Ok WISHLIST TIME after seeing & playing game

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

Moderator: rickier65

Post Reply
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Ok WISHLIST TIME after seeing & playing game

Post by junk2drive »

Add to that, increase the size temporarily to see the icon and make it easier to click on.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
Missouri_Rebel
Posts: 3062
Joined: Sun Jun 18, 2006 11:12 pm
Location: Southern Missouri

RE: Ok WISHLIST TIME after seeing & playing game

Post by Missouri_Rebel »

Thanks for the info guys. Basically everything I wanted to do is already in the game except for a closer view 2, but that is just one persons perspective. Sorry for wasting your time explaining things I should have read up on.

Great damn game! And I don't curse much. My old CM1 buddy will be getting a preview tomorrow. I cannot wait to show him this as we were regular opponents for many a games back in the day. Back to playin' for me as I have some more reds to squash under the jackboot. Charlie don't surf and commie don't innovate.

mo reb
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Ok WISHLIST TIME after seeing & playing game

Post by junk2drive »

Never a waste of time. It will help someone else maybe.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

ORIGINAL: Missouri_Rebel

My old CM1 buddy will be getting a preview tomorrow. I cannot wait to show him this as we were regular opponents for many a games back in the day. Back to playin' for me as I have some more reds to squash under the jackboot. Charlie don't surf and commie don't innovate.

mo reb

ACHTUNG!!! There are several gaming sites that are looking at starting up PCO ladders. So, if that's what you are looking for it shouldn't take long for those to start coming along.

As far as old gaming buddies one of my old opponents and I have been playing PCO for more than 2 years. This is a system that grows on you more each time you play it and the depth of the game is amazing.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
diablo1
Posts: 994
Joined: Sat Feb 27, 2010 2:58 pm

RE: Ok WISHLIST TIME after seeing & playing game

Post by diablo1 »

Oh I thought of another one: "Automatic Sighting Display". When a unit is selected a display overlay automatically appears unless turned off/on in the K setting and shows the area that the unit can see. As the player rotates the camara around that unit in a 360 degree rotation it also rotates and overlays with the unit even if the unit remains facing in one direction.

If it's anything I hate more it's using that single line sighting display that is in the game now and I can't remember half of what it can see as I move that single line around. I've always liked overlays better as they show everything and it's much easier to face the unit with a sighting overlay already imposed on the map as one uses the facing command.
X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!
User avatar
dazoline II
Posts: 400
Joined: Mon Nov 05, 2007 3:59 pm

RE: Ok WISHLIST TIME after seeing & playing game

Post by dazoline II »

ORIGINAL: junk2drive

I understand that turn limits has been around a long time but suggest that more time with this system and you might like it. The tension of watching the two needles climb and fall in a close battle is really something to experience.

The reason I put the request to end a battle other than on points is two fold.

My direct experience on playing a random battle in a random campaign had me fighting over a 2x2km map with little over a company worth of units. (What is a typical company frontage when on the attack?, I doubt its regularly 2km) After taking some bad casualties due to badly placed units and 300mm Kysyuka rockets I succeeded in getting the objectives but didn't have enough units (nor the personal willpower, who said a game has to be fun) left to hunt down the great number of opposing rifle units scattered on the map. After running the game to about turn 40 and seeing the Russian the Russian needle climb turn after turn I said to myself this is crap, their partasians now and scrapped the campaign. I'm now experimenting with giving the objectives 3/4 of the required points to win instead of a pittiance which makes you have to run your units around a battlefield as an exercise in futility after a certain point.

Secondly I saw another poster with the exact same experience in the tech forum.
Moscow by winter? Only if you send Fast Heinz to Kiev.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

ORIGINAL: diablo1

Oh I thought of another one: "Automatic Sighting Display". When a unit is selected a display overlay automatically appears unless turned off/on in the K setting and shows the area that the unit can see. As the player rotates the camara around that unit in a 360 degree rotation it also rotates and overlays with the unit even if the unit remains facing in one direction.


See #42.


MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

The current list:

1. HQ gets a HQ ONLY command button  that branches off just like the  others so it can be given orders  without effecting its subordinates as  it does now.  
 
2.  Lower supression levels a little bit for infantry. It feels as if they  goto ground a bit too easily in the face of danger. 
 
3.  Add a no rout, hold at all costs feature like a last stand, what if   those units at Bastonge had the rout factors of the units in this game?   Besides realistically Hitler said no retreating.   Aggressive SOP Elite units are very resistant to routing Others are not so resistant and would benefit from a Hold At All Costs order.

4. Create a step feature for grass animations like trees. 3 steps would be fine instead of just on/off 
 
5. Of course I want a female partisan and a female sharpshooter.  
 
6. If possible perhaps a 30:0 per turn feature. I like 40:0 but more variety is always better. 
 
7. Recheck that FPS meter we get by pressing F1 somehow now I just   don't think it's working correctly. I got some 10-fps last night and had   LOWERED the settings from Ultra to High, my card is better than that   and I have a quad core cpu i7 3.2ghz Strange thing is the video is still   pretty smooth and it should be choppy at 10fps the only difference I   see is the objective flags flapping is different. 

The F1 FPS measurement is accurate.

 
8. When   setting up random battles give us an ability to choose "random" map at   the "template" choice point. I was surprised this wasn't already   implemented and I had to pick a map to play on. 

Already done and in the Ostfront release.
 
9. When   choosing what type of army group also put a "random" pick in that box  as  well instead of having to pick infantry, tank battallion, etc. etc.  I'd  like the computer to randomly pick what i get to play with  sometimes as  well. Even a custom choice and then put a ? on each type  of unit in the  mixed of combatants like infantry, trucks, armor,  artillery etc. etc.  to get a more random group of units to play with. I  like NOT KNOWING  what I'm going to get to command in a battle the  most.

Already done and in the Ostfront release.


10. To add damage effects to the 3d models?  Like  scratches from  non-penetrating hits, holes from shots that do  penetrate, track damage,  etc?  I would love to see that.

11. A unit pause command.

12. Text feedback when a unit starts firing at something, specifically:  what  it's firing at and with what. Sort of the same information that's   displayed in the lower left corner of the UI when you select a unit.

13. Unlimited Ammo feature.

14.  Unlimited waypoints

15.  Moveable waypoints

16.  Clicking on an enemy unit will hilight the human players units that are in its LOS.

17. The ability to transport  AT/Infantry guns.

18. The ability to have some influence on airstrikes.

19. A command system that is bit more straight forward when one wants give individual orders.

20. Destructible buildings.

21. A map editor that is much more intuitive. Realistically this probably will not happen but it would be nice.

Make 3 maps then we'll talk.


22. In my view the tac ai needs some improvement. Units sometimes make really bad choices.

23. Better display of maps to be chosen for Random battles and campaigns.

24. Larger Maps.

25. Larger unit limit when creating scenarios.

26. Unit order ques.

27.  A different color for the message when reinforcements arrive.

28. AA guns.

29. Reverse field of view so you could click on an enemy and see lines  indicating which of your units could see him.  That would be much better  than cycling through your units.

30. More verbose messaging.

33. Add 'codenames' or other designations to units so that during battle if I  see "*west flank group* Panzer III destroyed" I would know exactly  where to look.

34. Leave questionmarks longer, or the ability to put a marker on the map  so that if I see something I can put "Suspected KV-1" or the like.  It  wouldn't be good enough for area fire with a tank but it would keep my  small brain from forgetting what I saw.

35. Optional air recon.  If we could designate an area and have a Storch  fly over and give us some idea, it would be great.  An exposed tank  could be identified, and question marks for everything else.  You could  make it a chance based flyover so you could simulate the recon plane  having been shot down.  And futher you could make the information only  visible to units within radio contact.

36. Additional Russian campaigns.  And...maybe North Africa as a expansion pack?  :)

37. More sound

38. Towable guns.

39. Mud terrain doesn't create dust when rounds impact.

40. FOW for entrenchments and trenches.

41.Infantry graphics display for in game showing squads with correct number of men.

42. LOS indicator for what a unit can actually see. A shaded area or something.

43. More diverse experience levels for units beyond the current 3.

44. Infantry taking fire should get off of tanks but would stay in APCs.

45. Cavalry units. Both for infantry and artillery.

46. Motorcycle troops.

47. Kubel Wagons, Jeeps, Gaz...etc. The smaller vehicles.

48. End game on a specific turn.
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

ORIGINAL: dazoline II

ORIGINAL: junk2drive

I understand that turn limits has been around a long time but suggest that more time with this system and you might like it. The tension of watching the two needles climb and fall in a close battle is really something to experience.

The reason I put the request to end a battle other than on points is two fold.

My direct experience on playing a random battle in a random campaign had me fighting over a 2x2km map with little over a company worth of units. (What is a typical company frontage when on the attack?, I doubt its regularly 2km) After taking some bad casualties due to badly placed units and 300mm Kysyuka rockets I succeeded in getting the objectives but didn't have enough units (nor the personal willpower, who said a game has to be fun) left to hunt down the great number of opposing rifle units scattered on the map. After running the game to about turn 40 and seeing the Russian the Russian needle climb turn after turn I said to myself this is crap, their partasians now and scrapped the campaign. I'm now experimenting with giving the objectives 3/4 of the required points to win instead of a pittiance which makes you have to run your units around a battlefield as an exercise in futility after a certain point.

Secondly I saw another poster with the exact same experience in the tech forum.

I agree there are times when the game should just end. In your case the game would have ended with you getting a defeat. There had to be a defensive bonus being added each turn if the Russian side was going up and nothing else was happening.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Ratzki
Posts: 580
Joined: Sun Aug 17, 2008 9:32 pm
Location: Chilliwack, British Columbia

RE: Ok WISHLIST TIME after seeing & playing game

Post by Ratzki »

How about the ability to access the end game file and carry units from one battle to the next. I know this is done in the campaigns, but it would help with some tournies and some of us players that play the same guys over and over again and would like to be able to play some battles with forces that carry over and maybe even have the choice of adding to these core units from battle to battle. This way we have more control when choosing the battle some of us would like to play. And while I am at it, maybe maps that save the endgame damage and that too, could carry over.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

The current list:

1. HQ gets a HQ ONLY command button  that branches off just like the  others so it can be given orders  without effecting its subordinates as  it does now.  

2.  Lower supression levels a little bit for infantry. It feels as if they  goto ground a bit too easily in the face of danger. 

3.  Add a no rout, hold at all costs feature like a last stand, what if   those units at Bastonge had the rout factors of the units in this game?   Besides realistically Hitler said no retreating.   Aggressive SOP Elite units are very resistant to routing Others are not so resistant and would benefit from a Hold At All Costs order.

4. Create a step feature for grass animations like trees. 3 steps would be fine instead of just on/off 

5. Of course I want a female partisan and a female sharpshooter.  

6. If possible perhaps a 30:0 per turn feature. I like 40:0 but more variety is always better. 

7. Recheck that FPS meter we get by pressing F1 somehow now I just   don't think it's working correctly. I got some 10-fps last night and had   LOWERED the settings from Ultra to High, my card is better than that   and I have a quad core cpu i7 3.2ghz Strange thing is the video is still   pretty smooth and it should be choppy at 10fps the only difference I   see is the objective flags flapping is different. 

The F1 FPS measurement is accurate.


8. When   setting up random battles give us an ability to choose "random" map at   the "template" choice point. I was surprised this wasn't already   implemented and I had to pick a map to play on. 

Already done and in the Ostfront release.

9. When   choosing what type of army group also put a "random" pick in that box  as  well instead of having to pick infantry, tank battallion, etc. etc.  I'd  like the computer to randomly pick what i get to play with  sometimes as  well. Even a custom choice and then put a ? on each type  of unit in the  mixed of combatants like infantry, trucks, armor,  artillery etc. etc.  to get a more random group of units to play with. I  like NOT KNOWING  what I'm going to get to command in a battle the  most.

Already done and in the Ostfront release.


10. To add damage effects to the 3d models?  Like  scratches from  non-penetrating hits, holes from shots that do  penetrate, track damage,  etc?  I would love to see that.

11. A unit pause command.

12. Text feedback when a unit starts firing at something, specifically:  what  it's firing at and with what. Sort of the same information that's   displayed in the lower left corner of the UI when you select a unit.

13. Unlimited Ammo feature.

14.  Unlimited waypoints

15.  Moveable waypoints

16.  Clicking on an enemy unit will hilight the human players units that are in its LOS.

17. The ability to transport  AT/Infantry guns.

18. The ability to have some influence on airstrikes.

19. A command system that is bit more straight forward when one wants give individual orders.

20. Destructible buildings.

21. A map editor that is much more intuitive. Realistically this probably will not happen but it would be nice.

Make 3 maps then we'll talk.


22. In my view the tac ai needs some improvement. Units sometimes make really bad choices.

23. Better display of maps to be chosen for Random battles and campaigns.

24. Larger Maps.

25. Larger unit limit when creating scenarios.

26. Unit order ques.

27.  A different color for the message when reinforcements arrive.

28. AA guns.

29. Reverse field of view so you could click on an enemy and see lines  indicating which of your units could see him.  That would be much better  than cycling through your units.

30. More verbose messaging.

33. Add 'codenames' or other designations to units so that during battle if I  see "*west flank group* Panzer III destroyed" I would know exactly  where to look.

34. Leave questionmarks longer, or the ability to put a marker on the map  so that if I see something I can put "Suspected KV-1" or the like.  It  wouldn't be good enough for area fire with a tank but it would keep my  small brain from forgetting what I saw.

35. Optional air recon.  If we could designate an area and have a Storch  fly over and give us some idea, it would be great.  An exposed tank  could be identified, and question marks for everything else.  You could  make it a chance based flyover so you could simulate the recon plane  having been shot down.  And futher you could make the information only  visible to units within radio contact.

36. Additional Russian campaigns.  And...maybe North Africa as a expansion pack?  :)

37. More sound

38. Towable guns.

39. Mud terrain doesn't create dust when rounds impact.

40. FOW for entrenchments and trenches.

41.Infantry graphics display for in game showing squads with correct number of men.

42. LOS indicator for what a unit can actually see. A shaded area or something.

43. More diverse experience levels for units beyond the current 3.

44. Infantry taking fire should get off of tanks but would stay in APCs.

45. Cavalry units. Both for infantry and artillery.

46. Motorcycle troops.

47. Kubel Wagons, Jeeps, Gaz...etc. The smaller vehicles.

48. End game on a specific turn.

49. End of game carry over of data.
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
dazoline II
Posts: 400
Joined: Mon Nov 05, 2007 3:59 pm

RE: Ok WISHLIST TIME after seeing & playing game

Post by dazoline II »

Make an import/export save game to XML ultility.
Moscow by winter? Only if you send Fast Heinz to Kiev.
User avatar
sztartur2
Posts: 670
Joined: Tue Jul 23, 2002 9:59 pm
Location: Budapest,Hungary

RE: Ok WISHLIST TIME after seeing & playing game

Post by sztartur2 »

Im here for some more:

Exit objective. One side of the map should be an exit objective for units starting from the other side.

Company exhelons.

Battalion echelons.

Be able to choose a company or a full battalion. If a scuad/vehicle gets lost or behind company/battalion commander should be bale to direct them as well. Resupplying ammo possibility at battalion HQ.

Sound contact.


"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

The current list:

1. HQ gets a HQ ONLY command button  that branches off just like the  others so it can be given orders  without effecting its subordinates as  it does now.  

2.  Lower supression levels a little bit for infantry. It feels as if they  goto ground a bit too easily in the face of danger.  

3.  Add a no rout, hold at all costs feature like a last stand, what if   those units at Bastonge had the rout factors of the units in this game?   Besides realistically Hitler said no retreating.   Aggressive SOP Elite units are very resistant to routing Others are not so resistant and would benefit from a Hold At All Costs order.

4. Create a step feature for grass animations like trees. 3 steps would be fine instead of just on/off  

5. Of course I want a female partisan and a female sharpshooter.   

6. If possible perhaps a 30:0 per turn feature. I like 40:0 but more variety is always better.  

7. Recheck that FPS meter we get by pressing F1 somehow now I just   don't think it's working correctly. I got some 10-fps last night and had   LOWERED the settings from Ultra to High, my card is better than that   and I have a quad core cpu i7 3.2ghz Strange thing is the video is still   pretty smooth and it should be choppy at 10fps the only difference I   see is the objective flags flapping is different.  

The F1 FPS measurement is accurate.


8. When   setting up random battles give us an ability to choose "random" map at   the "template" choice point. I was surprised this wasn't already   implemented and I had to pick a map to play on. 

Already done and in the Ostfront release.

9. When   choosing what type of army group also put a "random" pick in that box  as  well instead of having to pick infantry, tank battallion, etc. etc.  I'd  like the computer to randomly pick what i get to play with  sometimes as  well. Even a custom choice and then put a ? on each type  of unit in the  mixed of combatants like infantry, trucks, armor,  artillery etc. etc.  to get a more random group of units to play with. I  like NOT KNOWING  what I'm going to get to command in a battle the  most.

Already done and in the Ostfront release.


10. To add damage effects to the 3d models?  Like  scratches from  non-penetrating hits, holes from shots that do  penetrate, track damage,  etc?  I would love to see that.

11. A unit pause command.

12. Text feedback when a unit starts firing at something, specifically:  what  it's firing at and with what. Sort of the same information that's   displayed in the lower left corner of the UI when you select a unit.

13. Unlimited Ammo feature.

14.  Unlimited waypoints

15.  Moveable waypoints

16.  Clicking on an enemy unit will hilight the human players units that are in its LOS.

17. The ability to transport  AT/Infantry guns.

18. The ability to have some influence on airstrikes.

19. A command system that is bit more straight forward when one wants give individual orders.

20. Destructible buildings.

21. A map editor that is much more intuitive. Realistically this probably will not happen but it would be nice.

Make 3 maps then we'll talk.


22. In my view the tac ai needs some improvement. Units sometimes make really bad choices.

23. Better display of maps to be chosen for Random battles and campaigns.

24. Larger Maps.

25. Larger unit limit when creating scenarios.

26. Unit order ques.

27.  A different color for the message when reinforcements arrive.

28. AA guns.

29. Reverse field of view so you could click on an enemy and see lines  indicating which of your units could see him.  That would be much better  than cycling through your units.

30. More verbose messaging.

33. Add 'codenames' or other designations to units so that during battle if I  see "*west flank group* Panzer III destroyed" I would know exactly  where to look.

34. Leave questionmarks longer, or the ability to put a marker on the map  so that if I see something I can put "Suspected KV-1" or the like.  It  wouldn't be good enough for area fire with a tank but it would keep my  small brain from forgetting what I saw.

35. Optional air recon.  If we could designate an area and have a Storch  fly over and give us some idea, it would be great.  An exposed tank  could be identified, and question marks for everything else.  You could  make it a chance based flyover so you could simulate the recon plane  having been shot down.  And futher you could make the information only  visible to units within radio contact.

36. Additional Russian campaigns.  And...maybe North Africa as a expansion pack?  :)

37. More sound

38. Towable guns.

39. Mud terrain doesn't create dust when rounds impact.

40. FOW for entrenchments and trenches.

41.Infantry graphics display for in game showing squads with correct number of men.

42. LOS indicator for what a unit can actually see. A shaded area or something.

43. More diverse experience levels for units beyond the current 3.

44. Infantry taking fire should get off of tanks but would stay in APCs.

45. Cavalry units. Both for infantry and artillery.

46. Motorcycle troops.

47. Kubel Wagons, Jeeps, Gaz...etc. The smaller vehicles.

48. End game on a specific turn.

49. End of game carry over of data.
 
50. Import/export to xml save game file.

51. Exit Objectives.

52. Company formations.

53. Battalion formations.

53. Rejoin formation orders.

54. Sound contacts. 
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
sztartur2
Posts: 670
Joined: Tue Jul 23, 2002 9:59 pm
Location: Budapest,Hungary

RE: Ok WISHLIST TIME after seeing & playing game

Post by sztartur2 »

List is growing nicely :) .
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
Bulldog1
Posts: 63
Joined: Wed Nov 15, 2006 5:40 am

RE: Ok WISHLIST TIME after seeing & playing game

Post by Bulldog1 »

Introduce the (rare) Anti-tank dog.

Progressive damage to buildings before collapse. Making the player have to decide whether to move infantry unit out or take a the chance and stay one more turn.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

ORIGINAL: Bulldog

Introduce the (rare) Anti-tank dog.

Would you use a weapon that more often than not attacked your own units and not the enemy?
Progressive damage to buildings before collapse. Making the player have to decide whether to move infantry unit out or take a the chance and stay one more turn.

See #20.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

ORIGINAL: sztartur

List is growing nicely :) .

Yeah, considering not a single development team member has put his wishes on the list yet.

That list is nothing compared to ours.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
sztartur2
Posts: 670
Joined: Tue Jul 23, 2002 9:59 pm
Location: Budapest,Hungary

RE: Ok WISHLIST TIME after seeing & playing game

Post by sztartur2 »

How do the two lists correlate?


"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

At the moment they don't much.

Our list is from years of experience with the game. The customer list is from 5 days experience with the game.

As you might expect they are some very different ideas from both lists.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Post Reply

Return to “Panzer Command: Ostfront”