NewB Question Part VII: Improve Home-made Titan

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whitefirefox
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Post by whitefirefox »

much better! combat wise its now a shining star of my force linking my longer range support titans and doing damage itself much better than the original fuscia mk I nice job on this thing

:D :cool:

now mabey you could help me make my "cannon barge" ive been running into dead end after dead end working on an medium or heavy titan to carry 4 ac 20's and have a decent or slightly below average amount of armor (with a firing mechanism of 2 ac 20's, wait on heat 0, 2 ac 20's, etc etc) if ya got anything id be more than happy to do field testing on it as well
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
whitefirefox
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Post by whitefirefox »

and if your wondering yes i am a crap *** tos designer i just take the defualt titans and change out there weapons a lil (except for my "boxer" tos which i designed to get skills up alot which worked pretty well) but ah well thats the life of a fighter
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
whitefirefox
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Post by whitefirefox »

instead of using dual light mesons i think dual srm4's will work better being there lighter and have more ammo but im doing a test run using those right now so we'll see
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
whitefirefox
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Post by whitefirefox »

well here it is the FusciaMkII Variant 1


Titan Name: <FusciaMkII Var1> (Medium Support Titan)
Chassis: Krios K-M4
----------------------------------------------------------------------
Weight: 100.0t (100t maximum) Height : 13 [meter]
Bmt : 24 (50 kph) Reduce Heat: -2.4C/sec.
No Jump-Ports Cost : 221352 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :CyberSys [Engine 3] [CT ]
Heatreg.:Delinit H4 [Heat 4]
D.C.S. :Repakoff [D.C.S.1] [RT ]
LifeSup.:Phillippi [Life 2] [Head]
Scanner :CyberSys L [Scan 3] [Head]
Computer:Mark BC-X [Comp. 6] [CBT ]
E.C.M :Lios [E.C.M. 2] [LT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[RA ] L.R.M. 9 RACK (030) [2]
[LA ] L.R.M. 9 RACK (030) [2]
[RT ] S.R.M. 8 RACK (016) [1]
[LT ] S.R.M. 8 RACK (016) [1]


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (11) Dullaroy 021 [031mm]
[RT ] (21) Vicenium 034 [057mm]
[CT ] (23) Vicenium 049 [083mm]
[CBT ] (15) Vicenium 033 [055mm]
[LT ] (21) Vicenium 034 [057mm]
[RA ] (23) Dullaroy 032 [047mm]
[LA ] (23) Dullaroy 032 [047mm]
[LowT] (13) Vicenium 049 [083mm]
[RL ] (19) Vicenium 047 [079mm]
[LL ] (19) Vicenium 046 [078mm]

Armorindex: 5.65 [Total APts/T]
Internal: 188 [APts]
External: 377 [APts] Max:[083mm]
Total Armor: 565 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Medium Titan
Weapons : N.G.M
Warfare : Scanner Warfare(ECM)
Skills : D.C.S Medical Ind.Fire


the 2 dual missle systems work real nicely together and you pretty much can't over heat the tos unless your being hit (which even then its kinda hard) its got a few more rounds of ammo than the dual light mesons for the S.R.M. 8's (which can be switched with S.R.M. 4's and even more ammo added without sacrificing any armor) and with the jumpjets gone has more space for armor on the lower body

well whaddya think korgmiester?
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
Korgmeister
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Post by Korgmeister »

Not bad, not bad at all.

I probably would have jiggled the placements of systems a bit to try and make the armour spread a little more (you know that 'probability of locations being hit' chart? It's bollocks! Spread out your armour as evenly as possible). But that's just pedantry, really.

If you've decided to lose the jump-jets, then I would reccomend getting a better DCS and putting that in the Lower Torso. One of the reaons I was a little reluctant to use SRMs is because missile ammo explosions can get seriously nasty.

Apart from that, it's a pretty good revision. I'llwork with it and see if I can make a Fuscia MkIII out of it.

EDIT: For the record, I think AC20s have to be one of the crappiest weapons in existence. They are heavy, ridiculously bulky (especially taking Ammo into account), have bugger all range, heat up like crazy and fire unbearably slowly.
Are you absolutely sure you want a titan that uses those....things?

(I will admit a certain bias in my chice of weaponry. I tend to prefer to chip away gradually with small weapons, than with large ones, I also have a great dislike for cannon weapons...but don't let that stop you asking)
Korgmeister - Mad scientist of pessimistic ToS design and unluckiest ToS player in history.

Please note that all comments that any weapon, design, tactic etc are better are: FROM AN ENTIRELY SUBJECTIVE POINT OF VIEW and should be recieved in such light
whitefirefox
Posts: 346
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Location: none of your business

Post by whitefirefox »

well heres my basic team at the moment

ive got 3 long range units (including the fuscia) and 3 closer range ones (6 srm tos, grizzly, and a custom 2 ac20 2light meson tos)
the reason i want to get 4 ac 20's on 1 titan is to augment the close comabt titans power because the order of engagement is cc, ac20/lightmeson, srms, long range weapons

see why i want the 4 ac20s on 1 titan now? it'll augment the closer titans offensive power (and the guy i have using cannon weapons usually has a 50+ hit% at maximum range with ac20s and you must admit 80 damage is an ungodly amount in a single volley of fire ^^)


:D :cool: ;)
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
cyavhn
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napalmer

Post by cyavhn »

This Titan is beautiful. It will shut done anything in a very short time. Basically it hides behind others at a distance to do its dirty work.

Titan Name: <Ttl1 FL> (Assault Defense Titan)
Chassis: Mark MK-A4
----------------------------------------------------------------------
Weight: 188.7t (200t maximum) Height : 19 [meter]
Bmt : 33 (36 kph) Reduce Heat: -3.6C/sec.
Jmt : 14 (85 kph) for 31 secs Cost : 407554 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Krios K4 [Engine 4] [CBT ]
Heatreg.:Triton H8 [Heat 8]
Shield :Surko Defend [Shld3] [LowT]
D.C.S. :Surko [D.C.S.3] [CT ]
LifeSup.:Phillippi [Life 2] [Head]
Scanner :Mark M-S [Scan 5] [Head]
Computer:Mark BC-X [Comp. 6] [CT ]
E.C.M :CyberSys [E.C.M. 3] [CT ]
JumpPort:Morola MJ [Jump 4]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[RT ] N.M. 14 RACK (033) [3]
[LA ] N.M. 14 RACK (033) [3]
[RA ] N.M. 14 RACK (022) [2]
[LT ] N.M. 14 RACK (022) [2]
[LT ] N.M. 14 RACK (011) [1]
[RT ] N.M. 7 RACK (014) [1]
[RL ] N.M. 7 RACK (014) [1]
[LL ] N.M. 7 RACK (014) [1]
[RA ] NEUTRON BLASTER


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (15) Dullaroy 027 [039mm]
[RT ] (29) Vicenium 025 [043mm]
[CT ] (29) Vicenium 033 [056mm]
[CBT ] (19) Dullaroy 062 [089mm]
[LT ] (29) Vicenium 025 [043mm]
[RA ] (29) Dullaroy 049 [071mm]
[LA ] (29) Dullaroy 066 [095mm]
[LowT] (19) Dullaroy 074 [107mm]
[RL ] (25) Dullaroy 051 [074mm]
[LL ] (25) Dullaroy 051 [074mm]

Armorindex: 3.77 [Total APts/T]
Internal: 248 [APts]
External: 463 [APts] Max:[107mm]
Total Armor: 711 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Assault Titan incl. Jump
Weapons : N.G.M Energy
Warfare : Defensives Scanner Warfare(ECM)
Skills : D.C.S Medical Ind.Fire

I have another design that is more offense. Better mobility and less napalm with lasers.

Titan Name: <Ttli Npl> (Assault Defense Titan)
Chassis: Mark MK-A2
----------------------------------------------------------------------
Weight: 162.5t (200t maximum) Height : 18 [meter]
Bmt : 33 (36 kph) Reduce Heat: -4.5C/sec.
No Jump-Ports Cost : 396647 ($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine :Morola M5 [Engine 5] [CT ]
Heatreg.:Mark MH-II [Heat A]
Shield :Simson-Medium[Shld4] [CBT ]
D.C.S. :Solidon [D.C.S.5] [RT ]
LifeSup.:Phillippi [Life 2] [Head]
Scanner :Mark M-S [Scan 5] [Head]
Computer:Krios K5 [Comp. 5] [LT ]
E.C.M :Electra [E.C.M. 1] [CT ]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/SL

[RA ] N.M. 14 RACK (022) [2]
[LA ] N.M. 14 RACK (022) [2]
[RT ] N.M. 7 RACK (014) [1]
[LT ] N.M. 7 RACK (014) [1]
[RL ] LARGE LASER
[LL ] LARGE LASER


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Points/mm

[Head] (13) Dullaroy 025 [037mm]
[RT ] (27) Vicenium 039 [065mm]
[CT ] (27) Vicenium 056 [094mm]
[CBT ] (17) Vicenium 033 [055mm]
[LT ] (27) Vicenium 052 [087mm]
[RA ] (27) Dullaroy 056 [081mm]
[LA ] (27) Dullaroy 056 [081mm]
[LowT] (15) Vicenium 060 [101mm]
[RL ] (23) Dullaroy 058 [084mm]
[LL ] (23) Dullaroy 058 [084mm]

Armorindex: 4.42 [Total APts/T]
Internal: 226 [APts]
External: 493 [APts] Max:[101mm]
Total Armor: 719 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: skill on Assault Titan
Weapons : N.G.M Energy
Warfare : Defensives Scanner Warfare(ECM)
Skills : D.C.S Medical Ind.Fire
Korgmeister
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Post by Korgmeister »

Your second revision is alot better. The first design is critically underarmoured in various points.

That said, I would still modify them for even greater mobility.

Also...speaking of titans that heat people up, why bother with 4 AC20s when you can just force an engine shutdown with a metric buttload of N.Ms or Flamethrowers?

Yeah, it's great when 4 AC20s hit consecuritvely, but seriously when was the last time you saw that happen?
Korgmeister - Mad scientist of pessimistic ToS design and unluckiest ToS player in history.

Please note that all comments that any weapon, design, tactic etc are better are: FROM AN ENTIRELY SUBJECTIVE POINT OF VIEW and should be recieved in such light
Korgmeister
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Post by Korgmeister »

Sorry, Whitefirefox.

I've tried designing something that could continually fire 4 AC20s and it's just not possible on anything lighter than an Assault frame.

Sustained firing of 4 AC20s will require an A level Heat regulator, and even that is barely adequate.

The biggest frame (which has a -10% piloting mod!) can barely fit the weapons and heat regs, but only with 10 shots each and almost no room at all for armour.

You will really need to go for smaller weapons in a Heavy frame. It is possible to design a Heavy Titan that uses the weapon suite you have asked for, but such a design would not be very practical in battle. Even a Heat A will have very little allowance for moving, shields etc. I am confident that such a design could easily be paralysed by a Crucible (my favourite CC Titan) in less than 20 seconds once it closed, and is under the most ideal conditions. Under bad circumstances, such a design would be cut down by sniper fire long before it would get within useful range.

I think a Heavy Titan mounting a couple of Large Lasers and Cold Light Guns would be more effective as a backup for your CC titans. It will still pack quite a punch, and at a much better range, too.

Failing that, I could try using a mix of AC12s and Heavy Mesons instead. Although not as beefy, they are still devastating weapons. Taking off the head with one shot is nice, but a design that will survive battle is much more cost effective in the long run and better for your team.

Let me know what you would like me to do.
Korgmeister - Mad scientist of pessimistic ToS design and unluckiest ToS player in history.

Please note that all comments that any weapon, design, tactic etc are better are: FROM AN ENTIRELY SUBJECTIVE POINT OF VIEW and should be recieved in such light
Hetz
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Post by Hetz »

As I keep saying "More Weapons Ain't Better!!!". (ahem)

A AC20 recycles in what? 21 seconds. With a heatA system 3 AC20s take pretty much that long to cool down. 4 take longer and if you fire all 4 you're looking at being in heat red after every alpha strike (not that i mind ammo explosions in my opponents or anything). So you have less room for armor/electronics/jump jets etc... than i do and your 4 ac20s (by firing slower) aren't doing any more damage than my 3. Go read my article on my Mugger design (hey, it made Larkin and Rosary lower the range of AC20s from 10 to 8 for about 6 months after they fought it). The game is driven by heat (which dictates what number of weapons you can take).

I don't lie to you guys about tactics or game mechanics, Ever. If you build a 4 AC20 Assault titan come to my haus and try it against a Mugger and it will lose 9 of ten times because I will have better everything that you will (more armor/electronics etc) and our Effective firepower will be the same.
Hetzer
whitefirefox
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Post by whitefirefox »

hey thats what you believe in i believe in the bigger gun will usually win (and ive been proven right on many occasions in first person shooters) P.S. i do have a titan running with 4 ac20's that can fire continuosly for a good deal of time (about 8 seconds in between the shots) and its backup titans cover it when it pulls back to cool down so YES it is possible i have done it but it has armor equal to that of about cardboard and it has pretty basic systems (scan1,battlecomp1,heatA,engine1) all on an assualt frame and i couldn't give a crap about armor at times because if you can blast your oppenent into ribbons within a few seconds it doesn't matter (course snipers kick the things ***) but oh well what the hell its my armoring nightmare (and if you think this is bad you have no idea what happened when i slapped 2 chainsaws and 4 pulse lasers on the thing yeeesh *HEAT CRITICAL! KABOOM!!!!!!!!!!*)

P.S. on a more minor note i use the thing on suicides at times and its well pretty **** effective at making the cc titans go boom along with itself hehehe
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
Hetz
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Post by Hetz »

Ah yes grasshopper, but I am not the AI :p
Hetzer
whitefirefox
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Post by whitefirefox »

..............................g-get out of m-m-my mind! agh! n-no why is my ac20 pointing toward my own head? AAAAAAAAGGGGGGGGHHHHHHHHHH!!!!!!!! *KABOOM!*
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
Hetz
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Post by Hetz »

ROFLMAO :) :) :) :) :)
Hetzer
Korgmeister
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Post by Korgmeister »

I'm very much with Hetzer on this one.

Time and time again I have found it's the Titan with the armour that ends up winning the battle. Underarmouered Titans are extremely unforgiving of mistakes, or bad luck. If you mess up, your big expensive Assault titan with 4 AC20s is going to be so much expensive metallic ribbon confetti.

In fact, if it's anything like how you describe, I'm willing to bet that two well chosen Light Titans could easily blow it to kingdom come.

Of course, far be it from me to make you use a design you don't enjoy (I can't exactly afford to offend my test pilot, after all =P)

However, I'm willing to bet an Assult with 3AC20s and a Comp6 would be much, much more deadly than one with 4AC20s and a Comp1.

Remember, that weapon's got pretty poor range and accuracy, it's slow, and there's not many shots. You've gotta make each shot count! As such, the extra 20% accuracy of an accuracy would be far more useful than another gun, and much less space consuming and heavy, so you can fit more armour.

Also take into account. You've got a Heat Reg A. That takes up slots in just about every location. All it takes is a few good shots in the same location (doesn't even need a sniper, just a little bit of luck!) and your heat reg is scragged.

Uh....oh!
Korgmeister - Mad scientist of pessimistic ToS design and unluckiest ToS player in history.

Please note that all comments that any weapon, design, tactic etc are better are: FROM AN ENTIRELY SUBJECTIVE POINT OF VIEW and should be recieved in such light
Thorgrim
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Post by Thorgrim »

Originally posted by Hetz
Go read my article on my Mugger design (hey, it made Larkin and Rosary lower the range of AC20s from 10 to 8 for about 6 months after they fought it). The game is driven by heat (which dictates what number of weapons you can take).
Actually it wasn't exactly the Mugger that prompted the change, I had already suggested Larkin to lower the range of the AC20 to 8. He changed it to 9 for testing (which is the current figure in v1.4 IIRC), and now to 8 in WS. It was the... the name eludes me right now, the assault with 4 AC20s, that prompted that suggestion, but it took the Mugger winning a few battles to actually see the change.
Iceman
LarkinVB
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Post by LarkinVB »

Right. I was very reluctant till I met the Mugger in combat. That did convince me.
Hetz
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Post by Hetz »

(bows) Am always glad to be of disservice :p
Hetzer
whitefirefox
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Post by whitefirefox »

blah blah blah say what you want im insane anyway *drives a full tnt turck at full speed around a hairpin turn while writing this response bairly falling off the edge of the road into the ravine next to the road*
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
Thorgrim
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oops

Post by Thorgrim »

Actually it isn't an assault, it's the heavy Bonecrusher. That's why I couldn't remember the name. It mounts 4 AC20s and has a comp 5, not 1. Heat diss -4.20, V/D, decent armor but minimum systems.
Iceman
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