Brilliant copy.ORIGINAL: Bullwinkle58
50,000 units easy in the Summer Sale. Maybe 100,000.
100,000 @ $20 each.
Has Matrix ever had a $2 million day before?
Moderator: maddog986
Brilliant copy.ORIGINAL: Bullwinkle58
50,000 units easy in the Summer Sale. Maybe 100,000.
ORIGINAL: dutchman55555
Brilliant copy.ORIGINAL: Bullwinkle58
50,000 units easy in the Summer Sale. Maybe 100,000.
100,000 @ $20 each.
Has Matrix ever had a $2 million day before?
ORIGINAL: Fintilgin
ORIGINAL: Iain McNeil
We are not moving to Steam. Some games will release on Steam and then people can buy from there with their DRM if they prefer or from us without DRM if they want that.
I look forward to it being a great success and you guys gritting your teeth, easing up the foot dragging, and 'some' becoming 'most' or 'the vast majority'.
Then, perhaps battlefront.com will move Combat Mission to Steam, make truckloads of money, and together, hand-in-hand, the wargaming community can move forward into the bright future of the 21st Century. [:D]
6 million customers...50,000 is a grand 0.83% of the customer base in a sales-buying frenzy. Still, you could be correct.ORIGINAL: Alchenar
ORIGINAL: Fintilgin
ORIGINAL: Iain McNeil
We are not moving to Steam. Some games will release on Steam and then people can buy from there with their DRM if they prefer or from us without DRM if they want that.
I look forward to it being a great success and you guys gritting your teeth, easing up the foot dragging, and 'some' becoming 'most' or 'the vast majority'.
Then, perhaps battlefront.com will move Combat Mission to Steam, make truckloads of money, and together, hand-in-hand, the wargaming community can move forward into the bright future of the 21st Century. [:D]
Battlefront are a weird anomaly in that they don't ever do sales, but they also don't price with a 'wargame premium'. They do a demo for every Combat Mission line they run. They're also putting out content at a rate that puts everyone else in the wargaming genre to shame. They seem happy where they are and while they'd probably do better if they dipped their toe into Steam, so long as I get my demo and don't have to pay over the top rates I'm happy if they are happy.
It probably isn't a coincidence that what's probably the closest game to Combat Mission on Matrix (Scourge of War) is similarly priced and also has a demo.
e: WitE wouldn't see 50,000 units in a steam sale, not even at that price. That's ridiculous. But assuming a really modest 1000 sales that's still a lot of money in a day for a game that's three years old and probably flattening out on sales.
ORIGINAL: Bullwinkle58
Ad copy: "WITP-AE is the biggest, meanest, hairiest wargame ever designed. You probably aren't smart enough to understand it. You probably can't play it, tough guy. You'd probably run away crying like a little girl. But if you're man enough to try it, for today only in the Steam Summer Sale you can challenge yourself to the duel for only $19.95. WITP-AE has never been available for this price before and we pledge it will never be offered for less than it is today.
So what's it gonna be, big man? Four more Whoppers with fries, or the hardest game you've ever seen? Do you feel lucky, punk? Well? Do ya?"
50,000 units easy in the Summer Sale. Maybe 100,000.
ORIGINAL: Fintilgin
ORIGINAL: Bullwinkle58
Ad copy: "WITP-AE is the biggest, meanest, hairiest wargame ever designed. You probably aren't smart enough to understand it. You probably can't play it, tough guy. You'd probably run away crying like a little girl. But if you're man enough to try it, for today only in the Steam Summer Sale you can challenge yourself to the duel for only $19.95. WITP-AE has never been available for this price before and we pledge it will never be offered for less than it is today.
So what's it gonna be, big man? Four more Whoppers with fries, or the hardest game you've ever seen? Do you feel lucky, punk? Well? Do ya?"
50,000 units easy in the Summer Sale. Maybe 100,000.
Just make sure the Steam page video is something like this Crusader Kings 2 trailer and Iain will be able to buy himself a yacht.
http://www.youtube.com/watch?v=9zDr4DuGSAY
ORIGINAL: Fintilgin
ORIGINAL: warspite1
Just one question.
Why is it that so many people state so confidently that if the price of something drops, then thousands of people will rush to buy what previously they wouldn't - and that the company selling automatically makes more profits??
On what basis is this fact or even probable?
If life was that simple then why would any company ever go out of business? Got a product? Not selling? No problem, just slash the price and all will be well.....
Because that's what plenty of people have said Steam sales have done for them? You know Steam doesn't force those discounts on publishers, right? They have control over how steep the discount is. If it wasn't working for the publishers and people making the games they wouldn't keep doing it!
I've read articles too that say sales of a title are often higher after the sale is over and the game goes back to its regular price then it was before the sale (presumably from word of mouth).
Right now these games are kinda 'hidden away'. If you aren't already a fan of wargames you're not that likely to find your way here. What do you think will happen if you take some of the high quality titles Matrix has and put them in front of an audience of seven million people at a price designed to encourage people to take a chance on them?
Matrix won't lose money, that's for sure, and you can potentially bring in tons of new people to the hobby, which will pay vast long term dividends for the hobby as a whole.
There's sense in what you're saying...if you're an AAA developer. Rockstar, for example, spent $265 million to create GTA V. That requires a lot of full-price sales to make back. And in the console market they can get that.ORIGINAL: flanyboy
That's also a double edged sword because you can definitely train consumers to not pay full price for a product but rather wait for a sale and thus lose out on revenue from people who otherwise would have paid full price. In fact that is what Steam is doing, right now it's beneficial to gaming studios for the most part because it's bringing so many new customers into the fold and that's offsetting lost revenues but there is a risk that in the long term the race to the bottom in pricing could have negative impacts for the developers of the games more so than the publishers.
ORIGINAL: Fintilgin
ORIGINAL: Iain McNeil
We are not moving to Steam. Some games will release on Steam and then people can buy from there with their DRM if they prefer or from us without DRM if they want that.
I look forward to it being a great success and you guys gritting your teeth, easing up the foot dragging, and 'some' becoming 'most' or 'the vast majority'.
Then, perhaps battlefront.com will move Combat Mission to Steam, make truckloads of money, and together, hand-in-hand, the wargaming community can move forward into the bright future of the 21st Century. [:D]
ORIGINAL: flanyboy
That's also a double edged sword because you can definitely train consumers to not pay full price for a product but rather wait for a sale and thus lose out on revenue from people who otherwise would have paid full price. In fact that is what Steam is doing, right now it's beneficial to gaming studios for the most part because it's bringing so many new customers into the fold and that's offsetting lost revenues but there is a risk that in the long term the race to the bottom in pricing could have negative impacts for the developers of the games more so than the publishers.ORIGINAL: Fintilgin
ORIGINAL: warspite1
Just one question.
Why is it that so many people state so confidently that if the price of something drops, then thousands of people will rush to buy what previously they wouldn't - and that the company selling automatically makes more profits??
On what basis is this fact or even probable?
If life was that simple then why would any company ever go out of business? Got a product? Not selling? No problem, just slash the price and all will be well.....
Because that's what plenty of people have said Steam sales have done for them? You know Steam doesn't force those discounts on publishers, right? They have control over how steep the discount is. If it wasn't working for the publishers and people making the games they wouldn't keep doing it!
I've read articles too that say sales of a title are often higher after the sale is over and the game goes back to its regular price then it was before the sale (presumably from word of mouth).
Right now these games are kinda 'hidden away'. If you aren't already a fan of wargames you're not that likely to find your way here. What do you think will happen if you take some of the high quality titles Matrix has and put them in front of an audience of seven million people at a price designed to encourage people to take a chance on them?
Matrix won't lose money, that's for sure, and you can potentially bring in tons of new people to the hobby, which will pay vast long term dividends for the hobby as a whole.
ORIGINAL: Boomer78
http://www.rockpapershotgun.com/2013/12/06/valve-experimenting-with-tongue-bottom-controllers/#more-179005
Ahem... yes, because as well know, flying into the wonderful 21st century means dedicated ass-2-mouth game controllers.
Thank you, Valve. You prove my point with your silly Tron-bot Steampunk devices far more than I can with rhetoric alone.
ORIGINAL: flanyboy
That's also a double edged sword because you can definitely train consumers to not pay full price for a product but rather wait for a sale and thus lose out on revenue from people who otherwise would have paid full price. In fact that is what Steam is doing, right now it's beneficial to gaming studios for the most part because it's bringing so many new customers into the fold and that's offsetting lost revenues but there is a risk that in the long term the race to the bottom in pricing could have negative impacts for the developers of the games more so than the publishers.
Thank you, Valve. You prove my point with your silly Tron-bot Steampunk devices far more than I can with rhetoric alone.
ORIGINAL: Bullwinkle58
ORIGINAL: flanyboy
That's also a double edged sword because you can definitely train consumers to not pay full price for a product but rather wait for a sale and thus lose out on revenue from people who otherwise would have paid full price. In fact that is what Steam is doing, right now it's beneficial to gaming studios for the most part because it's bringing so many new customers into the fold and that's offsetting lost revenues but there is a risk that in the long term the race to the bottom in pricing could have negative impacts for the developers of the games more so than the publishers.
The idea has been around in marketing textbooks and in practice for at least the entire post-war period and maybe before. It's usually called "skimming" in US marketing circles, but "price tiering" is more gentile. You price fully for the first time slice and skim off those in the demand curve who value time more than money. When you think you've captured all or enough of them (based on a number of factors, primarily competition), you lower to the next tier and reap those buyers. And so on.
I've never seen a Steam contract, but I doubt developers hand over pricing decisions to them. They do, from what I've read here and there, hand over the power to place the product in the sale physically on the lay-out on the site as well as perhaps the duration of the offer price in the sale (daily, 8-hour, etc.) It's probable these decisions are also open to being paid for and secured by the devs/publishers. But it's highly unlikely Steam has the authority to set a sale price unilaterally. If they do it's only because the devs/publishers allow it.
What I HAVE seen by participating in the game industry as a customer since 1982 is that many/most titles have a shorter cycle time than they used to. Shorter I'm sure than the devs would like. There is vastly more product out there than there was in 1990. (Same thing has happened with movies; one weekend and then "NEXT BATTER!") So AAA titles like Fallout: New Vegas only stay fully priced for maybe 90 days now whereas in the past it might have been six months. or more. Some franchises, like the Blizzard stable, have channel power sufficient to hold pricing for years, or forever essentially. But those are very rare. GTA V did something like a billion dollars gross in the first month worldwide, but it will be on sale by the end of its first year most likely.
Tiering is used because it works. It most fully drives investment capital in terms of revenue maximization. Matrix/Slith does not subscribe to this rule of business. They survive, but they are not prospering IMO. The world changes and wargamers are not insulated in only the wargame space.
ORIGINAL: gradenko_2000
ORIGINAL: warspite1
Just one question.
Why is it that so many people state so confidently that if the price of something drops, then thousands of people will rush to buy what previously they wouldn't - and that the company selling automatically makes more profits??
On what basis is this fact or even probable?
If life was that simple then why would any company ever go out of business? Got a product? Not selling? No problem, just slash the price and all will be well.....
Now, obviously we do not know how many copies of WITP-AE have ever been sold, but if a game as niche as Football Manager just falls shy of 100k players, what does that say about how many potential buyers there are of Matrix's catalogue, if the prices were low enough that people felt they could take it even if they ended up not liking the game?
warspite1ORIGINAL: dutchman55555
Untrue. Matrix is a privately-held company. No stock to hold.ORIGINAL: warspite1
Right so if its that clear cut and that simple why would Matrix - who have stockholders and financiers with a keen interest on the bottom line - not simply go down that route?
As for financiers I have no idea if they need to raise capital beyond their walls. Given how small...I'm sorry, I meant to say niche...they've kept their market, I doubt they could get venture capital if they needed it. I suspect all projects (since I've seen here and there that they are apparently on shoestring budgets) are financed in-house except for the usual loans any small business will incur.
ORIGINAL: mekjak
Thank you, Valve. You prove my point with your silly Tron-bot Steampunk devices far more than I can with rhetoric alone.
That's funny, I thought Valve proved their point by experimentation and research, becoming rich as hell, and owning the most widely used digital distribution service that developers are desperate to get on to. But what do I know, I haven't bought enough $100 games from Matrix.
Whatever Steam's flaws may be, and there are many, it has helped PC gaming a lot, and spurred a revolution in indie development. Wargamers seem to be inherently opposed to change, but this attitude gets way too ridiculous at times.