ORIGINAL: StK
- a graphical display for the command hierachy
- combat reports in the combat report list should be constructed as fold-outs. so the list of combat reports would only show the essentials of the combat (position, outcome, .. ) the rest should be hidden until i click on it to see it. the list of hits for example or who spotted whom.. can be helpful to analyze why something happened but its not first page material
- A search function in the main window for hexes (by number and name (if its a base))
- the industry report screen needs representation as to what is what and how much i need of something to produce stuff
I like your ideas, StK. Searching for bases gets easier after a time, you'll just know the region much better. But such a function would help. Maybe one could also create a link from the combat report etc. to the unit or base? Something to simplify life in this game.
The beauty of AE, it's level of detail and depth, can sometimes turn into a real pain. Reading the reports when things are getting really hot can be very tiresome, to the degree that I get too lazy to really check the details. And often I miss important hints and information, cursing myself afterwards. Here is where even just "representation improvement" like you suggest could ease things. It would be awesome if the reports would be more structured, i.e. could be grouped with drop-down fields, could be clicked to get to the spot on the map, TF, base or squadron. It would also be awesome if the messages could be sorted, or certain categories blanked out to reduce the "less important" noise (like skipping the recon: "blah blah takes pictures of..."; "... was damaged on landing", "...spotted oil..." etc.). Then you would have to glance through all of it every time... and the reports can get reeeeeaaally long.
I find there is actually a great interest in modest improvements. Maybe G&G will listen and think over a small commercial addon to address some of it? It could even be released as AE2 if done with a little more enthusiasm (e.g. also addressing the AI or redoing the Land Combat model). It seems anyway that there are plenty new players here in recent months, despite the price and age of the game. Maybe they could keep that trend going with an thorough upgrade?
