January 1-7 1805
Battle of El Ferrol (cont)


warspite1ORIGINAL: Aurelian
ORIGINAL: warspite1
Right I think its time to get this game properly started. I think its clear that the learning curve is going to be steep, but I will try and make it easier than it otherwise could be by setting the options to the recommended default settings.
This means, amongst other things, that attrition will be less harsh, easy supply is on and the AI will purchase replacements. However, Fog of War is on so its not going to be a free ride!
EDIT: Under advice from Loki I also turn the Battle Planner on (Thanks)
![]()
Easy supply? Better to not have that. You'll pick up habits that will kill you in a PBEM
ORIGINAL: warspite1
Turn 1
January 1-7 1805
During the AI turn a Spanish fleet under Cordova sailed and attacked Admiral Calder. The result was a defeat for the Spanish
I am not sure what these numbers mean so will need to read up. To my mind this indicates the British have lost a ship but I cannot see which one.
![]()
ORIGINAL: warspite1
Posture: Defensive. The stack won't engage but if attacked will defend (Note: this sounds a bit strange for a unit that is supposed to be on the look-out for an enemy invasion force! - however there does not seem to be an alternative)
ROE: The stack will conduct combat normally
![]()

warspite1ORIGINAL: Aurelian
You mean these?
![]()
warspite1ORIGINAL: loki100
ORIGINAL: warspite1
Turn 1
January 1-7 1805
During the AI turn a Spanish fleet under Cordova sailed and attacked Admiral Calder. The result was a defeat for the Spanish
I am not sure what these numbers mean so will need to read up. To my mind this indicates the British have lost a ship but I cannot see which one.
it means you have lost an element - ie one ship. Only way to spot this is to click on each 'unit' (ie multiple ship counter) and you'll see one with a red band (its clearer to see than explain) on the right hand side display - thats your missing element. To repair, you'll need to send that counter to a port and leavein the green stance.
The detailed reports aren't very informative for fleet battles but can be very useful for land battles, what it does tell is you which of your squadrons engaged which of the Spanish. Note that in every case you had a mild advantage and that added up over the battle. Their notional advantage in numbers was negated as they couldn't bring their extra ships to battle
Of tactical importance you were the defender (blue stance), they attacked (orange stance), from experience in AGE naval battles that is ideal as many ships have better scores when defending than attacking
edit: on the subject of your settings - have a poke around on the AI tab. At the very least give the AI 'more time'. It will slow turn processing a bit but the additional processing resources will really help the AI

ORIGINAL: warspite1
warspite1ORIGINAL: Aurelian
You mean these?
![]()
Yes but the question was simply to query why Keith, armed with stopping the French crossing the channel, is under order in defensive mode, to not attack.
ORIGINAL: warspite1
...
Where did you find all that analysis about number of guns, who engaged in various rounds and why there are so many love hearts in the pictures? I could see none of this in the manual.
...
warspite1ORIGINAL: Aurelian
ORIGINAL: warspite1
warspite1ORIGINAL: Aurelian
You mean these?
![]()
Yes but the question was simply to query why Keith, armed with stopping the French crossing the channel, is under order in defensive mode, to not attack.
Defense mode, IIRC, lowers cohesion and supply loss.
Hover your mouse over the symbols in the detailed battle screen for the tool tips.

ORIGINAL: warspite1
warspite1ORIGINAL: Aurelian
ORIGINAL: warspite1
warspite1
Yes but the question was simply to query why Keith, armed with stopping the French crossing the channel, is under order in defensive mode, to not attack.
Defense mode, IIRC, lowers cohesion and supply loss.
Hover your mouse over the symbols in the detailed battle screen for the tool tips.
Yes but the question remains, why would a unit, designed to put itself in harms way if an invasion where coming, not do so?
ORIGINAL: warspite1
Well loki I must say I feel like the thickest man in the world right now. The manual gives me over 20 pages of Napoleonic timeline, but - unless I am completely missing the point - does not tell me what just happened in a battle.
The section on Naval Combat is precisely 5 lines long! Now I guess some of the preceding land combat info may apply, but not much if any.
Example:
- In the summary it looks like the British lose/damage one ship and the Spanish five (together with the number of men lost by each).
- From what you showed yesterday (nothing I could see in the manual) those ships may be lost or may be damaged. I now know I need to search the bottom right hand corner of the screen for information on this. Presumably there is no way to find out about the fate of the Spanish ships?
- (Still on the summary) Below these numbers are two more numbers each:
British (Spanish) - Heart (hit points?) = 17 (69) and a church on its side (Combat power?) = 417 (706)
What do these mean? What is the significance of these numbers here? Are they what the ships have left? Are they what happened during the battle? Because when I look at the detailed summary I see more hearts and churches (for each squadron), but these numbers do not seem to tally with what was in the previous screen (which I assume was some sort of total (of something) - although I don't know what of?).
- The report (seems to suggest) that there was only one round - although one Squadron was set on twice? Would this have been a function of the British having more squadrons? a lucky dice-roll? or don't I need to worry about this?
I really appreciate your help because this is like wading through treacle. First turn I get a decent naval battle - and so here is a great opportunity to look at what happened?, why? and what steps I now take in response, and instead I find the manual doesn't even give me basic information to read the battle reports!
warspite1ORIGINAL: loki100
ORIGINAL: warspite1
Well loki I must say I feel like the thickest man in the world right now. The manual gives me over 20 pages of Napoleonic timeline, but - unless I am completely missing the point - does not tell me what just happened in a battle.
The section on Naval Combat is precisely 5 lines long! Now I guess some of the preceding land combat info may apply, but not much if any.
Example:
- In the summary it looks like the British lose/damage one ship and the Spanish five (together with the number of men lost by each).
- From what you showed yesterday (nothing I could see in the manual) those ships may be lost or may be damaged. I now know I need to search the bottom right hand corner of the screen for information on this. Presumably there is no way to find out about the fate of the Spanish ships?
- (Still on the summary) Below these numbers are two more numbers each:
British (Spanish) - Heart (hit points?) = 17 (69) and a church on its side (Combat power?) = 417 (706)
What do these mean? What is the significance of these numbers here? Are they what the ships have left? Are they what happened during the battle? Because when I look at the detailed summary I see more hearts and churches (for each squadron), but these numbers do not seem to tally with what was in the previous screen (which I assume was some sort of total (of something) - although I don't know what of?).
- The report (seems to suggest) that there was only one round - although one Squadron was set on twice? Would this have been a function of the British having more squadrons? a lucky dice-roll? or don't I need to worry about this?
I really appreciate your help because this is like wading through treacle. First turn I get a decent naval battle - and so here is a great opportunity to look at what happened?, why? and what steps I now take in response, and instead I find the manual doesn't even give me basic information to read the battle reports!
ok cats fed.
First you can play the AGE games and never look at the detailed reports - in a way the games are designed that way. You make the big choices - stack design, divisional structures, stances, movement and the game engine does the rest.
So in that battle there was indeed only one round. What happens is a sequence (more in the war room if you need it). First stacks (ie the units you move around) select a target. Second once the stacks are in combat the individual units (in this case the squadrons) select targets.
Due to how it works you can get 1-1 (quite likely), many - 1 (ouch for the 1) or none-1 (ie that stack or unit is left out). Combinations of luck, generalship and the underlying game engine will determine this.
Hit points are the 'elements' (ships, battalions, batteries) that you don't see on the map. The more of these in a unit the more likely that unit will be selected for combat. You are right - these are pre-combat.
Combat power is a rough and ready calculation of relative combat ... power. It multiplies elements by their average fighting effectiveness by their cohesion (so a stack low on cohesion will have very little power). This is often good enough. But some elements are better at some things than others. British infantry are better on the defense, French on the offense. So a British stack of say 500 (average) combat power might be only say 460 if attacking but 540 if defending. Equally some units are better if the battle comes to close quarters. But for the most part, if you see the enemy has more combat power then they are more powerful.
Combat power is also misleading as it will sometimes show units that can't contribute. Reason I think that Spanish fleet had transports is it had a very high notional power - your big summary battle report- but not in combat (I'd guess the difference was land units being transported). Also frontage comes into play - a big stack in constricted terrain can't deploy its power, so a smaller force can beat it.
You are right about the manual - in effect naval reports are treated as a sub-set of the land reports

