War in the West
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Hellfirejet
- Posts: 3038
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: WitW
Superb I have longed for a Atlantic version of this great game,I know how hard it is to create these scenarios,so a huge thankyou for all the hard work to everyone who took part in this massive endevour ![&o][&o][&o]
Make it so!
- Hellfirejet
- Posts: 3038
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: WitW
Hi can anyone help I keep getting the below message when I try to run the scenario?


- Attachments
-
- Errormessage.jpg (11.55 KiB) Viewed 415 times
Make it so!
- Captain Cruft
- Posts: 3707
- Joined: Wed Mar 17, 2004 12:49 pm
- Location: England
RE: WitW
Is the EXE file there because you have hex edited strings for nationalities etc.?
- Captain Cruft
- Posts: 3707
- Joined: Wed Mar 17, 2004 12:49 pm
- Location: England
RE: WitW
Had a look now ...
A very nice effort indeed. I did notice a few issues though:-
1) The mini-map and main map are not in sync.
2) The vertical hex-sides (in the WPEH bitmaps) are missing a couple of pixels.
3) The terrain type in East Anglia (92,46 93,46 92,47 93,47) really ought to be Clr. This is where there the Eighth Air Force will be later on. It's mostly grain fields and very flat.
4) You could also argue that the Gt Yarmouth hex (94,46) would be better represented as Swamp. This is where I grew up, it's called the Norfolk Broads.
4) There should be a Base called Harwich in hex 93,47. This was the main North Sea destroyer base for the RN.
5) Every hex in England should have minor rail and minor road connections of some sort.
A very nice effort indeed. I did notice a few issues though:-
1) The mini-map and main map are not in sync.
2) The vertical hex-sides (in the WPEH bitmaps) are missing a couple of pixels.
3) The terrain type in East Anglia (92,46 93,46 92,47 93,47) really ought to be Clr. This is where there the Eighth Air Force will be later on. It's mostly grain fields and very flat.
4) You could also argue that the Gt Yarmouth hex (94,46) would be better represented as Swamp. This is where I grew up, it's called the Norfolk Broads.
4) There should be a Base called Harwich in hex 93,47. This was the main North Sea destroyer base for the RN.
5) Every hex in England should have minor rail and minor road connections of some sort.
RE: WitW
Questions from the Luddite downunder.
I have downloaded the file into a freshly copied WITPAE file.
On opening the game I get new pictures and find a new Scen 26 Norway/Denmark.
When I open this I get the WITP maps, but with WITW icon locations.
All the data seems right, I can interrogate the icons.
What have I done, or not done?????
I have downloaded the file into a freshly copied WITPAE file.
On opening the game I get new pictures and find a new Scen 26 Norway/Denmark.
When I open this I get the WITP maps, but with WITW icon locations.
All the data seems right, I can interrogate the icons.
What have I done, or not done?????
Interdum feror cupidine partium magnarum Europae vincendarum
- Captain Cruft
- Posts: 3707
- Joined: Wed Mar 17, 2004 12:49 pm
- Location: England
RE: WitW
It only has the map with hexes. Just change in Preferences.
-
- Posts: 385
- Joined: Sun May 14, 2000 8:00 am
- Location: ITALY
RE: WitW
Is this mod intended to be unzipped over a new, clean installation?
Looking forward to Weserübung...
P.S. Schlesien and Schleswig Holstein capable of 32 knots? [X(]
Looking forward to Weserübung...
P.S. Schlesien and Schleswig Holstein capable of 32 knots? [X(]
RE: WitW
ORIGINAL: JeffK
Questions from the Luddite downunder.
I have downloaded the file into a freshly copied WITPAE file.
On opening the game I get new pictures and find a new Scen 26 Norway/Denmark.
When I open this I get the WITP maps, but with WITW icon locations.
All the data seems right, I can interrogate the icons.
What have I done, or not done?????
I think you must make a new install of the game (not copy your old WitPAE folder
to another directory), apply the patch and then unzip here the mod. This method
was ok for me. Hope this help.
RE: WitW
I changed the Map prefereance and it works fine.
Very interesting scenario, I did a quick run through and was afraid to attack Danish & Norwegiand units with my Battalions but it came out OK.
More playing to come.
While I have no problems with the European OOB, the British one has some odd units.
It looks like you have Police bns to create a garrison, it would be possible to find local Bns to fulfil the same role.
You have a Heavy and Light Armoured Bde, should be 1st & 22nd Armoured Bdes (I have also seen them as 1st (Heavy) and 22nd (Light) Bdes so you are very close.
The units of 24th Guards Infantry Bdes should be 1st Scots Guards (1SG), 1st Irish Guards (1IG) & 2nd The South Wales Borderers (2SWB)
146th Infantry Brigade are:
1st/4th Battalion The Royal Lincolnshire Regiment (1/4 Lincs).
1st/4th Batttalion The King's Own Yorkshire Light Infantry (1/4 KOYLI).
The Hallamshire Battalion, The York and Lancaster Regiment (H/Y&L).
I'll keep an eye on the Brits as I get through the game.
Hopefully this mod continues to grow and provide even greater range to the AE engine.
Very interesting scenario, I did a quick run through and was afraid to attack Danish & Norwegiand units with my Battalions but it came out OK.
More playing to come.
While I have no problems with the European OOB, the British one has some odd units.
It looks like you have Police bns to create a garrison, it would be possible to find local Bns to fulfil the same role.
You have a Heavy and Light Armoured Bde, should be 1st & 22nd Armoured Bdes (I have also seen them as 1st (Heavy) and 22nd (Light) Bdes so you are very close.
The units of 24th Guards Infantry Bdes should be 1st Scots Guards (1SG), 1st Irish Guards (1IG) & 2nd The South Wales Borderers (2SWB)
146th Infantry Brigade are:
1st/4th Battalion The Royal Lincolnshire Regiment (1/4 Lincs).
1st/4th Batttalion The King's Own Yorkshire Light Infantry (1/4 KOYLI).
The Hallamshire Battalion, The York and Lancaster Regiment (H/Y&L).
I'll keep an eye on the Brits as I get through the game.
Hopefully this mod continues to grow and provide even greater range to the AE engine.
Interdum feror cupidine partium magnarum Europae vincendarum
RE: WitW
Thank you for your response.
Light and heavy brigade (7th armored future) there should not be.
Unfortunately an error.
They should be in Egypt. Fixed.
Other British units are created by this example:
http://niehorster.orbat.com/017_britain ... 04_uk.html
French troops:
http://france1940.free.fr/oob/cefs.html
British police battalions I created in large cities.
to prevent immediate occupation by German airborne troops.
Their name or organization can change ..... Dali
Light and heavy brigade (7th armored future) there should not be.
Unfortunately an error.
They should be in Egypt. Fixed.
Other British units are created by this example:
http://niehorster.orbat.com/017_britain ... 04_uk.html
French troops:
http://france1940.free.fr/oob/cefs.html
British police battalions I created in large cities.
to prevent immediate occupation by German airborne troops.
Their name or organization can change ..... Dali
RE: WitW
I've played the first fortnight a few times.
The whole new arena a types of units makes it amazing.
A few observations.
Fall of Denmark:
IRL Denmark officially resisted for only 2 hours, in the game it takes a long time to kill each Danish unit.
Thought, Would giving all Danish LCU a withdrawal date of 10/4/41 replicate this, Wermacht troops still have to occupy the bases but dont have to fight a campaign.
Too many LCU & Air Units on map:
For soley the Denmark/Norway campaign, you have too many units, is there a need for Dutch, Belgian and France based French/British LCU and Air Forces in game. (I had my Luftwaffe raiding Belgian HQ at Brussels when their target had moved and some of the units due to arrive in May 1945 look useful)
Too much of the Royal Navy is in game.
Again, too many for just this campaign, you can really swamp the poor Kriegsmarine.
More an observation for discussion:
You have the British/French troops arriving in Norway at historical sites, does this limit the AFB to fighting as per real life (but the same goes for the GFB set up.) Some will like, some wont.
Sadly, the AE engine doesnt handle continental warfare with LCU, I had most LCU in "Move" mode most of the time but still seemed a bit slow, with the low combat strength of the Danish/Norwegian Bns this didnt hurt. I think 40 mile hexes and Bn sized units doesnt work.
The whole new arena a types of units makes it amazing.
A few observations.
Fall of Denmark:
IRL Denmark officially resisted for only 2 hours, in the game it takes a long time to kill each Danish unit.
Thought, Would giving all Danish LCU a withdrawal date of 10/4/41 replicate this, Wermacht troops still have to occupy the bases but dont have to fight a campaign.
Too many LCU & Air Units on map:
For soley the Denmark/Norway campaign, you have too many units, is there a need for Dutch, Belgian and France based French/British LCU and Air Forces in game. (I had my Luftwaffe raiding Belgian HQ at Brussels when their target had moved and some of the units due to arrive in May 1945 look useful)
Too much of the Royal Navy is in game.
Again, too many for just this campaign, you can really swamp the poor Kriegsmarine.
More an observation for discussion:
You have the British/French troops arriving in Norway at historical sites, does this limit the AFB to fighting as per real life (but the same goes for the GFB set up.) Some will like, some wont.
Sadly, the AE engine doesnt handle continental warfare with LCU, I had most LCU in "Move" mode most of the time but still seemed a bit slow, with the low combat strength of the Danish/Norwegian Bns this didnt hurt. I think 40 mile hexes and Bn sized units doesnt work.
Interdum feror cupidine partium magnarum Europae vincendarum
RE: WitW
AD JeffK
Fall of Denmark,
yes, Danish troops really prevents more than true, let them disappear after two days I felt wrong. (Let's give them a chance ...)
Too many LCU & Air Units on map:
There are so many units, how much there actually was!
For example, axis have a total of 3 Fighter Group (1 JG (48) and 2 ZG (2x36))
It is not much ...
Ground units maybe it does. It is because several German divisions are split into smaller units. Because naval assault course.
Later he joined.
No other army in Europe are not, the player does not attack targets in Belgium and the like.
It is written in HR and need to respect that. (unfortunately, are still only in Czech)
RN has a lot of ships, as in reality.
It is this factor which largely compensates for a balance with axis side.
It's just important to how successful players RN ships used.
Movement on the map.
File pwhex is done in the editor, which is used for Pacific battlefield. There is no difference corresponds to the movement. Support units are provided in the range of 0.85 to 0.95% of the power units. (Approximately as in the original AE)
This is not a scenario "Bn size" is the size of a normal AE. Distribution of certain divisions and brigades I have already explained. Dali
Fall of Denmark,
yes, Danish troops really prevents more than true, let them disappear after two days I felt wrong. (Let's give them a chance ...)
Too many LCU & Air Units on map:
There are so many units, how much there actually was!
For example, axis have a total of 3 Fighter Group (1 JG (48) and 2 ZG (2x36))
It is not much ...
Ground units maybe it does. It is because several German divisions are split into smaller units. Because naval assault course.
Later he joined.
No other army in Europe are not, the player does not attack targets in Belgium and the like.
It is written in HR and need to respect that. (unfortunately, are still only in Czech)
RN has a lot of ships, as in reality.
It is this factor which largely compensates for a balance with axis side.
It's just important to how successful players RN ships used.
Movement on the map.
File pwhex is done in the editor, which is used for Pacific battlefield. There is no difference corresponds to the movement. Support units are provided in the range of 0.85 to 0.95% of the power units. (Approximately as in the original AE)
This is not a scenario "Bn size" is the size of a normal AE. Distribution of certain divisions and brigades I have already explained. Dali
download link is dead
Download link is dead is there a reason.
Full WitW mod download (95MB)
"Unless a nation's life faces peril, war is murder."
"Sovereignty is not given, it is taken."
"After having lost their lives on this land they have become our sons as well."
Mustafa Kemal
"Sovereignty is not given, it is taken."
"After having lost their lives on this land they have become our sons as well."
Mustafa Kemal