ORIGINAL: JocMeister
On a more general note:
Sorry if I´m sounding a bit harsh but this is extremely annoying. I´m pretty fed up right now with all the issues. If its not pure bugs its "hidden features" that are so hidden almost no one knows about them.
I just want to play the damned game and not spend hours and hours testing, redoing turns, asking on the forum, searching the forum, fiddeling with backup saves and negotiating with my opponents trying to work around the constant problems.
Jocmeister,
I have seen some of the issues you refer to in my game, specifically the routing of some units. I choose to look at it this way - macromanaging over 1 million "men" in this game how can we possibly expect everything to go right? IRL subordinates "screw up" with regularity, so why shouldn't this be mirrored in a game? I had a TF routed to the east out of the Phillipines only to discover they went east for two days then turned south for a turn and started back west again, with the TF being sunk promptly by the Japanese TF I ordered them away from! Frustrating - but IRL Command never would have
seen this happen and would have to just considered them overdue - missing/sunk.
I'm not as worried about snafu's since I figure that the opponent has troubles too, just like me. If I remember correctly "Vinegar Joe" Stillwell tried to quit his C-B-I post many times because the Chinese wouldnt fight the way he ordered them to. The Nationalist Chinese would attend meetings, agree to everything said, then do as they damn well pleased once they were back in the field. I see this is how the Chinese LCU's act when I give them orders too!
IRL I worked/managed at a 24/7 call center, with just over 100 people. If I told you that even with written rules available on a computer screen in front of them, a supervisor detailed to handle issues, and the call center screen formatted to route calls within a minute, we had an average of 5 discipline actions a month - because people could not follow direction or remember thier training! If you apply that 5% principle to the game, then 10,000 "men" would be doing whatever they pleased at all levels of command! Seems like anarchy would reign, but its also a 95% compliance rate too! Which way do you look at it?
Just my $.02
Best of luck - nice AAR too