(REL) Place Names Mod by Redmarkus

Post new scenarios and mods here to share with other gamers.

Moderators: Joel Billings, Sabre21, bcgames

Post Reply
User avatar
cookie monster
Posts: 1690
Joined: Sun May 22, 2005 10:09 am
Location: Birmingham,England

(REL) Place Names Mod by Redmarkus

Post by cookie monster »

ORIGINAL: Templer
ORIGINAL: bcgames

Templer - I don't believe this is a map mod issue. However, I think you are on to something. I need to check out the Operation Blue scenario to see what is going on under the hood.

bcg

Post #67 and 68
Are there any results by now? [&:]

He answered you in post 78. He said...
ORIGINAL: redmarkus4

re the Gomel issue, I do know that after factories are evacuated, that town no longer highlights as red. However, the Mod can't 'see' this and will continue to display the factory icon. The Mod is basically telling you there on 22 June 1941 there were factories in that location...

EDIT: Changed reply name back to original threads title.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

Thanks CM. Gents, please note that I've handed this mod over to others in the community and they are working to improve it. I'm sure they'll pick up on your corrections. I just drop by occasionally to see how my baby is doing :)
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
HercMighty
Posts: 398
Joined: Fri Oct 31, 2003 7:09 pm
Location: Minnesota, USA

RE: (REL) Place Names Mod by Redmarkus

Post by HercMighty »

Does anyone have the name of the files that get downloaded? Or what files this MOD affected? The Wiki is down and I am trying to resurrect my game directory after a hard drive crash. Had to buy a new hard drive but I got most of my files backed so I should be able to find what I need to put this back in place.

Thanks
User avatar
bcgames
Posts: 3108
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: (REL) Place Names Mod by Redmarkus

Post by bcgames »

ORIGINAL: HercMighty
The Wiki is down and I am trying to resurrect my game directory after a hard drive crash.
Yes, I can confirm the WITE Wiki is down. I'm sure the manager will have it back up soon.

bcg
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

ORIGINAL: HercMighty

Does anyone have the name of the files that get downloaded? Or what files this MOD affected? The Wiki is down and I am trying to resurrect my game directory after a hard drive crash. Had to buy a new hard drive but I got most of my files backed so I should be able to find what I need to put this back in place.

Thanks


Assuming you used the default install address, navigate to this folder: C:\Matrix Games\Gary Grigsby's War in the East\Dat\Art. In there you will see several folders named "Zoom" something. Zoom 2 contains the most zoomed in maps, and Zoom 5 has the most zoomed out maps. There are a lot more maps in Zoom 2 than in Zoom 4 or Zoom 5. There is NO Zoom 1 or Zoom 3 - that's as it should be.

Obviously, the folders with the "nogrid" extension have the maps without hexes and the vanilla folders contain the maps with hexes.

Go to your backup and you should find the same folder structure. Before you copy paste and say yes to overwriting everything, I would suggest you make another backup of each of the Zoom folders some place else. Juts in case.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
HercMighty
Posts: 398
Joined: Fri Oct 31, 2003 7:09 pm
Location: Minnesota, USA

RE: (REL) Place Names Mod by Redmarkus

Post by HercMighty »

Thanks. I did see where I had backed up the Zoom2 folders so I figured those out correctly. Did the other Zoom folders have changes with the base mod? I don't think I ever installed the December 1941 progress MOD so I shouldn't have to copy any other folders correct?
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

ORIGINAL: HercMighty

Thanks. I did see where I had backed up the Zoom2 folders so I figured those out correctly. Did the other Zoom folders have changes with the base mod? I don't think I ever installed the December 1941 progress MOD so I shouldn't have to copy any other folders correct?

No place names show up in Zoom 4 or 5, but I did put the ports on Zoom 4, for consistency. You can download here if you want that cosmetic addition: http://dl.dropbox.com/u/29184871/Zoom4_w_Ports.zip
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

You need to change the folder name or just paste the files into your existing Zoom 4 folder...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
eastwindrain
Posts: 251
Joined: Tue Nov 29, 2005 8:27 pm

RE: (REL) Place Names Mod by Redmarkus

Post by eastwindrain »

Hey just got the hexes version I somehow missed this earlier, really appreciate the upgrade and historic feel to my gaming.
Big thanks to everyone for the time and effort and for sharing this mod.
cherryfunk
Posts: 97
Joined: Thu Aug 18, 2011 7:13 pm

RE: (REL) Place Names Mod by Redmarkus

Post by cherryfunk »

This mod is a beautiful piece of work, extremely well done.  Though I find the town names clutter the map too much for my tastes -- however I love the factory, resource, port etc. icons.  Is there any chance of a 'slim' version of the mod with everything but town names?

cherryfunk
Posts: 97
Joined: Thu Aug 18, 2011 7:13 pm

RE: (REL) Place Names Mod by Redmarkus

Post by cherryfunk »

A couple other points about this excellent mod:

- The naval comments written onto the map seem out of place to me (explaining the Soviet Black Sea fleet etc.)
- The eastern USSR hasn't been finished with town names, giving the mod an incomplete feel.
- The 'Valdai Hills' label really looks out of place.


User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

ORIGINAL: cherryfunk

This mod is a beautiful piece of work, extremely well done.  Though I find the town names clutter the map too much for my tastes -- however I love the factory, resource, port etc. icons.  Is there any chance of a 'slim' version of the mod with everything but town names?


Hi there. Thanks for the positive remarks.

If there is significant demand for a slim version, that can be produced, but to be honest I haven't heard anyone else asking for one.

Maybe you can run a poll?
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

ORIGINAL: cherryfunk

A couple other points about this excellent mod:

- The naval comments written onto the map seem out of place to me (explaining the Soviet Black Sea fleet etc.)
- The eastern USSR hasn't been finished with town names, giving the mod an incomplete feel.
- The 'Valdai Hills' label really looks out of place.




It's back-breaking work to enter all the town names and around the time I got to the eastern USSR I started to realize how many annoying game issues there were, so I stopped playing the game and working on the mod.

I have come back recently to test the latest release via PBEM. If I get hooked again I might finish the mod for completeness sake.

PM me your email address and I will send you a small set of files with no Valdai label and no naval info.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
EisenHammer
Posts: 439
Joined: Mon Sep 01, 2008 10:21 am

RE: (REL) Place Names Mod by Redmarkus

Post by EisenHammer »

Well I sure hope you get hooked again for completeness sake
User avatar
Wild
Posts: 450
Joined: Mon Dec 10, 2007 1:09 am

RE: (REL) Place Names Mod by Redmarkus

Post by Wild »

Agreed. I have to hand it to you Redmarkus, this is a great mod.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

Thanks gents. I am trying to muster up the courage to open the 60-odd map files and layers again...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Wild
Posts: 450
Joined: Mon Dec 10, 2007 1:09 am

RE: (REL) Place Names Mod by Redmarkus

Post by Wild »

Good luck. You have made a big contribution to the game.
User avatar
Empire101
Posts: 1950
Joined: Tue May 20, 2008 2:25 pm
Location: Coruscant

RE: (REL) Place Names Mod by Redmarkus

Post by Empire101 »

ORIGINAL: EisenHammer

Well I sure hope you get hooked again for completeness sake

I hope so too[:)]
This is a great mod
[font="Tahoma"]Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
[/font] - Michael Burleigh

User avatar
EisenHammer
Posts: 439
Joined: Mon Sep 01, 2008 10:21 am

RE: (REL) Place Names Mod by Redmarkus

Post by EisenHammer »

Just in case if you decided to start again. I found a few places you may want to know about.
1 Hex X56. Y83. Brody. East of Lvov.
2 Hex X76. Y18. Kotly. South West of Leningrad.
3 Hex X82. Y21. Kukkovo. South of Leningrad.
And good luck in whatever you decide to do.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

REDMARKUS MAP MOD - PATCH 3 RELEASED

THE URALS


Temporarily download here (http://dl.dropbox.com/u/29184871/Patch% ... 0Urals.zip) or on the Wiki later, once CM uploads it.

Unzip and drop the files into your C:\Matrix Games\Gary Grigsby's War in the East\Dat\Art\Zoom2 folder as always. Replace existing files when asked. These files do not affect your saved games in any way but are not compatible with any other map mods.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
Post Reply

Return to “Scenario Design and Modding”