Part of developing the mod is testing it as it is being developed.
Just completed a 2-hour test of the mod (still in early build stages) looking for any issues to be resolved early on. Last year the issue I had was that when the mod started I had two leaders. Got that resolved thankfully as that one issue had delayed development of the mod by several months.
The Federation side of the mod is almost complete but still reviewing names I have for scientists and agents.
Also looking at the ships going out to build gas mining facilities and having a look at the resources the "build" ships have in their cargo bay. Resources will be completely revamped to those you would find in the Star Trek Universe and updated with descriptions in the Galactopedia with pictures and descriptions to show what the resource is used for and why you need it.
I had been running a test for a part of my mod which would require a ship to be recommissioned with a new name...example changing the Enterprise from NCC 1701 to NCC 1701-A. Suddenly got a bit worried because I knew the ships could be recommissioned with a new name in Distant Worlds but could not find out where to do it. Eventually found it and added to my documentation that comes with the mod.
Yesterday I showed a screen of events in this mod based on the Star Trek character Kodos the Executioner. This addition to my mod involves 2 dice and uses the rules of "Game of Chance" to determine what steps you as the Captain take. For example, with arriving at Tarsus IV you will have a landing party down on the surface investigating the colony after reports of genocide were sent to Starfleet.... or you are looking for Governor Kodos to take into custody. One of the rules I added to my Distant Worlds Universe mod are game rules to follow if a Romulan ship arrived in the Sector . The ship captain is down on the planet with the landing party and the rules , decided by a dice throw, would be to stay in orbit and see what the Romulan does, or leave orbit and warp out of the system and come back for the captain when the Romulans have gone.
Below is the list of the next 10 story events being added into the mod for the following planets you discover:
1... Cestus III This is where Kirk battled the Gorn (Episode-"Arena")
2... Omicron Ceti III The colony is infected by spores from mysterious plants (Episode-"This Side of Paradise")
3... Psi 2000 The crew of your ship is infected with a virus picked up from the planet (Episode-"The Naked Time")
4... Alpha 177 The ship transporter has malfunctioned and a landing party is stuck on the planet (Episode-"The Enemy Within")
5... Delta Vega One of your crew is developing godlike powers and is a danger to the ship (Episode-"Where No Man Has Gone Before")
6... Space Station K7 You encounter the Klingons and a whole lot of tribbles (Episode-"The Trouble with Tribbles")
7... Ceti Alpha V You meet Khan Noonien Singh (Episode-"Space Seed")
8... Halkan homeworld Members of your crew dissapear into an alternate universe (Episode-"Mirror, Mirror")
9... Romulan Neutral Zone You are sent to investigate the destruction of 2 outposts (Episode-"Balance of Terror")
10.. The Gateway Planet... Your crew meet the Guardian of Forever and discover your past has been altered (Episode-"City on the Edge of Forever")
