Map Making Steps

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Mad Russian
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RE: Map Making Steps

Post by Mad Russian »

The map now has it's elevations, water obstacles, road net, cities/towns and all the forest coverage.

Good Hunting.

MR

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Mad Russian
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RE: Map Making Steps

Post by Mad Russian »

The last step to having my map created is to put the fields on it.

There are five different field graphics. I don't put the same graphic in two adjacent hexes.

Good Hunting.

MR

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jack54
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RE: Map Making Steps

Post by jack54 »

Thanks for taking the time to describe the process. (I think elevation will probably be the most difficult part for me.)
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Mad Russian
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RE: Map Making Steps

Post by Mad Russian »

I only put field graphics in levels 1 and 2. I only put them in hexes with no other terrain in the hex body. I will put them bordering water obstacles or town/city graphics.

I use predominantly 1 and 3 graphics because I like those the best.

Here is the map completed and ready to have it's obstruction factors added. Rob has a program that assigns those automatically.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Gratch1111
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RE: Map Making Steps

Post by Gratch1111 »

If I understand you make the map in hexdraw with the tools there?

Sorry for being an idiot, but how do you make the game know which tile is what?

Are the different tiles in hexdraw? woods, fields, rivers etc

How long does it take to make a map?

Is it possible to make a map tile by tile without a program with just what I find in the Flashpoint folder?
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CapnDarwin
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RE: Map Making Steps

Post by CapnDarwin »

We will be releasing art and templates with the modding guide soon.
OTS is looking forward to Southern Storm getting released!

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Mad Russian
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RE: Map Making Steps

Post by Mad Russian »

ORIGINAL: Gratch11

If I understand you make the map in hexdraw with the tools there?

There are multiple ways to create a map for the game using the Hexdraw program was an expedient for us, because Cap'n Darwin and I both already had it.
Sorry for being an idiot, but how do you make the game know which tile is what?

Are the different tiles in hexdraw? woods, fields, rivers etc

Hexdraw doesn't use tiles. It uses graphics in different shapes that you create the terrain on the map with.
How long does it take to make a map?

Been almost a year now since I made a map. If I remember right, the way I make one it takes about 40 hours from beginning to end. That may be a bit high but it's around that number.
Is it possible to make a map tile by tile without a program with just what I find in the Flashpoint folder?

Check the modding guide when it comes out. That will show you what you can do to create maps. There are multiple ways to create a map and even a free graphics program like Paint can do it if I understand the process correctly.

Good Hunting.

MR
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JohnOs
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RE: Map Making Steps

Post by JohnOs »

Hi Mad Russian,

I know that there will be a Modding Guide coming out, what you have posted will it be in the guide as well? If not do you think that putting the information that you did be place in a PDF file for people like me to use without having to go to each thread to see how you did the maps?

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CapnDarwin
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RE: Map Making Steps

Post by CapnDarwin »

I will be using MR's campaign and scenario information almost verbatim and a good chunk of the map making is his or based on his stuff from the Modding Guide. Being in house documents we will be able to update them when new information is available.
OTS is looking forward to Southern Storm getting released!

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JohnOs
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RE: Map Making Steps

Post by JohnOs »

Thats good to hear, now you know I'm going to bug you, When will we see it? [:)]
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Mad Russian
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RE: Map Making Steps

Post by Mad Russian »

All that time in S. Korea can be put to good use creating maps for FPC...[:D] [&o]

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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JohnOs
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RE: Map Making Steps

Post by JohnOs »

ORIGINAL: Mad Russian

All that time in S. Korea can be put to good use creating maps for FPC...[:D] [&o]

Good Hunting.

MR
I could, but we will start 12 hour shifts for a 24 hour exercise. Due to it being a classified exercise, no personnel laptops, no cell phones, no cameras, no books [:)] but I have cloud reader on my government laptop to read books [:)]
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Mad Russian
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RE: Map Making Steps

Post by Mad Russian »

Whatever works. Could give you some ideas in the mean time.

Good Hunting.

MR
The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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JohnOs
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RE: Map Making Steps

Post by JohnOs »

What is the max size can the map be for FC:RS? I noticed at the start of this tutorial you meant 20km by 20km.
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Mad Russian
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RE: Map Making Steps

Post by Mad Russian »

They can be different sizes. The normal blank I use in HexDraw is 48 columns by 31 hex rows; not square.

I'll have to check about the absolute size that can be used in the game. What happens is that the bigger the map the slower FPC runs.

Good Hunting.

MR
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Flashpoint Campaigns: Red Storm Development Team.
Werewolf13
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RE: Map Making Steps

Post by Werewolf13 »

Was just wondering:

Can maps have a vertical orientation? i.e. 20Km N/S and 15 E/W instead of the normal horizontal E/W major axis?

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RE: Map Making Steps

Post by CapnDarwin »

ORIGINAL: Werewolf1326

Was just wondering:

Can maps have a vertical orientation? i.e. 20Km N/S and 15 E/W instead of the normal horizontal E/W major axis?

Yes. We standardized on 20x15, but you can make on of any size and orientation with in reason. Much bigger than the 20x15 the game will be slowing down some and also if you flood the map with units things will slow down.
OTS is looking forward to Southern Storm getting released!

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Werewolf13
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RE: Map Making Steps

Post by Werewolf13 »

ORIGINAL: Capn Darwin

ORIGINAL: Werewolf1326

Was just wondering:

Can maps have a vertical orientation? i.e. 20Km N/S and 15 E/W instead of the normal horizontal E/W major axis?

Yes. We standardized on 20x15, but you can make on of any size and orientation with in reason. Much bigger than the 20x15 the game will be slowing down some and also if you flood the map with units things will slow down.

Thanks...
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tebeinteresno
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RE: Map Making Steps

Post by tebeinteresno »

Maybe I'd missed something, but could someone tell me where you gets a good 80s maps of Europe, especially Germany?
harry_vdk
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RE: Map Making Steps

Post by harry_vdk »

The old sovied maps are interesing about this.
http://www.compasscaddy.com/soviet-mili ... ckpackers/

SAS.Planet is very nice as a resource of different current mapssource.
http://www.sasgis.org

Current german maps are found Digitale Topographische Karten (DTK)
http://www.geodatenzentrum.de/geodaten/ ... _user_id=0


And mapstore, but they are not free of charge.
mapstor.com

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