Suggestions for next update
Moderator: Vic
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Hartford688
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RE: Suggestions / requests
Sure Luftwaffe generals commanded non Luftwaffe troops. Albert Kesselring for example. I'm guessing he was not the only one (though I am sure some knowledgeable type here will prove me wrong!)
RE: Suggestions / requests
Kesselring was a Theater Commander, of course, I really meant at Divisional level and below ... I really should have been clearer [:(]
Phil
Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Email: aspqrz@tpg.com.au
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Email: aspqrz@tpg.com.au
- Templer_12
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Suggestions / requests
Suggestions / requests
Hotkey for supply layer.
Hotkey for supply layer.
- Templer_12
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Complaint for normal vision!
C'mon Vic!
This is far, far too small! [:(]
Do you want us to play with basically a magnifying glass?
What is written there?

This is far, far too small! [:(]
Do you want us to play with basically a magnifying glass?
What is written there?

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- DCCBWhat..tenhere.jpg (394.32 KiB) Viewed 856 times
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Ritterkrieg_slith
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RE: Complaint for normal vision!
I agree there should be an enlargment of certian text...I paint 6mm miniatures and I am having trouble reading the screen!
As well ART units seem to be incredibly hard to kill. I have attacked them with tanks and they stop the attacks dead. Seems a bit unhistorical...
Unit colors need to be made better, lighter and perhaps blink on same HQ - otherwise great game!
Thaks!
Troy
AKA Ritterkrieg
As well ART units seem to be incredibly hard to kill. I have attacked them with tanks and they stop the attacks dead. Seems a bit unhistorical...
Unit colors need to be made better, lighter and perhaps blink on same HQ - otherwise great game!
Thaks!
Troy
AKA Ritterkrieg
- Templer_12
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Suggestions / requests
Suggestions / requests
Add missing/wrong images!
Or somebody can find the oil fields here?
Very good camouflage. [8D]

Add missing/wrong images!
Or somebody can find the oil fields here?
Very good camouflage. [8D]

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- Missingoilfields.jpg (17.15 KiB) Viewed 855 times
RE: Suggestions / requests
Is there a way to see a unit's TOE (that is, it's starting OOB) within the Unit Details screen itself? Right now, the only way is to click on the OOB screen and find the unit there. That works, but maybe it would be nice to have a "link" right in the unit's own detail screen to its page in the OOB screen?
Not a high priority, but if it were easy to code, it'd be nice.
Not a high priority, but if it were easy to code, it'd be nice.

Undo Button - a must have feature
ashenz wrote 'If you decide to implement 'undo' function, please prevent it from being used as cheating tool.'
Standard way of dealing with this as a cheat is that you can't 'undo' if the move shows anything that wasn't showing before.
Most of my desired 'undo' moves are when I am clicking through my units to see who can come forward and fight. A previously selected regiment, for whom I have checked the 'Move Unit' arrow purely in order to see how far it could move, ends up going backwards!!! This causes my Corps Commanders some distress.
Thoroughly enjoying the game - thanks
Von J
Standard way of dealing with this as a cheat is that you can't 'undo' if the move shows anything that wasn't showing before.
Most of my desired 'undo' moves are when I am clicking through my units to see who can come forward and fight. A previously selected regiment, for whom I have checked the 'Move Unit' arrow purely in order to see how far it could move, ends up going backwards!!! This causes my Corps Commanders some distress.
Thoroughly enjoying the game - thanks
Von J
Stuart 'von Jaeger' Hunt
WitE Alpha, Beta Tester
WitE Alpha, Beta Tester
- Templer_12
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No UNDO for pros
You're the General. You decide over life and death.
Plan your moves wise and lead them out with focus. If you do mistake - people will dying!
Give up the UNDO function!
Plan your moves wise and lead them out with focus. If you do mistake - people will dying!
Give up the UNDO function!
RE: No UNDO for pros
ORIGINAL: Templer
You're the General. You decide over life and death.
Plan your moves wise and lead them out with focus. If you do mistake - people will dying!
Give up the UNDO function!
Yes, I think Vic said it wasn't going to happen...
Tony
- Templer_12
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RE: No UNDO for pros
It's not the game, it's the players.
An important rule in chess stating: carefuly, carefuly, carefuly!
You kick the rules, then you will be beaten.
Decisive Campaigns: Case Blue is a brain game, not an action game.
So here the first important rule for Decisive Campaigns: Case Blue: Carefuly! Carefuly! Carefuly! [8D]
Maybe sometimes, someone can over a little scenario for beginners with extensive cheating/undo function.
So beginners can get used to the mechanics more easily. [:)]
An important rule in chess stating: carefuly, carefuly, carefuly!
You kick the rules, then you will be beaten.
Decisive Campaigns: Case Blue is a brain game, not an action game.
So here the first important rule for Decisive Campaigns: Case Blue: Carefuly! Carefuly! Carefuly! [8D]
Maybe sometimes, someone can over a little scenario for beginners with extensive cheating/undo function.
So beginners can get used to the mechanics more easily. [:)]
RE: No UNDO for pros
I don't want "undo" either. For me the only problem has been accidentally moving a unit when I was simply trying to select a different unit to move. I'm getting used to the UI, and I haven't made this mistake for a while now.

- Templer_12
- Posts: 1710
- Joined: Mon Jan 05, 2009 11:29 am
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Suggestions / requests
Suggestions / requests
- HQ highlighting mode. Highlights the HQ if you check a unit.
- The combat numbers. For some reason I prefer the way it is used in DC:Blitzkrieg.
Give us the option in the menu to choose.
- Return of the supply rules/system from DC:Blitzkrieg.
Vic, if I want easy gaming I will do it with tic, tac, toe.
- HQ highlighting mode. Highlights the HQ if you check a unit.
- The combat numbers. For some reason I prefer the way it is used in DC:Blitzkrieg.
Give us the option in the menu to choose.
- Return of the supply rules/system from DC:Blitzkrieg.
Vic, if I want easy gaming I will do it with tic, tac, toe.
RE: Suggestions / requests
I'd also like to see the HQ highlighted when I click on one of its units.

RE: Suggestions / requests
ORIGINAL: Templer
- The combat numbers. For some reason I prefer the way it is used in DC:Blitzkrieg.
Give us the option in the menu to choose.
Do you mean the dots and bars system to signify the quantity of the combatants?
If so you can disable the 'combat numbers' in the prefs.
If you mean something else, please eleborate a little bit
- Return of the supply rules/system from DC:Blitzkrieg.
Vic, if I want easy gaming I will do it with tic, tac, toe.
Yes your not the first one. Its a big change. Reasons to change it where easy of use for newbees and processor time issues (it took to long imho for the calcs to finish). However if you want load a scenario, go to editor, go to 'setng', click on 'rulevars tab', select the 'supply tab' and change the value of rulevar 887 to 0. When you do this you play with the old 'hardcore' rules which are then also in effect for replacements. I am interested in feedback if this works as it should. Keep in mind that replacements can only go up or down one layer in the OOB per round, and so it can take like 4 rounds for your replacements to reach the frontline regiments.
best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
- Templer_12
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RE: Suggestions / requests
Yes, I mean the dots and bars system system. Offer it for optional use like the way you did it in Decisive Campaigns: The Blitzkrieg from Warsaw to Paris (using a checkbox).ORIGINAL: Vic
ORIGINAL: Templer
- The combat numbers. For some reason I prefer the way it is used in DC:Blitzkrieg.
Give us the option in the menu to choose.
Do you mean the dots and bars system to signify the quantity of the combatants?
If so you can disable the 'combat numbers' in the prefs.
If you mean something else, please eleborate a little bit![]()
I've purchased Decisive Campaigns: Blitzkrieg three days ago and was completely taken aback by the long time the AI needs for it turn.ORIGINAL: Vic
ORIGINAL: Templer
- Return of the supply rules/system from DC:Blitzkrieg.
Vic, if I want easy gaming I will do it with tic, tac, toe.
Yes your not the first one. Its a big change. Reasons to change it where easy of use for newbees and processor time issues (it took to long imho for the calcs to finish). However if you want load a scenario, go to editor, go to 'setng', click on 'rulevars tab', select the 'supply tab' and change the value of rulevar 887 to 0. When you do this you play with the old 'hardcore' rules which are then also in effect for replacements. I am interested in feedback if this works as it should. Keep in mind that replacements can only go up or down one layer in the OOB per round, and so it can take like 4 rounds for your replacements to reach the frontline regiments.
best,
Vic
I must admit that short computation times by the AI also have something for themselves.
Anyway, Vic, if you have already developed features and modes, and they have to be used in your previous games, then let us (always) optional decide if we want to use them in our current game or not.
And if the feature or mode is not working in a perfekt way, then note this in the popup windows.
And please in a simple way like using a checkbox somewhere in the menu.
So without the circuitous route via the editor.
I personally did not know how to deal with the editor!
And I don't want to. I am a gamer and I want to use my spare time with the game - and not being introduced to the editor.
The response to Decisive Campaigns: Case Blue within short time after the release and the already lots of mods shows you've brought us a hit.
I hope for you that many more prospective customers will discover this outstanding game and this great Decisive Campaigns series.
RE: Suggestions / requests
Maybe the arty units have to be adjusted.
When attacking 2 russian arty groups (1100 men, 130 pieces) with a full panzer div (4000 men, 90 panzers and 30 arty pieces) in open terrain, the panzers are stopped.
No retreat or an overrun og the arty groups. That feels incorrect.
When attacking 2 russian arty groups (1100 men, 130 pieces) with a full panzer div (4000 men, 90 panzers and 30 arty pieces) in open terrain, the panzers are stopped.
No retreat or an overrun og the arty groups. That feels incorrect.
RE: Suggestions / requests
The reinforcement list in the briefing should start with the actual turn date.
The soviet reinforcement list is very long. once you have played several turns it takes a lot of scrolling to get the next turns units.
The soviet reinforcement list is very long. once you have played several turns it takes a lot of scrolling to get the next turns units.
- Templer_12
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- Joined: Mon Jan 05, 2009 11:29 am
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Suggestions / requests
Suggestions / requests
A very revised, improved and more comprehensive manual.
I think you have to ask far too much information here in the forum. [:(]
If you stop playing few days or weeks the games and have forgotten the information, then you have to search very cumbersome here in the forum this lost information again.
Vic makes great games. [:)]
But his manuals...ts,ts,ts
A very revised, improved and more comprehensive manual.
I think you have to ask far too much information here in the forum. [:(]
If you stop playing few days or weeks the games and have forgotten the information, then you have to search very cumbersome here in the forum this lost information again.

Vic makes great games. [:)]
But his manuals...ts,ts,ts

RE: Suggestions / requests
It's too hard to see the darkened move to hexes with snow covered hexes?
Tony






