Poland Can Into Space! (take 2) - Spoiler and Image Warning!

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Gelatinous Cube
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RE: Poland Can Into Space! (take 2)

Post by Gelatinous Cube »

ORIGINAL: Modest

WW II in space? Great idea! :D If something like that would be done than I would like to play as... USSR!!! :D In Hearts of Iron I loved to paint all world in RED! :D My global "walk" always started from Poland and usually was ending in Tokyo :) But unfortunatly as Nedrear said - it is impossible to mod this game to that degree (I am no moder - I just believe in His opinion).

As for the AAR, I think that it is really time to change goverment to a diffrent one. If You want to do this according to Polish history You should chose from Democracy and Military Dictatorship (or Despotism - depending how to look at certian things).

And I do agree that Your plans on maps (and names, and other stuff which is added by You) are actually great addiction - this really help to understand what actually is going on and what You plan... I mean, Poles in the space are planning to do :)

And for "Winning" must be a proper T-shirt!!! :D:D:D <----- Another thing which made me almost fell from my chair :)

Democracy is very tempting, because my economy is just begging for that boost--and my research really needs it. I am very nearly as outdated as that little Atuuk empire. Only the Gizureans are way behind me. But the maintenance costs would murder me right now, since I'm barely breaking even most of the time. Hard to maintain a 43k Firepower Navy with only 28 Colonies!

But, on the other hand, if democracy came with abolition of slavery.. we'd be rich as hell immediately. I've got at least eight 2000M+ Population planets full of aliens that just haven't been put to work or sent to the penal colonies yet.

But.. if we go Military Dictatorship, our Research will go from -25% to 0%, and our Maintenance will get even easier. I already have an approval penalty from Fuedalism, and the Military Dictatorship is only a little worse.

IMO, Fuedalism is the worst government to start with, aside from Corporate Nationalism. But it does give you a good incentive to risk the civil war and go for the revolution later on! We won't be intentionally having one any time soon, but it definitely will happen eventually.

All that said, I'm glad you guys like it! I'm preparing the next update as you read this.
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Gelatinous Cube
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RE: Poland Can Into Space! (take 2)

Post by Gelatinous Cube »

Ready for more? The year 2789 did not continue to pass entirely without incident. The galaxy is becoming a very complicated place! In...

Session Eleven (I think): Slukens at War!

Yes! The Slukens have finally come out of the shadows and shown themselves to be violent, angry little insects. And to think we were trying to butter them up for an alliance!? We don't care that they are war-like, but we do care that they are expanding towards our territory, at the expense of our Ugnari tributaries. If they interfere with consolidation of the Empire's borders, we will be forced to go to war with them eventually.
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It wasn't long before they showed up in an Ugnari system with bombs-for-delivery. Our subjegation of the Ugnari gives us a unique chance to watch the Slukens at work. As long as they don't get too greedy, this could work out perfectly for us. After our build up is complete, perhaps the Ugnari will be at the breaking point with the Slukens? Such a coincidence would be perfect! Still, it makes us sad to watch a planet full of Humans get blown to peices.
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In the end, nobody is left.
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In other news, the colony of humans that revolted during the last Ugnari war has proven to be a very good outpost! It provides good trading (if that's what you want to call it) with the Ugnari, while at the same time being a heavily fortified forward outpost in their own space.
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Towards the end of the year, the Ackdarians offered us Mining rights! Ambassador Bendu (known as Big-Mouth-Bendu around the Emperor's court) must be making quite an impression.
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But, they're probably just hoping we'll come take care of their Silvermist problem! These strange clouds of murderous microscopic nano-tribbles are almost certainly the only reason the Ackdarians have not taken over the Mortalens by now.
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Remember Angry Spectre? That Pirate that we never caught? Times have changed, and we long for such a valiant opponent. Instead, we are surrounded by much less savory foes, against much higher stakes.
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That concluded 2789, but the Build-up is only just beginning. We have been spending every last penny we have on tech from the Quameno, and on Crash Research, but it is still incredibly slow going trying to create a powerful fleet that could content with--potentially--the Ugnari and the Sluken at the same time. Still.. we're getting there.
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Stay tuned...
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Gelatinous Cube
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RE: Poland Can Into Space! (take 2)

Post by Gelatinous Cube »

Finally! A real war! Not all-out devastation, but certainly a doozy! In...

Session Twelve: Third Ugnari War

The Third Ugnari War, began in the beginning of 2790, and going to the latter-part of 2791, os remembered fondly by the Polish Empire. It's like World War II for the United States: We came, we saw, we conquered. There was hardship, counter-offensives, massive land engagements, and long-distance fleet action. It was such a rousing war, in fact, that it once again spawned its' own genre of Holocina. These "UW3" (Ugnari War III) movies were very quickly a dime-a-dozen, and most were just awful. The smash hits Saving Private Banthu and "Battle of R-Prime" however, had some staying power. And that's not saying anything for the video games! Call of Duty: Battle of R-Prime was a best-seller, and spawned several good sequels and even more bad ones.

But we digress. This was the first interstellar war that the Empire deemed worth an actual 'proper' declaration of war. It was delivered by text message, since we assumed they'd shoot the Ambassador. I mean, seriously? They must be seething by now.
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The declaration was followed swiftly by two quick invasions in the Northern Resource Area.
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Very quickly we have managed to damage the Ugnari position in the North! They must surely be busy with the Slukens, still. We don't think we'll get hit by any hard counter-attacks just yet.
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More invasions followed... by now our Navy is immense, and we can afford to send many of the Core Worlds fleets on the attack.
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The last great battle of the war was the Battle of Ralteer Prime. This, of course, is the same Ralteer Prime system that defected from the Ugnari during the last war. They came with a large fleet, while we had no fleets in the area. They were not counting on our strong Defenses, but still.. had they gotten through, likely our troops would only just barely have been able to hold out for re-enforcements.

They entered the system...
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Incredibly violence ensued. We may lag technologically, but our Fuedal style of government allows us to field immense amounts of troops, and immense discounts on base and naval maintenance. In this instance, though, it's just enemy fleet against friendly orbital installations.
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They take an immense pounding, but refuse to leave without doing some lasting damage. We think we wiped out at least half of the attacking force, while losing only a single orbital battery. The battle took several months.
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Eventually, they give up and leave for easier targets.
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After none of their counter-offensives gain any traction, and after complete success on our part, peace is offered to the Ugnari--once again, they will be required to pay us tribute. This is unsurprising, since they are still at war with the Slukens. We can only imagine that a war with us was the last thing they wanted. All the better for us to have done it! The war could have gone on for much longer, but our Invasion Flotillas were empty, and our offensive fleets were becoming disorganized. We are getting good at this short kind of war, but we wonder if we'd be any good against a foe with more resources at their disposal.
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Speaking of Slukens.. still at war with the Ugnari, and their Military Strength is increasing. They seem determined to expand in our direction.. this will be a problem later, we suspect.
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The war was shorter and easier than we expected. We seem destined for some peace--there is no reason to expand further, for now. Our focus instead must shift to protecting what we have, and finding ways to become stronger internally. There are whispers of revolution, but nothing serious yet...
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Stay tuned...
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Kalthaniell
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RE: Poland Can Into Space! (take 2)

Post by Kalthaniell »

We accpet defeat and acknowledge your status as our ruler, but we're getting very tired of this!

Hilarious!

It looks like the Polish Empire is slowly gaining advantage in the galaxy. I agree that the ants will try to cause some trouble in the near future. Rats will probably be reduced to one system only, very soon. I still wouldn't trust the toads. The shape of their empire borders seems sinister... ;)
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RaffleSnaffle
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RE: Poland Can Into Space! (take 2)

Post by RaffleSnaffle »

Ooooh.. I am on the edge of my seat!

Can't wait for the next update! Good stuff for sure.

I really enjoyed your diplomacy interlude as well. Got you up to speed and familiar with the game's situation.

Keep it up cuz you def. have fans!
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Gelatinous Cube
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RE: Poland Can Into Space! (take 2)

Post by Gelatinous Cube »

Glad to hear it! I'm a bit drunk right now, but expect an update as soon as aI sober up.
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Data
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RE: Poland Can Into Space! (take 2)

Post by Data »

Still waiting......that's one major hangover
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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feelotraveller
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RE: Poland Can Into Space! (take 2)

Post by feelotraveller »

Hangover be damned, the guys been inhaling god knows what through that respirator for days now. [;)]

Looking forward to the continuation. The size and tech of the Q's is a worry for longer term. Right now they're unlikely to cause problems as long as the diplomacy is right. Perhaps if the Shak don't turn up it can be an end of game showdown? Although I forget your victory conditions... it could be all over before that.
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Gelatinous Cube
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RE: Poland Can Into Space! (take 2)

Post by Gelatinous Cube »

Whew.. yeah, sorry about that. Had to go around and edit a bunch of my posts after I woke up, lol. Not half as bad as my facebook, though.

Anyway! I'm not worried about the Quameno. They don't seem aggressive, and they aren't even close in their victory conditions. In the short term, my biggest rival is the Ackdarians, although I don't think they see it that way. We're neck-and-neck in the victory conditions, and in fleet size, although my economy is much larger. They'll only get stronger as they eat the Mortalen empire as well.

But even then, I see the Ackdarians as people I want on my side, for now, in case the Slukens go crazy. Slukens are probably the scariest race to fight against, simply because they always build as many troops as they can afford--and sometimes more.

No.. the real trick seems like it will come from trying to expand enough to keep pace with my rivals, without making any of them overly angry (besides the Ugnari), since I'm in 1st place for now. But if I slack off, the Ackdarians could easily overtake me in Victory Points.

And, of course, if the Shakturi show up then all plans are moot and I go into survival mode. Right now we're still barely scratching the surface of third tier techs... so I hope it's a long time before they show up. I'd like to double the size of the Polish Empire, have a few hundred capital ships, and maybe even a better form of government before they arrive, but it's all really up in the air anyway, since I'm trying to roleplay this one a little. I find Distant Worlds is best enjoyed in a leisurely fashion.. just takes too much energy to conquer the universe in one fell swoop.
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Gelatinous Cube
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RE: Poland Can Into Space! (take 2)

Post by Gelatinous Cube »

I thought peace time was, generally speaking, supposed to be peaceful? We have learned better! In...

Session Thirteen: Even More Pirates, Except Worse

The 2790s are chugging along, and the great and mighty Polish Empire is booming! Our economy is the best in the universe, and once we went over the tedious tax code we managed to reduce our overall cashflow deficit by over two thirds--although we still live or die by our Trading Agreements and Ugnari Tribute. It is good times for the Polish Empire, if only the universe would leave us alone for a spell!

But first... our diplomats report extra frosty relations with the Mechanoids of late. It would appear, apparently, that the machines are jealous of us! This is very good for morale.
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But, of course, bad news. Apparently, the Ackdarians have built some kind of wondrous technology station or something. We are not impressed. Although we are still impressed by their Navy.
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Also, after nearly 35 years of uninterrupted sabatoge, assasinations (and many more attempts), and all-around skullduggery, the Ugnari finally realize what we've been doing! The entire space-time contiuum collectively facepalmed for them.
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But that's not really bad news, right? No, no. This is bad news. Apparently, we've got some Genghis Khan-in-space-except-antlike folks running about our part of the Galaxy, and it's not good.
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We got our first taste of these so-called Phantoms at the battle of Gambler's Shelter. A small base in the middle of a vast gas cloud on our northern frontier.
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It was a bloody battle. We damaged or destroyed many of the small ships, but the bigger ones simply ran away once it was apparent that we posed a real threat. They did a real good number on the fleet at Gambler's Shelter, and this represents our first loss, of sorts, in Space Combat.
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The remaining ships, heavily damaged or depleted of supplies and fuel, move off to get fixed. Technically we won, but it was pyrrhic by our standards.
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There are several small skirmishes and raids, happening in enough places to give even our great Navy some trouble. Many lone cruisers and other larger ships slipped through our defenses and damaged mining stations and research sites, and even a resort base. But where we caught them, we tended to overwhelm them pretty comprehensively. Numbers is our game, and we're pretty good at it.
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We thought they were getting the worse of these exchanges until they started showing up in the Shandar Zone with doom fleets. The Battle of Dum-Braddin 1 was a win for us, but only because we happened to have a large fleet in the system, freshly fueled and retrofitted.
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We have a rough idea of their area of operations, as far as it concerns us. It may extend considerably farther north and west, but these are the areas where they are harassing us. We wish eagerly to find their base, and crush it.
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Stay tuned...
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Gelatinous Cube
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RE: Poland Can Into Space! (take 2)

Post by Gelatinous Cube »

Har har! Looks like we've exceeded our bandwidth, folks. Expect a brief delay while I find alternative means to solve this problem, before resuming our grand tale!

*Update: Since I don't particularly feel like paying Photobucket to upgrade (although its tempting) it looks like we'll be on hold until the 10th of next month! Never fear, we shall pick up right where we left off. Until then, everyone take a breather, stretch, re-read old pages, and most importantly: read the other AARs out there! We'll be back before you know it.
onomastikon
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RE: Poland Can Into Space! (take 2)

Post by onomastikon »

Sadly, I cannot see any of your screenshots. I see a little placeholder saying "Look who's popular! Go professional for unlimited". This has kept me from reading your text so far (want to get the Full Immersive Story). Is there something I can do (besides purchase a photobucket thingy)?

And to whomever said that the cartoon on page 1 is funnier now that Europe is broke and only the Swiss can into space: The Swiss enjoy the privledge of being the country in the geographical center of Europe, yet they refuse to be a part of it. (Yes, I mean politically. Culturally, the Swiss are not Europeans either. They are Crustaceans.)

EDIT oops sorry missed the last post by Mr. GC on the last page that explains my problem. Sorry!
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Gelatinous Cube
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RE: Poland Can Into Space! (take 2)

Post by Gelatinous Cube »

And we're back. [8D] I've got classes tonight, and all week in fact, but there ought to be a couple sizeable updates before or during the weekend.
Tomatoes
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RE: Poland Can Into Space! (take 2)

Post by Tomatoes »

no updates? [&:]
Even a clock that does not work is right twice a day
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Gelatinous Cube
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RE: Poland Can Into Space! (take 2)

Post by Gelatinous Cube »

ORIGINAL: Tomatoes

no updates? [&:]

Been busy something awful, what with college and everything. Rest assured, this isn't dead. Just waiting for my homework load to drop off a bit. I generally do these updates in long sessions.
Tomatoes
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RE: Poland Can Into Space! (take 2)

Post by Tomatoes »

ORIGINAL: Gelatinous Cube

ORIGINAL: Tomatoes

no updates? [&:]

Been busy something awful, what with college and everything. Rest assured, this isn't dead. Just waiting for my homework load to drop off a bit. I generally do these updates in long sessions.


Thats all i needed to hear. Awesome man take your time [;)]
Even a clock that does not work is right twice a day
Tophat1815
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RE: Poland Can Into Space! (take 2)

Post by Tophat1815 »

I wonder what happened? Hmmmn........[&:]
martok
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RE: Poland Can Into Space! (take 2)

Post by martok »

The world may never know...&nbsp;
&nbsp;
&nbsp;
"Evil is easy, and has infinite forms." -- Pascal

Tophat1815
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RE: Poland Can Into Space! (take 2)

Post by Tophat1815 »

ORIGINAL: martok

The world may never know... 


Martok have you tried out Igard's picard mod yet?
martok
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RE: Poland Can Into Space! (take 2)

Post by martok »

I have not -- nor any other mod, for that matter.&nbsp; I just haven't gotten around to doing so yet.&nbsp;
&nbsp;
"Evil is easy, and has infinite forms." -- Pascal

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