POLL - What 3 things would you most like to see next in Distant Worlds?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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tjhkkr
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by tjhkkr »

Is there a new poll out? [8D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Igard
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Igard »

I think we've gleaned as much info from this poll to move onto the next one.

Keep an eye out in the next couple of days, I'll post it.[;)]
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Data
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Data »

Well, this certainly beats any known democracy...voting so often makes me feel very empowered. You're my favourite enabler, Igard [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
Bingeling
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Bingeling »

ORIGINAL: J HG T

You always have to walk the fine line between listening and answering when you are a game developer.

One thing is to not promise before you can deliver. You also need to mind the time span between promising and delivering. So a clear "we are working on new stuff" and a hint "more mod support" is both reassuring that something goes on, and at least some kind of extra mod support is incoming.

As for new features. You don't just need to add 'leaders', you need to add them in a way that works within the game, and don't make the game worse. Adding leaders is easy, the other part is not so easy. And in fact it should not only not make the game worse, it should also make it better.

For me: mod support is safe and should not mess things up. Adding leaders is not safe.
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J HG T
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by J HG T »

Understandable. And I can imagine the amount of interesting and awesome stuff modders could do with the right tools.
I'm quite sure Elliot and the lads will put the right things in to the game. We'll just have to wait.
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"And they hurled themselves into the void of space with no fear."
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Data
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Data »

Makes me think again how far we've got in one year with Elliot basically. Imagine in another year where we'll be....makes me drool [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
fabio80mi
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by fabio80mi »

Excellent idea!
I went with
More Mod Support (if i could i'd vote this one 3x)
Ai Improvements
 
for the third i'd like a Strategic Overlay do direct my empire better, assigning focus and fronts, painting targets, and so on.. unfortunately the choice wasnt there so i'd pick the generic
User Interface Improvement
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Igard
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Igard »

Strategic Overlay, that's a really interesting one, Fabio. It would def go under UI improvements.

I don't want to add too many specific, small changes into the poll. I think it's best to keep with the stuff that we know, broad and general without being too vague. I might add strategic overlay to UI improvements as sort of an example.

If you haven't already, Fabio, post your idea on the wishlist.


EDIT: Sorry I think I said before, I was going to remove all the generic answers like AI and UI improvements. Strategic overlay is a big enough idea to make the list I think. Adding now.[;)]
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Igard
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Igard »

Poll now closed. Sorry if you didn't get a chance to vote, but there's now a new improved poll available on the forums.

640 votes taken in total. That's 213.33 people who cast (I guess some of you missed out a vote or 2).

Just a quick summary of the results :-

AI Improvements - The clear winner pretty much from day 1. We all want to see the AI keep up with whatever diabolical schemes we have in store. Also, any new features should not see the AI fumble in confusion.

More components/tech - We haven't seen much in the way of new tech since the original was launched a year ago. We got some new stuff with RotS expansion, but I think this is a clear indication that we want some new toys to put on our ships.

Personell/crew/leaders/characters - Had a sudden rise in popularity on the forums recently and this shot up the chart as a result. This would add so much character and even more depth to this game.

Mod support - 4th place was a bit lower than I expected. It started the polls flying high, but slowly lost ground to components/tech and then finally got pipped by personell/characters. It's vagueness didn't help it much, but it's still one of the favourites. Also, most players know that it's going to get done in some way, so probably didn't pay it much attention.

More ship roles/images - Much like components/tech, we've been a bit starved for new ships. The expansion didn't really give us much apart from the awesome fighters, but many of us wanted a carrier class to go with them.

Bigger galaxy map - Alot of veterans feel the same way I do. The map seemed so huge when we first started playing and indeed it still seems big now, but as you get more used to the space available to build your empire, you begin to realise that it's still not enough and really accelerates the expansion phase of the game too quickly.

More diplomatic options - Alot has been said on the forums on this subject for a long time now. We've seen some improvements to diplomacy and I think this has satisfied most of us. Still alot of other 4x games do diplomacy a bit better and that's not good enough for us Distant Worlders!

UI improvements - I was surprised to see this as a mid-table answer in the poll. It's generic and could be used as an answer for any problems you have witht the game. Perhaps it's a testament to the massive improvements we got in the expansion that this isn't higher in the poll.

Ship boarding and capturing - This is just a 'wouldn't it be cool if..' suggestion. It really would be cool and it just made it into the top half of the poll which is an achievement in itself for anyone who voted for it.

More story/exploration events - I had high hopes for this, but I think this just reflects that we've had a new story to play through recently with the expansion and we've had our fill for now. Eventually this will become more important to us again.

Multiplayer - Not as high as I would have expected. I think this reflects a couple of things. First that we don't see DW as being a multiplayer experience and second that we don't want to see developer resources move from the main single player work that's being done.

More races/race families - Again we got more of this with the expansion so perhaps our need isn't so great right now.

Fleet formations - I thought this would be more popular. It was an old suggestion in the wishlist from way back and it would give us a bit more to do in space combat. Perhaps the answer wasn't descriptive enough, but I think we can chalk this one down to, 'there are more important things to work on'.

Custom map creator - This would just have been a small feature that possibly would make use of the ingame editor. Not a big one and again probably not as important as some. For me it would be awesome to create a custom Star Trek map, with the empires and space objects positioned correctly.

More space creatures - We all must be tired by now with the space beasties. Developers have already stated that more space creatures will be added at some point, but no details. Perhaps more important things in the poll saw this underachieve slightly.

More spy missions - I didn't add any specific details and can't think of any right now off the top of my head! Some Romulan I make! Just more spy missions and ways to exploit other empires and use subterfuge to get attain victory. Avioded the bottom of the list thankfully, but it's just not that important right now.

More starting empires - PLEASE! NO MORE! I find the max at the moment quite enough to deal with, but I understand if some would like to see even more added, especially if we get a larger map size.

And that's it. A successful poll if I do say so myself. Thank you everyone for voting and suggesting new answers for the new poll.

Let's hope the new one works as well as this one did! [:)]









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Bingeling
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Bingeling »

With 3 things to choose, you can only vote for so much.

Things like fleet formations are a thing bordering UI improvements. It is mostly a usability issue. Temporarily joining multiple fleets for a single job. But with 3 votes, this can never get a vote from me.

There are some specific things I really want (and that could possibly be quite simple if given priority), but it is hard to vote for them in such a list.
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Bingeling »

Heh, and with seeing the new poll, I see that you think very differently of fleet formations than I do :-)
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Igard
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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Igard »

He he. Yes, Bingeling. Fleet formations was a very old wish list item that I just assumed everybody knew about. Sorry about that, my bad.

I added a bit in the new poll about a bonus for special attacks, but the original idea was to have your fleets fly in a formation chosen from several options, that would either compliment the type of ship in the group or split the group into their classes to make maximum use of each ship type.

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RE: POLL - What 3 things would you most like to see next in Distant Worlds?

Post by Bingeling »

Combat is a mess, and I kind of like it. I don't really see how fleet formations would work.

I may even be able to use the engagement settings to tweak them a bit. What could be cool is some desired "firepower to shield strength" ratio. So that you can kind of influence how hard they gang up on single targets, while you don't see 4 capitals chase an escort. Also a choice for weakest first/strongest first.

A ratio could be "firepower equal to shield strength". That should give a high focus factor. Early game shields may be 400 and firepower of ships 40... At the same time it should make a whole good battle fleet blast the space port, and don't waste shots on the odd defensive base. In later game it may make big ships fire at two escorts at once (if in range). Maybe not with 1:1 ratio set, though...
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