ORIGINAL: bradfordkay
ORIGINAL: Bullwinkle58
ORIGINAL: bradfordkay
"Not to mention that it's not the paratroops which are the problem, it's allowing your 250,000 men to be so beaten that they need to retreat."
Gee... are you trying to say that there is no way an army of 250k men can be forced to retreat? When you attack someone's post, please try to do it in a reasonable manner...
No, I'm saying saying do what generals since Sargon the Great have done--secure your line of retreat. Don't put every stinkin' LCU in one mega-stack. Put out flankers. Use your mobile units as mobile units. When you go into Indian Country know how you're going to get out. And, when your 250,000 extravaganza starts to crack, don't stick around until retreat is your only option.
But mostly, if you let 25 paratroops beat you, understand you screwed up, not the code.
Since I've never experienced this, I can't say what the cause may or may not have been. I'm just not so quick to judge someone else's play as others around here are. I also don't have to play with these ground rules because I play against a quite reasonable opponent who I trust. But if other people find the need for house rules, I'm not going to tell them that they just aren't playing the game right. It's their game, after all... just as it is your game to play it the way you want.
I do try to use whole units, and will keep dropping my paratroops until they all arrive. However there is a point to be said about not leaving your line of retreat completely unsecured. If you get an army totally surrounded because you made no attempt to garrison your lines of communication, it is your own fault.
And as far as people complaining about getting surrounded....well...
by that way of thinking the Falaise Pocket was unfair...attempting to cut off a retreating army, shame on the Allies.
Operation Market Garden was unfair, shame on the Allies for trying to cut off the Ruhr Valley and its production facilities.
Bypassing Rabaul was unfair, how dare the Allies not fight a heavily reinforced base straight and just starve it out!
The only thing gamey about it is the fact it can be done with tiny fragments, house rules I play with dictate it must be a unit of X size and not divided. But even then, in real wars, commanders have been known to use small units or air attacks to destroy key bridges to slow or stop an enemy withdrawal or advance. You sure can't destroy a bridge to cut a line of communication in this game...maybe that is gamey too?
Just bringing up some points for debate, because cutting off an enemy is certainly not an invalid tactic. However, there is a reason I play with the full unit house rule, because 2 squads won't stop 3 divisions etc.