Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.
ORIGINAL: strykerpsg
If we install an interim update before next official update is released, the official update is always an all inclusive update and overwrites the folders in the game file, correct?
Correct. If there are any extra steps that need to be taken (e.g. to manually delete a file/folder because it is not cleanly overwritten) these will be clearly stated in the release notes.
Fixed:
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- 0005969: Can't see units
- 0005927: FB-111A Conventional loadouts
- 0005858: Add YF-12A
- 0005900: Attacker Mk 1/2 max speed
- 0005899: Misc DB Platforms
- 0005898: USAF F-4C 66-69 with Sidewinder AAW loads. Right now it's just Falcon.
- 0005897: Soviet R-7 ICBM family (SS-6 Sapwood) and Italian cruiser Giuseppe Garibaldi
- 0005896: Sea Venom and Vautour IIN SNEBs and speed
- 0005860: Canberra B Mk6
- 0005842: Advanced ASW Scenario Text Fix
- 0005861: Canberra B(I)Mk6 and B(I)Mk8
- 0005867: 12.7mm Aircraft Mgs
- 0005859: P-47 D 12.7mm guns
- 0005911: USN Guppies
- 0005983: Loadout for Lincoln B.30 RAF 2000lb LDGP, RAF 250lb LDGP includes RAF 500lb LDGP not RAF 250lb LDGP.
- 0005981: Avenger of Royal Navy has agility 3.
- 0005979: Add Boom refueling for F-105. F-105s were able to be refueled by both boom or probe-drogue.
- 0005976: Hunter F.1 / F.2 / F.4 / F.6 should be fighter instead of attacker.
- 0005980: Independence class CVL has 17 medium A/C space in current database.
- 0005952: Canadian CP-107 mk 2: 20 built, carried the ASV-21 radar like the Nimrod MR.1 in CWDB.
- 0005977: Sea King HAR.3's operator should be Royal Air Force instead of Royal Navy.
- 0005975: Egypt, Syria and Israel used Meteor NF Mk13, not Mk14.
- 0005955: RVN Barnegat PF (1 X 5"/38; 2 x 81mm mortars)
- 0005953: PCE-45 Chien Men (ex-AM-387 Toucan, Auk class)
- 0005954: RVN Edsall DE (3 x 3"/50 guns)•
- 0005978: Internal Guns" loadout for the Tu-91 Boot Strike (id = 572) with an appropriate range?
- 0005902: DB3k: Columbia KFir C Radar Arc not appearing- Brother vs. Brother needs to be updated to show
- 0005903: TA-50 AGM-65 loadout has Mk82 instead
- 0000772: DB3k Update: Israeli Dvora 3 Typhoon mounts fitted with 2 Spike ER Mounts and Missiles
- 0005510: [427] Hydra APKWS II Guidance
- 0005926: FREMM gun issue
- 0005936: RC-135 unable to do air to air refueling
- 0005940: Correction Swedish coastal missile battery RB 08
- 0005933: FB-111A conv weapons
- AC-47 Spooky Winchester problem
- RAF 250lb LDGP, RAF 500lb LDGP, and RAF 2000lb LDGP have min launch altitude 10m
- Javelin Radar all variants amended
* New major feature: Proficiency levels. (First-pass implementation, side-level only)
Proficiency modifiers are applied on a side level (on the "Add/Edit Sides" window in ScenEdit mode) and can affect a wide number of factors. The available levels are Novice, Cadet, Regular, Veteran & Ace. Default proficiency level for each side is Regular.
* Aircraft turn rates and agility modifiers on missile evasion attempts are now affected by proficiency levels. The changes, as percentages of the original values, are as follows:
Novice : 60% of nominal
Cadet : 70% of nominal
Regular : 80% of nominal
Veteran : 100% of nominal
Ace : 110% of nominal
The weapon endgame messages have been updated to display the information of these modifiers.
* Units listed on the mission editor and the air ops window now use natural sorting for the list order. So instead of this:
Archer #1
Archer #10
Archer #11
Archer #12
Archer #2
Archer #3
Archer #4
Build 457 (beta)
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* Fixes two crash/freeze bugs that were unearthed by the new DB-cache implementation.
* Added DB-hyperlinks for weapons on the "Unit Weapons" window.
Build 458 (beta)
----------------------------
* Significant performance increase, both for UI and sim-engine.
* Faster start-up.
* Fixed a number of errors reported on B456/457.
Fixed:
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- 0005572: BVR-configured fighter not RTBing after expending all BVR missiles
- 0005932: UI Scoring Module isn't evaluating Victory..stays at minor defeat
- 0005895: Tank kills are being calculated incorrectly in the losses and expenditures log
- 0005313: Not able to add speed and alt order at a plot waypoint
Major new feature: You can set speed, altitude and sensor commands per waypoint.
There are currently two ways to do this: Select the waypoint and either right-click on it to show available command, or press F2 and/or F9 to bring up the alt/speed and sensor windows respectively.
Waypoint-specific command are applied to the unit once the unit reaches said waypoint.
Fixed:
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- 0005094: SARH missiles are overshooting a lot
- 0005864: Wake Homer seeker too weak?
- 0005002: Path for wire guided torps is not updated when target changes speed/heading
- 0005820: [442] 53-65K WH Wake Homing Torpedoes
- FIXED: Unit Status text formatting
- FIXED: SAMs engaging strangely
- FIXED: Torpedo passive seeker error
- FIXED: Torpedo warhead effectiveness
- FIXED: Deactivate speed/alt presets via unit status
* New major UI feature: Quick-jump slots. This allows the player to quickly & easily jump between locations/views of the battlefield without map zoom/pan delays.
How they work:
a) To store a slot: Select a unit/contact. Press Ctrl+[num], where [num] = 1...0 . The unit selection & camera altitude are now stored on slot No.[num] (and persisted per-side).
b) To jump to a saved slot: Simply press [num]. If a slot with that index exists, the camera will move to the marked unit location & altitude.
If you are using tracking-camera when saving a slot, this setting is also saved and enforced the next time you jump to this slot.
* New major UI feature: Quick-jump slots. This allows the player to quickly & easily jump between locations/views of the battlefield without map zoom/pan delays.
How they work:
a) To store a slot: Select a unit/contact. Press Ctrl+[num], where [num] = 1...0 . The unit selection & camera altitude are now stored on slot No.[num] (and persisted per-side).
b) To jump to a saved slot: Simply press [num]. If a slot with that index exists, the camera will move to the marked unit location & altitude.
If you are using tracking-camera when saving a slot, this setting is also saved and enforced the next time you jump to this slot.
WOw! No idea this was coming [:)]. This is a great addition. Thanks!
Fixed:
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- 0005427: 0% PH against Russian Warship
- 0005489: AI should fire torpedoes with Full speed throttle setting when possible
- 0005634: Torps with 0 % Chance of hitting
- 0006030: DLZ Calculations Goofed missiles won't fire
- 0006029: Quickjump Error: Quickjump losing track of assignments and skipping units
- 0006028: Quick Jump Error: Reassigning a key throws an exception
* Secondary windows can now be closed by pressing Esc.
Fixed:
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- 0004794: Antisubmarine Torpedo attacking surface ship
- 0005547: [430] Mk. 46 being launched against a surface vessel
- 0005376: Wire-guided torpedoes with an old target should start search pattern, not attack uncertainty region
- 0004789: Tu-142 launches ASW torpedo at ships
- 0005710: Torpedoes chase old contacts, circling around and around when they reach them
- 0005855: [443] White Burnout after torpedo hit
- 0006020: [461] Group Waypoint orders and Mission issues.
- 0005558: [427] Throttle&altitude setting logic
- 0005996: Refuelling Doctrine is not being saved
- 0005965: [bug] quick save resets mission refuel settings
- 0006065: Air Ops window: when opening the Ready Aircraft window the currently used loadout should be selected
- 0006066: It should be possible to double-click to select a loadout
- 0006068: Game freezes a few seconds after dropping a sonobouy
- 0006031: Can somebody check VDS sonars
- 0006063: ESSMs are not illuminating at impact point
- 0006062: [463] SARH SAMs going blind too easily
- 0006050: Weapons window opens DB entry of weapon when i click on checkbox
* Aircraft AI improvements (related to Tomcat's sneaky J-10A mission). Group members now always stick with the leader on a manual plotted course even if they have strike targets assigned.