Changes in the next public beta now in test

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

SigUp
Posts: 1064
Joined: Thu Nov 29, 2012 4:14 am

RE: Changes in the next public beta now in test

Post by SigUp »

I think wac means the normal doubling of defensive CV in light woods for example. Not as additional blizzard alleviating bonus.
wac29
Posts: 215
Joined: Thu Jan 13, 2011 12:09 pm

RE: Changes in the next public beta now in test

Post by wac29 »

Indeed. This is reflected in my first post on this. The modifiers cap out at 100%

The second post was to try and give a feel for the combined effect of terrain and forts because they both effect the blizzard modifier too, unlike before where some terrain only helped with preventing morale loss and avoiding attrition(as regards to blizzard effects)
Tom
rmonical
Posts: 2474
Joined: Fri Apr 01, 2011 8:05 pm
Location: United States

RE: Changes in the next public beta now in test

Post by rmonical »

22. Fixed many bugs causing leader rolls to fail for support units.
How will this impact the Soviet player who builds 3 sapper regiments per Army? Will they be even more effective? I can see this and the Soviet ability to build unlimited support units having an impact.
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Changes in the next public beta now in test

Post by morvael »

Support units attached to HQs were only partially less effective. This fix mostly affects support units attached to combat units and cities, which were completely ineffective.
User avatar
jayemcee555
Posts: 8
Joined: Thu Aug 29, 2013 6:29 pm
Location: Ireland

RE: Changes in the next public beta now in test

Post by jayemcee555 »

So,I'm having trouble understanding the new blizzard set-up...looking for some clarification.The "RBE" option is in addition to the Mitigation of 1st winter rules? eg in a size 4 town the highest manpower unit will have improved CV as well as less damage?
A town which is in forest or rough terrain will still get the defensive bonus? or only the improved CV.
On the face of it,this looks like a good update as I found blizzard to be daunting,to say the least(as an Axis player)
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Changes in the next public beta now in test

Post by morvael »

Yes, most of the first winter rules are not touched by RBE, only CV modifiers, and the combat morale drop. The cities are pretty good strongpoints, the problem is they can be cut off, so a good defensive line must consist of as many strongpoints as possible, with just perhaps a single weaker hex between them (which can be counterattacked).
User avatar
Joel Billings
Posts: 33714
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: Changes in the next public beta now in test

Post by Joel Billings »

Matrix hopes to get this patch uploaded as a public beta tomorrow (Friday).
All understanding comes after the fact.
-- Soren Kierkegaard
darbycmcd
Posts: 405
Joined: Tue Dec 06, 2005 8:47 am

RE: Changes in the next public beta now in test

Post by darbycmcd »

Just to be clear, can we update ongoing games with the more gentle blizzard option?
rmonical
Posts: 2474
Joined: Fri Apr 01, 2011 8:05 pm
Location: United States

RE: Changes in the next public beta now in test

Post by rmonical »

Support units attached to HQs were only partially less effective. This fix mostly affects support units attached to combat units and cities, which were completely ineffective.

Ugh - so it helps the Germans in 1941 but after the Russians start building corps then it helps them because they can attach three combat SUs to every corps (one of which should be a sapper regiment) because they can build unlimited SUs for almost no APs.

As you say - an interesting fix.
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Changes in the next public beta now in test

Post by morvael »

Yes, initially this favours the German side, in late war the Soviets (in my own PBEM I have 1 million men in support units). It will be interesting to see if now those heavy tank battalions really give boost to German divisions, both CV- and fire-wise.
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Changes in the next public beta now in test

Post by morvael »

ORIGINAL: darbymcd

Just to be clear, can we update ongoing games with the more gentle blizzard option?

Unfortunately no... unless it's a game vs AI, I think.
carlkay58
Posts: 8778
Joined: Sat Jul 24, 2010 10:30 pm

RE: Changes in the next public beta now in test

Post by carlkay58 »

If it is an AI game - no pbem or server involved, then you can change the options of the game at any time. This means that you could then enable the Mild Winter option into your existing game.
mktours
Posts: 712
Joined: Sat May 25, 2013 12:18 pm

RE: Changes in the next public beta now in test

Post by mktours »

Congratulations to Morvael! [:)]
Adding the elements relating to the efficiency of air dropping could make the game more interesting. Personally I am not affected by the forbidding of air dropping of LBs, as I have also played a good game in which we have the house rule of forbidding air dropping of level bombers. The transport planes carried the majority of loads anyway. So I guess with other amendments this new patch would make the GHC stronger than previous patches. But in general, the SHC would still have the upper hand if the two players are well matched. I kind of agree that the key element of the superiority of SHC side is its ability to evacuate industry. And industry is the key for a long term war in this game. So the result of the game is still very likely to be decided in the 1941 offence of GHC; a good opening is still very important for the GHC, and it must keep the initiative throughout the first year.

Taking into account of the effects of towns in the combat system is also a great improvement! I hope the bridges could also be added into the game, which would make the game very interesting. In current patches, the MP costs of crossing the river in friendly area is still too high unless having a rail bridge, but the troops don't need a rail bridge, just a bridge is OK, and that was commonly used in the war.
User avatar
821Bobo
Posts: 2414
Joined: Tue Feb 08, 2011 2:20 pm
Location: Slovakia

RE: Changes in the next public beta now in test

Post by 821Bobo »

ORIGINAL: morvael

You guys focus too much on change number 1) and 2). Actually for me 22) is the biggest improvement since 1.0 :)
24) and 33) are also great for Axis player.

Indeed 24) is huge for Axis. Turn 2 and far better MPs on average than before. None of motorized units is below 40 MPs(most have 46-50). Also many more IDs have 16 MPs. At least I hope that it is not just luck but passed dice rolls on OKH level.

Code: Select all

24. Fixed command point bonus for O.K.H. to be unlimited (instead of 900).
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Changes in the next public beta now in test

Post by morvael »

I think 24 is actually not that great, because I was basing my comment on STAVKA's CP usage, and this goes over 900 easily. Unless you split all your divisions to regiments, I don't see Axis player having more than 900 CP.
User avatar
821Bobo
Posts: 2414
Joined: Tue Feb 08, 2011 2:20 pm
Location: Slovakia

RE: Changes in the next public beta now in test

Post by 821Bobo »

I totally forgot that OKH is not above the command limit. Suppose that I was only lucky.
User avatar
Ketza
Posts: 2228
Joined: Sun Jan 14, 2007 7:11 am
Location: Columbia, Maryland

RE: Changes in the next public beta now in test

Post by Ketza »

Very nice changes. I look forward to trying them out!
User avatar
BletchleyGeek
Posts: 4460
Joined: Thu Nov 26, 2009 3:01 pm
Location: Living in the fair city of Melbourne, Australia

RE: Changes in the next public beta now in test

Post by BletchleyGeek »

I'm delighted to read about these changes and to see Morvael helping the 2by3 team to maintain WitE [:)]

I don't know if my advice is wanted or useful any more, I haven't really kept an eye on WitE for over a year, but I'd advise to look at the following, that looks as low-hanging fruits to me:

[*] Add a "No surprise for the AGS" option matching the "Reduced Blizzard Effects" as Flavio tirelessly suggests. This could be as simple as restricting the penalties on simple geographic boundaries.
[*] Increase the MP's of Tank Divisions so that the SU player can use them to launch at least one Deliberate Attack with them if they don't need to traverse enemy held hexes. The morale penalties to movement across enemy territory should prevent them from "running in circles" in the German rear.
[*] Add a hard cap on the amount of industry points that can be evacuated from a city in one turn based on the number of rail points produced by the city. Increase significantly the costs of evacuating aircraft and afv factories.
[*] Change build-up mechanics so that the motor pool is affected in a way proportional to the amount of fuel and general supply required to top-up the units affected by the build-up. Remove the automatic 100% MP thing.
[*] Increase the attrition of trucks depending on the number of MP's they need to traverse from the nearest railhead to the unit they're supplying.
[*] Change scoring in campaigns so the player that holds the VP the longer gets rewarded.
rmonical
Posts: 2474
Joined: Fri Apr 01, 2011 8:05 pm
Location: United States

RE: Changes in the next public beta now in test

Post by rmonical »

Perhaps I misunderstood the manual, but with the blizzard effects running through March 42

Morale only goes through February.
Post Reply

Return to “Gary Grigsby's War in the East Series”