What I'm doing to sustain PM is flying about 50-60 planeloads of supply in each day plus a fast TF every three or four days.
He's not trying to intercept your transports? Does he have any level 2 airfields near by?
He'd like to, but everything he does is done under the protection of the combined fleet, and taking and building up those secondary bases is not part of his planning.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
What I'm doing to sustain PM is flying about 50-60 planeloads of supply in each day plus a fast TF every three or four days.
He's not trying to intercept your transports? Does he have any level 2 airfields near by?
He'd like to, but everything he does is done under the protection of the combined fleet, and taking and building up those secondary bases is not part of his planning.
Hmmm - that's not a good move on his part. The same shortsightedness caused me no end of grief in my first Japanese pbem.
What I'm doing to sustain PM is flying about 50-60 planeloads of supply in each day plus a fast TF every three or four days.
He's not trying to intercept your transports? Does he have any level 2 airfields near by?
He'd like to, but everything he does is done under the protection of the combined fleet, and taking and building up those secondary bases is not part of his planning.
He just squatted on the fast TF with the massed KB. I need to learn how to time my fast transport visits to ports to occur during the night. I tried to use waypoints to do that, but the APDs entered PM during the day while the KB was lurking off Buna. Something like two dozen APDs sunk in PM harbor.
I play the game to learn about why things occurred historically, but I'm not sure learning how to play the game effectively teaches me the right lessons.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
I'm thinking about abandoning the South Pacific until I have overwhelming force. The game does not reward 'right-sizing' your forces, and it really, really loves overwhelming mass. Logistics, other than tactical logistics, feh!
Koepang is being invaded. My opponent is apparently not aware of the heavy SAG lurking in the vicinity.
Port Moresby:
Afternoon Air attack on Port Moresby , at 98,130
Weather in hex: Heavy rain
Raid detected at 105 NM, estimated altitude 9,000 feet.
Estimated time to target is 41 minutes
Japanese aircraft
A6M2 Zero x 23
G3M2 Nell x 23
G4M1 Betty x 32
Japanese aircraft losses
G4M1 Betty: 1 damaged
Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
Airbase hits 6
Airbase supply hits 5
Runway hits 22
Aircraft Attacking:
12 x G3M2 Nell bombing from 8000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
11 x G3M2 Nell bombing from 8000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
18 x G4M1 Betty bombing from 8000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
14 x G4M1 Betty bombing from 8000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
---------------------------------------------
Afternoon Air attack on Port Moresby , at 98,130
Weather in hex: Heavy rain
Raid detected at 117 NM, estimated altitude 8,000 feet.
Estimated time to target is 43 minutes
Japanese aircraft
A6M2 Zero x 101
B5N2 Kate x 138
D3A1 Val x 116
Japanese aircraft losses
B5N2 Kate: 9 damaged
D3A1 Val: 5 damaged
Allied Ships
APD King, Torpedo hits 1, and is sunk
APD Sands, Torpedo hits 2, and is sunk
APD Manley, Bomb hits 2, Torpedo hits 1, and is sunk
APD Gregory, Bomb hits 1, heavy fires, heavy damage
APD Humphreys, Torpedo hits 2, and is sunk
APD McKean, Bomb hits 2, and is sunk
APD Kilty, Torpedo hits 1, and is sunk
APD Rathburne, Bomb hits 2, heavy fires, heavy damage
APD Ward
APD Colhoun, Bomb hits 2, heavy fires
APD Litchfield, Bomb hits 2, Torpedo hits 2, and is sunk
APD Fox, Torpedo hits 1, and is sunk
APD Crosby, Bomb hits 1, Torpedo hits 2, and is sunk
APD Schley
APD Little, Torpedo hits 2, and is sunk
APD Waters, Torpedo hits 1, and is sunk
APD Kane, Torpedo hits 2, and is sunk
Port hits 1
Aircraft Attacking:
27 x D3A1 Val bombing from 8000 feet
Naval Attack: 1 x 250 kg SAP Bomb
27 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
18 x D3A1 Val bombing from 8000 feet
Naval Attack: 1 x 250 kg SAP Bomb
18 x D3A1 Val bombing from 8000 feet
Naval Attack: 1 x 250 kg SAP Bomb
18 x B5N2 Kate bombing from 12000 feet
Port Attack: 2 x 250 kg SAP Bomb
17 x D3A1 Val bombing from 8000 feet
Naval Attack: 1 x 250 kg SAP Bomb
27 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
18 x D3A1 Val bombing from 8000 feet
Naval Attack: 1 x 250 kg SAP Bomb
27 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
18 x D3A1 Val bombing from 8000 feet
Naval Attack: 1 x 250 kg SAP Bomb
27 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
12 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
Heavy smoke from fires obscuring APD Manley
Also attacking Port Moresby ...
Also attacking Port Moresby ...
Heavy smoke from fires obscuring APD Crosby
Heavy smoke from fires obscuring APD Rathburne
Heavy smoke from fires obscuring APD Litchfield
Also attacking Port Moresby ...
Heavy smoke from fires obscuring APD Gregory
Heavy smoke from fires obscuring APD Colhoun
Also attacking Port Moresby ...
Heavy smoke from fires obscuring APD McKean
Also attacking Port Moresby ...
Afternoon Air attack on TF, near Port Moresby at 98,130
Weather in hex: Heavy rain
Raid detected at 95 NM, estimated altitude 9,000 feet.
Estimated time to target is 40 minutes
Japanese aircraft
A6M2 Zero x 8
B5N2 Kate x 54
D3A1 Val x 30
No Japanese losses
Allied Ships
APD Rathburne, Torpedo hits 3, and is sunk
APD Schley, Torpedo hits 1, and is sunk
APD Gregory, Torpedo hits 3, and is sunk
APD Colhoun, Bomb hits 1, Torpedo hits 2, and is sunk
APD Ward, Bomb hits 1, Torpedo hits 1, and is sunk
Aircraft Attacking:
27 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
15 x D3A1 Val bombing from 8000 feet
Naval Attack: 1 x 250 kg SAP Bomb
9 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
15 x D3A1 Val bombing from 8000 feet
Naval Attack: 1 x 250 kg SAP Bomb
9 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
9 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
Heavy smoke from fires obscuring an Allied AM
Heavy smoke from fires obscuring APD Ward
Heavy smoke from fires obscuring APD Colhoun
I do have a small question in my mind about the realism of port strikes with torpedoes on little or no notice.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
I do have a small question in my mind about the realism of port strikes with torpedoes on little or no notice.
I was under the impression that you were aware of the KB's location in the region. Were you trying to sneak that rather large TF into Port Moresby and get away in one night, in a Tokyo Express type fashion? If so, be aware that the Game has never handled that well.
I do have a small question in my mind about the realism of port strikes with torpedoes on little or no notice.
I was under the impression that you were aware of the KB's location in the region. Were you trying to sneak that rather large TF into Port Moresby and get away in one night, in a Tokyo Express type fashion? If so, be aware that the Game has never handled that well.
It operates out of Rabaul. It pops out to Buna when my opponent thinks I'm trying something.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Life gets interesting near Koepang and Port Moresby.
(He's invading at Koepang, and I'm trying to hit the invasion with a heavy SAG.)
Afternoon Air attack on TF, near Koepang at 68,119
Weather in hex: Light cloud
Raid detected at 165 NM, estimated altitude 14,000 feet.
Estimated time to target is 57 minutes
Japanese aircraft
A6M2 Zero x 12
G4M1 Betty x 22
Japanese aircraft losses
G4M1 Betty: 12 damaged
G4M1 Betty: 2 destroyed by flak
Allied Ships
BB Warspite
CL Ceres
BB Resolution, Torpedo hits 1
CL Newcastle
BB Royal Sovereign, Torpedo hits 2
BB Revenge
Aircraft Attacking:
20 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
---------------------------------------------
Afternoon Air attack on TF, near Koepang at 68,119
Weather in hex: Light cloud
Raid detected at 23 NM, estimated altitude 16,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
G3M2 Nell x 15
Japanese aircraft losses
G3M2 Nell: 12 damaged
G3M2 Nell: 1 destroyed by flak
Allied Ships
BB Warspite
BB Resolution, Torpedo hits 1, on fire
BB Royal Sovereign
Aircraft Attacking:
14 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
Nothing sunk and I shot down three torpedo bombers. I'm about to hit the landing force with three battleships, four cruisers, and a bunch of destroyers. God willing, I'll be out of range in the morning. I'll bring some fighters over to provide air cover if I don't escape.
Afternoon Air attack on Port Moresby , at 98,130
Weather in hex: Thunderstorms
Raid detected at 115 NM, estimated altitude 13,000 feet.
Estimated time to target is 45 minutes
Japanese aircraft
A6M2 Zero x 23
G3M2 Nell x 24
G4M1 Betty x 32
Japanese aircraft losses
G4M1 Betty: 1 damaged
Allied ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Airbase hits 5
Airbase supply hits 3
Runway hits 49
Aircraft Attacking:
12 x G3M2 Nell bombing from 8000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
12 x G3M2 Nell bombing from 8000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
19 x G4M1 Betty bombing from 8000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
13 x G4M1 Betty bombing from 8000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
---------------------------------------------
Afternoon Air attack on Port Moresby , at 98,130
Weather in hex: Thunderstorms
Raid detected at 146 NM, estimated altitude 16,000 feet.
Estimated time to target is 62 minutes
Japanese aircraft
A6M2 Zero x 71
B5N2 Kate x 147
D3A1 Val x 104
Japanese aircraft losses
B5N2 Kate: 11 damaged
D3A1 Val: 4 damaged
Allied ground losses:
44 casualties reported
Squads: 1 destroyed, 5 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Port hits 3
Aircraft Attacking:
27 x B5N2 Kate bombing from 12000 feet
Port Attack: 2 x 250 kg SAP Bomb
18 x D3A1 Val bombing from 8000 feet
Airfield Attack: 1 x 250 kg GP Bomb
18 x D3A1 Val bombing from 8000 feet
Airfield Attack: 1 x 250 kg GP Bomb
18 x B5N2 Kate bombing from 12000 feet
Port Attack: 2 x 250 kg SAP Bomb
17 x D3A1 Val bombing from 8000 feet
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 12000 feet
Port Attack: 2 x 250 kg SAP Bomb
18 x D3A1 Val bombing from 8000 feet
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 12000 feet
Port Attack: 2 x 250 kg SAP Bomb
18 x D3A1 Val bombing from 8000 feet
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 12000 feet
Port Attack: 2 x 250 kg SAP Bomb
12 x B5N2 Kate bombing from 12000 feet
Port Attack: 2 x 250 kg SAP Bomb
15 x D3A1 Val bombing from 8000 feet
Airfield Attack: 1 x 250 kg GP Bomb
9 x B5N2 Kate bombing from 12000 feet
Port Attack: 2 x 250 kg SAP Bomb
Also attacking 49th Australian Battalion ...
Also attacking Port Moresby ...
Also attacking 49th Australian Battalion ...
Also attacking Port Moresby ...
Also attacking 49th Australian Battalion ...
Also attacking Port Moresby ...
Also attacking 49th Australian Battalion ...
Also attacking Port Moresby ...
Also attacking 49th Australian Battalion ...
---------------------------------------------
Afternoon Air attack on Port Moresby , at 98,130
Weather in hex: Thunderstorms
Raid detected at 105 NM, estimated altitude 16,000 feet.
Estimated time to target is 44 minutes
Japanese aircraft
A6M2 Zero x 8
B5N2 Kate x 44
D3A1 Val x 15
No Japanese losses
Port hits 1
Aircraft Attacking:
26 x B5N2 Kate bombing from 12000 feet
Port Attack: 2 x 250 kg SAP Bomb
15 x D3A1 Val bombing from 8000 feet
Airfield Attack: 1 x 250 kg GP Bomb
9 x B5N2 Kate bombing from 12000 feet
Port Attack: 2 x 250 kg SAP Bomb
9 x B5N2 Kate bombing from 12000 feet
Port Attack: 2 x 250 kg SAP Bomb
Also attacking 49th Australian Battalion ...
Also attacking Port Moresby ...
Also attacking 49th Australian Battalion ...
Also attacking Port Moresby ...
Also attacking 49th Australian Battalion ...
Also attacking Port Moresby ...
Also attacking 49th Australian Battalion ...
Also attacking Port Moresby ...
I lost six VPs of ships.
Ground combat at Port Moresby (98,130)
Japanese Bombardment attack
Attacking force 21467 troops, 196 guns, 35 vehicles, Assault Value = 570
Defending force 16376 troops, 279 guns, 185 vehicles, Assault Value = 402
Japanese ground losses:
46 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
I love the friendly fire casualties.
I'm looking at ways to attract him towards Ndeni, where I can put torpedoes on my PBYs.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
BTW, I'll have torpedoes on 8-10 squadrons of PBYs operating out of Townsville in a week. The main delay is moving the HQ there. Wish I had known earlier.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
My opponent continues to poke a stick at Port Moresby.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Japanese air operations concentrate on suppressing PM, Ramree Island, and Ambon.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Ground combat at 85,44 (near Nanyang)
Japanese Deliberate attack
Attacking force 187053 troops, 1639 guns, 772 vehicles, Assault Value = 6025
Defending force 84029 troops, 498 guns, 0 vehicles, Assault Value = 2570
Japanese adjusted assault: 3613
Allied adjusted defense: 5047
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), experience(-)
Attacker:
Japanese ground losses:
18121 casualties reported
Squads: 151 destroyed, 845 disabled
Non Combat: 33 destroyed, 809 disabled
Engineers: 6 destroyed, 48 disabled
Vehicles lost 101 (6 destroyed, 95 disabled)
Allied ground losses:
6962 casualties reported
Squads: 14 destroyed, 391 disabled
Non Combat: 26 destroyed, 451 disabled
Engineers: 1 destroyed, 29 disabled
Continuing action at Tsuyung
Ground combat at Tsuyung (68,46)
Japanese Deliberate attack
Attacking force 29140 troops, 226 guns, 58 vehicles, Assault Value = 919
Defending force 19010 troops, 54 guns, 2 vehicles, Assault Value = 395
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 567
Allied adjusted defense: 544
Japanese assault odds: 1 to 1 (fort level 1)
Japanese Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:
Japanese ground losses:
1218 casualties reported
Squads: 0 destroyed, 61 disabled
Non Combat: 1 destroyed, 63 disabled
Engineers: 0 destroyed, 4 disabled
Allied ground losses:
808 casualties reported
Squads: 1 destroyed, 19 disabled
Non Combat: 0 destroyed, 60 disabled
Engineers: 0 destroyed, 6 disabled
Assaulting units:
33rd Division
Imperial Guards Division
112th Infantry Regiment
Defending units:
88th Chinese Division
54th Chinese Corps
10th Construction Regiment
12th Construction Regiment
NCAC
51st Base Group
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
The IJN SAG reappears at Koepang. The RN heavy SAG is within range to react (cross fingers).
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Looks like the Japanese are back at Koepang. Once resupplied, my heavy SAG may pay a visit.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Japanese landings at Koepang likely to be successful. I'm sending my heavy SAG in to disrupt them, but it appears he may be establishing a foothold on Timor. I need to develop some tactics to block his torpedo bomber operations.
Japanese attack at Tsuyung unsuccessful. Chinese reinforcements arriving tomorrow, which should stabilise the situation.
Ground combat at Tsuyung (68,46)
Japanese Deliberate attack
Attacking force 28832 troops, 226 guns, 58 vehicles, Assault Value = 892
Defending force 18620 troops, 54 guns, 2 vehicles, Assault Value = 373
Japanese adjusted assault: 522
Allied adjusted defense: 841
Japanese assault odds: 1 to 2 (fort level 2)
Combat modifiers
Defender: terrain(+), experience(-)
Attacker:
Japanese ground losses:
1258 casualties reported
Squads: 1 destroyed, 59 disabled
Non Combat: 2 destroyed, 90 disabled
Engineers: 0 destroyed, 10 disabled
Allied ground losses:
246 casualties reported
Squads: 0 destroyed, 14 disabled
Non Combat: 2 destroyed, 30 disabled
Engineers: 1 destroyed, 17 disabled
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
My opponent suffered a power supply failure, and is only now coming back on line.
My coastwatchers are reporting Rabaul is packed with shipping. My opponent seems to be concerned about the places he's finding my troops in strength.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Japanese A6M2s encounter superior Chinese fighters at Tsuyung.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com