Fite Upgrade in progress, Help wanted

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Oberst_Klink
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RE: Fite Upgrade in progress, Help wanted

Post by Oberst_Klink »

ORIGINAL: docgaun

Hi Again.
All testers of FitE2 will recive the new and updated version of TOAW 3,5, so the senario can be testet. ( Including the 3,5 ofcause)
Still need 2 more for the teams ;) Any takers?
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The Doc
How many turns per day and how can I ask for 3.5 to test my Kharkov '43? Any channels you can tap I can't? :/

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Curtis Lemay
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RE: Fite Upgrade in progress, Help wanted

Post by Curtis Lemay »

ORIGINAL: Oberst_Klink

ORIGINAL: docgaun

Hi Again.
All testers of FitE2 will recive the new and updated version of TOAW 3,5, so the senario can be testet. ( Including the 3,5 ofcause)
Still need 2 more for the teams ;) Any takers?
Regards
The Doc
How many turns per day and how can I ask for 3.5 to test my Kharkov '43? Any channels you can tap I can't? :/

Klink, Oberst

Does Kharkov '43 have a legitimate need for 3.5? FITE2 had to have it for the expanded unit and map limits.
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BigDuke66
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RE: Fite Upgrade in progress, Help wanted

Post by BigDuke66 »

Wait wait, testers for FitE will get 3.5?
I thought that is currently only a closed beta for the beta team.
governato
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RE: Fite Upgrade in progress, Help wanted

Post by governato »

ORIGINAL: Curtis Lemay

ORIGINAL: Oberst_Klink

ORIGINAL: docgaun

Hi Again.
All testers of FitE2 will recive the new and updated version of TOAW 3,5, so the senario can be testet. ( Including the 3,5 ofcause)
Still need 2 more for the teams ;) Any takers?
Regards
The Doc
How many turns per day and how can I ask for 3.5 to test my Kharkov '43? Any channels you can tap I can't? :/

Klink, Oberst

Does Kharkov '43 have a legitimate need for 3.5? FITE2 had to have it for the expanded unit and map limits.


Isn't making an interesting and realistic scenario as K43 as good as possible a legitimate need? All new scenarios will be played with 3.5 anyway.
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Lobster
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RE: Fite Upgrade in progress, Help wanted

Post by Lobster »

the proverbial

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ne nothi tere te deorsum (don't let the bastards grind you down)

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Telumar
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RE: Fite Upgrade in progress, Help wanted

Post by Telumar »

The current .exe cannot be used for scenario design or playtesting. There are still bugs with new combat routines and several planned features not yet implemented. No need to get exceited :)

I personnaly would prefer to make it available as a public beta before it is offically and finally released. As was done with 3.4. So everyone interested in submitting a scenario to the patch can make use of the new features.

docgaun
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RE: Fite Upgrade in progress, Help wanted

Post by docgaun »

Although the parameters are expanded in 3,5 nobody knows how a gigantic scenario will influence the game ( Speed, errors ect) So Fite is build for 3,5, but 3,5 is also build for scenarios like FitE2. We also test how it work in that rather large environment.

Nobody has ever made suck a big scenario before, it uses around 9000 units for the Soviet side, and around 7000 for the Axis. The total amount of events is unknown but it will be tight on the limit.

Of cause the above stated numbers are bound to increase once its tested and we add more flavor.
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RE: Fite Upgrade in progress, Help wanted

Post by Oberst_Klink »

ORIGINAL: docgaun

Although the parameters are expanded in 3,5 nobody knows how a gigantic scenario will influence the game ( Speed, errors ect) So Fite is build for 3,5, but 3,5 is also build for scenarios like FitE2. We also test how it work in that rather large environment.

Nobody has ever made suck a big scenario before, it uses around 9000 units for the Soviet side, and around 7000 for the Axis. The total amount of events is unknown but it will be tight on the limit.

Of cause the above stated numbers are bound to increase once its tested and we add more flavor.
Please give us poor plebs a screenshot, ja? :)

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Cfant
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RE: Fite Upgrade in progress, Help wanted

Post by Cfant »

As much as I adore your dedication ([&o]), I am really afraid, it will be never played. Who would have the time to do? [;)] However, it's your decision ;)
The problem to enforce a Russian stand instead of an early retreat: TOAW doesn't simulate politics. It was unthinkable to just give up the whole Ukraine (and, of course, not known, that a stand would lead to such a desaster).
The FitE-player doesn't have to think about morale of the people, an outraged Stalin/party etc. and he knows very well about the fighting capacity of the Wehrmacht.
So what to do? To give VPs is nice, but hey - how many FitE-games were played to the end? And who would say "let the Germans come to Moscow, the 40 VPs for holding Minsk to weeks longer are more important!" [;)]
I think you would have to set a real threat to an early retreat: Defeat. Let's say a sudden death occurs, if Germany gets Minsk, Odessa and Smolenks before end of August - German victory. Suddenly the Russians would fight to stand their ground, like in real life. Just an idea, though [:)]
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BigDuke66
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RE: Fite Upgrade in progress, Help wanted

Post by BigDuke66 »

Isn't the famous "Drang nach Osten" scenario using an EEV event chain to keep the Russians from falling back?
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Telumar
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RE: Fite Upgrade in progress, Help wanted

Post by Telumar »

Klink, Cfant, BigDuke, now me.. half the German TOAW forum gathering here.. [8D]
ORIGINAL: BigDuke66

Isn't the famous "Drang nach Osten" scenario using an EEV event chain to keep the Russians from falling back?

Yes. i may quote from the briefing - it's quite an elaborate system:

The loss of key cities on the board offer no less than 4 dimensions of effects that both players must consider:
1) actual victory point loss (given on the map)
2) loss of industry/replacement level in moving factories situated in that city east (% reduction given on actual factory unit)
3) additional replacement loss for key conscription cities (given on map after city name)
4) German Event Engine Variable increase based upon how early, or late, the city falls (detailed below).


Futher quoting from the briefing would lenghten this post, so i try to sum it up:

The earlier a key city is captured the higher the EEV increase
EEV of 100 means Soviet schock and pestilence
Fall of Moscow before turn 30: Sudden Death victory
Fall of Moscow after between turn 30 and 43: German Victory, percentage chance depending on EEV value
Fall of Moscow after between turn 44 and 55: German Victory, percentage chance depending on EEV value, but lower chances
Fall of Moscow after turn 55 - only shock and pestilence
governato
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RE: Fite Upgrade in progress, Help wanted

Post by governato »

Eastern Front 41-45 (see thread) has a similar system, with penalities (sudden death chance + replacements) based on capture of factories earlier than the historical schedule.
loveman2
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RE: Fite Upgrade in progress, Help wanted

Post by loveman2 »

What has happened to this game?
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