Focus Pacific: Release

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Lokasenna
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RE: Focus Pacific: Release

Post by Lokasenna »

Got it installed and am loading up Scen 75 to begin calculating. You could probably add the historical briefing [:'(]


I can't get Tracker to load with it, however. Looks like maybe a problem with ship art...
M:\WITP - Focus Pacific\Tracker>"C:\Program Files (x86)\Java\jre6\bin\java.exe"
-Xms384m -Xmx512m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
WitP Tracker AE tables loaded in 2 seconds
WARNING: SigInt file <M:\WITP - Focus Pacific\SAVE\jsigint.txt> has 0 days of in
tel in the file, but the turn cycle is 1.
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
0 >= 0
at java.util.Vector.elementAt(Unknown Source)
at witptracker.ShipClassPanel$1.getValueAt(ShipClassPanel.java:146)
at witptracker.ShipClassPanel$1.getColumnClass(ShipClassPanel.java:174)
at javax.swing.table.TableRowSorter.useToString(Unknown Source)
at javax.swing.DefaultRowSorter.updateUseToString(Unknown Source)
at javax.swing.DefaultRowSorter.sort(Unknown Source)
at javax.swing.DefaultRowSorter.setRowFilter(Unknown Source)
at witptracker.ShipClassPanel.actionPerformed(ShipClassPanel.java:846)
at javax.swing.JComboBox.fireActionEvent(Unknown Source)
at javax.swing.JComboBox.contentsChanged(Unknown Source)
at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
at javax.swing.JComboBox.addItem(Unknown Source)
at witptracker.ShipClassPanel.PopulateCombos(ShipClassPanel.java:778)
at witptracker.ShipClassPanel.<init>(ShipClassPanel.java:653)
at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:736)
at witptracker.GUIMain$5.run(GUIMain.java:1020)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

M:\WITP - Focus Pacific\Tracker>pause
Press any key to continue . . .
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btd64
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Location: Lancaster, OHIO

RE: Focus Pacific: Release

Post by btd64 »

ORIGINAL: Lokasenna

Got it installed and am loading up Scen 75 to begin calculating. You could probably add the historical briefing [:'(]


I can't get Tracker to load with it, however. Looks like maybe a problem with ship art...
M:\WITP - Focus Pacific\Tracker>"C:\Program Files (x86)\Java\jre6\bin\java.exe"
-Xms384m -Xmx512m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
WitP Tracker AE tables loaded in 2 seconds
WARNING: SigInt file <M:\WITP - Focus Pacific\SAVE\jsigint.txt> has 0 days of in
tel in the file, but the turn cycle is 1.
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
0 >= 0
at java.util.Vector.elementAt(Unknown Source)
at witptracker.ShipClassPanel$1.getValueAt(ShipClassPanel.java:146)
at witptracker.ShipClassPanel$1.getColumnClass(ShipClassPanel.java:174)
at javax.swing.table.TableRowSorter.useToString(Unknown Source)
at javax.swing.DefaultRowSorter.updateUseToString(Unknown Source)
at javax.swing.DefaultRowSorter.sort(Unknown Source)
at javax.swing.DefaultRowSorter.setRowFilter(Unknown Source)
at witptracker.ShipClassPanel.actionPerformed(ShipClassPanel.java:846)
at javax.swing.JComboBox.fireActionEvent(Unknown Source)
at javax.swing.JComboBox.contentsChanged(Unknown Source)
at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
at javax.swing.JComboBox.addItem(Unknown Source)
at witptracker.ShipClassPanel.PopulateCombos(ShipClassPanel.java:778)
at witptracker.ShipClassPanel.<init>(ShipClassPanel.java:653)
at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:736)
at witptracker.GUIMain$5.run(GUIMain.java:1020)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

M:\WITP - Focus Pacific\Tracker>pause
Press any key to continue . . .

Try running a turn first and see if it clears up....GP
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btd64
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RE: Focus Pacific: Release

Post by btd64 »

ORIGINAL: paradigmblue

Plane Art Issue

This seems to be a problem with some missing slots in the atop alpha file. Many of these had displayed without problem previously - not anymore.

Anyone have a shortcut on how to easily create atopalpha silhouettes from atop assets? I know there must be a trick in photoshop to do it quickly. Paging Mifune to the thread...

Para, I think that I posted or emailed you about this topic about a month ago. Can't remember....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
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Lokasenna
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RE: Focus Pacific: Release

Post by Lokasenna »

ORIGINAL: General Patton

ORIGINAL: Lokasenna

Got it installed and am loading up Scen 75 to begin calculating. You could probably add the historical briefing [:'(]


I can't get Tracker to load with it, however. Looks like maybe a problem with ship art...
M:\WITP - Focus Pacific\Tracker>"C:\Program Files (x86)\Java\jre6\bin\java.exe"
-Xms384m -Xmx512m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
WitP Tracker AE tables loaded in 2 seconds
WARNING: SigInt file <M:\WITP - Focus Pacific\SAVE\jsigint.txt> has 0 days of in
tel in the file, but the turn cycle is 1.
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
0 >= 0
at java.util.Vector.elementAt(Unknown Source)
at witptracker.ShipClassPanel$1.getValueAt(ShipClassPanel.java:146)
at witptracker.ShipClassPanel$1.getColumnClass(ShipClassPanel.java:174)
at javax.swing.table.TableRowSorter.useToString(Unknown Source)
at javax.swing.DefaultRowSorter.updateUseToString(Unknown Source)
at javax.swing.DefaultRowSorter.sort(Unknown Source)
at javax.swing.DefaultRowSorter.setRowFilter(Unknown Source)
at witptracker.ShipClassPanel.actionPerformed(ShipClassPanel.java:846)
at javax.swing.JComboBox.fireActionEvent(Unknown Source)
at javax.swing.JComboBox.contentsChanged(Unknown Source)
at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
at javax.swing.JComboBox.addItem(Unknown Source)
at witptracker.ShipClassPanel.PopulateCombos(ShipClassPanel.java:778)
at witptracker.ShipClassPanel.<init>(ShipClassPanel.java:653)
at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:736)
at witptracker.GUIMain$5.run(GUIMain.java:1020)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

M:\WITP - Focus Pacific\Tracker>pause
Press any key to continue . . .

Try running a turn first and see if it clears up....GP

Why would that impact the Exception? The Warning for no SIGINT happens for me every day - it just means there's no previous day's SIGINT to load into Tracker.

I'm just guessing, but from the "ShipClassPanel" bits in there it looks like there's an error where something in the scenario data is referring to something that doesn't exist in the DB. Just a guess.

Does Tracker load for others?
paradigmblue
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Location: Fairbanks, Alaska

RE: Focus Pacific: Release

Post by paradigmblue »

ORIGINAL: General Patton

ORIGINAL: paradigmblue

Plane Art Issue

This seems to be a problem with some missing slots in the atop alpha file. Many of these had displayed without problem previously - not anymore.

Anyone have a shortcut on how to easily create atopalpha silhouettes from atop assets? I know there must be a trick in photoshop to do it quickly. Paging Mifune to the thread...

Para, I think that I posted or emailed you about this topic about a month ago. Can't remember....GP

You did. You were right, I was wrong - I need to add those atop alpha files!
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BillBrown
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RE: Focus Pacific: Release

Post by BillBrown »

Tracker works fine for me in scenario 71 and 75. Make sure you have the pwsdll7.dll file in your tracker folder.
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Peever
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RE: Focus Pacific: Release

Post by Peever »

I was able to get tracker to work after some experimentation. I wasn't sure which region file to import so I went with "BigBabes_ExtendedMap" because it seemed like the right one. I didn't have information from turn one but I imported saves from the start of turns 2 & 3. At this point in the game I have made NO industry changes at all I was just focused on getting those first few turns done. Now I'm going to start tinkering with things like air production.

As it stands now Japan has roughly 293 days worth of oil and an alarming 25 days of resources stored in the Home Islands (excluding Hokkaido). I don't have any stock information to compare to but I'm pretty sure the resources will run out much faster than stock. I think I had something like 40 to 50 days of resources when I was learning Japan in my stock practice games. The Home Islands have 151 days of fuel in storage which seems normal.

Here is a shot of the Industry Chart:

Image

I know that getting Tracker to run can be a problem on some computers. Took me a few hours to get it runnning on mine with Windows throwing a hissy fit the whole time. It seems to be running so if I can provide anyone with information let me know.
"Sergeant the Spanish bullet isn't made that will kill me," Bucky O'Neil seconds before receiving a fatal shot to the head at the battle of San Juan Hill.
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HansBolter
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RE: Focus Pacific: Release

Post by HansBolter »

Soviet Armor Replacements
Soviet armor production ends in March of 42. Thanks to Bill Brown for the catch.
I'm removing the end-date for these devices, but reducing the their replacement rate by 25%.
BT-7 - Reduced to 55 from 70, removed end date
T-26S - Reduced to 60 from 80, removed end date
T-38 Tankette - Reduced to 12 from 16, removed end date.
Status: Fixed in editor, ready for patch.


This is a great fix as far as it goes, but no self respecting Soviet player would want to be using these in '43-45.
We need T34s both 76s and 85s
We need SU-76s, SU-85s, SU-122s, SU-152s
We need KV1s and KV85s
We need IS1s and IS2s
We need ISU122s and ISU152s

Hans

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Peever
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Location: Minnesota

RE: Focus Pacific: Release

Post by Peever »

I need some clarification on free planes Japan gets every month. Right now I'm running a serous engine deficit of -397 for all types that are currently in use. However it may not be that bad because I was including total production numbers in my calculations. Do the free planes come as a complete package or just as free frames?

In tracker Japan looks to be getting 15 free A5M4 Claude air frames a month. These use the Nakajima Kotobuki engine of which Japan starts with a production capacity of 45 a month, however that is 67 engines short of total needs for that engine type. If those Claudes come as a complete package then there is no shortage of that engine type because if you remove the free frames then there is a surplus of that engine type (there is another plane that uses that type that also appears to get some for free).

I have not run enough turns yet to have the pool change yet so I'm need to know how the free planes work. Are they just the frames without engines or does Japan get the whole plane for free.
"Sergeant the Spanish bullet isn't made that will kill me," Bucky O'Neil seconds before receiving a fatal shot to the head at the battle of San Juan Hill.
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RE: Focus Pacific: Release

Post by paradigmblue »

ORIGINAL: Peever

I need some clarification on free planes Japan gets every month. Right now I'm running a serous engine deficit of -397 for all types that are currently in use. However it may not be that bad because I was including total production numbers in my calculations. Do the free planes come as a complete package or just as free frames?

In tracker Japan looks to be getting 15 free A5M4 Claude air frames a month. These use the Nakajima Kotobuki engine of which Japan starts with a production capacity of 45 a month, however that is 67 engines short of total needs for that engine type. If those Claudes come as a complete package then there is no shortage of that engine type because if you remove the free frames then there is a surplus of that engine type (there is another plane that uses that type that also appears to get some for free).

I have not run enough turns yet to have the pool change yet so I'm need to know how the free planes work. Are they just the frames without engines or does Japan get the whole plane for free.


The free planes come as replacements, rather than production, and are fully completed. You do not have to supply engines for these replacement aircraft.
paradigmblue
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RE: Focus Pacific: Release

Post by paradigmblue »

ORIGINAL: HansBolter

Soviet Armor Replacements
Soviet armor production ends in March of 42. Thanks to Bill Brown for the catch.
I'm removing the end-date for these devices, but reducing the their replacement rate by 25%.
BT-7 - Reduced to 55 from 70, removed end date
T-26S - Reduced to 60 from 80, removed end date
T-38 Tankette - Reduced to 12 from 16, removed end date.
Status: Fixed in editor, ready for patch.


This is a great fix as far as it goes, but no self respecting Soviet player would want to be using these in '43-45.
We need T34s both 76s and 85s
We need SU-76s, SU-85s, SU-122s, SU-152s
We need KV1s and KV85s
We need IS1s and IS2s
We need ISU122s and ISU152s

We can definitely take a look at these production levels.

Here's the current state of Soviet tank production of these models:
It looks to me that T-34 production starts in May of 44, with 70 produced/month.
Su-76 production begins in February of 43, with 12/month.
SU-85 production begins September of 43, with 12/month.
SU-122 production begins in February of 43, with 6/month.
SU-152 production begins in September of 43, with 6/month.
I don't see production on the KV tanks, but the device is present. Production may need to be added.
I don't see production on the JS-II tanks, but the device is present. Production may need to be added.
JS-3 production begins in June of 45, with 12/month.
JSU-122 production begins in September of 43 with 6/month
JSU-152 production begins in April of 44, with 6/month.

Let me know your thoughts on how these numbers should be tweaked. I'd be comfortable with raising production a modest amount, but not to the point where these devices don't feel valuable anymore. If a Soviet tank column gets wrecked, it should be a real victory for the Japanese and a real setback for the Soviets.

paradigmblue
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RE: Focus Pacific: Release

Post by paradigmblue »

ORIGINAL: Peever

I was able to get tracker to work after some experimentation. I wasn't sure which region file to import so I went with "BigBabes_ExtendedMap" because it seemed like the right one. I didn't have information from turn one but I imported saves from the start of turns 2 & 3. At this point in the game I have made NO industry changes at all I was just focused on getting those first few turns done. Now I'm going to start tinkering with things like air production.

As it stands now Japan has roughly 293 days worth of oil and an alarming 25 days of resources stored in the Home Islands (excluding Hokkaido). I don't have any stock information to compare to but I'm pretty sure the resources will run out much faster than stock. I think I had something like 40 to 50 days of resources when I was learning Japan in my stock practice games. The Home Islands have 151 days of fuel in storage which seems normal.

Here is a shot of the Industry Chart:

Image

I know that getting Tracker to run can be a problem on some computers. Took me a few hours to get it running on mine with Windows throwing a hissy fit the whole time. It seems to be running so if I can provide anyone with information let me know.

Thank you so much for taking the time to look at this - I've banged my head against the wall so many times trying to install tracker I've given up. Maybe some poor forumite can play phone tech support with me some day and walk me through getting it to work.

So it sounds like to me that we need to increase Home Island starting resource by 100% at the very least. Once you have played your current game for a while and are importing resources and oil to the Home Islands and have increased your engine and plane production, please let us know how things are looking.

How do supplies look? Will you be able to produce enough HI points, or do we need to increase starting HI considerably as well?
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Peever
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RE: Focus Pacific: Release

Post by Peever »

I wouldn't change starting resources too much just yet and I think things like resources, oil, and supplies starting levels will always be a point of contention. I loaded up stock and it looks like the Japanese home islands start with a 60 day supply of resources. So Focus Pacific starting with a little less than half that isn't that unreasonable considering Japan's massive military expansion.

Here are some numbers comparing estimated days of the resources: (Stock # / Focus Pacific #)

Oil: 356 / 293
Resources: 60 /25
Fuel: 210 / 151

Looking at the starting numbers I'm feeling better about Japan's shortage of resources. I know in the Reluctant Admiral's mods that Japan starts off in a similar economic situation because of the extensive expansions of the Japanese Navy. Japan needs to move quickly to drain Hokkaido and Korea of any extra resources and to capture the DEI and or Russia to get more resources. Perhaps instead of adding additional stockpiles to Japan you could increase the resource centers of Hokkaido, Korea, Manchuko, China, and Formosa. This way Japan can start with ownership of more resource centers but must still ship it to the home islands.
"Sergeant the Spanish bullet isn't made that will kill me," Bucky O'Neil seconds before receiving a fatal shot to the head at the battle of San Juan Hill.
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RE: Focus Pacific: Release

Post by paradigmblue »

ORIGINAL: Peever

I wouldn't change starting resources too much just yet and I think things like resources, oil, and supplies starting levels will always be a point of contention. I loaded up stock and it looks like the Japanese home islands start with a 60 day supply of resources. So Focus Pacific starting with a little less than half that isn't that unreasonable considering Japan's massive military expansion.

Here are some numbers comparing estimated days of the resources: (Stock # / Focus Pacific #)

Oil: 356 / 293
Resources: 60 /25
Fuel: 210 / 151

Looking at the starting numbers I'm feeling better about Japan's shortage of resources. I know in the Reluctant Admiral's mods that Japan starts off in a similar economic situation because of the extensive expansions of the Japanese Navy. Japan needs to move quickly to drain Hokkaido and Korea of any extra resources and to capture the DEI and or Russia to get more resources. Perhaps instead of adding additional stockpiles to Japan you could increase the resource centers of Hokkaido, Korea, Manchuko, China, and Formosa. This way Japan can start with ownership of more resource centers but must still ship it to the home islands.

I'm happy to hear that - because that's exactly what we did. You should find much higher resource generation in these areas compared to stock, as well as more resources available in the DEI once you capture it.
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Lokasenna
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RE: Focus Pacific: Release

Post by Lokasenna »

ORIGINAL: Peever

I was able to get tracker to work after some experimentation. I wasn't sure which region file to import so I went with "BigBabes_ExtendedMap" because it seemed like the right one. I didn't have information from turn one but I imported saves from the start of turns 2 & 3. At this point in the game I have made NO industry changes at all I was just focused on getting those first few turns done. Now I'm going to start tinkering with things like air production.

As it stands now Japan has roughly 293 days worth of oil and an alarming 25 days of resources stored in the Home Islands (excluding Hokkaido). I don't have any stock information to compare to but I'm pretty sure the resources will run out much faster than stock. I think I had something like 40 to 50 days of resources when I was learning Japan in my stock practice games. The Home Islands have 151 days of fuel in storage which seems normal.

Here is a shot of the Industry Chart:

Image

I know that getting Tracker to run can be a problem on some computers. Took me a few hours to get it runnning on mine with Windows throwing a hissy fit the whole time. It seems to be running so if I can provide anyone with information let me know.

Just from looking at this, here's what I think:

LI is waaaaaaaay high. So is HI for that matter. The 50920 supply produced per turn is more than double what I would expect from a Scen 2 game in stock. Since this is from the start of the game, that tells me that the LI/HI production in Japan itself is way too high. Which explains the mere 25 days of Resource stockpile in Japan.

There's 6.4M supply to start, which is probably plenty. I'd recommend shifting a lot of that LI/HI to places outside of Japan, like the Sakhalins, Luzon, Indochina, etc. Focus more on adding it to places that Japan will want to capture than on places Japan starts in control of. Just keep in mind that HI is halved every time the base is captured.

Also, those engine/aircraft factory numbers are more reminiscent of 1944 Japan than December 1941 Japan. I suspect I'd really need to play like 3-4 months' worth to provide more detailed feedback (and look at the Allied OOB), but my hunch is that while those numbers maybe aren't too far off if the OOB has been extremely expanded, they might still be a little high. Especially considering that supply and supply production are also expanded by so much. RE: 151 days of fuel - that's actually higher than stock, I think. The raw Fuel number definitely is, considering the expansion in HI.



Back to Tracker: to get it to load, you did what, exactly? I downloaded from the Focus Pacific link just yesterday, so presumably I have the most up to date version yet. You only messed with the map? I have tried both the regular .dat and the nomap .dat for Tracker and neither work.
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Lokasenna
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RE: Focus Pacific: Release

Post by Lokasenna »

More on numbers. I just loaded my Tracker from turn 24 of a new Scen 2 game. Here they are, for reference:

Supply: 3.7M (I've spent a LOT, but started in the low-4M range)
Fuel: 6.2M - so this number here is actually lower than Scen 2 stock? Probably higher than Scen 1.

HI: 7267 - I've expanded nothing, and also only taken Hong Kong as far as any HI centers thus far. HI in this scenario is about +80% from Scen 2 stock.

LI: 10209 - I've expanded a fair amount already. Compared to here, it's doubled in this scenario. This really explains the Resource stockpile of only 25. Japan wants literally more than 10K more resources per day. In Scen 2, Japan only starts with ~70 days of Resources stockpiled.

Resources: 14.5K, compared to over 32K here. I guess it depends on where it is. If a lot of LI was added to Japan itself, but the Resources were added to China... that has implications for xAKs and fuel consumption.

Oil: I started with ~325 in stock Scen 2. Starting with 1900 here is a huge boost. The Oil deficit (vs. Refinery capacity) is, proportionally, much smaller to start with. 1900 compared to 2400, vs. 325 compared with 1100 in stock Scen 2. I also started with >4M Oil in Scen 2, while here it's only in the 3M range. However, since the starting deficit is only 500 instead of 800, that might be comparable.

The estimated ship use field, which I've never really put much stock in since it makes lots of assumptions, is not grossly inflated compared to Scen 2.

Finally, the naval shipyard production is actually lower than mine is on turn 24, even though I have been expanding mine. If the naval OOB is so greatly expanded, then perhaps this needs to be increased. You could counterbalance the increase by adding the calculated amount of HI each ship that you think Japan should be able to build to Japan's starting HI stockpile (e.g., if building a CV costs 100,000 HI if built at normal speed then just add 100,000 HI to the starting stockpile rather than increasing HI production, which has enormous "wave ripple" effects on the rest of the economy).



I'll have to look at the full stock of bases, but those are just initial impressions/comparisons from the Tracker chart itself.
paradigmblue
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RE: Focus Pacific: Release

Post by paradigmblue »

Great feedback, thank you.

I think the additional HI points will be necessary with the additional ship and plane production.
It seems like HI Light Industry needs to be reduced a bit - though I'm concerned about the HI being able to feel over 40 more divisions plus additional base forces and the like.
I'll probably nudge starting HI fuel up a bit, as well as shipyard points.

Lots of additional resources are available in the areas around the HI, but they do have to be shipped in. Japan has 70 new xAKs (convertible to TKs) to do the job, but those ships will take additional fuel - which I'm not as concerned about, as there is plenty of oil to go around in Focus Pacific for the Japanese player to take.

I'm honestly not sure how to add surplus HI points to the scenario - HI factories, sure, but I'm not sure what field I'd use to adjust the points themselves.
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wdolson
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RE: Focus Pacific: Release

Post by wdolson »

ORIGINAL: HansBolter

Soviet Armor Replacements
Soviet armor production ends in March of 42. Thanks to Bill Brown for the catch.
I'm removing the end-date for these devices, but reducing the their replacement rate by 25%.
BT-7 - Reduced to 55 from 70, removed end date
T-26S - Reduced to 60 from 80, removed end date
T-38 Tankette - Reduced to 12 from 16, removed end date.
Status: Fixed in editor, ready for patch.


This is a great fix as far as it goes, but no self respecting Soviet player would want to be using these in '43-45.
We need T34s both 76s and 85s
We need SU-76s, SU-85s, SU-122s, SU-152s
We need KV1s and KV85s
We need IS1s and IS2s
We need ISU122s and ISU152s

I know this mod is Focus Pacific, but the Soviet Far East and the Japanese were a far lesser concern for the Soviets than the Germans. Hence the reason the Far Eastern forces had out dated armor. The old Soviet tanks were good enough to counter the best Japan had.

Bill
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Lokasenna
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RE: Focus Pacific: Release

Post by Lokasenna »

ORIGINAL: paradigmblue

Great feedback, thank you.

I think the additional HI points will be necessary with the additional ship and plane production.
It seems like HI Light Industry needs to be reduced a bit - though I'm concerned about the HI being able to feel over 40 more divisions plus additional base forces and the like.
I'll probably nudge starting HI fuel up a bit, as well as shipyard points.

Lots of additional resources are available in the areas around the HI, but they do have to be shipped in. Japan has 70 new xAKs (convertible to TKs) to do the job, but those ships will take additional fuel - which I'm not as concerned about, as there is plenty of oil to go around in Focus Pacific for the Japanese player to take.

I'm honestly not sure how to add surplus HI points to the scenario - HI factories, sure, but I'm not sure what field I'd use to adjust the points themselves.

Can't you make a starting pool? I'm pretty sure that, in Scen 2 at least, the player starts with 50,000.

The reason I am saying to do that instead of adding more HI is because adding more HI production has the following consequences:
-2 more fuel burned per additional point of HI. You have added more Oil and such, but have you done the math on it?
-2 more resources burned. Same deal.
-2 more supplies created. With the huge addition of LI, I'm not sure these are necessary.

Your Japan will need more HI production for the increased ARM/VEH/SY production, but as much more as you have given it? Math needs to be done.

40 additional divisions is what, an additional 40,000 supply per month at rest (it is about 1000 per month per division)? The Supply Required field on an LCU info screen is the amount required for 30 days. The additional LI you have added to Japan is 300,000 supply per month - assuming it can be fed by the resources. Then there's the HI that you have added... I think it's way too much in Japan itself. Add it to places that need to be conquered.
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RE: Focus Pacific: Release

Post by paradigmblue »

ORIGINAL: Lokasenna

ORIGINAL: paradigmblue

Great feedback, thank you.

I think the additional HI points will be necessary with the additional ship and plane production.
It seems like HI Light Industry needs to be reduced a bit - though I'm concerned about the HI being able to feel over 40 more divisions plus additional base forces and the like.
I'll probably nudge starting HI fuel up a bit, as well as shipyard points.

Lots of additional resources are available in the areas around the HI, but they do have to be shipped in. Japan has 70 new xAKs (convertible to TKs) to do the job, but those ships will take additional fuel - which I'm not as concerned about, as there is plenty of oil to go around in Focus Pacific for the Japanese player to take.

I'm honestly not sure how to add surplus HI points to the scenario - HI factories, sure, but I'm not sure what field I'd use to adjust the points themselves.

Can't you make a starting pool? I'm pretty sure that, in Scen 2 at least, the player starts with 50,000.

The reason I am saying to do that instead of adding more HI is because adding more HI production has the following consequences:
-2 more fuel burned per additional point of HI. You have added more Oil and such, but have you done the math on it?
-2 more resources burned. Same deal.
-2 more supplies created. With the huge addition of LI, I'm not sure these are necessary.

Your Japan will need more HI production for the increased ARM/VEH/SY production, but as much more as you have given it? Math needs to be done.

If there is a way to change the Heavy Industry pool, I don't know what it is. I can adjust fuel, supply, oil and resource pools, but I don't see a way to adjust heavy industry pools.
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