ORIGINAL: Aurelian
ORIGINAL: Klydon
As a general rule of thumb, I think most German TOE changes were forced by the material and manpower losses the Germans suffered and their inability to replace them as the war went along. The Russian changes were more driven by experience and study of what was working and what needed some work to improve it.
Yes, the Soviet ones were. But still, change one, you have to change the other. If the Axis player gets to decide if he wants to change his TOE, (and I don't think that was in the purvue of OKH. Could be wrong there.), then the Soviet player gets to decide what does and does not work. Especially as STAVKA was higher up the food chain than a theatre command.
And TOEs can change without loses. (The number of panzer divisions before Jun 22 were doubled by splitting the exsisting ones in half IIRC.)
It's all academic anyway. Jaw's already stated he isn't going to change the TOEs.
And I kind of doubt they'll take time away from WiTW to make what would probably be a drastic change.
Sigh... Aurelian you are aware that the Soviet player can form armies, whether regular, schock or Guard, attribute units to those, farm for guars units, build SUs at wish, etc...
By your logic of "what goes around comes around" and "if he can do it I must be able to do it to" would you suggest the Axis has the ability to form armies as well???
See how absurd such thinking is ?
Do you honestly qualify the ability for the axis player to have a toggle on on post 1943 TOE changes as a "drastic Change" that should wait for WITW?..
At least be logic with yourself man. The Soviets and the Axis are different beasts, the fact that they maybe different options for each of them is not absurd. Just as the army creation and organisation capabilities of the Soviet player try to reflect the way the Sovs adapted and organises to better their capabilities after the initial onslaught, an more flexible TOE system for the Axis would reflect better how the Axis have to adjust, or not, to the Soviet steamroller..
We are not talking here about axis SU creation, or other options that many players favor but that can legitimately considered "drastic changes"... We are talking about a marginal at best change to enhance game play and logic in late war situations...
I am afraid that you are suffering from a severe case of "reverse-Heliodoriusism" where any change, albeit marginal, to Axis play options is perceived as an evident assault against the ability of the soviets to win this game...
relax and learn how to say "maybe" instead of "no, non, nein, niet" to everything...
Adieu Ô Dieu odieux... signé Adam