Command Decisions: Yeomen vs. Samurai RA 6.4
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- ny59giants
- Posts: 9888
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Command Decisions: Yeomen vs. Samurai RA 6.4
Both of you will need a list of where to spend you PP and then merge the two. Same to what American troops go to India via Cape Town.
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4
The early American effort is all about logistics, logistics, logistics and training, training, training - separated by a few random rounds of boring combat....[8|]. Get a primary plan together for movement and staging of supplies and fuel between CONUS and the rest of the world - don't leave Australia in the dark - and then prepare a second plan should your first be compromised by enemy action.
Take time to find your shipping assests and congregate them where you need them with whatever escorts you can afford. If nothing else, protect your tankers well.
Get engineers out to develop mid-ocean bases in the rear to serve as waypoints and dropoffs for supplies and fuel. You'll need to draw from these areas when you go on the offensive in late 42, or early 43.
Get air search up to protect your SLOC's from unwanted poachers.
Get used to loosing some early shipping to Japanese subs and occassional ocean raiders as you can't protect it all in the early game unless you run to edge of the ocean where it falls off into deep space.
Think about what you can afford to send to Australia to aid in it's defense besides the beans, bullets and avgas.
Your partner's job is to get clobbered early and often [:D], your job is to set the stage to be able to push back in the mid-game [;)].
Take time to find your shipping assests and congregate them where you need them with whatever escorts you can afford. If nothing else, protect your tankers well.
Get engineers out to develop mid-ocean bases in the rear to serve as waypoints and dropoffs for supplies and fuel. You'll need to draw from these areas when you go on the offensive in late 42, or early 43.
Get air search up to protect your SLOC's from unwanted poachers.
Get used to loosing some early shipping to Japanese subs and occassional ocean raiders as you can't protect it all in the early game unless you run to edge of the ocean where it falls off into deep space.
Think about what you can afford to send to Australia to aid in it's defense besides the beans, bullets and avgas.
Your partner's job is to get clobbered early and often [:D], your job is to set the stage to be able to push back in the mid-game [;)].
Simonsez
It's a trap!
It's a trap!
RE: Command Decisions: Yeomen vs. Samurai RA 6.4
ORIGINAL: Simonsez
The early American effort is all about logistics, logistics, logistics and training, training, training - separated by a few random rounds of boring combat....[8|]. Check - if you mean logistics = shipping shipping shipping [;)] John might go the Alaska route too, so I can't completely ignore that area.
Get a primary plan together for movement and staging of supplies and fuel between CONUS and the rest of the world - don't leave Australia in the dark and then prepare a second plan should your first be compromised by enemy action. Check - SF-supply/LA-fuel to Pago Pago or Tahiti via Christmas Is, then Commonwealth shipping from Pago Pago/Tahiti to Aussieland. AKL's to Midway/Johnston Is./Dutch Harbor
Take time to find your shipping assests and congregate them where you need them with whatever escorts you can afford. If nothing else, protect your tankers well. Check - fuel ops from LA to pipeline via PagoPago/Tahiti, PC/PG/DE to provide escorts
Get engineers out to develop mid-ocean bases in the rear to serve as waypoints and dropoffs for supplies and fuel. You'll need to draw from these areas when you go on the offensive in late 42, or early 43. Check - first US AP's are used to build up Christmas Is as seaplane base and fuel depot, then the same at Pago Pago in first couple months.
Get air search up to protect your SLOC's from unwanted poachers. Check - SOC/PBY whereever I can get AV/AVD set up and operating
Get used to loosing some early shipping to Japanese subs and occassional ocean raiders as you can't protect it all in the early game unless you run to edge of the ocean where it falls off into deep space. Check - Johns a master at sinking shipping that as evidenced by the advice already
Think about what you can afford to send to Australia to aid in it's defense besides the beans, bullets and avgas. At this point were Larry and I have to change over commands to use each others forces so I'ts do-able but expensive
Your partner's job is to get clobbered early and often [:D], your job is to set the stage to be able to push back in the mid-game [;)]. CHECK!!!
Simonsez - Thanks for the advice!
Is the photo from "Office Space"? Gary Cole? Riggghhhttt??? loved the movie - not only for Jennifer either!
RE: Command Decisions: Yeomen vs. Samurai RA 6.4
I got to show her my "O" face.....[X(]...[X(]...[X(]
Simonsez
It's a trap!
It's a trap!
RE: Command Decisions: Yeomen vs. Samurai RA 6.4
ORIGINAL: Simonsez
I got to show her my "O" face.....[X(]...[X(]...[X(]
LOL!!! [:D][:D][:D] or the pennies... "Who''s gonna notice?"
RE: Command Decisions: Yeomen vs. Samurai RA 6.4
ORIGINAL: moore4807
Now we settle in to wait,
Larry and I agreed via e-mail that Larry will start the turn for the Allies, and ship me the turn for my part and I return it to John... For those who have done 2X2 games should Larry's forwarding slot to me be different than what John sends us?
I think it is just what you are comfortable with. In our game fabertong/AdmNelson vs Cap MAndrake and spior I just leave it in the same slot David sends to me. If I need a lot saves I sometimes move it to a different slot.
One thing I will tell you about John having played him a bunch. John plans very well, and doesn't do a lot of shoe string operations. He may over reach at times, but he supports most of the operations in depth.
Use a lot of patrol planes layered on. John will do cruiser raids and hit supply bases hard, ie Christmas Island. He uses his subs very welll for recon.
Have fun
Lew
Very Proud Marine Dad
RE: Command Decisions: Yeomen vs. Samurai RA 6.4
ORIGINAL: AdmNelson
I think it is just what you are comfortable with. In our game fabertong/AdmNelson vs Cap MAndrake and spior I just leave it in the same slot David sends to me. If I need a lot saves I sometimes move it to a different slot.
One thing I will tell you about John having played him a bunch. John plans very well, and doesn't do a lot of shoe string operations. He may over reach at times, but he supports most of the operations in depth.
Use a lot of patrol planes layered on. John will do cruiser raids and hit supply bases hard, ie Christmas Island. He uses his subs very welll for recon.
Have fun
Lew
AdmNelson - Thanks for the advice, I just wondered if the turn would get corrupted if it was recopied between Allied players, apparently not [:)]
BTW Cap Mandrake and Sprior's AAR is one of my favorites, I've learned a lot from watching thier play and the commentary is side splitting!
What is changing is my concern for the shipping lanes to Australia, the advice sounds like he interdicts the area pretty heavily... But we will see what we see! we're just waiting at this point. John works til 5p today and said we should have the turn tonight...
RE: Command Decisions: Yeomen vs. Samurai RA 6.4
Hey guys, hope you don't mind me commenting
Just want to echo the advice that you've been given already. Remember that in his game v Canoerebel John circumnavigated Aus with the KB!
I'd build up from the rear forward, and bear in mind that this is a JFB scenario, so expect the worse!
Just want to echo the advice that you've been given already. Remember that in his game v Canoerebel John circumnavigated Aus with the KB!
I'd build up from the rear forward, and bear in mind that this is a JFB scenario, so expect the worse!
RE: Command Decisions: Yeomen vs. Samurai RA 6.4
ORIGINAL: Encircled
Hey guys, hope you don't mind me commenting
Just want to echo the advice that you've been given already. Remember that in his game v Canoerebel John circumnavigated Aus with the KB!
I'd build up from the rear forward, and bear in mind that this is a JFB scenario, so expect the worse!
PLEASE, Please, please comment away!!! ALL help is greatly appreciated! [:)]
John vs. CanoeRebel's game is very much on my mind - he forced John's hand and made John play to him that early in the War - impressive!
I hope for this to be fun and educational, emphasis on fun, feel free to break em when I do stupid things, feel free to pat me on my head when I stumble onto the right path... It's a GAME! [:D][:'(][:D]
- ny59giants
- Posts: 9888
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Command Decisions: Yeomen vs. Samurai RA 6.4
I'd build up from the rear forward, and bear in mind that this is a JFB scenario, so expect the worse!
Actually, its a IJN fanboy scenario. [:D] I was able to get some things in for the Allies, so it isn't all one sided. The 8 American training groups will really help with pilot skills later in the war.
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4
ny59giants
Your help with the mega docs was MOST appreciated... I just have this overloaded brain shut-down going on right now trying to assimilate all the info!!!
Right now I just want the game to start so I can focus on one thing... but I understand its not the BEST thing to lose my focus on learning...
LOL - I almost feel like I'm whining and I have'nt even started the game yet![:'(]
Your help with the mega docs was MOST appreciated... I just have this overloaded brain shut-down going on right now trying to assimilate all the info!!!
Right now I just want the game to start so I can focus on one thing... but I understand its not the BEST thing to lose my focus on learning...
LOL - I almost feel like I'm whining and I have'nt even started the game yet![:'(]
RE: Command Decisions: Yeomen vs. Samurai RA 6.4
Just checked back in and got a e-mail from John3rd that the turn will likely be done tomorrow... stay tuned. [8D]
RE: Command Decisions: Yeomen vs. Samurai RA 6.4
Some experiences from a British focused player:
1. The British Commonwealth and the Dutch have too many xAKs and xAPs than can be usefully used in the Indian Ocean.
2. I run Cape town dry in months.
3. Send surplus xAPs - especially the fast and big ones - to the West Coast via Balbao to aid the US shipping of LCUs.
4. I run CS convoys of the slow xAKs (about 100 ships by June 42) from East Coast to Capetown. It has NO impact on WC supply and fuel states. I then CS convoy from Capetown to Adelaide (needs to be built up) with the 14knot xAKs and a few TKs. Some fuel needs to be used for the return trip but setting the CS TF ot 'minimal refuel' doesn't waste too much.
5. I use the medium sized TKs to haul fuel from Abadan (builds very slowly) to Karachi/Bombay. The biggest (12000+ ton) go to LA to assist the US Merchant Marine.
1. The British Commonwealth and the Dutch have too many xAKs and xAPs than can be usefully used in the Indian Ocean.
2. I run Cape town dry in months.
3. Send surplus xAPs - especially the fast and big ones - to the West Coast via Balbao to aid the US shipping of LCUs.
4. I run CS convoys of the slow xAKs (about 100 ships by June 42) from East Coast to Capetown. It has NO impact on WC supply and fuel states. I then CS convoy from Capetown to Adelaide (needs to be built up) with the 14knot xAKs and a few TKs. Some fuel needs to be used for the return trip but setting the CS TF ot 'minimal refuel' doesn't waste too much.
5. I use the medium sized TKs to haul fuel from Abadan (builds very slowly) to Karachi/Bombay. The biggest (12000+ ton) go to LA to assist the US Merchant Marine.
- larryfulkerson
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4
Hey FOW, thanks for your input. Every little bit helps. I too am finding lots of small capacity, small range, AP's and AK's in the Indian Ocean. I'm trying to send them to Soerabaja and use them to run supplies and or fuel to the smaller islands just north of Darwin. In and amongst the smaller islands for supply runs. There's some of the medium range AK's at Brisbane that I've been sending to Sydney to pick up fuel and supplies for Brisbane. Some of my first efforts is going to be rounding up enough engineers to staff the Resource Centers Cities to repair the same. Because the Allied side is having the opposite of a glut of resources. Industry is failing for lack of resources and that's cutting into the output of supplies and there's some HI failing for the same reason. It's kind of caotic at first. I'm going to try to get a handle on it.
His is going to be the most world-wide anticipated obituary in the history of the world, that I will tell you. Thank you for your attention to this matter.
- larryfulkerson
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- Joined: Sat Apr 16, 2005 9:06 pm
- Location: Tucson, AZ,usa,sol, milkyway
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4
It's Saturday, almost midnight, and I just got some moves from John3rd. I'm taking a look around etc. and I've noticed that RA 6.4 has
cut down the goodies levels at almost all the off-map bases. The only ones worth taking a trip to them are Cape Town, Eastern USA,
and England. Mombasa, Aden, and Abadan have low goodies situations and I'm hesitant about taking anything away from them.

cut down the goodies levels at almost all the off-map bases. The only ones worth taking a trip to them are Cape Town, Eastern USA,
and England. Mombasa, Aden, and Abadan have low goodies situations and I'm hesitant about taking anything away from them.

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His is going to be the most world-wide anticipated obituary in the history of the world, that I will tell you. Thank you for your attention to this matter.
RE: Command Decisions: Yeomen vs. Samurai RA 6.4
I don't know if he adjusted them from Babes, which RA is based on. My comments are based on my experience with Babes, which is different than stock scenario 1.
Cape Town will get most or all of the off-map convoys that would arrive at Cape Town, Aden, and maybe the Panama Canal bases. You have enough ships to drain Cape Town of fuel and supply, so you'll have to watch out to leave fuel there (or your ships will be stranded!) but certainly take all the supply. In the early going, it is quite possible to drain all the fuel from Cape Town and have ships stranded there.
Mombasa can provide some supply, but might need a little fuel for ships.
Aden can provide a modest amount of supply ti India. In the early going you might have to send some fuel to Aden from Abadan.
Abadan should provide lots of fuel to India (all that India needs), and a little supply.
East Coast, Canada, and UK - are all mostly only useful if you decide to supplement India's supply by setting up Liberty Ship convoys to Aden once the med is open. They are mostly unneeded.
Cape Town will get most or all of the off-map convoys that would arrive at Cape Town, Aden, and maybe the Panama Canal bases. You have enough ships to drain Cape Town of fuel and supply, so you'll have to watch out to leave fuel there (or your ships will be stranded!) but certainly take all the supply. In the early going, it is quite possible to drain all the fuel from Cape Town and have ships stranded there.
Mombasa can provide some supply, but might need a little fuel for ships.
Aden can provide a modest amount of supply ti India. In the early going you might have to send some fuel to Aden from Abadan.
Abadan should provide lots of fuel to India (all that India needs), and a little supply.
East Coast, Canada, and UK - are all mostly only useful if you decide to supplement India's supply by setting up Liberty Ship convoys to Aden once the med is open. They are mostly unneeded.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- larryfulkerson
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4
I appreciate your input witpqs dude. It's you guys willing to help out that makes this game a lot better.
His is going to be the most world-wide anticipated obituary in the history of the world, that I will tell you. Thank you for your attention to this matter.
RE: Command Decisions: Yeomen vs. Samurai RA 6.4
I'll start off - US caualties from Pearl Harbor Attack #1
Morning Air attack on Pearl Harbor , at 180,107
Weather in hex: Clear sky
Raid detected at 108 NM, estimated altitude 15,000 feet.
Estimated time to target is 40 minutes
Japanese aircraft
A6M2 Zero x 92
B5N2 Kate x 120
D3A1 Val x 102
Allied aircraft
no flights
Japanese aircraft losses
A6M2 Zero: 2 damaged
A6M2 Zero: 1 destroyed by flak
B5N2 Kate: 18 damaged
B5N2 Kate: 7 destroyed by flak
D3A1 Val: 21 damaged
D3A1 Val: 5 destroyed by flak
Allied aircraft losses
PBY-5 Catalina: 123 damaged
PBY-5 Catalina: 2 destroyed on ground
F4F-3 Wildcat: 6 damaged
F4F-3 Wildcat: 1 destroyed on ground
SBD-1 Dauntless: 19 damaged
SBD-1 Dauntless: 1 destroyed on ground
B-17D Fortress: 13 damaged
B-17D Fortress: 1 destroyed on ground
B-17E Fortress: 8 damaged
A-20A Havoc: 16 damaged
A-20A Havoc: 1 destroyed on ground
B-18A Bolo: 18 damaged
B-18A Bolo: 1 destroyed on ground
P-40B Warhawk: 11 damaged
P-36A Mohawk: 3 damaged
R3D-2: 2 damaged
O-47A: 4 damaged
C-33: 1 damaged
Allied Ships
BB Idaho, Bomb hits 6, Torpedo hits 4, on fire, heavy damage
BB Oklahoma, Bomb hits 5, Torpedo hits 3, on fire, heavy damage
BB Pennsylvania, Bomb hits 3, Torpedo hits 2, on fire, heavy damage
BB Mississippi, Bomb hits 7, Torpedo hits 2, on fire
BB California, Bomb hits 4, Torpedo hits 1, on fire
BB Arizona, Bomb hits 3, Torpedo hits 3, on fire, heavy damage
AR Vestal, Bomb hits 1, on fire
CA New Orleans, Torpedo hits 1
AO Ramapo, Torpedo hits 1
AVD Hulbert, Torpedo hits 1, and is sunk
BB Nevada, Bomb hits 5, Torpedo hits 1, on fire
BB New Mexico, Bomb hits 2, Torpedo hits 3, on fire, heavy damage
BB Tennessee, Bomb hits 4, Torpedo hits 2, heavy fires
CA Minneapolis, Bomb hits 2
SS Dolphin, Bomb hits 1, heavy damage
CA San Francisco, Bomb hits 1, Torpedo hits 1, on fire
DD Bagley, Torpedo hits 1, on fire, heavy damage
CL Honolulu, Torpedo hits 1
CL St. Louis, Bomb hits 1, on fire
DD Ralph Talbot, Bomb hits 1, heavy fires, heavy damage
AM Turkey, Bomb hits 1, and is sunk
Repair Shipyard hits 1
Airbase hits 26
Runway hits 41
Port hits 12
Port fuel hits 4
Port supply hits 1
Pearl Harbor Attack #2 (Jakes? tip of the cap for the damages done, but c'mon man!) <grin>
Morning Air attack on TF, near Pearl Harbor at 180,107
Weather in hex: Clear sky
Raid detected at 35 NM, estimated altitude 4,000 feet.
Estimated time to target is 17 minutes
Japanese aircraft
E13A1 Jake x 22
No Japanese losses
Allied Ships
DD Ward, Bomb hits 2
xAK Hoegh Merchant, Bomb hits 2, heavy fires
xAKL Hirondelle, Bomb hits 1
Pearl Harbor Attack #3
Afternoon Air attack on Pearl Harbor , at 180,107
Weather in hex: Clear sky
Raid detected at 82 NM, estimated altitude 10,000 feet.
Estimated time to target is 27 minutes
Japanese aircraft
A6M2 Zero x 52
B5N2 Kate x 12
Allied aircraft
no flights
Japanese aircraft losses
A6M2 Zero: 7 damaged
A6M2 Zero: 3 destroyed by flak
B5N2 Kate: 2 damaged
B5N2 Kate: 2 destroyed by flak
Allied aircraft losses
P-40B Warhawk: 3 destroyed, 1 damaged
SBD-1 Dauntless: 3 damaged
SBD-1 Dauntless: 1 destroyed on ground
B-18A Bolo: 3 damaged
B-18A Bolo: 1 destroyed on ground
P-36A Mohawk: 1 damaged
A-20A Havoc: 1 damaged
B-17D Fortress: 1 damaged
Allied Ships
BB New Mexico, Bomb hits 1, heavy damage
Airbase hits 2
Runway hits 10
Port hits 1
Pearl Harbor Attack #4 (We'll remember the insult added to the injury - escorted SCOUT planes!)
Afternoon Air attack on TF, near Pearl Harbor at 180,107
Weather in hex: Clear sky
Raid detected at 35 NM, estimated altitude 5,000 feet.
Estimated time to target is 17 minutes
Japanese aircraft
A6M2 Zero x 16
E13A1 Jake x 9
No Japanese losses
Allied Ships
DD Ward, Bomb hits 4, heavy fires, heavy damage
Aircraft Attacking:
9 x E13A1 Jake bombing from 1000 feet
Naval Attack: 4 x 60 kg GP Bomb
John has pretty much trashed Pearl Harbor as we figured he would, and he didn't even pay the bar tab!
More to report as the info trickles into Frank Knox's office... He's off to see Franklin and update the breaking news personally.
Morning Air attack on Pearl Harbor , at 180,107
Weather in hex: Clear sky
Raid detected at 108 NM, estimated altitude 15,000 feet.
Estimated time to target is 40 minutes
Japanese aircraft
A6M2 Zero x 92
B5N2 Kate x 120
D3A1 Val x 102
Allied aircraft
no flights
Japanese aircraft losses
A6M2 Zero: 2 damaged
A6M2 Zero: 1 destroyed by flak
B5N2 Kate: 18 damaged
B5N2 Kate: 7 destroyed by flak
D3A1 Val: 21 damaged
D3A1 Val: 5 destroyed by flak
Allied aircraft losses
PBY-5 Catalina: 123 damaged
PBY-5 Catalina: 2 destroyed on ground
F4F-3 Wildcat: 6 damaged
F4F-3 Wildcat: 1 destroyed on ground
SBD-1 Dauntless: 19 damaged
SBD-1 Dauntless: 1 destroyed on ground
B-17D Fortress: 13 damaged
B-17D Fortress: 1 destroyed on ground
B-17E Fortress: 8 damaged
A-20A Havoc: 16 damaged
A-20A Havoc: 1 destroyed on ground
B-18A Bolo: 18 damaged
B-18A Bolo: 1 destroyed on ground
P-40B Warhawk: 11 damaged
P-36A Mohawk: 3 damaged
R3D-2: 2 damaged
O-47A: 4 damaged
C-33: 1 damaged
Allied Ships
BB Idaho, Bomb hits 6, Torpedo hits 4, on fire, heavy damage
BB Oklahoma, Bomb hits 5, Torpedo hits 3, on fire, heavy damage
BB Pennsylvania, Bomb hits 3, Torpedo hits 2, on fire, heavy damage
BB Mississippi, Bomb hits 7, Torpedo hits 2, on fire
BB California, Bomb hits 4, Torpedo hits 1, on fire
BB Arizona, Bomb hits 3, Torpedo hits 3, on fire, heavy damage
AR Vestal, Bomb hits 1, on fire
CA New Orleans, Torpedo hits 1
AO Ramapo, Torpedo hits 1
AVD Hulbert, Torpedo hits 1, and is sunk
BB Nevada, Bomb hits 5, Torpedo hits 1, on fire
BB New Mexico, Bomb hits 2, Torpedo hits 3, on fire, heavy damage
BB Tennessee, Bomb hits 4, Torpedo hits 2, heavy fires
CA Minneapolis, Bomb hits 2
SS Dolphin, Bomb hits 1, heavy damage
CA San Francisco, Bomb hits 1, Torpedo hits 1, on fire
DD Bagley, Torpedo hits 1, on fire, heavy damage
CL Honolulu, Torpedo hits 1
CL St. Louis, Bomb hits 1, on fire
DD Ralph Talbot, Bomb hits 1, heavy fires, heavy damage
AM Turkey, Bomb hits 1, and is sunk
Repair Shipyard hits 1
Airbase hits 26
Runway hits 41
Port hits 12
Port fuel hits 4
Port supply hits 1
Pearl Harbor Attack #2 (Jakes? tip of the cap for the damages done, but c'mon man!) <grin>
Morning Air attack on TF, near Pearl Harbor at 180,107
Weather in hex: Clear sky
Raid detected at 35 NM, estimated altitude 4,000 feet.
Estimated time to target is 17 minutes
Japanese aircraft
E13A1 Jake x 22
No Japanese losses
Allied Ships
DD Ward, Bomb hits 2
xAK Hoegh Merchant, Bomb hits 2, heavy fires
xAKL Hirondelle, Bomb hits 1
Pearl Harbor Attack #3
Afternoon Air attack on Pearl Harbor , at 180,107
Weather in hex: Clear sky
Raid detected at 82 NM, estimated altitude 10,000 feet.
Estimated time to target is 27 minutes
Japanese aircraft
A6M2 Zero x 52
B5N2 Kate x 12
Allied aircraft
no flights
Japanese aircraft losses
A6M2 Zero: 7 damaged
A6M2 Zero: 3 destroyed by flak
B5N2 Kate: 2 damaged
B5N2 Kate: 2 destroyed by flak
Allied aircraft losses
P-40B Warhawk: 3 destroyed, 1 damaged
SBD-1 Dauntless: 3 damaged
SBD-1 Dauntless: 1 destroyed on ground
B-18A Bolo: 3 damaged
B-18A Bolo: 1 destroyed on ground
P-36A Mohawk: 1 damaged
A-20A Havoc: 1 damaged
B-17D Fortress: 1 damaged
Allied Ships
BB New Mexico, Bomb hits 1, heavy damage
Airbase hits 2
Runway hits 10
Port hits 1
Pearl Harbor Attack #4 (We'll remember the insult added to the injury - escorted SCOUT planes!)
Afternoon Air attack on TF, near Pearl Harbor at 180,107
Weather in hex: Clear sky
Raid detected at 35 NM, estimated altitude 5,000 feet.
Estimated time to target is 17 minutes
Japanese aircraft
A6M2 Zero x 16
E13A1 Jake x 9
No Japanese losses
Allied Ships
DD Ward, Bomb hits 4, heavy fires, heavy damage
Aircraft Attacking:
9 x E13A1 Jake bombing from 1000 feet
Naval Attack: 4 x 60 kg GP Bomb
John has pretty much trashed Pearl Harbor as we figured he would, and he didn't even pay the bar tab!
More to report as the info trickles into Frank Knox's office... He's off to see Franklin and update the breaking news personally.
RE: Command Decisions: Yeomen vs. Samurai RA 6.4
"Reports out of Manila are not encouraging Boss"...
Morning Air attack on Manila , at 79,77
Weather in hex: Clear sky
Raid detected at 99 NM, estimated altitude 13,000 feet.
Estimated time to target is 36 minutes
Japanese aircraft
A6M2 Zero x 26
B5N2 Kate x 57
D3A1 Val x 45
No Japanese losses
Allied Ships
xAK Capillo, Bomb hits 3, heavy fires, heavy damage
AM Finch, Bomb hits 1, heavy fires, heavy damage
xAK Cape Fairweather, Bomb hits 1, on fire
AS Holland, Bomb hits 1, on fire
ARD YFD-1 Dewey, Bomb hits 1, on fire
SS S-40, Bomb hits 2, and is sunk
SS Sealion, Bomb hits 2, heavy damage
PG Asheville, Bomb hits 1, heavy fires, heavy damage
AM Tanager, Bomb hits 1, heavy fires
SS Swordfish, Bomb hits 1, heavy damage
SS Snapper, Bomb hits 3, and is sunk
SS Searaven, Bomb hits 1
AO Trinity, Bomb hits 1
SS Sturgeon, Bomb hits 1, heavy damage
xAK American Leader, Bomb hits 1, on fire
SS Skipjack, Bomb hits 1, and is sunk
SS Permit, Bomb hits 1, heavy damage
SS Tarpon, Bomb hits 1, and is sunk
xAP Rochambeau, Bomb hits 2, on fire, heavy damage
AS Canopus, Bomb hits 1
SS Porpoise, Bomb hits 1, heavy damage
SS S-41, Bomb hits 1, heavy damage
AM Quail, Bomb hits 1, and is sunk
SS Pickerel, Bomb hits 1
SS S-38, Bomb hits 2, and is sunk
AS Otus, Bomb hits 1
TK La Estrella Caltex, Bomb hits 1, and is sunk
SS Saury, Bomb hits 1, heavy damage
SS Spearfish, Bomb hits 1
SS Sailfish, Bomb hits 1
SS S-37, Bomb hits 1, heavy damage
SS Seadragon, Bomb hits 1
YO-41, Bomb hits 1, and is sunk
AV Langley, Bomb hits 1, heavy fires
PG Isabel, Bomb hits 1, heavy fires
Allied ground losses:
25 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Repair Shipyard hits 1
Port hits 6
Port fuel hits 3
There's a unconfirmed report from the Southern Phillipines, Japanese Paratroopers have captured Cotabato...
Ground combat at Cotabato (78,90)
Japanese Shock attack
Attacking force 495 troops, 6 guns, 0 vehicles, Assault Value = 37
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0
Japanese adjusted assault: 15
Allied adjusted defense: 1
Japanese assault odds: 15 to 1 (fort level 0)
Japanese forces CAPTURE Cotabato !!!
Combat modifiers
Attacker: shock(+), leaders(-)
Assaulting units:
1st Para Assault Div /1
"They caught our heavies on the ground at Cagayan, Sir"
Morning Air attack on Cagayan , at 79,89
Weather in hex: Clear sky
Raid detected at 34 NM, estimated altitude 11,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
G3M2 Nell x 9
Allied aircraft
no flights
No Japanese losses
Allied aircraft losses
B-17D Fortress: 8 damaged
Airbase hits 6
Airbase supply hits 3
Runway hits 24
Combat Report December 7th 1941
Morning Air attack on Manila , at 79,77
Weather in hex: Clear sky
Raid detected at 99 NM, estimated altitude 13,000 feet.
Estimated time to target is 36 minutes
Japanese aircraft
A6M2 Zero x 26
B5N2 Kate x 57
D3A1 Val x 45
No Japanese losses
Allied Ships
xAK Capillo, Bomb hits 3, heavy fires, heavy damage
AM Finch, Bomb hits 1, heavy fires, heavy damage
xAK Cape Fairweather, Bomb hits 1, on fire
AS Holland, Bomb hits 1, on fire
ARD YFD-1 Dewey, Bomb hits 1, on fire
SS S-40, Bomb hits 2, and is sunk
SS Sealion, Bomb hits 2, heavy damage
PG Asheville, Bomb hits 1, heavy fires, heavy damage
AM Tanager, Bomb hits 1, heavy fires
SS Swordfish, Bomb hits 1, heavy damage
SS Snapper, Bomb hits 3, and is sunk
SS Searaven, Bomb hits 1
AO Trinity, Bomb hits 1
SS Sturgeon, Bomb hits 1, heavy damage
xAK American Leader, Bomb hits 1, on fire
SS Skipjack, Bomb hits 1, and is sunk
SS Permit, Bomb hits 1, heavy damage
SS Tarpon, Bomb hits 1, and is sunk
xAP Rochambeau, Bomb hits 2, on fire, heavy damage
AS Canopus, Bomb hits 1
SS Porpoise, Bomb hits 1, heavy damage
SS S-41, Bomb hits 1, heavy damage
AM Quail, Bomb hits 1, and is sunk
SS Pickerel, Bomb hits 1
SS S-38, Bomb hits 2, and is sunk
AS Otus, Bomb hits 1
TK La Estrella Caltex, Bomb hits 1, and is sunk
SS Saury, Bomb hits 1, heavy damage
SS Spearfish, Bomb hits 1
SS Sailfish, Bomb hits 1
SS S-37, Bomb hits 1, heavy damage
SS Seadragon, Bomb hits 1
YO-41, Bomb hits 1, and is sunk
AV Langley, Bomb hits 1, heavy fires
PG Isabel, Bomb hits 1, heavy fires
Allied ground losses:
25 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Repair Shipyard hits 1
Port hits 6
Port fuel hits 3
There's a unconfirmed report from the Southern Phillipines, Japanese Paratroopers have captured Cotabato...
Ground combat at Cotabato (78,90)
Japanese Shock attack
Attacking force 495 troops, 6 guns, 0 vehicles, Assault Value = 37
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0
Japanese adjusted assault: 15
Allied adjusted defense: 1
Japanese assault odds: 15 to 1 (fort level 0)
Japanese forces CAPTURE Cotabato !!!
Combat modifiers
Attacker: shock(+), leaders(-)
Assaulting units:
1st Para Assault Div /1
"They caught our heavies on the ground at Cagayan, Sir"
Morning Air attack on Cagayan , at 79,89
Weather in hex: Clear sky
Raid detected at 34 NM, estimated altitude 11,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
G3M2 Nell x 9
Allied aircraft
no flights
No Japanese losses
Allied aircraft losses
B-17D Fortress: 8 damaged
Airbase hits 6
Airbase supply hits 3
Runway hits 24
Combat Report December 7th 1941
- Attachments
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- combatreport_411207.txt
- (43.23 KiB) Downloaded 9 times
RE: Command Decisions: Yeomen vs. Samurai RA 6.4
Combat Events December 7th 1941
- Attachments
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- Combat_Events_411207.txt
- (7.31 KiB) Downloaded 15 times