Scenarios available for WitP AE
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Scenarios available for WitP AE
Updated Scenario for Testing: Focus Pacific - by paradigmblue with link to Focus Pacific Beta. There are a lot of extra toys in this mod.
RE: Scenarios available for WitP AE
I just loaded and started a game. Unfortunately I noticed that the Jap city of Mukden hex 104/42 has a garrison requirement of 2000!!!! I think it is supposed to be 200. I'm using DBB scenario 28, stacking limits and extended map, v 15..... is this a typo needing to be fixed?
RE: Scenarios available for WitP AE
My 057 BTS: Lite is available on my website.
Keep up the good work!
Keep up the good work!

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Scenarios available for WitP AE
ORIGINAL: John 3rd
My 057 BTS: Lite is available on my website.
Keep up the good work!
Thanks, Added Between the Storms Lite 057
RE: Scenarios available for WitP AE
I used the editor to change the garrison setting, but I thought you might want to get the powers that be to change the master.... and you might want to get the two ensigns that are "captains" of the two New Zealand CLs out of there and put in real captains. Just a thought. Hal
RE: Scenarios available for WitP AE
I'm thinking this was meant for another thread [:D]
ORIGINAL: dr.hal
I used the editor to change the garrison setting, but I thought you might want to get the powers that be to change the master.... and you might want to get the two ensigns that are "captains" of the two New Zealand CLs out of there and put in real captains. Just a thought. Hal
RE: Scenarios available for WitP AE
Added Wars on the Horizon by DOCUP
This is an alternative history scenario. The bases of this mod is that most everyone seen war coming and started to prepare for it a lot earlier than in real life.
RE: Scenarios available for WitP AE
So I'm on turn 52 of a plain-Jane Beta game v. AI. I keep reading about DaBabes scenarios and how everyone seems to love them. I've been playing this game for about a month and as it's still January 1942, wondering if I should switch over to DaBabes scenario and if my saved game would load in that? I'd hate to lose a month, especially as my strategy I've been trying out w/Cruisers and DDs is working well.
Any advice?
Any advice?
RE: Scenarios available for WitP AE
As far as I know, you cannot switch your current game to a different mod. You'll need to start a new game.
Daryl
Daryl
-
- Posts: 16982
- Joined: Mon Oct 10, 2005 4:40 pm
RE: Scenarios available for WitP AE
The current links for RHS are
Level II (Expanded extended map system no longer compatible with Andrew Browns)
Be SURE to put the pwhexe.dat, pwzone.dat and pwzlink.dat files to the top level
AE folder - they are NEW a and IMPORTANT
RHS Microupdate 6.425
https://1drv.ms/u/s!Ap7XOIkiBuUwhb0jGIA ... g?e=4qLF4v
Level II (Expanded extended map system no longer compatible with Andrew Browns)
Be SURE to put the pwhexe.dat, pwzone.dat and pwzlink.dat files to the top level
AE folder - they are NEW a and IMPORTANT
RHS Microupdate 6.425
https://1drv.ms/u/s!Ap7XOIkiBuUwhb0jGIA ... g?e=4qLF4v
- Admiral DadMan
- Posts: 3397
- Joined: Fri Feb 22, 2002 10:00 am
- Location: A Lion uses all its might to catch a Rabbit
RE: Scenarios available for WitP AE
You will need to start over from the beginning. There is no ability to "switch over"ORIGINAL: blueatoll
So I'm on turn 52 of a plain-Jane Beta game v. AI. I keep reading about DaBabes scenarios and how everyone seems to love them. I've been playing this game for about a month and as it's still January 1942, wondering if I should switch over to DaBabes scenario and if my saved game would load in that? I'd hate to lose a month, especially as my strategy I've been trying out w/Cruisers and DDs is working well.
Any advice?
RE: Scenarios available for WitP AE
ORIGINAL: el cid again
The current links for RHS are
Level II (extended map system)
Level II Update Link 1.45
https://onedrive.live.com/redir?resid=3 ... file%2cmsi
Level I (stock map system)
Level I Update Link 1.45
https://onedrive.live.com/redir?resid=3 ... file%2cmsi
Sorry for the delay on updating this I just moved and am still in the process of unloading the truck (I Hate moving and living out of boxes! [:'(])
Daryl
-
- Posts: 16982
- Joined: Mon Oct 10, 2005 4:40 pm
RE: Scenarios available for WitP AE
This is an ART mod. The ART is compatible with ANY mod. Each mod has its own data for the type,
however. For that matter, a modder may assign whatever type(s) he wants to the art. And perhaps
modify that art as well (changing insignia, adding or deleting a turret, whatever). Almost every
plane type is now included in RHS. A great deal of it had origins in the "standardized" set which
was developed entirely by other modders. Much of that art has now been "cleaned up" by Mifune (over
years of time) or, in the last few months, modified by me. When I could not find art online, or
have Mifune make it, or steal it from other Matrix games, I have also substituted photographs and
even line drawings for art - to get as complete a set as possible. This is an ongoing project, but
has slowed down now - only rarely do I find or make new art. But both Level I and II RHS has ALL
the art I have - which is the most complete set of sides, tops and alphas I am aware of. You may
use anything you wish, any time you wish. But NONE of RHS planes use stock data - we use data
do a formal set of standards, usually from standardized references (to make the data standards as
consistent as possible). I also used to work with aircraft and missile development at (not for)
Boeing - as a contractor (my desk was inside a USAF laboratory at the Boeing Spacefight Center).
So when data is missing, I calculate it using engineering methods. You may use my data or not,
just as you may use the art, or not, as you please. But this collection has a lot of work and it
is available to any who want to use it. Note that I am not an artist, and was only taught how
to edit art (by Mifune) late in 2015 - so anything I have done is pretty basic. But over time I am
getting able to "clean up" things with more precision (so white or blask spots disappear, and so on).
The hardest thing, IMHO, is making a "clean alpha" - many of them are 'dirty' - or imperfect. It will
take man-decades to clean them all.
however. For that matter, a modder may assign whatever type(s) he wants to the art. And perhaps
modify that art as well (changing insignia, adding or deleting a turret, whatever). Almost every
plane type is now included in RHS. A great deal of it had origins in the "standardized" set which
was developed entirely by other modders. Much of that art has now been "cleaned up" by Mifune (over
years of time) or, in the last few months, modified by me. When I could not find art online, or
have Mifune make it, or steal it from other Matrix games, I have also substituted photographs and
even line drawings for art - to get as complete a set as possible. This is an ongoing project, but
has slowed down now - only rarely do I find or make new art. But both Level I and II RHS has ALL
the art I have - which is the most complete set of sides, tops and alphas I am aware of. You may
use anything you wish, any time you wish. But NONE of RHS planes use stock data - we use data
do a formal set of standards, usually from standardized references (to make the data standards as
consistent as possible). I also used to work with aircraft and missile development at (not for)
Boeing - as a contractor (my desk was inside a USAF laboratory at the Boeing Spacefight Center).
So when data is missing, I calculate it using engineering methods. You may use my data or not,
just as you may use the art, or not, as you please. But this collection has a lot of work and it
is available to any who want to use it. Note that I am not an artist, and was only taught how
to edit art (by Mifune) late in 2015 - so anything I have done is pretty basic. But over time I am
getting able to "clean up" things with more precision (so white or blask spots disappear, and so on).
The hardest thing, IMHO, is making a "clean alpha" - many of them are 'dirty' - or imperfect. It will
take man-decades to clean them all.
ORIGINAL: razanon
yeah i understand taht but, is it compatible with any mod? you can build these new types as japanese?
RE: Scenarios available for WitP AE
Added
LargeSlowTarget Mod - fb.asp?m=4111097
and the
Focus Pacific: Release - by paradigmblue
tm.asp?m=4094291
Thanks
Daryl
LargeSlowTarget Mod - fb.asp?m=4111097
and the
Focus Pacific: Release - by paradigmblue
tm.asp?m=4094291
Thanks
Daryl
RE: Scenarios available for WitP AE
Daryl, scenario 75 of the Focus Pacific series was modified by General Patton. In the future 75 will have new ships and a new map.
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
RE: Scenarios available for WitP AE
ORIGINAL: General Patton
Daryl, scenario 75 of the Focus Pacific series was modified by General Patton. In the future 75 will have new ships and a new map.
Thanks, I'll add that
Daryl
RE: Scenarios available for WitP AE
Is there a scenario which includes the battle of Leyte ?
Sorry for my english
RE: Scenarios available for WitP AE
not that I've seen.ORIGINAL: miv79
Is there a scenario which includes the battle of Leyte ?
- offenseman
- Posts: 768
- Joined: Fri Feb 23, 2007 11:05 pm
- Location: Sheridan Wyoming, USA
RE: Scenarios available for WitP AE
Does anyone have a blank scenario. All the devices, units etc, but nothing on the map?
Sometimes things said in Nitwit sound very different in English.