Desert War 1940-3
Moderator: maddog986
- Saint Ruth
- Posts: 1537
- Joined: Wed Dec 16, 2009 1:39 pm
RE: Desert War Priorities
Those are great ideas.
- Having some variability would extend the replay value of scenarios, though of course, it could result in unbalanced scenarios. I really like the quick battles in Combat Missions so I suppose the best would be for the user to be able to choose how to vary the scenario somewhat.
- Events. Yes, they'd really add a historical flavour to a scenario too.
I'll write both of them down, but won't be anything done on them until the 1, 2, 3 above is finished!
Thanks,
Brian
- Having some variability would extend the replay value of scenarios, though of course, it could result in unbalanced scenarios. I really like the quick battles in Combat Missions so I suppose the best would be for the user to be able to choose how to vary the scenario somewhat.
- Events. Yes, they'd really add a historical flavour to a scenario too.
I'll write both of them down, but won't be anything done on them until the 1, 2, 3 above is finished!
Thanks,
Brian
- rhinobones
- Posts: 2225
- Joined: Sun Feb 17, 2002 10:00 am
RE: Desert War Priorities
Ruth
Request that you provide Army and Corps headquarter units with the proper XXX and XXXX designators same as you provide with battalions thru divisions with NATO style unit designators. Having these high level headquarters identified with company designators just doesn't give the game a good feel.
Regards
Request that you provide Army and Corps headquarter units with the proper XXX and XXXX designators same as you provide with battalions thru divisions with NATO style unit designators. Having these high level headquarters identified with company designators just doesn't give the game a good feel.
Regards
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
- Saint Ruth
- Posts: 1537
- Joined: Wed Dec 16, 2009 1:39 pm
RE: Desert War Priorities
Ah, cheers. That's missing all right. Will update!ORIGINAL: rhinobones
Ruth
Request that you provide Army and Corps headquarter units with the proper XXX and XXXX designators same as you provide with battalions thru divisions with NATO style unit designators. Having these high level headquarters identified with company designators just doesn't give the game a good feel.
Regards
- rhinobones
- Posts: 2225
- Joined: Sun Feb 17, 2002 10:00 am
Aircraft Interdiction
Ruth
There's a posting on the Wargamer that is very interesting. Kipanderson posted a response about air attacks which reads:
" Regarding the question of direct air support, my view is that dispersion was a key factor to minimize losses, and the desert was pretty unique in that nobody was bound to roads when on an active campaign (supply traffic on the Via Balboa is another story). Against a properly dispersed column, even heavy and constant air attack had little effect. We are still, slowly, going through the numbers, matching individual attacks with war diary information about losses, on both sides. The bottom line thus far appears to be that with all the sound and fury, actual damage to frontline units was very little, disorganization impact was low. The real money was in interdiction of supply traffic."
Aircraft attacks having minimal effect against dispersed units in open desert sounds reasonable. Thinking, however, that air attacks against units in hilly/rough/mountainous terrain should probably have a bit more effect since units would be more road bound. This would be especially true if the unit was in travel mode when attacked.
Also, visited your Desert War homepage today and discovered that I am two revisions behind!! Is there a way to received alerts when the home page is updated?
Regards, RhinoBones
There's a posting on the Wargamer that is very interesting. Kipanderson posted a response about air attacks which reads:
" Regarding the question of direct air support, my view is that dispersion was a key factor to minimize losses, and the desert was pretty unique in that nobody was bound to roads when on an active campaign (supply traffic on the Via Balboa is another story). Against a properly dispersed column, even heavy and constant air attack had little effect. We are still, slowly, going through the numbers, matching individual attacks with war diary information about losses, on both sides. The bottom line thus far appears to be that with all the sound and fury, actual damage to frontline units was very little, disorganization impact was low. The real money was in interdiction of supply traffic."
Aircraft attacks having minimal effect against dispersed units in open desert sounds reasonable. Thinking, however, that air attacks against units in hilly/rough/mountainous terrain should probably have a bit more effect since units would be more road bound. This would be especially true if the unit was in travel mode when attacked.
Also, visited your Desert War homepage today and discovered that I am two revisions behind!! Is there a way to received alerts when the home page is updated?
Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
- Saint Ruth
- Posts: 1537
- Joined: Wed Dec 16, 2009 1:39 pm
RE: Aircraft Interdiction
Hi RhinoBones,
Yep,saw that. [;)] Though with air attacks in hilly / rough etc, there's more cover so it's going to be less effective (except interdiction which I suppose would be more effective). Mmm, the problem (as ever!) is making it realistic but also keeping the rules relatively simple. Will look at it more!
There's a new version out again (with a few bug fixes). It has the XXXX and XXX unit sizes oyu suggested.
Good idea about the alerts. But in the meantime if you subscribe to the wargamer thread, I can post there when there's a new version!
Thanks!
Brian
Yep,saw that. [;)] Though with air attacks in hilly / rough etc, there's more cover so it's going to be less effective (except interdiction which I suppose would be more effective). Mmm, the problem (as ever!) is making it realistic but also keeping the rules relatively simple. Will look at it more!
There's a new version out again (with a few bug fixes). It has the XXXX and XXX unit sizes oyu suggested.
Good idea about the alerts. But in the meantime if you subscribe to the wargamer thread, I can post there when there's a new version!
Thanks!
Brian
RE: Aircraft Interdiction
UUUghh...I like the game but I really hate javascript.
RE: Aircraft Interdiction
Just a thought - ordnance landing in the sand has less impact than ordnance landing in rough terrain. The sand absorbs the blast and shrapnel, while rough terrain can cause additional casualties due to tree splinters and rock fragments.
Troops would also disperse in rough terrain. Its the density of men and material in the hex that would increase the effectiveness of air strikes. Nowhere to run, no place to hide !
Troops would also disperse in rough terrain. Its the density of men and material in the hex that would increase the effectiveness of air strikes. Nowhere to run, no place to hide !
- rhinobones
- Posts: 2225
- Joined: Sun Feb 17, 2002 10:00 am
RE: Aircraft Interdiction
ORIGINAL: Saint Ruth
There's a new version out again (with a few bug fixes). It has the XXXX and XXX unit sizes oyu suggested.
I like it . . . for me at least this adds a good bit of realism. Made the HQ changes to all of the scenarios except Beda Fomm and Peleliu. For some reason Beda Fomm will not load into the editor and the changes to Peleliu are beyond my comprehension. As is, I'm enjoying what I have.
Oh, and look, revision 1.5.13 just popped up! Love it!!
Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
- Saint Ruth
- Posts: 1537
- Joined: Wed Dec 16, 2009 1:39 pm
RE: Aircraft Interdiction
You can download the Peleliu with all the mod changes done from here:
http://members.upc.ie/jeanette.kelly/peleliu.html
The Beda Fomm scenario is very large, so if you don't have a lot of RAM it might not work.
There's a new version now but there's just editor changes to allow easier unit setup.
Hi AbwehrX, it's java, not javascript, though I can understand why people don't want to install java on their machines. I can of course make it an exe but then it'd only work for windows and at the moment should run on anything with java installed [:)]
http://members.upc.ie/jeanette.kelly/peleliu.html
The Beda Fomm scenario is very large, so if you don't have a lot of RAM it might not work.
There's a new version now but there's just editor changes to allow easier unit setup.
Hi AbwehrX, it's java, not javascript, though I can understand why people don't want to install java on their machines. I can of course make it an exe but then it'd only work for windows and at the moment should run on anything with java installed [:)]
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barkhorn45
- Posts: 245
- Joined: Thu Mar 06, 2008 10:19 pm
RE: Desert War 1940-3
I like to copy manual pdf's to my tablet but can't find manual in the directory anywhere,it has to be somewhere?
RE: Desert War 1940-3
Not sure what to tell you, in my directory it is right there:


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barkhorn45
- Posts: 245
- Joined: Thu Mar 06, 2008 10:19 pm
RE: Desert War 1940-3
My list ends with the startgamewithconsole,interesting.
RE: Desert War 1940-3
Ok, I see there is a separate drop down for the manual on the games home page, maybe I got it from there and added it to my folder. Not sure, I can't remember. I can e-mail you the pdf if you like, my address can be found by clicking my name on the left <<<.
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barkhorn45
- Posts: 245
- Joined: Thu Mar 06, 2008 10:19 pm
RE: Desert War 1940-3
What i don't understand is that it appear's ingame so it has to be in the directory somewhere right?
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- Saint Ruth
- Posts: 1537
- Joined: Wed Dec 16, 2009 1:39 pm
RE: Desert War 1940-3
Hi, the manual is actually inside the DesertWar.jar (if you unzip it, it's a HTML file in the org/bk/manual directory).
There is a separate PDF that you can download from the website (but I didn't actually do that one and it might be out of date).
There'll be a better, proper, manual (PDF) when this thing is done though, but the online or the ingame one (both the same) is best now.
Thanks!
Brian
There is a separate PDF that you can download from the website (but I didn't actually do that one and it might be out of date).
There'll be a better, proper, manual (PDF) when this thing is done though, but the online or the ingame one (both the same) is best now.
Thanks!
Brian
RE: Desert War 1940-3
ORIGINAL: sPzAbt653
Ok, I see there is a separate drop down for the manual on the games home page, maybe I got it from there and added it to my folder. Not sure, I can't remember. I can e-mail you the pdf if you like, my address can be found by clicking my name on the left <<<.
I have a suspicion that any manual on pdf you have is VERY out of date (I also suspect that I made that pdf, many versions ago).
The correct manual is the one that 1) comes with the game or 2) you get as a web page from the game site. I do not think that there is any up to date pdf for v1.5.16.
Btw I helped Brian and John to test the game and I *really* like DW! At this scale it has the best implementation of supply and C&C that I know of.
RE: Desert War 1940-3
If you want the latest version in pdf, download the html version from the game website and print to pdf--worked for me, although note that the web version is not up to date either.
- rhinobones
- Posts: 2225
- Joined: Sun Feb 17, 2002 10:00 am
RE: Desert War 1940-3
Revision 1.5.17 has been posted on the Desert War web page.
Regards, RhinoBones
Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
RE: Desert War 1940-3
Looks neat. I needed to upgrade Java anyway.
A question: I click on one of the tutorial topics and nothing happens. What's up with that?[&:]
A question: I click on one of the tutorial topics and nothing happens. What's up with that?[&:]
Jim Cobb
- Saint Ruth
- Posts: 1537
- Joined: Wed Dec 16, 2009 1:39 pm
RE: Desert War 1940-3
Hi Bismark, the Tutorial isn't done yet, so it's just a place holder at the moment!
Thanks,
Brian
Thanks,
Brian




