Submitted Scenarios
Moderators: Paullus, Peter Fisla
RE: Submitted Scenarios
Block Busting in Bokruisk
Bokruisk, Russia, 29 June 1944
ASL Scenario J8
During the destruction of Army Group Center, many of Hitler’s “Fortified Localities” were cut off and surrounded by the
Russian advance. These moves were an almost perfect copy of the German Blitzkrieg. Bokruisk was just such a city.
The city had become a fortress with pillboxes and old tank turrets being used throughout. The Russian attack came from
the north and south where the Germans were weakest. After successfully breaking through the fixed outer defenses, the
Russian attack turned into bloody street fighting.
Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, HMG, ORD, AFV
Russian: Squads, LMG, MMG, HMG, FT, DC, ORD, AFV
Maps: ASL Map 1, 3
Terrain: Rural, Hills, Urban
Scenario Length: 8 Game Turns
Victory objective: The Russians win by controlling > 14 multi-hex stone building locations.
Scenario Designer: Okiefire
Bokruisk, Russia, 29 June 1944
ASL Scenario J8
During the destruction of Army Group Center, many of Hitler’s “Fortified Localities” were cut off and surrounded by the
Russian advance. These moves were an almost perfect copy of the German Blitzkrieg. Bokruisk was just such a city.
The city had become a fortress with pillboxes and old tank turrets being used throughout. The Russian attack came from
the north and south where the Germans were weakest. After successfully breaking through the fixed outer defenses, the
Russian attack turned into bloody street fighting.
Units Human Players (AI player units may vary)
German: Squads, LMG, MMG, HMG, ORD, AFV
Russian: Squads, LMG, MMG, HMG, FT, DC, ORD, AFV
Maps: ASL Map 1, 3
Terrain: Rural, Hills, Urban
Scenario Length: 8 Game Turns
Victory objective: The Russians win by controlling > 14 multi-hex stone building locations.
Scenario Designer: Okiefire
- Attachments
-
- BlockBust..Bokruisk.zip
- (23.11 KiB) Downloaded 482 times
RE: Submitted Scenarios
Great, thanks acropora
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
- Cataphract88
- Posts: 730
- Joined: Fri Oct 05, 2012 8:02 am
- Location: Britannia
RE: Submitted Scenarios
Hi Acropora, is this an updated version of your scenario, or the same as earlier?
Richard
RE: Submitted Scenarios
THe same,because was deleted.
- Cataphract88
- Posts: 730
- Joined: Fri Oct 05, 2012 8:02 am
- Location: Britannia
RE: Submitted Scenarios
DIRECTIVE NUMBER THREE
Near DUBNO, RUSSIA, 27 June 1941: On June 22nd, "Barbarossa" struck the Soviet Union. Unlike the other Army Groups, Army
Group South would have to fight through solid defenses held by troops skillfully led and determined to fight. By the 23rd, a
breach of the front between the Russian 5th and 6th Armies was an accomplished and menacing fact. The Germans now drove for
Dubno. On the 24th, the military soviet of the south-west front decided, in fulfillment of Timoshenko’s Directive No. 3, to
mount a massive armored counterattack. Six mechanized corps were
assembled to attack the flanks of Panzer Group I, which were
thrust into the third great tank battle of the young campaign.
German : Squads, LMG, AFV
Russian : Squads, LMG, AFV
Maps: Three maps ( ASL 33,43,16 )
Terrain: Rural
Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
Near DUBNO, RUSSIA, 27 June 1941: On June 22nd, "Barbarossa" struck the Soviet Union. Unlike the other Army Groups, Army
Group South would have to fight through solid defenses held by troops skillfully led and determined to fight. By the 23rd, a
breach of the front between the Russian 5th and 6th Armies was an accomplished and menacing fact. The Germans now drove for
Dubno. On the 24th, the military soviet of the south-west front decided, in fulfillment of Timoshenko’s Directive No. 3, to
mount a massive armored counterattack. Six mechanized corps were
assembled to attack the flanks of Panzer Group I, which were
thrust into the third great tank battle of the young campaign.
German : Squads, LMG, AFV
Russian : Squads, LMG, AFV
Maps: Three maps ( ASL 33,43,16 )
Terrain: Rural
Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
- Attachments
-
- Directive..erThree.zip
- (24.28 KiB) Downloaded 456 times
RE: Submitted Scenarios
Mein Gott! Partisans
The Eastern Front, Behind Friendly Lines, May, 1944: A simple troop movement has gone horribly wrong, Partisans
have attacked in earnest. The $$ Commander can only quickly think, Teutenbourg Forest all over again. Can you
get your troops out of harms way?, or can you destroy the German invaders, no matter the cost!
Units
German: Squads Waffen $$, LMG, 1 Pv IVH, 1 Spw 250
Russian: Squads (Conscript, replacement for Partisans), LMG, Molotov Projector
Maps: Custom Map
Terrain: Woods
Scenario Length: 10 Game Turns
Victory objective: German: Primary-Exit All Forces from Northern Edge of Map
Russian: Primary-Eliminate ALL German Forces
** This scenario has not been played human vs human, however, solo both sides are enjoyable to play, and quite winnable.
Scenario Designer: Whqgaming
The Scenario Text, mistakenly says Western Front instead of Eastern, forgetfullness sucks.
The Eastern Front, Behind Friendly Lines, May, 1944: A simple troop movement has gone horribly wrong, Partisans
have attacked in earnest. The $$ Commander can only quickly think, Teutenbourg Forest all over again. Can you
get your troops out of harms way?, or can you destroy the German invaders, no matter the cost!
Units
German: Squads Waffen $$, LMG, 1 Pv IVH, 1 Spw 250
Russian: Squads (Conscript, replacement for Partisans), LMG, Molotov Projector
Maps: Custom Map
Terrain: Woods
Scenario Length: 10 Game Turns
Victory objective: German: Primary-Exit All Forces from Northern Edge of Map
Russian: Primary-Eliminate ALL German Forces
** This scenario has not been played human vs human, however, solo both sides are enjoyable to play, and quite winnable.
Scenario Designer: Whqgaming
The Scenario Text, mistakenly says Western Front instead of Eastern, forgetfullness sucks.
- Attachments
-
- Scenarios.zip
- (19.89 KiB) Downloaded 397 times
RE: Submitted Scenarios
Hey whqgaming! I played your Research Lab Whiskey scenario. Had a blast! Good job!
Just for fun, I rushed the 88L German Tank at the end of the scenario with 5 Shermans and two squads from the front and back. It took 3 turns of firing and I finally destroyed it with 2 Shermans left and both squads broken (playing on hard)!
Just for fun, I rushed the 88L German Tank at the end of the scenario with 5 Shermans and two squads from the front and back. It took 3 turns of firing and I finally destroyed it with 2 Shermans left and both squads broken (playing on hard)!
JRR
RE: Submitted Scenarios
baloo,
Glad you enjoyed it!
Glad you enjoyed it!
RE: Submitted Scenarios
ORIGINAL: rico21
GUDERIAN BREAK THROUGH SEDAN
Sedan, May 13, 1940, France
History: The Meuse River was the last major obstacle preventing
a major armored breakout from the Ardennes. It was imperative
that the Germans establish a number of viable crossings before
the Allies could regroup. One of three such crossings on the
13th occurred at Sedan where Kommandeur' s XIX.Armee-Korps
breached the Meuse.
German : Squads, HMG, MMG, LMG, MTR, FT, DC, AFV, OBA
French : Squads, HMG, LMG, ART, AT, OBA
Maps: Three maps (ASL 49,8,52 )
Terrain: Village, River, Forest, Hills
Scenario Length: 7 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
I remember the original scenario had rubber boats and smoke. I just loaded this up and there are no boats that I can find, and I have no idea how to cross the river. Lack of smoke will be the death of me anyhow.
I've only just started playing so maybe I'm missing something obvious.
RE: Submitted Scenarios
Hi,
rounds 2 and 3 will answer your questions
Cheers,
rounds 2 and 3 will answer your questions
Cheers,
RE: Submitted Scenarios
BLOODY BERLIN
BERLIN 1945,the last days.
In 1943, the Reichstag is designated as the final goal of the war with the Reich; massive and isolated building, suitable for
the staging of victory as the Soviet leaders realize. On 28 April a powerful Soviet attack is mounted against the edge of
the government quarter, the latter being protected on three sides by the River Spree. The Moltke Bridge was stormed on 29
April with the Prussian Ministry of the Interior building, defended by a motley band of SS, sailors, of airmen and soldiers
of the Wehrmacht. Fighting rages in the government district around the Reichstag and Führerbunker defended by SS volunteers
of different nationalities; among the latter are fighting the Scandinavians and the Dutch of the 11th SS Division "Nordland",
to which was attached the battle group Charlemagne, bringing together some 300 French under the command of Hauptsturmführer
Henri Fenet as well as also scattered elements that Spaniards the Izquierda captain, survivors Baltic fights and Lithuania
until 3 or 4 British of British Free Corps. The Red Army is forced to bring artillery fire. The defense of Reichstag was
provided by the SS-Brigadeführer Wilhelm Mohnke with also 88 guns and Tiger II. The assault on the Soviet Reichstag begins
April 30 in the evening. The fighting on the outside and inside last all night, continuing melee before the red flag was hoisted
over the Reichstag roof on the morning of May 1st.
German : Squads, ALL
Russian : Squads, ALL
Maps: Four maps
Terrain: Urban
CAMPAIGN Length: 16 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Campaign designer: ASL'Men
BERLIN 1945,the last days.
In 1943, the Reichstag is designated as the final goal of the war with the Reich; massive and isolated building, suitable for
the staging of victory as the Soviet leaders realize. On 28 April a powerful Soviet attack is mounted against the edge of
the government quarter, the latter being protected on three sides by the River Spree. The Moltke Bridge was stormed on 29
April with the Prussian Ministry of the Interior building, defended by a motley band of SS, sailors, of airmen and soldiers
of the Wehrmacht. Fighting rages in the government district around the Reichstag and Führerbunker defended by SS volunteers
of different nationalities; among the latter are fighting the Scandinavians and the Dutch of the 11th SS Division "Nordland",
to which was attached the battle group Charlemagne, bringing together some 300 French under the command of Hauptsturmführer
Henri Fenet as well as also scattered elements that Spaniards the Izquierda captain, survivors Baltic fights and Lithuania
until 3 or 4 British of British Free Corps. The Red Army is forced to bring artillery fire. The defense of Reichstag was
provided by the SS-Brigadeführer Wilhelm Mohnke with also 88 guns and Tiger II. The assault on the Soviet Reichstag begins
April 30 in the evening. The fighting on the outside and inside last all night, continuing melee before the red flag was hoisted
over the Reichstag roof on the morning of May 1st.
German : Squads, ALL
Russian : Squads, ALL
Maps: Four maps
Terrain: Urban
CAMPAIGN Length: 16 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Campaign designer: ASL'Men
- Attachments
-
- BloodyBerlin.zip
- (29.46 KiB) Downloaded 465 times
RE: Submitted Scenarios
BIRDS OF PREY
BRIEDGEN, BELGIUM, 11 May 1940: The famous assault on Eban-Emael was only part of a sweeping operation to seize bridges
across the Albert Canal--Belgium's first and foremost line of defense along which the Allies anticipated the Germans could be
held at bay for five days. Even as Witzig's combat engineers debouched from gliders on the grounds of the fortress, "Assault
Group Steel" (volunteers from the 1st Company, Fallschirmjaeger Regiment 1 led by Lt. Altmann) was coming to earth at the
villages of Veldwezelt and Briedgen to the north. In a furious assault, the 114 Germans captured the two bridges there and
destroyed the detonator wiring. Still under desultory fire, engineers removed the explosives. Altmann reported success and
settled back to await relief by the 4th Panzer Division. But it was not to be that simple. The Belgian command, acting with rare
alacrity, ordered the 2nd Carabiniers to recapture the lost bridges.
German : Squads, LMG + TURN 6 (AIR SUPPORT ~ TWO "STUKAS")
Belgian : Squads, MMG, MTR
Maps: Three maps ASL (11,4,23)
Terrain: Rural, Canal, Village
Scenario Length: 9.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
BRIEDGEN, BELGIUM, 11 May 1940: The famous assault on Eban-Emael was only part of a sweeping operation to seize bridges
across the Albert Canal--Belgium's first and foremost line of defense along which the Allies anticipated the Germans could be
held at bay for five days. Even as Witzig's combat engineers debouched from gliders on the grounds of the fortress, "Assault
Group Steel" (volunteers from the 1st Company, Fallschirmjaeger Regiment 1 led by Lt. Altmann) was coming to earth at the
villages of Veldwezelt and Briedgen to the north. In a furious assault, the 114 Germans captured the two bridges there and
destroyed the detonator wiring. Still under desultory fire, engineers removed the explosives. Altmann reported success and
settled back to await relief by the 4th Panzer Division. But it was not to be that simple. The Belgian command, acting with rare
alacrity, ordered the 2nd Carabiniers to recapture the lost bridges.
German : Squads, LMG + TURN 6 (AIR SUPPORT ~ TWO "STUKAS")
Belgian : Squads, MMG, MTR
Maps: Three maps ASL (11,4,23)
Terrain: Rural, Canal, Village
Scenario Length: 9.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
- Attachments
-
- BirdsofPrey.zip
- (25.17 KiB) Downloaded 425 times
- duncanrice
- Posts: 10
- Joined: Thu Mar 31, 2016 3:51 am
RE: Submitted Scenarios
I'm looking for The Raate Road scenario. It doesn't seem to be here. Anyone?
- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
RE: Submitted Scenarios
Pretty sure it was uploaded somewhere as its in the scenario list. I saw mention of someone testing scenarios to see if they needed the custom map loaded to their /maps folder. Was snowbird iirc.
RE: Submitted Scenarios
Commando Schenke - Liepaja, Latvia: 28th June 1941, Russia
History: 505th Infantry-Regiment with Kriegmarine commandos,
attempted to take the maritime fortress.
Units Human Players (AI player units may vary)
German: Squads, HMG, MMG, LMG, FT, DC
Russian: Squads, MMG, LMG
Maps: One map( ASL 1 )
Terrain: City
Scenario Length: 6.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
History: 505th Infantry-Regiment with Kriegmarine commandos,
attempted to take the maritime fortress.
Units Human Players (AI player units may vary)
German: Squads, HMG, MMG, LMG, FT, DC
Russian: Squads, MMG, LMG
Maps: One map( ASL 1 )
Terrain: City
Scenario Length: 6.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
- Attachments
-
- CommandoSchenke.zip
- (20.37 KiB) Downloaded 390 times
RE: Submitted Scenarios
The Raate Road - Near Suomussalmi: 5th January 1940, Finland
History: The Finns began an offensiveon the Raate Road,
near Suomussalmi and ended up destroying or capturing the
Soviet 44th Division.
Units Human Players (AI player units may vary)
Finnish (German): Squads, LMG, MTR, MMG, ATR, AT
Polish (Russian): Squads, MMG, MTR, LMG, AFV
Maps: One map( ASL 5 "SNOW" )
Terrain: Forest
Scenario Length: 7 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men + Axis&Allies
History: The Finns began an offensiveon the Raate Road,
near Suomussalmi and ended up destroying or capturing the
Soviet 44th Division.
Units Human Players (AI player units may vary)
Finnish (German): Squads, LMG, MTR, MMG, ATR, AT
Polish (Russian): Squads, MMG, MTR, LMG, AFV
Maps: One map( ASL 5 "SNOW" )
Terrain: Forest
Scenario Length: 7 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men + Axis&Allies
- Attachments
-
- TheRaateRoad.zip
- (21.08 KiB) Downloaded 371 times
RE: Submitted Scenarios
Putot en Bessin, Normandy, 8 June 1944 France
History: After the "Hitler Youth’s" furious
attack which obliged the Canadians of the
Royal Winnipeg Rifles to fall back and leave
Putot-en-Bassin to the Germans, the 3rd Canadian
Infantry Division’s General Staff prepared
a counter attack. That same day, the soldiers
of the Canadian Scottish, supported by the First
Hussars set off to attack the village.
Units Human Players (AI player units may vary)
Canadian: Squads, MMG, LMG, AFV
German: Squads, LMG, MMG
Maps: One map( Z )
Terrain: Village
Scenario Length: 5.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
History: After the "Hitler Youth’s" furious
attack which obliged the Canadians of the
Royal Winnipeg Rifles to fall back and leave
Putot-en-Bassin to the Germans, the 3rd Canadian
Infantry Division’s General Staff prepared
a counter attack. That same day, the soldiers
of the Canadian Scottish, supported by the First
Hussars set off to attack the village.
Units Human Players (AI player units may vary)
Canadian: Squads, MMG, LMG, AFV
German: Squads, LMG, MMG
Maps: One map( Z )
Terrain: Village
Scenario Length: 5.5 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
- Attachments
-
- PutotenBessin2.zip
- (20.22 KiB) Downloaded 406 times
- duncanrice
- Posts: 10
- Joined: Thu Mar 31, 2016 3:51 am
RE: Submitted Scenarios
Thanks rico21.
I'm playing through the scenarios chronologically as the Allies.
I'm playing through the scenarios chronologically as the Allies.
- Cataphract88
- Posts: 730
- Joined: Fri Oct 05, 2012 8:02 am
- Location: Britannia