mikkey
Posts: 3173
Joined: Sun Feb 10, 2008 1:04 pm
Location: Slovakia

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by mikkey »

michaelm, if I looking window "Task Force in this hex" and click on the specific TF than in the TF window button "Back", do not return me to the previous window "Task Force in this hex" but works similar as button "Exit" and close all windows. It could be adjusted so that they can be press "Esc" return to the previous window? Thanks michaelm
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

ORIGINAL: mikkey

michaelm, if I looking window "Task Force in this hex" and click on the specific TF than in the TF window button "Back", do not return me to the previous window "Task Force in this hex" but works similar as button "Exit" and close all windows. It could be adjusted so that they can be press "Esc" return to the previous window? Thanks michaelm

Funny. it does work properly if you click on a 'Task Force in hex' icon in the bottom left of screen.
I'll compare the two.
Michael
User avatar
viberpol
Posts: 851
Joined: Thu Oct 20, 2005 3:16 pm
Location: Global village, Poland, EU

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by viberpol »

ORIGINAL: michaelm

Has anyone noticed anything strange with LCU device upgrades or replacements with latest beta?
I have a LCU with a funny list of devices that match their TOE but have about 6 more types of devices which aren't any part of the TOE. Don't even appear anywhere on the unit's TOE path as far as I can tell.
I think the sub-units were mixed up before they recombined to make the parent LCU as I have not really noticed any issues elsewhere.

Something weird like here?
This is the 51st Div. An example of several similar divisions in my PBEM.
AFAIK it has never been formed from groups/subunits & never divided and even though it partially upgraded
(notice the + along the first INF section and none next to the second one below).
Hard to say which is which but Tracker shows the first one is 710 ('43 squad) and second 707 (old one).
ORIGINAL: michaelm
I think I will suppress these '0' lines where there are no current devices and no TOE level.

What do you actually mean by "suppressing"? [&:]
Simply removing the additional lines without "paying up" with the standard equipment will result in great imbalance as those units will loose bulk of their AVs...
Only if empty? Maybe transfer the extra squads in form of standard equipment (based on TOE) in which case it would reset itself to default after some attrition?

EDIT: Here's the printscreen I was unable to upload last time.
As mentioned, I never (according to Tracker and my memory) split this division nor created from subunits.
It seems that some divisions upgraded only partially.
Some grew in stregth, but some lost the part of it's AV (see the 16th division that magically lost 300 APs couple of turns ago; save attached in the previous post).

Image
Attachments
2.jpg
2.jpg (99.22 KiB) Viewed 251 times
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
User avatar
mikkey
Posts: 3173
Joined: Sun Feb 10, 2008 1:04 pm
Location: Slovakia

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by mikkey »

ORIGINAL: michaelm

ORIGINAL: mikkey

michaelm, if I looking window "Task Force in this hex" and click on the specific TF than in the TF window button "Back", do not return me to the previous window "Task Force in this hex" but works similar as button "Exit" and close all windows. It could be adjusted so that they can be press "Esc" return to the previous window? Thanks michaelm

Funny. it does work properly if you click on a 'Task Force in hex' icon in the bottom left of screen.
I'll compare the two.
thank you michaelm!
User avatar
PaxMondo
Posts: 10337
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by PaxMondo »

ORIGINAL: michaelm

I think I will suppress these '0' lines where there are no current devices and no TOE level.
Not sure if this is relevant, but I remember a note from Andy Mac that he added 0 (zero) AV Support to help the AI move air groups around. They were not in the TOE ...

Pax
Post Reply

Return to “Tech Support”