ORIGINAL: el hefe
Here is the entrenchment values and what they represent in game that I proposed to the testing team and has been generally accepted. Personally, I think that level 4 and level 5 entrenchments should only be allowable with an AP investment such as fortified regions/zones.
Level 0 - Hasty defenses. Individual foxholes and selection of dominant terrain. Crew served weapons behind limited cover. Some clearing of firing lanes. No engineer obstacles and hasty emplaced mines.
Level 1 - Company level strongpoints with full trenchline with communications ditches. Cleared firing lanes. Infantry disrupting engineer obstacles and some emplaced mines. Crew served weapons emplaced in weapons pits with some basic protection.
Level 2 - Trenches extended to neighboring companies and battalions. Secondary positions in place behind main line for depth. Crew served weapons in reinforced gun pits. Reinforcing of existing positions. Shelters dug-in to the trenches. Camoflagued. Vehicle pits.
Level 3 - Further reinforcing of gun pits and trench lines. Sophisticated anti-infantry obstacles, minefields, and anti-tank ditches.
Level 4 - adding significant concrete weapons emplacements and concrete anti-tank ditches and obstacles to existing field fortifications.
Level 5 - consistent concrete weapons and troop fortifications. Underground reinforced and inter-connecting tunnels and bunkers. Large caliber weapon systems in completely enclosed reinforced concrete bunkers.
Trey
Great post. Especially when you say level four or five forts should only be completable by fortified zone units. Isnt this the quick fix - that only fort zone units can contribute towards raising a hex to 4 or 5? That would entail an AP cost, a manpower comittment, and a significant investment of time to build this level of fort.






