VASL Mod

Moderators: Paullus, Peter Fisla

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Hailstone
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RE: VASL Mod

Post by Hailstone »

cdcool, but wait, there's more...


At the bottom of the squad or half-squad counters there are 3 numbers separated by dashes ie, 4-4-7. The first 4 is the FirePower Rating. The second 4 is the normal range of the squads FirePower. The last number, 7, is the moral factor of the squad. In our example, this squad will attack with 4 FirePower against another infantry target that is within range of 4 hexes. Also, multiple squads on the same hex can combine their firepower. So two squads of 4-4-7 can combine to form a fire group with a FirePower of 8. You don't have to combine them however, one squad could attack one target while the other squad attacks a different target. The last number,7, the moral is used when you are being attacked. Depending on the outcome of an attack against your infantry the infantry will have to "roll" two simulated 6 sided dice and hope to roll equal or less than their moral factor. If roll is low or equal, squad okay but if roll is above the moral then it will break. The greatest thing about TotH is that all calculations and random events are done by the PC instead like it was in the old days where you had to do all this manually.

There's a lot more to it. Like when firing beyond range the FirePower is halved and when firing adjacent hex it doubles. Again, tip of iceberg.

There's a steep learning curve if you are unfamiliar with ASL but just post your questions and see what happens. It's Magic![;)]


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cdcool
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RE: VASL Mod

Post by cdcool »

ORIGINAL: Hailstone

cdcool, but wait, there's more...


At the bottom of the squad or half-squad counters there are 3 numbers separated by dashes ie, 4-4-7. The first 4 is the FirePower Rating. The second 4 is the normal range of the squads FirePower. The last number, 7, is the moral factor of the squad. In our example, this squad will attack with 4 FirePower against another infantry target that is within range of 4 hexes. Also, multiple squads on the same hex can combine their firepower. So two squads of 4-4-7 can combine to form a fire group with a FirePower of 8. You don't have to combine them however, one squad could attack one target while the other squad attacks a different target. The last number,7, the moral is used when you are being attacked. Depending on the outcome of an attack against your infantry the infantry will have to "roll" two simulated 6 sided dice and hope to roll equal or less than their moral factor. If roll is low or equal, squad okay but if roll is above the moral then it will break. The greatest thing about TotH is that all calculations and random events are done by the PC instead like it was in the old days where you had to do all this manually.

There's a lot more to it. Like when firing beyond range the FirePower is halved and when firing adjacent hex it doubles. Again, tip of iceberg.

There's a steep learning curve if you are unfamiliar with ASL but just post your questions and see what happens. It's Magic![;)]


Damn!
So I guess Tigers in the Hunt uses the same rules as VASL?
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DoubleDeuce
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RE: VASL Mod

Post by DoubleDeuce »

VASL doesn't enforce any game rules, it's only a virtual tabletop for playing ASL.
JamesHunt
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RE: VASL Mod

Post by JamesHunt »

There are two pics to be found that explain all the values on the ASL3D counters, is there a explanation to be found for the VASL counter graphics and what ingame values they represent?
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