ORIGINAL: Itdepends
Why is it necessary for the Allies to show time dependent use of historical tactics or equipment when the set up of the game (and players strategy) ensures that Japan never follows the historical time line or path in tactics, strategy or technology?
Hi Itdepends,
You obviously haven't been following the majority of the discussion. We're not (or at least I'm not) looking for a 'time dependent use of historical tactics' per se. We're trying to identify reasonable inherently non-historical time frames for using novel game tactics whilest balancing game reality.
Please don't let this thread descend into a 'historical versus non-historical definition', a 'gamey' vs. 'non-gamey' discussion or other distraction.
I'm learning something here about what could have been (even though 'twasn't) with the junction of ideas / strategy / equipment and need. It's influenced my thoughts on when the game should-with its vast array of modeling issues-look towards something as useful / helpful. Shouldn't that be enough?
ETA: For those that support this idea-that capability should follow philosophy more closely: OK. How about removing the Kamikaze availability date forward too? Why should that be so hard-coded to January 1, 1944 and the 20-hex distance rule? There's no special equipment / scientific breakthrough at play here-it's just a matter of organized will to ram your plane into the enemy ship.
I'm sure some Japanese guy somewhere thought about organized kamikaze tactics before January 1, 1944. Therefore, shouldn't we backdate all 'reasoned' availability to this time?
Grossly imbalance the game? I agree. Not all philosophical 'what ifs' would result in good gameplay.



